- Goldmonger
[tracker=/t1979-dax-morgan#10865]
Name : Dax Morgan
Epithet : Goldmonger
Age : 25
Height : 6'5"
Weight : 250
Species/Tribe : Human
Faction : Pirate
World Position : Shichibukai (Future)
Crew : Gold | Works
Ship : Cleopatra
Devil Fruit : Goru Goru no Mi
Bounty : [ber=r] 27,900,000
Quality Score : S
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -25%
Crew Pool : [bel=u] 251,075,000
Balance : [bel] 0
[[hardboiled]][[berryprinter]]
[[ancientzoan]]x2[[logia]][[firstaidkit]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 235
[Fighting Style] Goru Goru no mi
Wed Aug 07, 2019 3:43 pm
Goru Goru no mi (Gold – Gold fruit)
Devil Fruit: Goru Goru no mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Goru Goru no Mi is a dark yellow fruit that appears to resemble a combination of a gourd and a pineapple. It has a few leaves on top and expands at the middle. Like all natural Devil Fruits, its surface is covered with swirling patterns.
Devil Fruit Description: The user can manipulate gold into whatever shape they want; they are also capable of turning solid gold molten and vice versa, allowing the user to control the temperature of the metal as well. They are able to encase people in gold and create golems out of solid gold. The user is also able to cover their own skin in gold for increased power, to the point where they can change shape and form. Though gold is normally a relatively soft metal, when Dax is actively manipulating it, the gold is hard enough to withstand extremely powerful attacks. The user has an innate connection with the metal and can sense when it is nearby. The main weakness of this Devil Fruit power is that it cannot create gold and that its power is thus directly proportional to the amount of gold present in its user's surroundings. Furthermore, the user can only manipulate gold that they have previously come into contact with.
Fighting Style: The Gold Standard
Weapon Utilization: Constructs of gold, gold dust, gold, Soné ki Naagin
Description: Growing up in the circus, Dax learned a mish mash of skills that all show up in his fighting style; the balance of a high wire walker and the agility of a trapeze artist, a strongman’s power and instincts of a lion tamer, all wrapped up in the over top showmanship of a ringmaster. In recent years however, Dax has become increasingly reliant on the powers of the Goru Goru no and the fruits almost limitless applications.
Toggled and Passive Abilities:
Midas Touch: All gold that Dax comes into physical contact with, regardless of the size (i.e. gold dust particles), is subject to his immediate control. After coming into contact the metal, the user is linked to that object and can sense its precise location within a 5m* area. Passive.
Dragon Sense: Since consuming the Gold Gold no mi, Dax has developed an innate sense to almost smell gold. Like a dragon, his desire to find and horde gold has become one with his very nature, Dax can sense all gold, similar to that of a metal detector within a 5m* area. Passive.
Golden Desert: Dax has developed the habit of dispersing a gold dust so fine that it is naked to the human eye, allowing for several different uses. The gold dust acts as a sensory network in the immediate area, allowing him to sense sudden disruptions within a 5m* area. The dust also enables him to create weapons and objects seemingly out of thin air usiing techs. Passive.
Rex Auream: By covering his body in a golden skin, Dax increases his ability to take damage and with that, increase his own damage output. +10% ATK +10% DEF / -20% RFX Toggled.
Greed’s Respite: By removing all the gold on his body Dax is able to increase his speed drastically. +20% RFX / -20% DEF Toggled.
Techniques
- Light Techniques:
Blessing of the Gods
Type: Heal
Cooldown: LT: 4
Duration: 1
Buffs:
Debuffs:
Flavour: Using gold’s medicinal properties, Dax can alleviate joint pain and even seal off wounds/bleeding with gold.
Thief’s Burden
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs:
Debuffs: -25% RFX
Flavour: Dax places golden weights around his opponents limbs, slowing their movements.
Golden Dancer
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs: +25% ATK
Debuffs:
Flavour: Dax coats his feet and hands in gold, increasing his attack power.
Viper Venom
Type: DoT Hybrid
Cooldown: LT: 6
Duration: 2
Buffs:
Debuffs: -10% RFX
Flavour: Dax administers poison via the pommel of his sword, causing the opponent dizziness and nausea.
Gold Shot
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax fires off a piece of gold like a bullet towards his opponent.
Golden Beast
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax attacks with a golden beast golem, the exact animal varying depending on his mood.
Serpent’s Snare
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax snares the opponents ankle using Soné ki Naagin and swings them into the ground or a nearby wall.
Red Rattle
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax super heats the blade of Soné ki Naagin until it is glowing red hot, after which he strikes at the opponent.
Golden Arrows
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax coats Soné ki Naagin with extra gold which fills out the hollowed out part of the Khopesh, after which Dax violently swings the blade launching golden shrapnel at the target.
Kings Spear
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax rings collect onto his pointer finger, after which they form into a point and violently impale the opponent.
- Medium Techniques:
Ra’s Talons
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% ATK
Debuffs:
Flavour: The rings on Dax’s fingers/toes form into long ornate claws, increasing his range and damage.
Heavy Wallet
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: -50% RFX
Debuffs:
Flavour: Dax forcibly fuses a large golden ore to an opponents body, drastically slowing them down.
Avarice's Desire
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% Willpower
Debuffs:
Flavour: Something the opponent has is appealing to Dax’s greedy nature, pushing him passed his normal limits to obtain it.
Golden Fang
Type: Flat
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Dax thrusts Soné ki Naagin at the opponent, using his powers to extend the blade violently in an effort to impale them.
Whip Snake
Type: Flat
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Wielding Soné ki Naagin, Dax uses his ability to change the golden Khopesh into an Urumi, whipping the blade about in an aggressive and unpredictable manner.
Cobra Hood
Type: Cancellor
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs: Cancels 50%
Flavour: Dax cushions a blow by catching the opponents attack with Soné ki Naagin by changing the blades shape into a shield.
- Heavy Techniques:
Ra’s Fury
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax collects all the gold in the immediate area into a large molten hot mass above his head, resembling a small sun before its launched in a spear like fashion, transforming into an ornate arrow midflight. Upon contact with the target, the projectile explodes, sending golden shrapnel in every direction.
Golden Execution
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax manipulates Soné ki Naagin blade into a giant axe head, using it to viciously cleave an opponent in two.
Plague of the Gods
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs:
Debuffs: -75% RFX
Flavour: Dax covers his palms in a fine layer of gold dust and makes contact with the target, preferably near a joint. Once contact is established the gold dust begins to expand and harden, using gold's innate malleable nature to spread like a plague over the afflicted area. For the next 4 turns the afflicted is slowed until the gold begins to crack and crumble away.
Deus Auream
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs: +75% ATK
Debuffs:
Flavour: Dax coats his entire body in an ornate golden armor fit for a god, after which he constantly manipulates the gold during an attack to increase the damage dealt by changing the shape, size, and weaponry on the armor.
- AoE Techniques:
El Dorado
Type: Stat Morph
Cooldown: AoE: 14 turns
Duration: AoE: 4 turns
Buffs:
Debuffs: -75% RFX to all opponents
Flavour: Dax reshapes the immediate area into a small city resembling a labyrinth, separating comrades and impeding movement.
Dust Inhalation
Type: DoT Hybrid
Cooldown: AoE: 14
Duration: AoE: 4
Buffs:
Debuffs: -30% Willpower
Flavour: Using the gold dust his opponents have unknowingly inhaled, Dax increases the sizes of the gold flakes, causing damage to the lungs.
Golden Shower
Type: Flat
Cooldown: AoE: 8
Duration: AoE: 1
Buffs:
Debuffs:
Flavour: Dax snaps into existence thousands of weapons of varying shapes and sizes, raining down a golden shower of blades upon his opponent.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Wed Aug 07, 2019 8:16 pm
[Comments in brown.]
Goldmonger wrote:Goru Goru no mi/Gold Gold no mi
Devil Fruit: Goru Goru no mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Goru Goru no Mi is a dark yellow fruit that appears to resemble a combination of a gourd and a pineapple. It has a few leaves on top, and expands at the middle. Like all natural Devil Fruits, its surface is covered with swirling patterns.
Devil Fruit Description: The user can manipulate gold into whatever shape they want; they are also capable of turning solid gold molten and vice versa. They are able to encase people in gold and create golems out of solid gold. The user is also able to cover their own skin in gold for increased power, to the point where they can change shape and form. Though gold is normally a relatively soft metal, when Dax is actively manipulating it, the gold is hard enough to withstand extremely powerful attacks. The user has an innate connection with the metal and can sense when it is nearby. The main weakness of this Devil Fruit power is that it cannot create gold and that its power is thus directly proportional to the amount of gold present in its user's surroundings. Furthermore, the user can only manipulate gold that they have previously touched, and contact with sea water will instantly nullify that effect: gold constructs will crack and crumble, and the user will need to touch the gold once more before being able to manipulate it again. Other than that, the user is also affected by the standard Devil Fruit weaknesses.or controlling an external element without being able to control their own physique. Doing both with a single devil fruit powers seems to be more of an "awakening" thing. So, for now, you must either be able to transform yourself into gold (or generate gold from your body) or control gold that exists naturally, but not both. This change should be reflected in all of your passives and techniques below.]
Fighting Style: The Secrets of El Dorado
Weapon Utilization: Various weapons forged from gold and golems forged from gold.
Description: Dax was taught how to box back in the circus, he also spent most of his time training against the tamers lions. This developed into a feral hybrid style unique to himself. Since having eaten the Goru Goru no mi, Dax has become heavily reliant on its diverse abilities. Using the fruit to create weapons and armor, along several other very useful abilities.
Toggled and Passive Abilities:
Midas Touch: All gold that Dax comes into physical contact with, regardless of the size (i.e. gold dust particles), is subject to his immediate control. After coming into contact with the metal, the user is linked to that object and can sense its precise location within a 5m* area. Passive.
Got a nose for Gold: Since consuming the Gold Gold no mi, Dax has developed an innate sense to almost smell gold. Similar to that of a dragon, his desire to find and horde gold has become one with his very nature. Dax can sense all gold similar to that of a metal detector within a 5m* area. Passive.
El Hombre Dorado: Dax has developed the habit of dispersing a gold dust that is so fine that it is naked to the human eye everywhere he goes, this allows for several different uses. The gold dust acts as a sensory network in the immediate area, allowing him to sense sudden disruptions within a 5m* area. The dust also enables him to create weapons, golems, and objects seemingly out of thin air using techs. Passive.
Natural Affinity: Due to gold being heavier than sand, Dax has a natural affinity against the suna suna no mi, being able to weigh down the down the sand and slow its movements. Passive. [This doesn't make too much sense. Let's remove it.]
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
[The technique levels for these techniques are incorrect. There should be three Level 1 LTs, one Level 5 LT, and two Level 20 LTs. ]
- Light Techniques:
Gold Finger
Technique Type: Flat
Technique Level: 1 / 10 damage [Remove the damage from here.]
Maximum Base Range: Contact
Cooldown: 1
Duration: n/a
Buffs: n/a
Debuffs: n/a
Description: After manipulating one of the golden rings on his pointer fingers into a spear tip, Dax thrusts it forward with such force that he is capable of piercing steel.
Golden Fist
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1
Duration: n/a
Buffs: n/a
Debuffs: n/a
Description: Manipulates the golden rings and bracelets on his hands into fighting gloves before delivering a hook to his opponents jaw in an attempt to knock them unconscious via the nerve clusters.
Swift Chop
Technique Type: Flat/Stat Morph
Technique Level: 5
Maximum Base Range: 10m
Cooldown: 1
Duration: n/a
Buffs: n/a
Debuffs: -25% reflex to affected area of body[You can't have a technique be a flat or stat morph based on different situations. Also, please review how stat morph durations work. Buffs/Debuffs need to have durations.]
Description: Dax delivers a swift chop to a joint or the opponents throat. If the hand is coated in gold prior to the attack, it can deliver a stun to that area of the body.
Gold Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: How long before you can use this technique again?[Please remove the “How long before you can use this technique again?” sentence from here.] 1
Duration: 1
Buffs: n/a
Debuffs: n/a
Description: Using a piece of gold he has made contact with, Dax manipulates the shape into a bullet and fires it at the opponent.
Alloy Spike
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 200m
Cooldown: 1
Duration: 1
Buffs: n/a
Debuffs: n/a
Description: Dax places his hand on the ground and runs liquid gold through the earth towards his opponent, with a spike erupting at his face.
Golden Sword Excalibur
Technique Type: Flat
Technique Level: 20
Maximum Base Range: Contact/200m
Cooldown: 5
Duration: 5
Buffs: n/a
Debuffs: n/a
Description: A golden broad sword capable of cleaving a man in two, able to be given to a comrade as long as they are within 200m. [This is a flat damage technique. You may want to consider making this a stat morph with an attack buff that can either be granted to yourself or an ally.]
- Medium Techniques:
Gold Slicer
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3
Duration: 1 [Flat techniques cannot have a duration.]
Buffs: n/a
Debuffs: n/a
Description: Using a piece of gold, Dax whips a metal blade across a 10m distance, capable of cutting through steel.
Golden Eagle
Technique Type: DoT/Flat [A technique can be a DoT or a Flat. It cannot be both.]
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 [Cooldowns for Flat/DoT MTs is 3.]
Duration: 5
Buffs: n/a
Debuffs: n/a
Description: Dax creates a life size eagle golem to harass a target for 5 turns.
Ebisu's blessing
Technique Type: Heal
Technique Level: 20
Maximum Base Range: Self/Contact with others(200m limit)
Cooldown: 7 [This cooldown should be 5.]
Duration: 5 [Heals cannot have a duration.]
Buffs: n/a
Debuffs: n/a
Description: Dax can use gold to seal off wounds, act as a cast, or even replace a limb if need be. This can be used on others as well, though they need to stay within 200m of Dax. If they exit this range, the gold will crack and flake off into dust.
Jaguar Claws
Technique Type: Flat/Stat Morph [Once again, please review how stat morphs work. Stat morphs pure grant stat buffs/debuffs and do not deal damage. Flats are the complete opposite - they deal damage but do not grant any buffs/debuffs.]
Technique Level: 20
Maximum Base Range: Contact
Cooldown: 7
Duration: 5 [Max duration for MT Stat Morphs and Hybrids is 3.]
Buffs: +50% attack
Debuffs:
Description: The rings on his fingers turn into golden claws and his anklets become claws on his feet. Dax uses this in conjunction with his signature wild fighting style
- Heavy Techniques:
Curse of Dionysus
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Contact
Cooldown: HT: 6 [Base cooldowns for HTs is 5, but for any stat morphs and hybrids, you must add the duration to the cooldown.]
Duration: 6 [Max duration for HT Stat Morphs is 4.]
Buffs: n/a
Debuffs: 1st&2nd turn after contact 25%, 3rd&4th turn 50%, 5th&6th turn 75% to opponents reflexes
Description: Dax covers his palms is a layer fine gold dust and attempts to make contact with a target, preferably near a joint. Once contact is established the gold dust begins to expand and harden, using gold's innate malleable nature to spread like a plague over the afflicted area. For the next 6 turns the afflicted is slowed more and more each turn until the gold begins to flake off and break.
Jason's Fleece
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: Self
Cooldown: HT: 5
Duration: 5
Buffs: +50% to attack, +25% defense to named body parts
Debuffs: n/a
Description: The gold covering his body is manipulated into covering the users arms and hands, neck, shoulders and upper back. Leaving the chest and abdominal muscles exposed. The fleece acts as a layer of armor along with packing a huge punch to his attack power.
Beast of Cusco
Technique Type: Flat/Stat Morph
Technique Level: 10
Maximum Base Range: 100m
Cooldown: HT: 7
Duration: 7
Buffs: n/a
Debuffs: -75% reflex
Description: Dax creates a large golden jaguar capable of prowling a 100m radius around his person. Once the beast bites its target gold is left in the wound and can be controlled Dax. After a target has been afflicted, at will the user can have the gold spread across the affected area and reduce the opponents reflexes for the remainder of the jaguar's duration. After the jaguar ceases, the gold with crack and flake away. [This technique should probably be a DoT hybrid. You really need to read through the various technique types again.]
- AoE Techniques:
Mammon's Geyser
Technique Type: AoE/Flat
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AoE Radius: 2.5m
Cooldown: 7
Duration: 1
Buffs:
Debuffs:
Description: Dax places his hand on the ground and runs liquid gold into the earth, he then forces the gold up until it erupts out of the ground around him, destroying the earth and swallowing up his opponents. [I don’t like how liquid-esque you’re making this gold. Sure, gold has a low melting point, but, in its natural state, gold is still solid.]
Gold Dust Inhalation
Technique Type: AoE/Stat Morph/DoT n [See above comments about needing to review technique types.]
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 11
Duration: 4
Buffs:
Debuffs: -50% reflexes
Description: Dax controls the gold dust in the air to cling onto the lungs of nearby targets, making it difficult to breath. This lasts for four turns, after which the body's natural defense systems take over and clean out the gold.
Golden Shower
Technique Type: AoE/Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Maximum Base AoE Radius: 50m
Cooldown: 11
Duration: 4
Buffs:
Debuffs: -75% reflexes
Description: Dax rains down large chunks of gold on top of the surrounding area, any living organism hit my the gold chunks will be afflicted with gold sickness, causing large patches of hardened gold to appear on their skin. After the duration, the gold cracks and flakes away into dust.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Wed Aug 07, 2019 10:39 pm
Finally approved! Great job bearing with the grading!
Goldmonger wrote:Goru Goru no mi/Gold Gold no mi
Devil Fruit: Goru Goru no mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Goru Goru no Mi is a dark yellow fruit that appears to resemble a combination of a gourd and a pineapple. It has a few leaves on top, and expands at the middle. Like all natural Devil Fruits, its surface is covered with swirling patterns.
Devil Fruit Description: The user can manipulate gold into whatever shape they want; they are also capable of turning solid gold molten and vice versa. They are able to encase people in gold and create golems out of solid gold. The user is also able to cover their own skin in gold for increased power, to the point where they can change shape and form. Though gold is normally a relatively soft metal, when Dax is actively manipulating it, the gold is hard enough to withstand extremely powerful attacks. The user has an innate connection with the metal and can sense when it is nearby. The main weakness of this Devil Fruit power is that it cannot create gold and that its power is thus directly proportional to the amount of gold present in its user's surroundings. Furthermore, the user can only manipulate gold that they have previously touched, and contact with sea water will instantly nullify that effect: gold constructs will crack and crumble, and the user will need to touch the gold once more before being able to manipulate it again. Other than that, the user is also affected by the standard Devil Fruit weaknesses.
Fighting Style: The Secrets of El Dorado
Weapon Utilization: Various weapons and golems forged from gold, though his primary weapons are golden claws on his hands and feet.
Description: Dax was taught to box at a young age from the strongman in thw circus he had grown up in. Though, the only opponents he had were the tamers lions to train with, this resulted in an almost feral like hybrid of kickboxing. However, since consuming the Goru Goru no mi, Dax has become overly reliant on the fruit and its diverse set of abilities.
Toggled and Passive Abilities:
Midas Touch: All gold that Dax comes into physical contact with, regardless of the size (i.e. gold dust particles), is subject to his immediate control. After coming into contact with the metal, the user is linked to that object and can sense its precise location within a 5m* area. Passive.
Got a nose for Gold: Since consuming the Gold Gold no mi, Dax has developed an innate sense to almost smell gold. Similar to that of a dragon, his desire to find and horde gold has become one with his very nature. Dax can sense all gold similar to that of a metal detector within a 5m* area. Passive.
El Hombre Dorado: Dax has developed the habit of dispersing a gold dust so fine that it is naked to the human eye, allowing for several different uses. The gold dust acts as a sensory network in the immediate area, allowing him to sense sudden disruptions within a 5m* area. The dust also enables him to create weapons and objects seemingly out of thin air usiing techs. Passive.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Gold Finger
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Contact
Cooldown: 1
Duration: n/a
Buffs: n/a
Debuffs: n/a
Description: After manipulating one of the golden rings on his pointer fingers into a spear tip, Dax thrusts it forward with such force that he is capable of piercing steel.
Golden Fist
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1
Duration: n/a
Buffs: n/a
Debuffs: n/a
Description: Manipulates the golden rings and bracelets on his hands into fighting gloves before delivering a hook to his opponents jaw in an attempt to knock them unconscious via the nerve clusters.
Swift Chop
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 10m
Cooldown: 3
Duration: 2
Buffs: n/a
Debuffs: -25% reflex to affected area of body
Description: Dax delivers a gold coated swift chop to a joint or the opponents throat, stunning that portion of the body.
Gold Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1
Duration: 0
Buffs: n/a
Debuffs: n/a
Description: Using a piece of gold he has made contact with, Dax manipulates the shape into a bullet and fires it at the opponent.
Alloy Spike
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1
Duration: 1
Buffs: n/a
Debuffs: n/a
Description: Dax places his hand on the ground and runs liquid gold through the earth towards his opponent, with a spike erupting at his face.
Golden Sword Excalibur
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: Contact/200m
Cooldown: 2
Duration: 1
Buffs: +25% attack when attacking with sword
Debuffs: n/a
Description: A golden broad sword capable of cleaving a man in two, able to be given to a comrade as long as they are within 200m.
- Medium Techniques:
Gold Slicer
Technique Type: Flat
Technique Level: 1 /
Maximum Base Range: 10m
Cooldown: 3
Duration: 0
Buffs: n/a
Debuffs: n/a
Description: Using a piece of gold, Dax whips a metal blade across a 10m distance, capable of cutting through steel.
Golden Eagle
Technique Type: DoT
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3
Duration: 5
Buffs: n/a
Debuffs: n/a
Description: Dax creates a life size eagle golem to harass a target for 5 turns.
Ebisu's blessing
Technique Type: Heal
Technique Level: 20
Maximum Base Range: Self/Contact with others(200m limit)
Cooldown: 5
Duration: n/a
Buffs: n/a
Debuffs: n/a
Description: Dax can use gold to seal off wounds, act as a cast, or even replace a limb if need be. This can be used on others as well, though they need to stay within 200m of Dax. If they exit this range, the gold will crack and flake off into dust.
Jaguar Claws
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: Contact
Cooldown: 6
Duration: 3
Buffs: +50% attack
Debuffs:
Description: The rings on his fingers turn into golden claws and his anklets become claws on his feet. Dax uses this in conjunction with his signature wild fighting style
- Heavy Techniques:
Curse of Dionysus
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Contact
Cooldown: HT: 9
Duration: 4
Buffs: n/a
Debuffs: -75% to opponents reflexes
Description: Dax covers his palms is a layer fine gold dust and attempts to make contact with a target, preferably near a joint. Once contact is established the gold dust begins to expand and harden, using gold's innate malleable nature to spread like a plague over the afflicted area. For the next 6 turns the afflicted is slowed until the gold begins to flake off and break.
Jason's Fleecem
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: Self
Cooldown: HT: 9
Duration: 4
Buffs: +50% to attack, +25% defense to named body parts
Debuffs: n/a
Description: The gold covering his body is manipulated into covering the users arms and hands, neck, shoulders and upper back. Leaving the chest and abdominal muscles exposed. The fleece acts as a layer of armor along with packing a huge punch to his attack power.
Beast of Cusco
Technique Type: DoT/Hybrid
Technique Level: 10
Maximum Base Range: 100m
Cooldown: HT: 9
Duration: 4
Buffs: n/a
Debuffs: -30% reflex
Description: Dax creates a large golden jaguar capable of prowling a 100m radius around his person. Once the beast bites its target gold is left in the wound and can be controlled Dax. After a target has been afflicted, at will the user can have the gold spread across the affected area and reduce the opponents reflexes for the remainder of the jaguar's duration. After the jaguar ceases, the gold with crack and flake away.
- AoE Techniques:
Mammon's Geyser
Technique Type: AoE/Flat
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AoE Radius: 2.5m
Cooldown: 7
Duration: 0
Buffs:
Debuffs:
Description: Dax places his hand on the ground and runs liquid gold into the earth, he then forces the gold up until it erupts out of the ground around him, destroying the earth and swallowing up his opponents.
Gold Dust Inhalation
Technique Type: AoE/DoT
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7
Duration: 5
Buffs:
Debuffs:
Description: Dax controls the gold dust in the air to cling onto the lungs of nearby targets, making it difficult to breath and causing severe coughing and metal poisoning symptoms. This deals damage over the next 4 turns.
Golden Shower
Technique Type: AoE/Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Maximum Base AoE Radius: 50m
Cooldown: 11
Duration: 4
Buffs:
Debuffs: -75% reflexes
Description: Dax rains down large chunks of gold on top of the surrounding area, any living organism hit my the gold chunks will be afflicted with gold sickness, causing large patches of hardened gold to appear on their skin. After the duration, the gold cracks and flakes away into dust.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Mon Jul 27, 2020 8:23 am
Unlocked for overhaul. Please use the updated template and the new cooldown and duration values.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Thu Jul 30, 2020 10:23 am
Approved!
Goldmonger wrote:Goru Goru no mi (Gold – Gold fruit)
Devil Fruit: Goru Goru no mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Goru Goru no Mi is a dark yellow fruit that appears to resemble a combination of a gourd and a pineapple. It has a few leaves on top and expands at the middle. Like all natural Devil Fruits, its surface is covered with swirling patterns.
Devil Fruit Description: The user can manipulate gold into whatever shape they want; they are also capable of turning solid gold molten and vice versa, allowing the user to control the temperature of the metal as well. They are able to encase people in gold and create golems out of solid gold. The user is also able to cover their own skin in gold for increased power, to the point where they can change shape and form. Though gold is normally a relatively soft metal, when Dax is actively manipulating it, the gold is hard enough to withstand extremely powerful attacks. The user has an innate connection with the metal and can sense when it is nearby. The main weakness of this Devil Fruit power is that it cannot create gold and that its power is thus directly proportional to the amount of gold present in its user's surroundings. Furthermore, the user can only manipulate gold that they have previously come into contact with.
Fighting Style: The Gold Standard
Weapon Utilization: Constructs of gold, gold dust, gold
Description: Growing up in the circus, Dax learned a mish mash of skills that all show up in his fighting style; the balance of a high wire walker and the agility of a trapeze artist, a strongman’s power and instincts of a lion tamer, all wrapped up in the over top showmanship of a ringmaster. In recent years however, Dax has become increasingly reliant on the powers of the Goru Goru no and the fruits almost limitless applications.
Toggled and Passive Abilities:
Midas Touch: All gold that Dax comes into physical contact with, regardless of the size (i.e. gold dust particles), is subject to his immediate control. After coming into contact the metal, the user is linked to that object and can sense its precise location within a 5m* area. Passive.
Dragon Sense: Since consuming the Gold Gold no mi, Dax has developed an innate sense to almost smell gold. Like a dragon, his desire to find and horde gold has become one with his very nature, Dax can sense all gold, similar to that of a metal detector within a 5m* area. Passive.
Golden Desert: Dax has developed the habit of dispersing a gold dust so fine that it is naked to the human eye, allowing for several different uses. The gold dust acts as a sensory network in the immediate area, allowing him to sense sudden disruptions within a 5m* area. The dust also enables him to create weapons and objects seemingly out of thin air usiing techs. Passive.
Rex Auream: By covering his body in a golden skin, Dax increases his ability to take damage and with that, increase his own damage output. +10% ATK +10% DEF / -20% RFX Toggled.
Greed’s Respite: By removing all the gold on his body Dax is able to increase his speed drastically. +20% RFX / -20% DEF Toggled.
Techniques
- Light Techniques:
Blessing of the Gods
Type: Heal
Cooldown: LT: 4
Duration: 1
Buffs:
Debuffs:
Flavour: Using gold’s medicinal properties, Dax can alleviate joint pain and even seal off wounds/bleeding with gold.
Thief’s Burden
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs:
Debuffs: -25% RFX
Flavour: Dax places golden weights around his opponents limbs, slowing their movements.
Gold Striker
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax makes an acrobatic move before striking his opponent with a golden reinforced limb.
Gold Slicer
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax launches several sharp blades of gold towards his opponent.
Gold Shot
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax fires off a piece of gold like a bullet towards his opponent.
Golden Beast
Type: Flat
Cooldown: LT: 2y
Duration:
Buffs:
Debuffs:
Flavour: Dax attacks with a golden beast golem, the exact animal varying depending on his mood.
- Medium Techniques:
Ra’s Talons
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% ATK
Debuffs:
Flavour: The rings on Dax’s fingers/toes form into long ornate claws, increasing his range and damage.
Heavy Wallet
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: -50% RFX
Debuffs:
Flavour: Dax forcibly fuses a large golden ore to an opponents body, drastically slowing them down.
Avarice's Desire
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% Willpower
Debuffs:
Flavour: Something the opponent has is appealing to Dax’s greedy nature, pushing him passed his normal limits to obtain it.
Golden Fist
Type: Flat
Cooldown: MT: 3
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Dax creates a giant golden hand which he uses to crush/swat/punch/push/grab/or otherwise bludgeon his opponent.
- Heavy Techniques:
Ra’s Fury
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax collects all the gold in the immediate area into a large molten hot mass above his head, resembling a small sun before its launched in a spear like fashion, transforming into an ornate arrow midflight. Upon contact with the target, the projectile explodes, sending golden shrapnel in every direction.
Plague of the Gods
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs:
Debuffs: -75% RFX
Flavour: Dax covers his palms in a fine layer of gold dust makes contact with the target, preferably near a joint. Once contact is established the gold dust begins to expand and harden, using gold's innate malleable nature to spread like a plague over the afflicted area. For the next 4 turns the afflicted is slowed until the gold begins to crack and crumble away.
Deus Auream
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs: +75% ATK
Debuffs:
Flavour: Dax covers his body in gold, doubling in size and appearing as a giant golden version of himself, fitting of his self-absorbed personality. In doing so, the strength and range of his attacks are increased greatly.
- AoE Techniques:
El Dorado
Type: Stat Morph
Cooldown: AoE: 14 turns
Duration: AoE: 4 turns
Buffs:
Debuffs: -75% RFX to all opponents
Flavour: Dax reshapes the immediate area into a small city resembling a labyrinth, separating comrades and impeding movement.
Dust Inhalation
Type: DoT Hybrid
Cooldown: AoE: 14
Duration: AoE: 4
Buffs:
Debuffs: -30% Willpower
Flavour: Using the gold dust his opponents have unknowingly inhaled, Dax increases the sizes of the gold flakes, causing damage to the lungs.
Golden Shower
Type: Flat
Cooldown: AoE: 8
Duration: AoE: 1
Buffs:
Debuffs:
Flavour: Dax snaps into existence thousands of weapons of varying shapes and sizes, raining down a golden shower of blades upon his opponent.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Sat Dec 19, 2020 2:31 pm
Unlocked for combat updates.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Fri Oct 29, 2021 4:43 pm
Not sure if you updated this already, but, you've also tiered up now from T3 to T4, so, please add those techniques as well.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Fri Oct 29, 2021 10:41 pm
[ Comments in orange. ]
Goldmonger wrote:Goru Goru no mi (Gold – Gold fruit)
Devil Fruit: Goru Goru no mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Goru Goru no Mi is a dark yellow fruit that appears to resemble a combination of a gourd and a pineapple. It has a few leaves on top and expands at the middle. Like all natural Devil Fruits, its surface is covered with swirling patterns.
Devil Fruit Description: The user can manipulate gold into whatever shape they want; they are also capable of turning solid gold molten and vice versa, allowing the user to control the temperature of the metal as well. They are able to encase people in gold and create golems out of solid gold. The user is also able to cover their own skin in gold for increased power, to the point where they can change shape and form. Though gold is normally a relatively soft metal, when Dax is actively manipulating it, the gold is hard enough to withstand extremely powerful attacks. The user has an innate connection with the metal and can sense when it is nearby. The main weakness of this Devil Fruit power is that it cannot create gold and that its power is thus directly proportional to the amount of gold present in its user's surroundings. Furthermore, the user can only manipulate gold that they have previously come into contact with.
Fighting Style: The Gold Standard
Weapon Utilization: Constructs of gold, gold dust, gold, Soné ki Naagin
Description: Growing up in the circus, Dax learned a mish mash of skills that all show up in his fighting style; the balance of a high wire walker and the agility of a trapeze artist, a strongman’s power and instincts of a lion tamer, all wrapped up in the over top showmanship of a ringmaster. In recent years however, Dax has become increasingly reliant on the powers of the Goru Goru no and the fruits almost limitless applications.
Toggled and Passive Abilities:
Midas Touch: All gold that Dax comes into physical contact with, regardless of the size (i.e. gold dust particles), is subject to his immediate control. After coming into contact the metal, the user is linked to that object and can sense its precise location within a 5m* area. Passive.
Dragon Sense: Since consuming the Gold Gold no mi, Dax has developed an innate sense to almost smell gold. Like a dragon, his desire to find and horde gold has become one with his very nature, Dax can sense all gold, similar to that of a metal detector within a 5m* area. Passive.
Golden Desert: Dax has developed the habit of dispersing a gold dust so fine that it is naked to the human eye, allowing for several different uses. The gold dust acts as a sensory network in the immediate area, allowing him to sense sudden disruptions within a 5m* area. The dust also enables him to create weapons and objects seemingly out of thin air usiing techs. Passive.
Rex Auream: By covering his body in a golden skin, Dax increases his ability to take damage and with that, increase his own damage output. +10% ATK +10% DEF / -20% RFX Toggled.
Greed’s Respite: By removing all the gold on his body Dax is able to increase his speed drastically. +20% RFX / -20% DEF Toggled.
Techniques
- Light Techniques:
Blessing of the Gods
Type: Heal
Cooldown: LT: 4
Duration: 1
Buffs:
Debuffs:
Flavour: Using gold’s medicinal properties, Dax can alleviate joint pain and even seal off wounds/bleeding with gold.
Thief’s Burden
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs:
Debuffs: -25% RFX
Flavour: Dax places golden weights around his opponents limbs, slowing their movements.
Golden Dancer
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs: +25% ATK
Debuffs:
Flavour: Dax coats his feet and hands in gold, increasing his attack power.
Viper Venom
Type: DoT Hybrid
Cooldown: LT: 2 [ Cooldown should be 6. ]
Duration: [ Duration should be 2. ]
Buffs:
Debuffs: -10% RFX
Flavour: Dax administers poison via the pommel of his sword, causing the opponent dizziness and nausea.
Gold Shot
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax fires off a piece of gold like a bullet towards his opponent.
Golden Beast
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax attacks with a golden beast golem, the exact animal varying depending on his mood.
Serpent’s Snare
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax snares the opponents ankle using Soné ki Naagin and swings them into the ground or a nearby wall.
Red Rattle
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax super heats the blade of Soné ki Naagin until it is glowing red hot, after which he strikes at the opponent.
Golden Arrows
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax coats Soné ki Naagin with extra gold which fills out the hollowed out part of the Khopesh, after which Dax violently swings the blade launching golden shrapnel at the target.
Kings Spear
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax rings collect onto his pointer finger, after which they form into a point and violently impale the opponent.
- Medium Techniques:
Ra’s Talons
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% ATK
Debuffs:
Flavour: The rings on Dax’s fingers/toes form into long ornate claws, increasing his range and damage.
Heavy Wallet
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: -50% RFX
Debuffs:
Flavour: Dax forcibly fuses a large golden ore to an opponents body, drastically slowing them down.
Avarice's Desire
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% Willpower
Debuffs:
Flavour: Something the opponent has is appealing to Dax’s greedy nature, pushing him passed his normal limits to obtain it.
Golden Fang
Type: Flat
Cooldown: MT: 3 [ Cooldown should be 4. ]
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Dax thrusts Soné ki Naagin at the opponent, using his powers to extend the blade violently in an effort to impale them.
Whip Snake
Type: Flat
Cooldown: MT: 3 [ Cooldown should be 4. ]
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Wielding Soné ki Naagin, Dax uses his ability to change the golden Khopesh into an Urumi, whipping the blade about in an aggressive and unpredictable manner.
Cobra Hood
Type: Cancellor
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs: Cancels 50%
Flavour: Dax cushions a blow by catching the opponents attack with Soné ki Naagin by changing the blades shape into a shield.
- Heavy Techniques:
Ra’s Fury
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax collects all the gold in the immediate area into a large molten hot mass above his head, resembling a small sun before its launched in a spear like fashion, transforming into an ornate arrow midflight. Upon contact with the target, the projectile explodes, sending golden shrapnel in every direction.
Golden Execution
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax manipulates Soné ki Naagin blade into a giant axe head, using it to viciously cleave an opponent in two.
Plague of the Gods
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs:
Debuffs: -75% RFX
Flavour: Dax covers his palms in a fine layer of gold dust and makes contact with the target, preferably near a joint. Once contact is established the gold dust begins to expand and harden, using gold's innate malleable nature to spread like a plague over the afflicted area. For the next 4 turns the afflicted is slowed until the gold begins to crack and crumble away.
Deus Auream
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs: +75% ATK
Debuffs:
Flavour: Dax coats his entire body in an ornate golden armor fit for a god, after which he constantly manipulates the gold during an attack to increase the damage dealt by changing the shape, size, and weaponry on the armor.
- AoE Techniques:
El Dorado
Type: Stat Morph
Cooldown: AoE: 14 turns
Duration: AoE: 4 turns
Buffs:
Debuffs: -75% RFX to all opponents
Flavour: Dax reshapes the immediate area into a small city resembling a labyrinth, separating comrades and impeding movement.
Dust Inhalation
Type: DoT Hybrid
Cooldown: AoE: 14
Duration: AoE: 4
Buffs:
Debuffs: -30% Willpower
Flavour: Using the gold dust his opponents have unknowingly inhaled, Dax increases the sizes of the gold flakes, causing damage to the lungs.
Golden Shower
Type: Flat
Cooldown: AoE: 8
Duration: AoE: 1
Buffs:
Debuffs:
Flavour: Dax snaps into existence thousands of weapons of varying shapes and sizes, raining down a golden shower of blades upon his opponent.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: [Fighting Style] Goru Goru no mi
Sat Oct 30, 2021 10:24 am
Looks good! Approved!
Goldmonger wrote:Goru Goru no mi (Gold – Gold fruit)
Devil Fruit: Goru Goru no mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Goru Goru no Mi is a dark yellow fruit that appears to resemble a combination of a gourd and a pineapple. It has a few leaves on top and expands at the middle. Like all natural Devil Fruits, its surface is covered with swirling patterns.
Devil Fruit Description: The user can manipulate gold into whatever shape they want; they are also capable of turning solid gold molten and vice versa, allowing the user to control the temperature of the metal as well. They are able to encase people in gold and create golems out of solid gold. The user is also able to cover their own skin in gold for increased power, to the point where they can change shape and form. Though gold is normally a relatively soft metal, when Dax is actively manipulating it, the gold is hard enough to withstand extremely powerful attacks. The user has an innate connection with the metal and can sense when it is nearby. The main weakness of this Devil Fruit power is that it cannot create gold and that its power is thus directly proportional to the amount of gold present in its user's surroundings. Furthermore, the user can only manipulate gold that they have previously come into contact with.
Fighting Style: The Gold Standard
Weapon Utilization: Constructs of gold, gold dust, gold, Soné ki Naagin
Description: Growing up in the circus, Dax learned a mish mash of skills that all show up in his fighting style; the balance of a high wire walker and the agility of a trapeze artist, a strongman’s power and instincts of a lion tamer, all wrapped up in the over top showmanship of a ringmaster. In recent years however, Dax has become increasingly reliant on the powers of the Goru Goru no and the fruits almost limitless applications.
Toggled and Passive Abilities:
Midas Touch: All gold that Dax comes into physical contact with, regardless of the size (i.e. gold dust particles), is subject to his immediate control. After coming into contact the metal, the user is linked to that object and can sense its precise location within a 5m* area. Passive.
Dragon Sense: Since consuming the Gold Gold no mi, Dax has developed an innate sense to almost smell gold. Like a dragon, his desire to find and horde gold has become one with his very nature, Dax can sense all gold, similar to that of a metal detector within a 5m* area. Passive.
Golden Desert: Dax has developed the habit of dispersing a gold dust so fine that it is naked to the human eye, allowing for several different uses. The gold dust acts as a sensory network in the immediate area, allowing him to sense sudden disruptions within a 5m* area. The dust also enables him to create weapons and objects seemingly out of thin air usiing techs. Passive.
Rex Auream: By covering his body in a golden skin, Dax increases his ability to take damage and with that, increase his own damage output. +10% ATK +10% DEF / -20% RFX Toggled.
Greed’s Respite: By removing all the gold on his body Dax is able to increase his speed drastically. +20% RFX / -20% DEF Toggled.
Techniques
- Light Techniques:
Blessing of the Gods
Type: Heal
Cooldown: LT: 4
Duration: 1
Buffs:
Debuffs:
Flavour: Using gold’s medicinal properties, Dax can alleviate joint pain and even seal off wounds/bleeding with gold.
Thief’s Burden
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs:
Debuffs: -25% RFX
Flavour: Dax places golden weights around his opponents limbs, slowing their movements.
Golden Dancer
Type: Stat Morph
Cooldown: LT: 6
Duration: LT: 2
Buffs: +25% ATK
Debuffs:
Flavour: Dax coats his feet and hands in gold, increasing his attack power.
Viper Venom
Type: DoT Hybrid
Cooldown: LT: 6
Duration: 2
Buffs:
Debuffs: -10% RFX
Flavour: Dax administers poison via the pommel of his sword, causing the opponent dizziness and nausea.
Gold Shot
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax fires off a piece of gold like a bullet towards his opponent.
Golden Beast
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax attacks with a golden beast golem, the exact animal varying depending on his mood.
Serpent’s Snare
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax snares the opponents ankle using Soné ki Naagin and swings them into the ground or a nearby wall.
Red Rattle
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax super heats the blade of Soné ki Naagin until it is glowing red hot, after which he strikes at the opponent.
Golden Arrows
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax coats Soné ki Naagin with extra gold which fills out the hollowed out part of the Khopesh, after which Dax violently swings the blade launching golden shrapnel at the target.
Kings Spear
Type: Flat
Cooldown: LT: 2
Duration:
Buffs:
Debuffs:
Flavour: Dax rings collect onto his pointer finger, after which they form into a point and violently impale the opponent.
- Medium Techniques:
Ra’s Talons
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% ATK
Debuffs:
Flavour: The rings on Dax’s fingers/toes form into long ornate claws, increasing his range and damage.
Heavy Wallet
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: -50% RFX
Debuffs:
Flavour: Dax forcibly fuses a large golden ore to an opponents body, drastically slowing them down.
Avarice's Desire
Type: Stat Morph
Cooldown: MT: 9
Duration: MT: 3
Buffs: +50% Willpower
Debuffs:
Flavour: Something the opponent has is appealing to Dax’s greedy nature, pushing him passed his normal limits to obtain it.
Golden Fang
Type: Flat
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Dax thrusts Soné ki Naagin at the opponent, using his powers to extend the blade violently in an effort to impale them.
Whip Snake
Type: Flat
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs:
Flavour: Wielding Soné ki Naagin, Dax uses his ability to change the golden Khopesh into an Urumi, whipping the blade about in an aggressive and unpredictable manner.
Cobra Hood
Type: Cancellor
Cooldown: MT: 4
Duration: MT: 1
Buffs:
Debuffs: Cancels 50%
Flavour: Dax cushions a blow by catching the opponents attack with Soné ki Naagin by changing the blades shape into a shield.
- Heavy Techniques:
Ra’s Fury
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax collects all the gold in the immediate area into a large molten hot mass above his head, resembling a small sun before its launched in a spear like fashion, transforming into an ornate arrow midflight. Upon contact with the target, the projectile explodes, sending golden shrapnel in every direction.
Golden Execution
Type: Flat
Cooldown: HT: 6
Duration: HT: 1
Buffs:
Debuffs:
Flavour: Dax manipulates Soné ki Naagin blade into a giant axe head, using it to viciously cleave an opponent in two.
Plague of the Gods
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs:
Debuffs: -75% RFX
Flavour: Dax covers his palms in a fine layer of gold dust and makes contact with the target, preferably near a joint. Once contact is established the gold dust begins to expand and harden, using gold's innate malleable nature to spread like a plague over the afflicted area. For the next 4 turns the afflicted is slowed until the gold begins to crack and crumble away.
Deus Auream
Type: Stat Morph
Cooldown: HT: 12
Duration: HT: 4
Buffs: +75% ATK
Debuffs:
Flavour: Dax coats his entire body in an ornate golden armor fit for a god, after which he constantly manipulates the gold during an attack to increase the damage dealt by changing the shape, size, and weaponry on the armor.
- AoE Techniques:
El Dorado
Type: Stat Morph
Cooldown: AoE: 14 turns
Duration: AoE: 4 turns
Buffs:
Debuffs: -75% RFX to all opponents
Flavour: Dax reshapes the immediate area into a small city resembling a labyrinth, separating comrades and impeding movement.
Dust Inhalation
Type: DoT Hybrid
Cooldown: AoE: 14
Duration: AoE: 4
Buffs:
Debuffs: -30% Willpower
Flavour: Using the gold dust his opponents have unknowingly inhaled, Dax increases the sizes of the gold flakes, causing damage to the lungs.
Golden Shower
Type: Flat
Cooldown: AoE: 8
Duration: AoE: 1
Buffs:
Debuffs:
Flavour: Dax snaps into existence thousands of weapons of varying shapes and sizes, raining down a golden shower of blades upon his opponent.
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