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- GuestGuest
Re: [Fighting Style] Foul Play
Thu Aug 01, 2019 4:09 am
Thank you again for pointing out the same issue with Intervention~ Here's a well deserved stamp:
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Medic - Every round Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 3 posts
Description: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Technique Type: Flat
Technique Level: 1 post
Maximum Base Range: 1m
Cooldown: 1 post
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 posts (1 duration + 1 cooldown)
Duration: 1 post
Buffs: +25% DEF to self.
Description: Diving behind the nearest nameless NPC, Richard grabs and uses them as a meat shield against incoming attacks. Unfortunately weak people offer poor protection. While cowering, he gains +25% Defense for 1 turn. Naturally, the technique doesn’t work if there is no one suitable nearby.
Eye Poke
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 3 posts (2 duration + 1 cooldown)
Duration: 2 posts
Debuffs: -10% RX to an enemy.
Description: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two posts the target loses -10% Reflex.
Leg It
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 posts (1 duration + 1 cooldown)
Duration: 1 post
Buffs: +25% RX to self.
Description: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for one post.
Shiv
Technique Type: DoT
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 1 post
Duration: 5 posts
Description: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 posts.
Paranoia Agent
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 3 posts (2 duration + 1 cooldown)
Duration: 2 posts
Debuffs: -25% WP to an enemy.
Description: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two posts the target is tormented by visions and voices, causing them to lose -25% Willpower.
- Medium Techniques:
Recovery Serum
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 5 posts
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.20*(d20 value * 10% of Richard's RX)].
Painkiller
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% DEF to an ally or self.
Description: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 posts. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% RX to an ally or self.
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 posts. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% ATK to an ally or self.
Description: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 posts. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% WP to an ally or self.
Description: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 posts. The effect grants bonus HP and allows the target to use Haki at whichever level they reach. When the effect wears off, the temporary HP is lost and Haki returns to normal level. Side-effects may include fever, insomnia and paranoid hallucinations.
- Heavy Techniques:
Intensive Care
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 7 posts
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. If the patient is “knocked out”, they immediately recover from the state regardless of their HP. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 9 posts (4 duration + 5 cooldown)
Duration: 4 posts
Debuffs: -25% ATK, DEF and RX to an enemy.
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 posts.
Backstab
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 5 posts
Description: When Richard thinks the target isn’t looking, he sinks a scalpel in their back to deal heavy damage.
Euthanasia
Technique Type: DoT
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 posts
Duration: 5 posts
Description: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains.
- AoE Techniques:
Autoclave
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10m (2,5m radius)
Cooldown: 7 posts
Duration: 5 posts
Description: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 posts unless forcibly extinguished.
Panacea
Technique Type: Healing
Technique Level: 10
Maximum Base Range: 100m (25m radius)
Cooldown: 9 posts
Description: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m (50 radius)
Cooldown: 11 posts (4 duration + 7 cooldown)
Duration: 4 posts
Debuffs: -75% WP to all targets.
Description: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 posts or until forcibly blown away. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard is immune to the toxins, but his allies are not.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Foul Play
Mon Apr 06, 2020 11:13 am
Unlocked for updates for 1 tier up. (T3 -> T4)
- Castor O. Nox
[tracker=/t980-castor-o-nox#4771]
Name : Castor O. Nox
Epithet : Sanpaku | The Azure Pheasant | Duke Of Lvneel | Saint Nox
Age : 25
Height : 5'9"
Weight : 175lbs
Species/Tribe : Three-Eye Tribesman
Faction : Pirate
World Position : Blockbuster
Alliance : -
Crew : Nox Pirates
Ship : The Wailing Calamity
Crew Role : Captain | Navigator | Book Collector | Pride Sin
Devil Fruit : Goro Goro no Mi
Bounty : [ber=r] 620,000,000
Quality Score : S
EXP Bonus : +0.20 (To all allies)
Income Bonus : +0.42 (Turf); +0.10 (Blockbuster); +0.20 (To all allies)
Shop Discount : -20%
Crew Pool : [bel=u] 96,000,000
Balance : [bel] 2,470,815,020
[[baneoftheweak]][[riseandshine]][[dreamsneverdie]]
[[bookworm]][[untouchable]][[childofdestiny]]
[[punchoutguru]][[berryprinter]]
Turf : [turf="/t296-turf-details-lvneel#1110"]Lvneel[/turf] [turf="/t309-turf-details-st-poplar#1124"]St. Poplar[/turf]
Posts : 795
Re: [Fighting Style] Foul Play
Tue Apr 07, 2020 7:45 pm
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Medic - Every round Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 3 turns
Description: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Technique Type: Flat
Technique Level: 1 turn
Maximum Base Range: 1m
Cooldown: 1 turn
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 turns (1 duration + 1 cooldown)
Duration: 1 turn
Buffs: +25% DEF to self.
Description: Diving behind the nearest nameless NPC, Richard grabs and uses them as a meat shield against incoming attacks. Unfortunately weak people offer poor protection. While cowering, he gains +25% Defense for 1 turn. Naturally, the technique doesn’t work if there is no one suitable nearby.
Eye Poke
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -10% RX to an enemy.
Description: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two turns the target loses -10% Reflex.
Leg It
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 turns (1 duration + 1 cooldown)
Duration: 1 turn
Buffs: +25% RX to self.
Description: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level of other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for one turn.
Shiv
Technique Type: DoT
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 1 turn
Duration: 5 turns
Description: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 turns.
Paranoia Agent
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -25% WP to an enemy.
Description: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two turns the target is tormented by visions and voices, causing them to lose -25% Willpower.
Lights Out
Technique Type: Flat
Technique Level: 1 turn
Maximum Base Range: 1m
Cooldown: 1 turn
Description: Richard politely introduces his suitcase to a foe's skull, giving them a light concussion free of charge. Technique level is 60.
Placebo Effect
Technique Type: Stat Morph
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 2 turns (1 duration + 1 cooldown) Cooldown is 3. Duration 2.
Duration: 1 turn
Debuffs: -25% DEF to an enemy.
Description: Richard lies through his teeth to trick his foe into lowering their guard. Most commonly he throws himself at the opponent's feet, desperately groveling and begging for mercy. If he succeeds in tugging the foe's heartstrings, they inadvertently drop their guard. This cheap move is specifically meant to combo into any of his actual attacks. For one turn the target loses -25% Defense.
Sabotage
Technique Type: Stat Morph
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -25% ATK to an enemy.
Description: Employing an arsenal of dirty tricks, Richard deftly sabotages his opponent's primary method of attack. This move varies wildly depending on how his foe fights. Glue into guns, grease onto sword handles, muscle relaxant against martial artists... The possibilities are endless. For two turns the target loses -25% Attack.
- Medium Techniques:
Recovery Serum
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 5 turns
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.20*(d20 value * 10% of Richard's RX)].
Painkiller
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% DEF to an ally or self.
Description: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 turns. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% RX to an ally or self.
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 turns. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% ATK to an ally or self.
Description: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 turns. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% WP to an ally or self.
Description: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 turns. The effect grants bonus HP and allows the target to use Haki at whichever level they reach. When the effect wears off, the temporary HP is lost and Haki returns to normal level. Side-effects may include fever, insomnia and paranoid hallucinations.
Tetanus Shot
Technique Type: DoT Hybrid
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns (debuff), 5 turns (damage)
Debuffs: -20% ATK to an enemy.
Description: Richard chucks a spent syringe at his foe, infecting them with an aggressive strain of tetanus. The symptoms manifest as a high fever and painful muscle spasms. The target loses -20% Attack for three turns and takes light damage for five turns.
- Heavy Techniques:
Intensive Care
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 7 turns
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. If the patient is “knocked out”, they immediately recover from the state regardless of their HP. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 9 turns (4 duration + 5 cooldown)
Duration: 4 turns
Debuffs: -25% ATK, DEF and RX to an enemy.
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 turns.
Backstab
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 5 turns
Description: When Richard thinks the target isn’t looking, he sinks a scalpel in their back to deal heavy damage.
Euthanasia
Technique Type: DoT
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 turns
Duration: 5 turns
Description: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains.
- AoE Techniques:
Autoclave
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10m (2,5m radius)
Cooldown: 7 turns
Duration: 5 turns
Description: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 turns unless forcibly extinguished.
Panacea
Technique Type: Healing
Technique Level: 10
Maximum Base Range: 100m (25m radius)
Cooldown: 9 turns
Description: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m (50 radius)
Cooldown: 11 turns (4 duration + 7 cooldown)
Duration: 4 turns
Debuffs: -75% WP to all targets.
Description: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 turns or until forcibly blown away. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard is immune to the toxins, but his allies are not.
________________________________________________________
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Foul Play
Wed Apr 08, 2020 2:51 pm
Approved!
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Medic - Every round Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 3 turns
Description: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Technique Type: Flat
Technique Level: 1 turn
Maximum Base Range: 1m
Cooldown: 1 turn
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Buffs: +25% DEF to self.
Description: Diving behind the nearest nameless NPC, Richard grabs and uses them as a meat shield against incoming attacks. Unfortunately weak people offer poor protection. While cowering, he gains +25% Defense for 2 turns. Naturally, the technique doesn’t work if there is no one suitable nearby.
Eye Poke
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -10% RX to an enemy.
Description: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two turns the target loses -10% Reflex.
Leg It
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Buffs: +25% RX to self.
Description: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level of other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for two turns.
Shiv
Technique Type: DoT
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 1 turn
Duration: 5 turns
Description: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 turns.
Paranoia Agent
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -25% WP to an enemy.
Description: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two turns the target is tormented by visions and voices, causing them to lose -25% Willpower.
Lights Out
Technique Type: Flat
Technique Level: 60
Maximum Base Range: 1m
Cooldown: 1 turn
Description: Richard politely introduces his suitcase to a foe's skull, giving them a light concussion free of charge.
Placebo Effect
Technique Type: Stat Morph
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 2 turns (1 duration + 1 cooldown)
Duration: 1 turn
Debuffs: -25% DEF to an enemy.
Description: Richard lies through his teeth to trick his foe into lowering their guard. Most commonly he throws himself at the opponent's feet, desperately groveling and begging for mercy. If he succeeds in tugging the foe's heartstrings, they inadvertently drop their guard. This cheap move is specifically meant to combo into any of his actual attacks. For one turn the target loses -25% Defense.
Sabotage
Technique Type: Stat Morph
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -25% ATK to an enemy.
Description: Employing an arsenal of dirty tricks, Richard deftly sabotages his opponent's primary method of attack. This move varies wildly depending on how his foe fights. Glue into guns, grease onto sword handles, muscle relaxant against martial artists... The possibilities are endless. For two turns the target loses -25% Attack.
- Medium Techniques:
Recovery Serum
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 5 turns
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.20*(d20 value * 10% of Richard's RX)].
Painkiller
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% DEF to an ally or self.
Description: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 turns. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% RX to an ally or self.
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 turns. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% ATK to an ally or self.
Description: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 turns. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% WP to an ally or self.
Description: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 turns. The effect grants bonus HP and allows the target to use Haki at whichever level they reach. When the effect wears off, the temporary HP is lost and Haki returns to normal level. Side-effects may include fever, insomnia and paranoid hallucinations.
Tetanus Shot
Technique Type: DoT Hybrid
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns (debuff), 5 turns (damage)
Debuffs: -20% ATK to an enemy.
Description: Richard chucks a spent syringe at his foe, infecting them with an aggressive strain of tetanus. The symptoms manifest as a high fever and painful muscle spasms. The target loses -20% Attack for three turns and takes light damage for five turns.
- Heavy Techniques:
Intensive Care
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 7 turns
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. If the patient is “knocked out”, they immediately recover from the state regardless of their HP. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 9 turns (4 duration + 5 cooldown)
Duration: 4 turns
Debuffs: -25% ATK, DEF and RX to an enemy.
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 turns.
Backstab
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 5 turns
Description: When Richard thinks the target isn’t looking, he sinks a scalpel in their back to deal heavy damage.
Euthanasia
Technique Type: DoT
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 turns
Duration: 5 turns
Description: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains.
- AoE Techniques:
Autoclave
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10m (2,5m radius)
Cooldown: 7 turns
Duration: 5 turns
Description: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 turns unless forcibly extinguished.
Panacea
Technique Type: Healing
Technique Level: 10
Maximum Base Range: 100m (25m radius)
Cooldown: 9 turns
Description: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m (50 radius)
Cooldown: 11 turns (4 duration + 7 cooldown)
Duration: 4 turns
Debuffs: -75% WP to all targets.
Description: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 turns or until forcibly blown away. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard is immune to the toxins, but his allies are not.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Foul Play
Sun Sep 13, 2020 9:34 am
Unlocked for edits to conform to changes in the Combat System.
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Medic - Every round Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 3 turns
Description: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Technique Type: Flat
Technique Level: 1 turn
Maximum Base Range: 1m
Cooldown: 1 turn
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Buffs: +25% DEF to self.
Description: Diving behind the nearest nameless NPC, Richard grabs and uses them as a meat shield against incoming attacks. Unfortunately weak people offer poor protection. While cowering, he gains +25% Defense for 2 turns. Naturally, the technique doesn’t work if there is no one suitable nearby.
Eye Poke
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -10% RX to an enemy.
Description: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two turns the target loses -10% Reflex.
Leg It
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Buffs: +25% RX to self.
Description: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level of other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for two turns.
Shiv
Technique Type: DoT
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 1 turn
Duration: 5 turns
Description: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 turns.
Paranoia Agent
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -25% WP to an enemy.
Description: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two turns the target is tormented by visions and voices, causing them to lose -25% Willpower.
Lights Out
Technique Type: Flat
Technique Level: 60
Maximum Base Range: 1m
Cooldown: 1 turn
Description: Richard politely introduces his suitcase to a foe's skull, giving them a light concussion free of charge.
Placebo Effect
Technique Type: Stat Morph
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 2 turns (1 duration + 1 cooldown)
Duration: 1 turn
Debuffs: -25% DEF to an enemy.
Description: Richard lies through his teeth to trick his foe into lowering their guard. Most commonly he throws himself at the opponent's feet, desperately groveling and begging for mercy. If he succeeds in tugging the foe's heartstrings, they inadvertently drop their guard. This cheap move is specifically meant to combo into any of his actual attacks. For one turn the target loses -25% Defense.
Sabotage
Technique Type: Stat Morph
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 3 turns (2 duration + 1 cooldown)
Duration: 2 turns
Debuffs: -25% ATK to an enemy.
Description: Employing an arsenal of dirty tricks, Richard deftly sabotages his opponent's primary method of attack. This move varies wildly depending on how his foe fights. Glue into guns, grease onto sword handles, muscle relaxant against martial artists... The possibilities are endless. For two turns the target loses -25% Attack.
- Medium Techniques:
Recovery Serum
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 5 turns
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.20*(d20 value * 10% of Richard's RX)].
Painkiller
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% DEF to an ally or self.
Description: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 turns. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% RX to an ally or self.
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 turns. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% ATK to an ally or self.
Description: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 turns. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns
Buffs: +50% WP to an ally or self.
Description: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 turns. The effect grants bonus HP and allows the target to use Haki at whichever level they reach. When the effect wears off, the temporary HP is lost and Haki returns to normal level. Side-effects may include fever, insomnia and paranoid hallucinations.
Tetanus Shot
Technique Type: DoT Hybrid
Technique Level: 60
Maximum Base Range: 10m
Cooldown: 6 turns (3 duration + 3 cooldown)
Duration: 3 turns (debuff), 5 turns (damage)
Debuffs: -20% ATK to an enemy.
Description: Richard chucks a spent syringe at his foe, infecting them with an aggressive strain of tetanus. The symptoms manifest as a high fever and painful muscle spasms. The target loses -20% Attack for three turns and takes light damage for five turns.
- Heavy Techniques:
Intensive Care
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 7 turns
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. If the patient is “knocked out”, they immediately recover from the state regardless of their HP. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 9 turns (4 duration + 5 cooldown)
Duration: 4 turns
Debuffs: -25% ATK, DEF and RX to an enemy.
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 turns.
Backstab
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 5 turns
Description: When Richard thinks the target isn’t looking, he sinks a scalpel in their back to deal heavy damage.
Euthanasia
Technique Type: DoT
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 turns
Duration: 5 turns
Description: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains.
- AoE Techniques:
Autoclave
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10m (2,5m radius)
Cooldown: 7 turns
Duration: 5 turns
Description: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 turns unless forcibly extinguished.
Panacea
Technique Type: Healing
Technique Level: 10
Maximum Base Range: 100m (25m radius)
Cooldown: 9 turns
Description: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m (50 radius)
Cooldown: 11 turns (4 duration + 7 cooldown)
Duration: 4 turns
Debuffs: -75% WP to all targets.
Description: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 turns or until forcibly blown away. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard is immune to the toxins, but his allies are not.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Foul Play
Sun Sep 13, 2020 12:47 pm
You missed the edits for Backstab, but, I've corrected them for you under the assumption that you didn't want to change its Technique Type.
Approved!
Approved!
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Resuscitation - Once per thread, Richard can heal a character (not including himself) back to 50% HP from a knocked out state. He cannot use any techniques—except for UTs—in the post where this healing ability is used. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Medic - Once every three rounds, Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Type: Healing
Cooldown: 4 turns
Flavour: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Type: Flat
Cooldown: 2 turns
Flavour: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Type: Canceller
Cooldown: 2 turns
Flavour: Richard dives behind the nearest nameless NPC, piece of furniture, or other suitably slow and dim-witted obstacle. While cowering, he avoids up DEF% * 10 damage. Naturally, the technique doesn’t work if there is no suitable cover nearby.
Eye Poke
Type: Flat Hybrid
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -10% RX to an enemy.
Flavour: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two turns the target loses -10% Reflex.
Leg It
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Buffs: +25% RX to self.
Flavour: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level of other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for two turns.
Shiv
Type: DoT
Cooldown: 2 turns
Duration: 5 turns
Flavour: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 turns.
Paranoia Agent
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% WP to an enemy.
Flavour: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two turns the target is tormented by visions and voices, causing them to lose -25% Willpower.
Lights Out
Type: Flat
Cooldown: 2 turns
Flavour: Richard politely introduces his suitcase to a foe's skull, giving them a light concussion free of charge.
Placebo Effect
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% DEF to an enemy.
Flavour: Richard lies through his teeth to trick his foe into lowering their guard. Most commonly he throws himself at the opponent's feet, desperately groveling and begging for mercy. If he succeeds in tugging the foe's heartstrings, they inadvertently drop their guard. This cheap move is specifically meant to combo into any of his actual attacks. On success, the target loses -25% Defense for two turns and has to live with the shame of falling for such an obvious ruse.
Sabotage
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% ATK to an enemy.
Flavour: Employing an arsenal of dirty tricks, Richard deftly sabotages his opponent's primary method of attack. This move varies wildly depending on how his foe fights. Glue into guns, grease onto sword handles, muscle relaxant against martial artists... The possibilities are endless. For two turns the target loses -25% Attack.
- Medium Techniques:
Recovery Serum
Type: HoT
Cooldown: 6 turns
Flavour: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.0.08*(d20 value * 10% of Richard's RX)] every turn for 5 turns.
Painkiller
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% DEF to an ally or self.
Flavour: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 turns. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% RX to an ally or self.
Flavour: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 turns. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% ATK to an ally or self.
Flavour: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 turns. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% WP to an ally or self.
Flavour: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 turns. The effect grants bonus HP and allows the target to use Haki at whichever level they reach. When the effect wears off, the temporary HP is lost and Haki returns to normal level. Side-effects may include fever, insomnia and paranoid hallucinations.
Tetanus Shot
Type: DoT Hybrid
Cooldown: 9 turns
Duration: 3 turns
Debuffs: -20% ATK to an enemy.
Flavour: Richard chucks a spent syringe at his foe, infecting them with an aggressive strain of tetanus. The symptoms manifest as a high fever and painful muscle spasms. The target loses -20% Attack and takes light damage for 3 turns.
- Heavy Techniques:
Intensive Care
Type: Healing
Cooldown: 8 turns
Flavour: Richard focuses all his medical knowledge and equipment to quickly bring one target back into fighting condition. He combines field surgery and powerful drugs to let even a terribly wounded patient cheat death. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Type: Stat Morph
Cooldown: 12 turns
Duration: 4 turns
Debuffs: -25% ATK, DEF and RX to an enemy.
Flavour: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 turns.
Backstab
Type: Flat
Cooldown: 6 turns
Flavour: When Richard thinks the target isn’t paying attention, he sinks something sharp, usually a knife, in their back to deal heavy damage.
Euthanasia
Type: DoT
Cooldown: 6 turns
Duration: 5 turns
Flavour: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains for 5 turns.
- AoE Techniques:
Autoclave
Type: DoT
Cooldown: 8 turns
Duration: 5 turns
Flavour: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the flammable concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 turns.
Panacea
Type: Healing
Cooldown: 10 turns
Flavour: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Type: Stat Morph
Cooldown: 14 turns
Duration: 4 turns
Debuffs: -75% WP to all targets.
Flavour: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 turns. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard himself is immune to the toxins, but his allies are often not.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Foul Play
Fri Jan 08, 2021 2:42 am
Unlocked for updates.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Foul Play
Fri Jan 08, 2021 3:00 am
Approved!
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Resuscitation - Once per thread, Richard can heal a character (not including himself) back to 50% HP from a knocked out state. He cannot use any techniques—except for UTs—in the post where this healing ability is used. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Medic - Once every three rounds, Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Type: Healing
Cooldown: 4 turns
Flavour: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Type: Flat
Cooldown: 2 turns
Flavour: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Type: Canceller
Cooldown: 2 turns
Flavour: Richard dives behind the nearest nameless NPC, piece of furniture, or other suitably slow and dim-witted obstacle. While cowering, he avoids up DEF% * 10 damage. Naturally, the technique doesn’t work if there is no suitable cover nearby.
Eye Poke
Type: Flat Hybrid
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -10% RX to an enemy.
Flavour: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two turns the target loses -10% Reflex.
Leg It
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Buffs: +25% RX to self.
Flavour: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level of other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for two turns.
Shiv
Type: DoT
Cooldown: 2 turns
Duration: 5 turns
Flavour: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 turns.
Paranoia Agent
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% WP to an enemy.
Flavour: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two turns the target is tormented by visions and voices, causing them to lose -25% Willpower.
Lights Out
Type: Flat
Cooldown: 2 turns
Flavour: Richard politely introduces his suitcase to a foe's skull, giving them a light concussion free of charge.
Placebo Effect
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% DEF to an enemy.
Flavour: Richard lies through his teeth to trick his foe into lowering their guard. Most commonly he throws himself at the opponent's feet, desperately groveling and begging for mercy. If he succeeds in tugging the foe's heartstrings, they inadvertently drop their guard. This cheap move is specifically meant to combo into any of his actual attacks. On success, the target loses -25% Defense for two turns and has to live with the shame of falling for such an obvious ruse.
Sabotage
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% ATK to an enemy.
Flavour: Employing an arsenal of dirty tricks, Richard deftly sabotages his opponent's primary method of attack. This move varies wildly depending on how his foe fights. Glue into guns, grease onto sword handles, muscle relaxant against martial artists... The possibilities are endless. For two turns the target loses -25% Attack.
- Medium Techniques:
Recovery Serum
Type: HoT
Cooldown: 6 turns
Flavour: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.0.08*(d20 value * 10% of Richard's RX)] every turn for 5 turns.
Painkiller
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% DEF to an ally or self.
Flavour: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 turns. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% RX to an ally or self.
Flavour: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 turns. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% ATK to an ally or self.
Flavour: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 turns. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% WP to an ally or self.
Flavour: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 turns. The effect grants temporary bonus HP by fueling the target's mental fortitude. When the effect wears off, the temporary HP is lost. Side-effects may include fever, insomnia and paranoid hallucinations.
Tetanus Shot
Type: DoT Hybrid
Cooldown: 9 turns
Duration: 3 turns
Debuffs: -20% ATK to an enemy.
Flavour: Richard chucks a spent syringe at his foe, infecting them with an aggressive strain of tetanus. The symptoms manifest as a high fever and painful muscle spasms. The target loses -20% Attack and takes light damage for 3 turns.
- Heavy Techniques:
Intensive Care
Type: Healing
Cooldown: 8 turns
Flavour: Richard focuses all his medical knowledge and equipment to quickly bring one target back into fighting condition. He combines field surgery and powerful drugs to let even a terribly wounded patient cheat death. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Type: Stat Morph
Cooldown: 12 turns
Duration: 4 turns
Debuffs: -25% ATK, DEF and RX to an enemy.
Flavour: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 turns.
Backstab
Type: Flat
Cooldown: 6 turns
Flavour: When Richard thinks the target isn’t paying attention, he sinks something sharp, usually a knife, in their back to deal heavy damage.
Euthanasia
Type: DoT
Cooldown: 6 turns
Duration: 5 turns
Flavour: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains for 5 turns.
- AoE Techniques:
Autoclave
Type: DoT
Cooldown: 8 turns
Duration: 5 turns
Flavour: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the flammable concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 turns.
Panacea
Type: Healing
Cooldown: 10 turns
Flavour: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Type: Stat Morph
Cooldown: 14 turns
Duration: 4 turns
Debuffs: -75% WP to all targets.
Flavour: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 turns. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard himself is immune to the toxins, but his allies are often not.
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