- GuestGuest
Shiro Shiro no Mi: The Strongest Dreadnought
Tue Jul 23, 2019 4:34 am
Shiro Shiro no Mi
Devil Fruit: Shiro Shiro no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Shiro Shiro no Mi resembles a dragon fruit with rectangular swirls, making it resemble brick.
Devil Fruit Description: The Shiro Shiro no Mi is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The design of the fortress can be designed by the user, manifesting traits like tank treads, cannons, and gun turrets. The user can also store things inside of them, including a large number of people. The user also has full control of what happens inside of their fortress, such as redesigning it at will even if there are people inside of them. The fortress can be broken out of by jumping out any windows, hatches, exits or simply breaking the fortress open. Damaging the inside of the fortress damages the user proportional to the damage done to the infrastructure.
Fighting Style: The Strongest Dreadnought
Weapon Utilization: Marissa utilizes her weaponry along with her devil fruit, storing them inside her body when not in use.
Description: Marissa uses the Shiro Shiro no Mi to become a humanoid battleship-shaped fortress, or to use the weapons of said fortress in her human form, combining her weapons with the style to make it less reliant on her devil fruit alone.
- Toggled Abilities:
Schlachtschiff Herrscherin (Dreadnought Ruler)
Toggle: Yes
Passive: No
Buffs: Defense +20%
Debuffs: Reflex -20%
Description: Marissa turns into her fortress form, changing it to suit the current situation best. She and her weapons grows exponentially larger, resembling a humanoid battleship. Other toggled forms cannot be used simultaneously.
Schlachtschiff Soldatin (Dreadnought Soldier)
Toggle: Yes
Passive: No
Buffs: Attack +20%
Debuffs: Defense -20%
Description: Marissa partially turns into her fortress form. She stay the same size except for her transformed limbs getting noticeably larger but not to the scale of full fortress form with her weapons following suit, the parts of her body that are transformed looking cybernetic with a battleship aesthetic such as her legs resembling upright tank treads with armor covering them. Other toggled forms cannot be used simultaneously.
- Passive Abilities:
Battleship Dimension
Toggle: No
Passive: Yes
Buffs: N/A
Debuffs: N/A
Description: Marissa can withdraw people and items from or deposit people and items into her body's inner fortress, able to integrate her tiered equipment into her body.
- Haki:
Busoshoku Haki
Haki State: Unlocked
Cooldown: 4 Posts
Kenbunshoku Haki
Haki State: Unlocked
Cooldown: 4 Posts
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Mook Repellent
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -25% (To the target)
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 25%.
Finger Gun
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa turns her pointer and middle finger into a gun barrel, firing 2 bullets at her target in point blank range and keeping them small.
Bullet Hell
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa fires a rapid-fire volley of turret fire at point blank range, making getting near her harmful.
Dropping Anchor!
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 Posts
Duration: 2 Posts
Buffs: Attack +25%
Debuffs: N/A
Description: Marissa manifests an anchor from her body, forming it to the size of a large sword, able to use it as a weapon for the duration.
Full-Range Volley
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them very far by keeping them small but using the full power of the guns.
Standard Arms, Fire!
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa manifests an anit-aircraft/anti-missile Gatling gun on her body and fires it at her target, unleashing a hailstorm of bullets.
- Medium Techniques:
Dreadnought Base
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa grabs her enemy and if she's strong enough to damage them, is able to drag them into her inner fortress against their will and close the door, either trapping them or pulling an unconscious person in for their safety, along with many other uses.
Full-Spin Volley
Technique Type: Hybrid (Stat Morph/Flat)
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 4 Posts
Duration: 1 Post
Buffs: Attack +20%
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them far more powerfully by making them full-sized but using the full power of the guns, overcharging them for extra measure at the cost of range. Overcharging them increases her attack by 20% during the turn this technique is used.
Full-Size Long-Range Battery
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 6 Posts
Duration: 3 Posts
Buffs: Attack +50%
Debuffs: N/A
Description: Marissa manifests a full-sized turret on her body, able to fire incredibly large and powerful bullets from it for the duration.
Ballistic Arms, Fire!
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa manifests a missile pod from her body, firing an anti-ship missile at her target, capable of dealing much more damage than standard arms.
- Heavy Techniques:
Dreadnought Spear
Technique Type: Hybrid (Stat Morph/Flat)
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 6 Posts
Duration: 1 Post
Buffs: Attack +30%
Debuffs: N/A
Description: Marissa uses her Devil fruit power to transform an arm from the elbow down into a cybernetic-looking arm and increase the size of her spear and attack with it, it becoming larger than her body during the attack. Inspired by the fabled technique that giants apparently use, Elbaf Spear.
Dreadnought Anchor
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil Fruit power to summon a full sized anchor from her body to either use as a grappling hook to hook and drag herself towards her target or hit them head on.
Dreadnought Cannon
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to make a cannon manifest from her body, firing a cannonball with a long range, exploding on contact with her target to deal heavy damage.
- AoE Techniques:
Powder Ignition
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 11 Posts
Duration: 4 Posts
Buffs: N/A
Debuffs: Reflex -75% (To the target(s))
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -75% Reflex.
Eye of the Storm
Technique Type: Flat
Technique Level:10
Maximum Base Range: 100m
Maximum Base Radius: 25m
Cooldown: 7 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa manifests multiple anti-aircraft/anti-missile Gatling guns loaded with high caliber rounds on her body and fires them at her targets, making the radius she fires inside of possibly uninhabitable as long as she's firing.
Cannon Volley
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 7 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers numerous hatches from her body, firing cannonballs out from all directions up to very long range that grow to regular cannonball size after leaving the region which could catch her in the blasts, able to cause widespread destruction.
- GuestGuest
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Tue Jul 23, 2019 4:54 am
Looks good to me, waiting for a second approval on this.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3993
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Tue Jul 23, 2019 6:11 pm
Mook Repellent and Powder Ignition need to have their stat changes balanced. Everything else looks good.
ObviouslyBestGirl wrote:Shiro Shiro no Mi
Devil Fruit: Shiro Shiro no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Shiro Shiro no Mi resembles a dragon fruit with rectangular swirls, making it resemble brick.
Devil Fruit Description: The Shiro Shiro no Mi is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The design of the fortress can be designed by the user, manifesting traits like tank treads, cannons, and gun turrets. The user can also store things inside of them, including a large number of people. The user also has full control of what happens inside of their fortress, such as redesigning it at will even if there are people inside of them. The fortress can be broken out of by jumping out any windows, hatches, exits or simply breaking the fortress open. Damaging the inside of the fortress damages the user proportional to the damage done to the infrastructure.
Fighting Style: The Strongest Dreadnought
Weapon Utilization: Marissa utilizes her weaponry along with her devil fruit, storing them inside her body when not in use.
Description: Marissa uses the Shiro Shiro no Mi to become a humanoid battleship-shaped fortress, or to use the weapons of said fortress in her human form, combining her weapons with the style to make it less reliant on her devil fruit alone.
- Toggled Abilities:
Schlachtschiff Herrscherin (Dreadnought Ruler)
Toggle: Yes
Passive: No
Buffs: Attack, Defense or Willpower +20%
Debuffs: Reflex -20%
Description: Marissa turns into her fortress form, changing it to suit the current situation best. She and her weapons grows exponentially larger, resembling a humanoid battleship. The stat that is raised can be determined upon use of this form, but can only be changed by exiting and re-entering this form. Other toggled forms cannot be used simultaneously.
Dreadnought Formation Type-A
Toggle: Yes
Passive: No
Buffs: Reflex +20%
Debuffs: Defense -20%
Description: Marissa partially turns into her fortress form, changing her legs from the knee-down. She and her weapons stay the same size except for the transformed limbs getting noticeably larger but not to the scale of full fortress form, her legs resembling cybernetic limbs with a battleship aesthetic, resembling upright tank treads with armor covering them for aesthetic reasons. Other toggled forms cannot be used simultaneously.
- Passive Abilities:
Battleship Dimension
Toggle: No
Passive: Yes
Buffs: N/A
Debuffs: N/A
Description: Marissa can withdraw people and items from or deposit people and items into her body's inner fortress.
- Haki:
Busoshoku Haki
Haki Level: 3
Haki Bonuses:
Active Bonus (Level 1): Ability to hit logia users or paramecia users immune to a particular type of attack. Bonus to either attack or defense equivalent to 10% of your willpower. Or 5% bonus to both attack and defense.
The bonus distribution to attack or defense or both can only be selected upon activation, and cannot be switched while the ability is already active.
Cooldown: 10 Posts
Duration: 3 Posts
Kenbunshoku Haki
Haki Level: 3
Haki Bonuses:
Active Bonuses: Bonus to reflex equivalent to 10% of your willpower. Ability to mask one's own presence. (While kenbunshoku haki is active, you may mask your presence from anyone that doesn't have at least 151% of your willpower.)
Passive Bonus (Level 3): Ability to passively detect a presence within 50m.
Cooldown: 10 Posts
Duration: 3 Posts
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Mook Repellent
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -20%, Attack -20%
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 20% while making it harder for her to attack through it as well.
Finger Gun
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa turns her pointer and middle finger into a gun barrel, firing 2 bullets at her target in point blank range and keeping them small.
Dropping Anchor!
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: Attack +15%, Defense +5%
Debuffs: Reflex -20%
Description: Marissa manifests an anchor from her body, forming it to the size of a large sword, able to use it as a weapon for the duration.
Full-Range Volley
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them very far by keeping them small but using the full power of the guns.
- Medium Techniques:
Dreadnought Base
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa grabs her enemy and if she's strong enough to damage them, is able to drag them into her inner fortress against their will and close the door, either trapping them or pulling an unconscious person in for their safety, along with many other uses.
Full-Spin Volley
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them far more powerfully by making them full-sized but using the full power of the guns, overcharging them for extra measure at the cost of range.
Full-Size Long-Range Battery
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 8 Posts
Duration: 3 Posts
Buffs: Attack +40%
Debuffs: Defense -20%, Reflex -20%
Description: Marissa manifests a full-sized turret on her body, able to fire incredibly large and powerful bullets from it for the duration.
- Heavy Techniques:
Dreadnought Spear
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 8 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to transform an arm from the elbow down into a cybernetic-looking arm and increase the size of her spear and attack with it, it becoming larger than her body during the attack. Inspired by the fabled technique that giants apparently use, Elbaf Spear.
Dreadnought Cannon
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 8 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to make a cannon manifest from her body, firing a cannonball with a long range, exploding on contact with her target to deal heavy damage.
- AoE Techniques:
Powder Ignition
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 21 Posts
Duration: 6 Posts
Buffs: N/A
Debuffs: Reflex -50%, DEF -25%, Attack -25%
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -50% Reflex while making it hard for her to attack or defend from how thick her own smokescreen is. This lasts for the duration.
Cannon Volley
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 15 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers numerous hatches from her body, firing cannonballs out from all directions up to very long range that grow to regular cannonball size after leaving the region which could catch her in the blasts, able to cause widespread destruction.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3993
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Wed Jul 24, 2019 2:58 pm
[See comments in orange please.]
Marissa Galloway wrote:
Mook Repellent
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -20%, Attack -20% [Specify here who these debuffs are affecting - the user or the target.]
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 20% while making it harder for Marissa herself to attack through, making the user lose Reflex -20% and Attack -20%.
Powder Ignition
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 21 Posts
Duration: 6 Posts
Buffs: N/A
Debuffs: Reflex -50%, DEF -25%, Attack -25% [Specify here who these debuffs are affecting - the user or the target.]
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -50% Reflex while making it hard for Marissa herself to attack or defend from how thick her own smokescreen is despite the fact she made it, making the user lose Reflex -20% and Attack -20%. This lasts for the duration.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3993
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Wed Jul 24, 2019 4:39 pm
Approved! You are now a proud owner of a castle.
Marissa Galloway wrote:Shiro Shiro no Mi
Devil Fruit: Shiro Shiro no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Shiro Shiro no Mi resembles a dragon fruit with rectangular swirls, making it resemble brick.
Devil Fruit Description: The Shiro Shiro no Mi is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The design of the fortress can be designed by the user, manifesting traits like tank treads, cannons, and gun turrets. The user can also store things inside of them, including a large number of people. The user also has full control of what happens inside of their fortress, such as redesigning it at will even if there are people inside of them. The fortress can be broken out of by jumping out any windows, hatches, exits or simply breaking the fortress open. Damaging the inside of the fortress damages the user proportional to the damage done to the infrastructure.
Fighting Style: The Strongest Dreadnought
Weapon Utilization: Marissa utilizes her weaponry along with her devil fruit, storing them inside her body when not in use.
Description: Marissa uses the Shiro Shiro no Mi to become a humanoid battleship-shaped fortress, or to use the weapons of said fortress in her human form, combining her weapons with the style to make it less reliant on her devil fruit alone.
- Toggled Abilities:
Schlachtschiff Herrscherin (Dreadnought Ruler)
Toggle: Yes
Passive: No
Buffs: Attack, Defense or Willpower +20%
Debuffs: Reflex -20%
Description: Marissa turns into her fortress form, changing it to suit the current situation best. She and her weapons grows exponentially larger, resembling a humanoid battleship. The stat that is raised can be determined upon use of this form, but can only be changed by exiting and re-entering this form. Other toggled forms cannot be used simultaneously.
Dreadnought Formation Type-A
Toggle: Yes
Passive: No
Buffs: Reflex +20%
Debuffs: Defense -20%
Description: Marissa partially turns into her fortress form, changing her legs from the knee-down. She and her weapons stay the same size except for the transformed limbs getting noticeably larger but not to the scale of full fortress form, her legs resembling cybernetic limbs with a battleship aesthetic, resembling upright tank treads with armor covering them for aesthetic reasons. Other toggled forms cannot be used simultaneously.
- Passive Abilities:
Battleship Dimension
Toggle: No
Passive: Yes
Buffs: N/A
Debuffs: N/A
Description: Marissa can withdraw people and items from or deposit people and items into her body's inner fortress.
- Haki:
Busoshoku Haki
Haki Level: 3
Haki Bonuses:
Active Bonus (Level 1): Ability to hit logia users or paramecia users immune to a particular type of attack. Bonus to either attack or defense equivalent to 10% of your willpower. Or 5% bonus to both attack and defense.
The bonus distribution to attack or defense or both can only be selected upon activation, and cannot be switched while the ability is already active.
Cooldown: 10 Posts
Duration: 3 Posts
Kenbunshoku Haki
Haki Level: 3
Haki Bonuses:
Active Bonuses: Bonus to reflex equivalent to 10% of your willpower. Ability to mask one's own presence. (While kenbunshoku haki is active, you may mask your presence from anyone that doesn't have at least 151% of your willpower.)
Passive Bonus (Level 3): Ability to passively detect a presence within 50m.
Cooldown: 10 Posts
Duration: 3 Posts
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Mook Repellent
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -20% (To the target), Attack -20% (To the user)
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 20% while making it harder for Marissa herself to attack through, making the user lose Reflex -20% and Attack -20%.
Finger Gun
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa turns her pointer and middle finger into a gun barrel, firing 2 bullets at her target in point blank range and keeping them small.
Dropping Anchor!
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: Attack +15%, Defense +5%
Debuffs: Reflex -20%
Description: Marissa manifests an anchor from her body, forming it to the size of a large sword, able to use it as a weapon for the duration.
Full-Range Volley
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them very far by keeping them small but using the full power of the guns.
- Medium Techniques:
Dreadnought Base
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa grabs her enemy and if she's strong enough to damage them, is able to drag them into her inner fortress against their will and close the door, either trapping them or pulling an unconscious person in for their safety, along with many other uses.
Full-Spin Volley
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them far more powerfully by making them full-sized but using the full power of the guns, overcharging them for extra measure at the cost of range.
Full-Size Long-Range Battery
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 8 Posts
Duration: 3 Posts
Buffs: Attack +40%
Debuffs: Defense -20%, Reflex -20%
Description: Marissa manifests a full-sized turret on her body, able to fire incredibly large and powerful bullets from it for the duration.
- Heavy Techniques:
Dreadnought Spear
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 8 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to transform an arm from the elbow down into a cybernetic-looking arm and increase the size of her spear and attack with it, it becoming larger than her body during the attack. Inspired by the fabled technique that giants apparently use, Elbaf Spear.
Dreadnought Cannon
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 8 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to make a cannon manifest from her body, firing a cannonball with a long range, exploding on contact with her target to deal heavy damage.
- AoE Techniques:
Powder Ignition
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 21 Posts
Duration: 6 Posts
Buffs: N/A
Debuffs: Reflex -50% (To the target(s)), DEF -25% and Attack -25% (To the user)
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -50% Reflex while making it hard for Marissa herself to attack or defend from how thick her own smokescreen is despite the fact she made it, making the user lose Reflex -20% and Attack -20%. This lasts for the duration.
Cannon Volley
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 15 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers numerous hatches from her body, firing cannonballs out from all directions up to very long range that grow to regular cannonball size after leaving the region which could catch her in the blasts, able to cause widespread destruction.
- Francis
[tracker=/t1376-francis-charlemagne#7655]
Name : Francis Charlemagne
Epithet : "The Golden Ogre of Tequila Wolf"
Age : 28
Height : 6'1" (186 cm)
Weight : 198 lbs (90 kg)
Species/Tribe : Human
Faction : Marines
World Position : Rear Admiral
Crew : 69th Battalion
Ship : SSS Méricour
Marine Rank : Rear Admiral
Crew Role : Fleet Commander
Income Bonus : +0.10
Balance : [bel] 120,050,000
[[baneoftheweak]][[freakofnature]][[childofdestiny]]
[[improviseadaptovercome]]
Posts : 106
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Mon Feb 10, 2020 8:50 am
[ Comments in red. ]
Marissa Galloway wrote:Shiro Shiro no Mi
Devil Fruit: Shiro Shiro no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Shiro Shiro no Mi resembles a dragon fruit with rectangular swirls, making it resemble brick.
Devil Fruit Description: The Shiro Shiro no Mi is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The design of the fortress can be designed by the user, manifesting traits like tank treads, cannons, and gun turrets. The user can also store things inside of them, including a large number of people. The user also has full control of what happens inside of their fortress, such as redesigning it at will even if there are people inside of them. The fortress can be broken out of by jumping out any windows, hatches, exits or simply breaking the fortress open. Damaging the inside of the fortress damages the user proportional to the damage done to the infrastructure.
Fighting Style: The Strongest Dreadnought
Weapon Utilization: Marissa utilizes her weaponry along with her devil fruit, storing them inside her body when not in use.
Description: Marissa uses the Shiro Shiro no Mi to become a humanoid battleship-shaped fortress, or to use the weapons of said fortress in her human form, combining her weapons with the style to make it less reliant on her devil fruit alone.
- Toggled Abilities:
Schlachtschiff Herrscherin (Dreadnought Ruler)
Toggle: Yes
Passive: No
Buffs: Attack, Defense or Willpower +20% [ The entire point of having a limited number of toggles is so that players have to choose which stat they buff and which stat they don't. Your toggles completely circumvent that. You must choose to either assign the buffs/debuffs to a single stat or split the 20% between various stats. ]
Debuffs: Reflex -20%
Description: Marissa turns into her fortress form, changing it to suit the current situation best. She and her weapons grows exponentially larger, resembling a humanoid battleship. The stat that is raised can be determined upon use of this form, but can only be changed by exiting and re-entering this form. Other toggled forms cannot be used simultaneously.
Schlachtschiff Soldatin (Dreadnought Soldier)
Toggle: Yes
Passive: No
Buffs: Attack, Defense, Reflex, or Willpower +20%
Debuffs: Attack, Defense, Reflex, or Willpower -20%
Description: Marissa partially turns into her fortress form, changing what part she manifests to best fit the situation. She stay the same size except for transformed limbs getting noticeably larger but not to the scale of full fortress form with her weapons following suit, the parts of her body that are transformed looking cybernetic with a battleship aesthetic such as her legs resembling upright tank treads with armor covering them. The stat that is raised can be determined upon use of this form, but can only be changed by exiting and re-entering this form. The stat that is lowered can be determined upon use of this form, but can only be changed by exiting and re-entering this form and cannot be the same stat as the stat raised. Other toggled forms cannot be used simultaneously.
- Passive Abilities:
Battleship Dimension
Toggle: No
Passive: Yes
Buffs: N/A
Debuffs: N/A
Description: Marissa can withdraw people and items from or deposit people and items into her body's inner fortress, able to integrate her tiered equipment into her body. [ I noticed that Gizmo had not mentioned this while he was helping you, but, when your character is knocked out in combat, you have to choose a single equipment piece to break. Note that this passive does not exempt you from this rule. ]
- Haki:
Busoshoku Haki
Haki Level: 3
Haki Bonuses:
Active Bonus (Level 1): Ability to hit logia users or paramecia users immune to a particular type of attack. Bonus to either attack or defense equivalent to 10% of your willpower. Or 5% bonus to both attack and defense. [ I'm assuming you've put the haki here for easier access when doing combat, but be aware that we will not be unlocking the fighting style for you to update your haki every time your haki level goes up, so this may end up being outdated based on changes in your haki levels. ]
The bonus distribution to attack or defense or both can only be selected upon activation, and cannot be switched while the ability is already active.
Cooldown: 4 Posts
Duration: 2 Posts
Kenbunshoku Haki
Haki Level: 3
Haki Bonuses:
Active Bonuses: Bonus to reflex equivalent to 10% of your willpower. Ability to mask one's own presence. (While kenbunshoku haki is active, you may mask your presence from anyone that doesn't have at least 151% of your willpower.)
Passive Bonus (Level 3): Ability to passively detect a presence within 50m.
Cooldown: 4 Posts
Duration: 2 Posts
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
[ Ahhh, looks like your fighting style was created before the big combat update. Hence there is no point in me grading anything below. Please update all techniques to use the new template and combat system. ]
- Light Techniques:
Mook Repellent
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -20% (To the target), Attack -20% (To the user)
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 20% while making it harder for Marissa herself to attack through, making the user lose Reflex -20% and Attack -20%.
Finger Gun
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa turns her pointer and middle finger into a gun barrel, firing 2 bullets at her target in point blank range and keeping them small.
Dropping Anchor!
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 4 Posts
Duration: 2 Posts
Buffs: Attack +15%, Defense +5%
Debuffs: Reflex -20%
Description: Marissa manifests an anchor from her body, forming it to the size of a large sword, able to use it as a weapon for the duration.
Full-Range Volley
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them very far by keeping them small but using the full power of the guns.
- Medium Techniques:
Dreadnought Base
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa grabs her enemy and if she's strong enough to damage them, is able to drag them into her inner fortress against their will and close the door, either trapping them or pulling an unconscious person in for their safety, along with many other uses.
Full-Spin Volley
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them far more powerfully by making them full-sized but using the full power of the guns, overcharging them for extra measure at the cost of range.
Full-Size Long-Range Battery
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 8 Posts
Duration: 3 Posts
Buffs: Attack +40%
Debuffs: Defense -20%, Reflex -20%
Description: Marissa manifests a full-sized turret on her body, able to fire incredibly large and powerful bullets from it for the duration.
- Heavy Techniques:
Dreadnought Spear
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 8 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to transform an arm from the elbow down into a cybernetic-looking arm and increase the size of her spear and attack with it, it becoming larger than her body during the attack. Inspired by the fabled technique that giants apparently use, Elbaf Spear.
Dreadnought Cannon
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 8 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to make a cannon manifest from her body, firing a cannonball with a long range, exploding on contact with her target to deal heavy damage.
- AoE Techniques:
Powder Ignition
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 21 Posts
Duration: 6 Posts
Buffs: N/A
Debuffs: Reflex -50% (To the target(s)), DEF -25% and Attack -25% (To the user)
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -50% Reflex while making it hard for Marissa herself to attack or defend from how thick her own smokescreen is despite the fact she made it, making the user lose Reflex -20% and Attack -20%. This lasts for the duration.
Cannon Volley
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 15 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers numerous hatches from her body, firing cannonballs out from all directions up to very long range that grow to regular cannonball size after leaving the region which could catch her in the blasts, able to cause widespread destruction.
- Francis
[tracker=/t1376-francis-charlemagne#7655]
Name : Francis Charlemagne
Epithet : "The Golden Ogre of Tequila Wolf"
Age : 28
Height : 6'1" (186 cm)
Weight : 198 lbs (90 kg)
Species/Tribe : Human
Faction : Marines
World Position : Rear Admiral
Crew : 69th Battalion
Ship : SSS Méricour
Marine Rank : Rear Admiral
Crew Role : Fleet Commander
Income Bonus : +0.10
Balance : [bel] 120,050,000
[[baneoftheweak]][[freakofnature]][[childofdestiny]]
[[improviseadaptovercome]]
Posts : 106
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Mon Feb 10, 2020 6:43 pm
[ Comments in red. Be sure to expand all spoilers this time to check for comments.]
Marissa Galloway wrote:Shiro Shiro no Mi
Devil Fruit: Shiro Shiro no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Shiro Shiro no Mi resembles a dragon fruit with rectangular swirls, making it resemble brick.
Devil Fruit Description: The Shiro Shiro no Mi is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The design of the fortress can be designed by the user, manifesting traits like tank treads, cannons, and gun turrets. The user can also store things inside of them, including a large number of people. The user also has full control of what happens inside of their fortress, such as redesigning it at will even if there are people inside of them. The fortress can be broken out of by jumping out any windows, hatches, exits or simply breaking the fortress open. Damaging the inside of the fortress damages the user proportional to the damage done to the infrastructure.
Fighting Style: The Strongest Dreadnought
Weapon Utilization: Marissa utilizes her weaponry along with her devil fruit, storing them inside her body when not in use.
Description: Marissa uses the Shiro Shiro no Mi to become a humanoid battleship-shaped fortress, or to use the weapons of said fortress in her human form, combining her weapons with the style to make it less reliant on her devil fruit alone.
- Toggled Abilities:
Schlachtschiff Herrscherin (Dreadnought Ruler)
Toggle: Yes
Passive: No
Buffs: Defense +20%
Debuffs: Reflex -20%
Description: Marissa turns into her fortress form, changing it to suit the current situation best. She and her weapons grows exponentially larger, resembling a humanoid battleship. Other toggled forms cannot be used simultaneously.
Schlachtschiff Soldatin (Dreadnought Soldier)
Toggle: Yes
Passive: No
Buffs: Attack +20%
Debuffs: Defense -20%
Description: Marissa partially turns into her fortress form. She stay the same size except for her transformed limbs getting noticeably larger but not to the scale of full fortress form with her weapons following suit, the parts of her body that are transformed looking cybernetic with a battleship aesthetic such as her legs resembling upright tank treads with armor covering them. Other toggled forms cannot be used simultaneously.
- Passive Abilities:
Battleship Dimension
Toggle: No
Passive: Yes
Buffs: N/A
Debuffs: N/A
Description: Marissa can withdraw people and items from or deposit people and items into her body's inner fortress, able to integrate her tiered equipment into her body.
- Haki:
Busoshoku Haki
Haki State: Unlocked
Cooldown: 4 Posts
Kenbunshoku Haki
Haki State: Unlocked
Cooldown: 4 Posts
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Mook Repellent
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -25% (To the target)
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 25%.
Finger Gun
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa turns her pointer and middle finger into a gun barrel, firing 2 bullets at her target in point blank range and keeping them small.
Dropping Anchor!
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 Posts
Duration: 2 Posts
Buffs: Attack +15%, Defense +10%
Debuffs: N/A
Description: Marissa manifests an anchor from her body, forming it to the size of a large sword, able to use it as a weapon for the duration.
Full-Range Volley
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them very far by keeping them small but using the full power of the guns.
[ You're missing a level 20 LT. I recommend making it a Flat, or you'll be running low on damage dealers way too quickly. ]
- Medium Techniques:
Dreadnought Base
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa grabs her enemy and if she's strong enough to damage them, is able to drag them into her inner fortress against their will and close the door, either trapping them or pulling an unconscious person in for their safety, along with many other uses. [ This is all RP flavour. You cannot bypass the combat rules this way. ]
Full-Spin Volley
Technique Type: Hybrid (Stat Morph/Flat)
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 4 Posts
Duration: 1 Post
Buffs: Attack +20%
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them far more powerfully by making them full-sized but using the full power of the guns, overcharging them for extra measure at the cost of range. Overcharging them increases her attack by 20% during the turn this technique is used.
Full-Size Long-Range Battery
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 6 Posts
Duration: 3 Posts
Buffs: Attack +50%
Debuffs: N/A
Description: Marissa manifests a full-sized turret on her body, able to fire incredibly large and powerful bullets from it for the duration.
You're missing a level 20 MT.
- Heavy Techniques:
Dreadnought Spear
Technique Type: Hybrid (Stat Morph/Flat)
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 6 Posts
Duration: 1 Post
Buffs: Attack +30%
Debuffs: N/A
Description: Marissa uses her Devil fruit power to transform an arm from the elbow down into a cybernetic-looking arm and increase the size of her spear and attack with it, it becoming larger than her body during the attack. Inspired by the fabled technique that giants apparently use, Elbaf Spear.
[ You're missing a level 5 HT. ]
Dreadnought Cannon
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to make a cannon manifest from her body, firing a cannonball with a long range, exploding on contact with her target to deal heavy damage.
- AoE Techniques:
Powder Ignition
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 11 Posts
Duration: 4 Posts
Buffs: N/A
Debuffs: Reflex -75% (To the target(s))
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -75% Reflex.
[ You're missing a level 10 AoE. I recommend that you make all of your missing techs Flats. You'll be severely lacking in damage-dealing techniques based on the current stat morph ratio you have.]
Cannon Volley
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 7 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers numerous hatches from her body, firing cannonballs out from all directions up to very long range that grow to regular cannonball size after leaving the region which could catch her in the blasts, able to cause widespread destruction.
- Francis
[tracker=/t1376-francis-charlemagne#7655]
Name : Francis Charlemagne
Epithet : "The Golden Ogre of Tequila Wolf"
Age : 28
Height : 6'1" (186 cm)
Weight : 198 lbs (90 kg)
Species/Tribe : Human
Faction : Marines
World Position : Rear Admiral
Crew : 69th Battalion
Ship : SSS Méricour
Marine Rank : Rear Admiral
Crew Role : Fleet Commander
Income Bonus : +0.10
Balance : [bel] 120,050,000
[[baneoftheweak]][[freakofnature]][[childofdestiny]]
[[improviseadaptovercome]]
Posts : 106
Re: Shiro Shiro no Mi: The Strongest Dreadnought
Tue Feb 11, 2020 11:24 pm
Approved!
Marissa Galloway wrote:Shiro Shiro no Mi
Devil Fruit: Shiro Shiro no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Shiro Shiro no Mi resembles a dragon fruit with rectangular swirls, making it resemble brick.
Devil Fruit Description: The Shiro Shiro no Mi is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The design of the fortress can be designed by the user, manifesting traits like tank treads, cannons, and gun turrets. The user can also store things inside of them, including a large number of people. The user also has full control of what happens inside of their fortress, such as redesigning it at will even if there are people inside of them. The fortress can be broken out of by jumping out any windows, hatches, exits or simply breaking the fortress open. Damaging the inside of the fortress damages the user proportional to the damage done to the infrastructure.
Fighting Style: The Strongest Dreadnought
Weapon Utilization: Marissa utilizes her weaponry along with her devil fruit, storing them inside her body when not in use.
Description: Marissa uses the Shiro Shiro no Mi to become a humanoid battleship-shaped fortress, or to use the weapons of said fortress in her human form, combining her weapons with the style to make it less reliant on her devil fruit alone.
- Toggled Abilities:
Schlachtschiff Herrscherin (Dreadnought Ruler)
Toggle: Yes
Passive: No
Buffs: Defense +20%
Debuffs: Reflex -20%
Description: Marissa turns into her fortress form, changing it to suit the current situation best. She and her weapons grows exponentially larger, resembling a humanoid battleship. Other toggled forms cannot be used simultaneously.
Schlachtschiff Soldatin (Dreadnought Soldier)
Toggle: Yes
Passive: No
Buffs: Attack +20%
Debuffs: Defense -20%
Description: Marissa partially turns into her fortress form. She stay the same size except for her transformed limbs getting noticeably larger but not to the scale of full fortress form with her weapons following suit, the parts of her body that are transformed looking cybernetic with a battleship aesthetic such as her legs resembling upright tank treads with armor covering them. Other toggled forms cannot be used simultaneously.
- Passive Abilities:
Battleship Dimension
Toggle: No
Passive: Yes
Buffs: N/A
Debuffs: N/A
Description: Marissa can withdraw people and items from or deposit people and items into her body's inner fortress, able to integrate her tiered equipment into her body.
- Haki:
Busoshoku Haki
Haki State: Unlocked
Cooldown: 4 Posts
Kenbunshoku Haki
Haki State: Unlocked
Cooldown: 4 Posts
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Mook Repellent
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: 2 Posts
Buffs: N/A
Debuffs: Reflex -25% (To the target)
Description: Marissa lowers hatches from her body, firing a quick volley of smoke bombs to blind her target with a smokescreen, reducing their Reflexes by 25%.
Finger Gun
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa turns her pointer and middle finger into a gun barrel, firing 2 bullets at her target in point blank range and keeping them small.
Bullet Hell
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa fires a rapid-fire volley of turret fire at point blank range, making getting near her harmful.
Dropping Anchor!
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 Posts
Duration: 2 Posts
Buffs: Attack +25%
Debuffs: N/A
Description: Marissa manifests an anchor from her body, forming it to the size of a large sword, able to use it as a weapon for the duration.
Full-Range Volley
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them very far by keeping them small but using the full power of the guns.
Standard Arms, Fire!
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa manifests an anit-aircraft/anti-missile Gatling gun on her body and fires it at her target, unleashing a hailstorm of bullets.
- Medium Techniques:
Dreadnought Base
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa grabs her enemy and if she's strong enough to damage them, is able to drag them into her inner fortress against their will and close the door, either trapping them or pulling an unconscious person in for their safety, along with many other uses.
Full-Spin Volley
Technique Type: Hybrid (Stat Morph/Flat)
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 4 Posts
Duration: 1 Post
Buffs: Attack +20%
Debuffs: N/A
Description: Marissa lowers a hatch and fires a volley of bullets from a turret, her able to launch them far more powerfully by making them full-sized but using the full power of the guns, overcharging them for extra measure at the cost of range. Overcharging them increases her attack by 20% during the turn this technique is used.
Full-Size Long-Range Battery
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 6 Posts
Duration: 3 Posts
Buffs: Attack +50%
Debuffs: N/A
Description: Marissa manifests a full-sized turret on her body, able to fire incredibly large and powerful bullets from it for the duration.
Ballistic Arms, Fire!
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa manifests a missile pod from her body, firing an anti-ship missile at her target, capable of dealing much more damage than standard arms.
- Heavy Techniques:
Dreadnought Spear
Technique Type: Hybrid (Stat Morph/Flat)
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 6 Posts
Duration: 1 Post
Buffs: Attack +30%
Debuffs: N/A
Description: Marissa uses her Devil fruit power to transform an arm from the elbow down into a cybernetic-looking arm and increase the size of her spear and attack with it, it becoming larger than her body during the attack. Inspired by the fabled technique that giants apparently use, Elbaf Spear.
Dreadnought Anchor
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil Fruit power to summon a full sized anchor from her body to either use as a grappling hook to hook and drag herself towards her target or hit them head on.
Dreadnought Cannon
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa uses her Devil fruit power to make a cannon manifest from her body, firing a cannonball with a long range, exploding on contact with her target to deal heavy damage.
- AoE Techniques:
Powder Ignition
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2m
Cooldown: 11 Posts
Duration: 4 Posts
Buffs: N/A
Debuffs: Reflex -75% (To the target(s))
Description: Marissa discharges loose powder from cannons protruded from numerous hatches, making a stronger smokescreen that makes enemies in the blast radius surrounding her lose -75% Reflex.
Eye of the Storm
Technique Type: Flat
Technique Level:10
Maximum Base Range: 100m
Maximum Base Radius: 25m
Cooldown: 7 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa manifests multiple anti-aircraft/anti-missile Gatling guns loaded with high caliber rounds on her body and fires them at her targets, making the radius she fires inside of possibly uninhabitable as long as she's firing.
Cannon Volley
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 7 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Marissa lowers numerous hatches from her body, firing cannonballs out from all directions up to very long range that grow to regular cannonball size after leaving the region which could catch her in the blasts, able to cause widespread destruction.
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