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Land Shark Combat ((Update WIP)
Wed Jan 03, 2018 11:12 pm
Land Shark Combat
Fighting Style: Land Shark Combat
Weapon Utilization: Fishing line spooled around a special set of gloves. Water also I guess.
Description: Magar's fighting style uses a combination of his family's Line-in-Hand technique, Fishman Karate, his vigorous strength training, and some fishing tactics. Magar executes attacks via manipulating the fishing line that's spooled around his forearms. Techniques can range from cutting attacks, to tangling attacks, to grabbing onto something or someone and slamming them into something or someone. Magar can also execute techniques from Fishman Karate, due to his training with his teacher and a little boost from his fishfolk/merfolk bloodline.
Techniques
- Light Techniques:
Razor Crest
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 posts
Duration: NA
Buffs: N/A
Debuffs: N/A
Description: Magar casts out strands of fishing line with a claw hand-gesture to create five cutting lines.
Gyojin Karate: True Tile Fist
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 2 posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: A powerful straight punch that produces a shock wave that passes through the opponent.
- Medium Techniques:
Heavy Cast
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5
Duration: n/a
Buffs: n/a
Debuffs: n/a
Description: Magar tangles up a heavy object, such as a cannonball or rock at the end of his line, and casts it at a target as a weighted strike.
- Heavy Techniques:
Gyojin Karate: 100 Tile Palm
Technique Level: 1
Maximum Base Range: Melee, Shockwave travels 2m past striking point
Cooldown: 8 posts
Duration: N/A
Buffs: n/a
Debuffs: n/a
Description: A hard punch that can send an opponent flying. This attack is so strong that it can break through one hundred tiles. The attack also creates a small shock-wave that travels a short distance beyond the object that was struck.
- AoE Techniques:
Razor Urchin
Technique Level: 1
Maximum Base Range: 10m
Maximum Base Radius: 2.5m
Cooldown: 15 Posts
Duration: n/a
Buffs: N/A
Debuffs: N/A
Description: Magar casts out a small softball sized ball of line to a designated spot. Then after a brief delay the ball explodes in a flurry of swirling, cutting fishing line and hooks. Hooks may need to be removed from target or targets.
------ Updated Template-----
Name your Fighting Style
Fighting Style: Land Shark Combat
Weapon Utilization: Micro-filament fishing line, sometimes harpoons, water
Description: Magar's fighting style uses a combination of his family's Line-in-Hand technique, Fishman Karate, his vigorous strength training, and some fishing tactics. Magar executes attacks via manipulating the fishing line that's spooled around his forearms on special gloves. Techniques can range from cutting attacks, to tangling attacks, to grabbing onto something or someone and slamming them into something or someone. Magar can also execute techniques from Fishman combat styles, due to his training with his teacher and a little boost from his fishfolk/merfolk bloodline.
Toggled and Passive Abilities: List any and all passive abilities and properties your devil fruit/fighting style gives you. This cannot include any damage-dealing special attacks, as those will be included under techniques. Passive/toggled abilities cannot give buffs/debuffs higher than 20%. You may have no more than 2 buffing/debuffing toggled abilities.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Medium Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Heavy Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- AoE Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Maximum Base AoE Radius: What is the approximate base radius of this AoE? (Can be up to 25% of the maximum base range.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
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