- Castor O. Nox
[tracker=/t980-castor-o-nox#4771]
Name : Castor O. Nox
Epithet : Sanpaku | The Azure Pheasant | Duke Of Lvneel | Saint Nox
Age : 25
Height : 5'9"
Weight : 175lbs
Species/Tribe : Three-Eye Tribesman
Faction : Pirate
World Position : Blockbuster
Alliance : -
Crew : Nox Pirates
Ship : The Wailing Calamity
Crew Role : Captain | Navigator | Book Collector | Pride Sin
Devil Fruit : Goro Goro no Mi
Bounty : [ber=r] 620,000,000
Quality Score : S
EXP Bonus : +0.20 (To all allies)
Income Bonus : +0.42 (Turf); +0.10 (Blockbuster); +0.20 (To all allies)
Shop Discount : -20%
Crew Pool : [bel=u] 96,000,000
Balance : [bel] 2,470,815,020
[[baneoftheweak]][[riseandshine]][[dreamsneverdie]]
[[bookworm]][[untouchable]][[childofdestiny]]
[[punchoutguru]][[berryprinter]]
Turf : [turf="/t296-turf-details-lvneel#1110"]Lvneel[/turf] [turf="/t309-turf-details-st-poplar#1124"]St. Poplar[/turf]
Posts : 795
San San No Mi - Acidic Fist [WIP]
Tue Jan 02, 2018 8:12 am
San San No Mi
Devil Fruit: San San No Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance:
The San San No Mi Fruit appears in the shape of a basketball sized orange, with white skin on it's outside a bright traditional orange colour at it's core. The fruit is extremely acidic, causing Lazarus to initially spit it out once tasting it's juices. Unlike traditional Devil Fruits, the spiral pattern is examined by peeling away the fruit's skin.
Devil Fruit Description:
San San no Mi is a Paramecia Devil Fruit that gives one the ability to essentially, become an "Acid Man". San San no Mi is a Paramecia that gives the user the ability to manipulate acid secreted from the pours in his body. San (酸) is the Japanese word for Acid, thus making this fruit the Acid Acid Fruit in the English Version. The acid in it's liquid and solid form is crimson red and in it's gaseous form, it's a light pink.
- The acid produced by the San San No Mi is unique and said to be stronger than hydrochloric acid or even nitric acid. At lower PH levels, mild irritation of the skin could examined, however, at higher levels, San's Acidity levels can eat through materials such as titanium, gold etc. The acid is produced in an aqueous form, once Lazarus begins using the San San abilities, strong fumes are omitted from his body. The amount of damage caused by the acid is based on the weight of the Technique, wether Unnamed, Light, Medium etc. For example, when facing surfaces a % check occurs, ATK V.S. DEF, if the percentage is within a particular range, it'd correlate to the level of disintegration that occurs.
- Lazarus garners the ability to produce an unlimited amount of Acid from his body in it's aqueous state. Though a liquid, it doesn't in any manner carry the same effect as water, however, prolonged exposure to this rare acid is extremely dangerous.
- Lazarus can also produce a gaseous form of the acid, which travels through the air as a red smog. Anything this smog touches, is afflicted as severely as the acid's aqueous form. If inhaled, it can cause serious internal damage. The amount of damage caused by the acid is based on the weight of the Technique, wether Unnamed, Light, Medium etc.
Fighting Style: Acid Fruit + Hasshoken
Weapon Utilization: No
Description:
Combing his training with the Happo Army with his versatile Devil Fruit capabilities through the application of acid, Lazarus is able to create a unique blend of close and mid-range combat. The Strength of these shockwaves are based on the weight of the Technique, wether Unnamed, Light, Medium etc. and Lazarus's STR STAT.
Toggled and Passive Abilities: List any and all passive abilities and properties your devil fruit/fighting style gives you. This cannot include any damage dealing special attacks, as those will be included under techniques. Passive/toggled abilities cannot give buffs/debuffs higher than 20%.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Name of the technique
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique deal damage? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 5, HT: 8, AoE: 15 posts)
Duration: Durations are only needed for techniques which apply stat buffs or debuffs, since there are no Damage Over Time mechanics in this combat system. (Maximum durations for techniques= LT: 2, MT: 3, HT: 6, AoE: 6). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Any buffs must be balanced out by equivalent debuffs. (Maximum total buffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Any debuffs must be balanced out by equivalent buffs. (Maximum total debuffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Description: Describe how your technique works. You can include any buffs or special statuses that your technique provides you here. But, keep in mind that these bonuses should come with equivalent debuffs to yourself.
Name of the technique
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique deal damage? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 5, HT: 8, AoE: 15 posts)
Duration: Durations are only needed for techniques which apply stat buffs or debuffs, since there are no Damage Over Time mechanics in this combat system. (Maximum durations for techniques= LT: 2, MT: 3, HT: 6, AoE: 6). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Any buffs must be balanced out by equivalent debuffs. (Maximum total buffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Any debuffs must be balanced out by equivalent buffs. (Maximum total debuffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Description: Describe how your technique works. You can include any buffs or special statuses that your technique provides you here. But, keep in mind that these bonuses should come with equivalent debuffs to yourself.
- Medium Techniques:
Name of the technique
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique deal damage? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 5, HT: 8, AoE: 15 posts)
Duration: Durations are only needed for techniques which apply stat buffs or debuffs, since there are no Damage Over Time mechanics in this combat system. (Maximum durations for techniques= LT: 2, MT: 3, HT: 6, AoE: 6). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Any buffs must be balanced out by equivalent debuffs. (Maximum total buffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Any debuffs must be balanced out by equivalent buffs. (Maximum total debuffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Description: Describe how your technique works. You can include any buffs or special statuses that your technique provides you here. But, keep in mind that these bonuses should come with equivalent debuffs to yourself.
- Heavy Techniques:
Name of the technique
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique deal damage? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 5, HT: 8, AoE: 15 posts)
Duration: Durations are only needed for techniques which apply stat buffs or debuffs, since there are no Damage Over Time mechanics in this combat system. (Maximum durations for techniques= LT: 2, MT: 3, HT: 6, AoE: 6). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Any buffs must be balanced out by equivalent debuffs. (Maximum total buffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Any debuffs must be balanced out by equivalent buffs. (Maximum total debuffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Description: Describe how your technique works. You can include any buffs or special statuses that your technique provides you here. But, keep in mind that these bonuses should come with equivalent debuffs to yourself.
- AoE Techniques:
Name of the technique
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique deal damage? (Maximum Base range is 10x the technique level in meters.)
Maximum Base Radius: Must be no bigger than 25% of maximum base range.
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 5, HT: 8, AoE: 15 posts)
Duration: Durations are only needed for techniques which apply stat buffs or debuffs, since there are no Damage Over Time mechanics in this combat system. (Maximum durations for techniques= LT: 2, MT: 3, HT: 6, AoE: 6). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Any buffs must be balanced out by equivalent debuffs. (Maximum total buffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Any debuffs must be balanced out by equivalent buffs. (Maximum total debuffs for techniques: LT: 20%, MT: 40%, HT: 100%, AoE: 50%)
Description: Describe how your technique works. You can include any buffs or special statuses that your technique provides you here. But, keep in mind that these bonuses should come with equivalent debuffs to yourself.
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