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Sparks Will Fly
Wed Aug 30, 2017 10:10 am
Sparks Will Fly
Fighting Style: Sparks Will Fly
Weapon Utilization: This fighting style main weapon is a guns
Description: June herself wasn't the creator of this fighting style, but rather a disciple to the fighting style. she willingly agreed to learn this fighting style as june hadn't known how to fight, rather before learning this fighting style she'd avoid fights as it seemed like the right thing to do; but upon learning this fighting style she realized that this sea are ruled by violence. Sparks will fly focuses on put the opponent at a disadvantage to react well, this is done by bringing guns into a melee fight and fire shots during an exchange.
Passive:
-The users of this style are incapable of inflict any type of peircing related damage instead their attacks deal blunt damage.
Techniques
- Light Techniques:
Bite The Dust
Technique Level: 1
Maximum Base Range: 10 Metre
Cooldown: 2 Post
Duration: 2 Post
Buffs: Opp Def -10%, Opp Ref -10%
Debuffs: Def -20%
Description: Bite the dust was the first move which was taught to june, thats because of the dangers of doing more advance techniques incorrectly. Thus june decide to learn the techniques correctly but as quickly as possible. After the shot is fired it will begin to decrease in altitude, as the target for this shot is the ankle, what this does is leave the ankle with a numbing pain which makes it difficult not to focus on the pain.
Spark Barrage
Technique Level: 1
Maximum Base Range: 10 metre
Cooldown: 2 Post
Duration: N/A
Buffs: When this technique is preformed on land it gains a boost of offensive (attack) by 20%
Debuffs: when this technique is preformed in the water it loses offensive power (attack) by -20%
Description: Spark Barrage is a rather suprising technique despite using gun, it focuses on combine both the motions of swinging the gun around with a powerful shot to send an opponent into the air; which is often followed by letting them fall. The technique begins with june swing the muzzle of one of her two guns into the face of her opponent, she begins to fall to the floor, in order to make sure the distance between them is certain, she will spin in the same direction of the used arm upon completing that spin her chest will be in the direction of her opponent. She finished of the technique by firing a shot from the other hand into the chin of her opponent, this cause them to lift into the air 10 meters.
- Medium Techniques:
Careless Spark
Technique Level: 1
Maximum Base Range: Self
Cooldown: 5 Post
Duration: 3 Post
Buffs: ATK +40 (During Duration)
Debuffs: ATK - 40 (During Cooldown)
Description: june has found ways of adding careless mistakes to the SparkIt Up style, one way of doing this is recklessly focusing her energy into the weapons at hand which are usually her guns. By recklessly sending energy into her guns she is able to increase the strength at which her gun are used with for the next three post, After which she suffers a huge drawback of lose 40% of her strength for five post.
- Heavy Techniques:
Black Spark
Technique Level: 1
Maximum Base Range: self
Cooldown: 8 Post
Duration: 6 Post
Buffs: ATK +100%
Debuffs: DEF -50%, RX -50% (After cool down)
Description: Black Spark is a strong and more focused version of careless spark, what happens in black spark is june focus on expanding her energy onto her body; while doing this her attack is increased by 100% during this time she a decrease in both DEF and RX due to the energy being focused solely on offense.
- AoE Techniques:
Spark up
Technique Level:
Maximum Base Range: 10 meters
Maximum Base Radius: 12 meters
Cooldown: 15 post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: June was always known as an irregular women this was due to two factors her strength and her attitude, both of which are strong, but the difference lies with how she utilizes her strength. In this technique June's strength comes directly from her abnormally strong calfs, the technique is activated as june stomps her foot into the floor. The aftermath result in the area which she once stood in being destroyed droping her and the surrounding area 2 meters downward. This technique can be used to escape the effect of AOE techniques which have a definate shape.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Sparks Will Fly
Sun Sep 03, 2017 11:06 pm
[Comments in orange.]
June park wrote:Sparks Will Fly
Fighting Style: Sparks Will Fly
Weapon Utilization: This fighting style main weapon is a guns
Description: June herself wasn't the creator of this fighting style, but rather a disciple to the fighting style. she willingly agreed to learn this fighting style as june hadn't known how to fight, rather before learning this fighting style she'd avoid fights as it seemed like the right thing to do; but upon learning this fighting style she realized that this sea are ruled by violence. Sparks will fly focuses on put the opponent at a disadvantage to react well, this is done by bringing guns into a melee fight and fire shots during an exchange.
Passive:
-The users of this style are incapable of inflict any type of peircing related damage instead their attacks deal blunt damage. [This is okay to do, but at least give some explanation as to how you’re dealing blunt damage instead of piercing damage?]
Techniques
- Light Techniques:
Bite The Dust
Technique Level: 1
Maximum Base Range: 10 Metre
Cooldown: 2 Post [The cooldown has to be 4 posts here since your duration is 2 posts.]
Duration: 2 Post
Buffs: Opp Def -10%, Opp Ref -10%
Debuffs: Def -20%
Description: Bite the dust was the first move which was taught to june, thats because of the dangers of doing more advance techniques incorrectly. Thus june decide to learn the techniques correctly but as quickly as possible. After the shot is fired it will begin to decrease in altitude, as the target for this shot is the ankle, what this does is leave the ankle with a numbing pain which makes it difficult not to focus on the pain.
Spark Barrage
Technique Level: 1
Maximum Base Range: 10 metre
Cooldown: 2 Post
Duration: N/A
Buffs: When this technique is preformed on land it gains a boost of offensive (attack) by 20%
Debuffs: when this technique is preformed in the water it loses offensive power (attack) by -20% [Nope, these buffs and debuffs are very imbalanced because most combat takes place on land. So, remove the buffs and debuffs for this technique please.]
Description: Spark Barrage is a rather suprising technique despite using gun, it focuses on combine both the motions of swinging the gun around with a powerful shot to send an opponent into the air; which is often followed by letting them fall. The technique begins with june swing the muzzle of one of her two guns into the face of her opponent, she begins to fall to the floor, in order to make sure the distance between them is certain, she will spin in the same direction of the used arm upon completing that spin her chest will be in the direction of her opponent. She finished of the technique by firing a shot from the other hand into the chin of her opponent, this cause them to lift into the air 10 meters.
- Medium Techniques:
Careless Spark
Technique Level: 1
Maximum Base Range: Self
Cooldown: 5 Post [Again, your cooldown has to increase if you want a duration for your technique. This should be 8 posts (since the duration is 3 posts, so 5+3)]
Duration: 3 Post
Buffs: ATK +40 (During Duration)
Debuffs: ATK - 40 (During Cooldown) [You need to still give yourself at least some debuff during the duration. In this case, -20% during the 3 post duration and then -20% for 3 posts during the cooldown should be okay.]
Description: june has found ways of adding careless mistakes to the SparkIt Up style, one way of doing this is recklessly focusing her energy into the weapons at hand which are usually her guns. By recklessly sending energy into her guns she is able to increase the strength at which her gun are used with for the next three post, After which she suffers a huge drawback of lose 40% of her strength for five post.
- Heavy Techniques:
Black Spark
Technique Level: 1
Maximum Base Range: self
Cooldown: 8 Post [Cooldown should be 14 posts because of duration.]
Duration: 6 Post
Buffs: ATK +100%
Debuffs: DEF -50%, RX -50% (After cool down) [First of all, you still need to give yourself at least -50% debuffs during the duration if you want this high of a buff. Also, all these buffing techniques are only going to hurt you in the first tier. You should seriously consider removing most of your buff/durations when starting off. Otherwise, you’ll have a serious lack of techniques to use in boss fights. All your buffs will do you no good if all of your techniques are sitting in cooldown.]
Description: Black Spark is a strong and more focused version of careless spark, what happens in black spark is june focus on expanding her energy onto her body; while doing this her attack is increased by 100% during this time she a decrease in both DEF and RX due to the energy being focused solely on offense.
- AoE Techniques:
Spark up
Technique Level:
Maximum Base Range: 10 meters
Maximum Base Radius: 12 meters
Cooldown: 15 post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: June was always known as an irregular women this was due to two factors her strength and her attitude, both of which are strong, but the difference lies with how she utilizes her strength. In this technique June's strength comes directly from her abnormally strong calfs, the technique is activated as june stomps her foot into the floor. The aftermath result in the area which she once stood in being destroyed droping her and the surrounding area 2 meters downward. This technique can be used to escape the effect of AOE techniques which have a definate shape. [You’re using this technique to both deal damage and negate/avoid damage. This is not okay. It must either do one or the other.]
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