- GuestGuest
Frozen Flames Style
Mon Jul 04, 2016 2:18 pm
Doragon Doragon no mi, Model: Ice Dragon
Devil Fruit: Doragon Doragon no mi, Model: Ice Dragon
Devil Fruit Type: Mythical Zoan
Devil Fruit Appearance: A light blue pear riddled with swirls.
Devil Fruit Description: The Doragon Doragon no mi, Model: Ice Dragon is a mythical zoan devil fruit that grants the user the ability to transform into an ice dragon. Just like any other dragon, this form comes with the ability of flight as well as durable scales. The user is also capable of generating ice blue flames that unlike regular flames are cold to the touch. Instead of burning, these flames freeze whatever they engulf. While in it's fire state, the frozen flames can clash with, and possibly overpower regular flames, but will lose any freezing effects.
Devil Fruit Passive Abilities:
- Frozen Scales:
Once every two posts, the user instinctively generates dragon scales cold to the touch on their entire flesh, to defend against an incoming technique, or basic attack, halving the damage if it's the same tier, or completely blocking it if it's at least a tier lower.
- Frozen Aura:
Once a thread for five posts, the user can activate an invisible (can be seen through kenbo haki.) chilling aura around them that spans out to 10m. Anything within the aura will end up having spots covered in frost while anyone within it will get a chilling effect that lowers their reflex by fifteen percent.
- Cold Immunity:
The user is immune to cold environments, and freezing like effects from moves that are the same tier, or lower than the user.
Fighting Style: Frozen Flames
Weapon Utilization: Sword, and limbs
Specialization: Mix
Description: Frozen Flames is a fighting style created by the user using a combination of a sword style taught to him by his adopted father, and devil fruit. The user mixes their ability to generate freezing flames with their sword to create close, and long ranged attacks to either slow, freeze, or damage the target among other things such as using their limbs instead, or going full, or half zoan form to unleash more devastating, and chilling effects.
Techniques
- Light Attacks:
Frozen Flames: Still Crescent
Technique Level: 1
Technique Range: 3m
Technique Cooldown: 2 Posts
Technique Description: As the arm holding their sword turns light blue as well as scaly, the user coats the blade of their sword with ice blue flames followed by quickly doing a crescent shaped slash, creating a stationary crescent shaped six feet wide burst of ice flames three meters in front of the user which is followed by a reverse crescent shaped slash that is going under the first slash, creating a second stationary crescent shaped six feet wide burst of ice flames also three meters in front of the user both in the direction the user chooses which can be used defensively by slicing through and freezing incoming projectile that it’s capable of cutting. The user can also choose to make a burst of air instead of flames, but it will lose the freezing effect. (Can cut things as strong as stone.)
Frozen Flames: Slash
Technique Level: 5
Technique Range: 25m
Technique Cooldown: 2 posts
Technique Description: The skill starts off with two ice blue dragon wings growing out of the user's back. Once finish the user floats off the ground a bit before flying quickly forward towards the target with a hand gripped to the hilt of their sword. The arm gripping the hilt turns ice blue with scales before unsheathing the sword, coating the blade with ice blue flames. Once the user makes it to the target, the user quickly slashes at them (mainly the chest.) leaving behind a slash wound that will freeze up shortly after, causing more pain.
Frozen Flames: Touch
Technique Level: 20
Technique Range: Close Distant
Technique Cooldown: 2 posts
Technique Description: The user begins by transforming both their arms, and hands ice blue, and scaly. The user then grabs one, or two of the target's limbs, gripping them as they become engulfed in ice blue flames, freezing said limbs, rendering them useless as well as lowering the target's reflex by ten percent for one post. (Can be used on two targets at once but can only affect one of their limbs each.)
Frozen Flames: Flurry
Technique Level: 40
Technique Range: Close Distant
Technique Cooldown: 2 posts
Technique Description: The user turns their arm that's holding their sword ice blue, and scaly before launching a small flurry of five ice flame coated sword strikes aimed at the opponent’s chest, dealing moderate, slashing damage that freezes up shortly after to cause extra damage. (Can be done without the flames, but will lose the freezing effect.)
- Medium Attacks:
Frozen Flames: Flying Crescent
Technique Level: 1
Technique Range: 10m
Technique Cooldown: 5 posts
Technique Description: The user coats their blade in frozen flames before slashing in a vertical, horizontal, or diagonal fashion, sending a large burst of frozen flames in the shape of a waxing/waning crescent moon that is ten feet wide towards wherever the user is aiming with the power to cut through iron. Will leave a frozen effect around whatever it cuts through. (Can be done without the flames, creating a burst of wind instead, but will lose the freezing effect.)
Frozen Flames: Winter Flurry
Technique Level: 5
Technique Range: 50m
Technique Cooldown: 5 posts
Technique Description: The user begins by coating their blade with frozen flames. It appears that they only do one horizontal slash, but in reality the user does eight horizontal slashes at such speed that it appears that only one slash was thrown. The slashes create six horizontal waxing/waning crescent shaped bursts of freezing flames each of them three meters wide sent out in a five feet wide cone shape towards the target, capable of cutting through iron. Will leave a frozen effect around whatever it cuts through. (Can be done without the flames, creating bursts of wind instead, but will lose the freezing effect.)
Frozen Flames: Net
Technique Level: 20
Technique Range: 75m
Technique Cooldown: 5 posts
Technique Description: The user coats their blade with frozen flames before doing eight quick vertical slashes, each slash next to the other, and eight quick horizontal slashes on the vertical ones, creating what appears to be a net made out of frozen flames that is fifteen feet tall and fifteen meters wide that is then sent in the direction of the opponent to do lethal cutting damage, capable of cutting through iron. Will freeze whatever it slices through. (Can be done without the flames, creating bursts of wind instead, but will lose the freezing effect.)
Hybrid Form
Technique Level: 40
Technique Range: 100m upwards (For flight.)
Technique Cooldown: 7 posts
Technique Description:- Spoiler:
- Heavy Attacks:
Frozen Flames: Burst
Technique Level: 1
Technique Range: 5m
Technique Cooldown: 10 posts
Technique Description: The user begins by concentrating frozen flames around on of their feet before stomping said foot onto a physical surface. Once done, the frozen flames will travel straight forward from where the foot was facing until the user decides to set if off, or once it reaches five meters which will cause it to go off on its own. Once set off, the flames will burst upwards in a ten foot wide range, damaging, and freezing anything caught in it. Powerful enough to lightly dent steel.
Frozen Flames: Quarter
Technique Level: 10
Technique Range: 80m
Technique Cooldown: 10 posts
Technique Description: The user raises their sword up before coating the blade in smoke followed by slashing vertically downwards to let out a twenty meter tall burst of cutting smoke in the shape of a waxing/waning quarter moon capable of slicing a ship vertically in half (Depending on the ship.) as well as strong enough to moderately cut steel, and leave a freezing impression on whatever it cuts through. (Can be done without the flames, creating a burst of wind instead, but will lose the freezing effect.)
Frozen Flames: Roar
Technique Level: 40
Technique Range: 100m
Technique Cooldown: 10 posts
Technique Description: The user quickly inhales before opening their mouth quickly exhaling a large blast of dense frozen flames that is about thirty feet wide in the direction the arm is facing, dealing great amount of damage to any thing made of steel, as well as freezing whatever gets caught in it.
- AOE Attacks:
Frozen Flames: Full Circle
Technique Level: 1
Technique Range: 10m
Technique Radius: 2.5m
Technique Cooldown: 20 posts
Technique Description: As the user coats their blade in frozen flames, the user then holds their sword out before doing a quick full circle, creating a burst of frozen flames capable of cutting stone around him ten meters away in a full circle, bursting out forward 2.5 meters shortly after while leaving a freezing effect around whatever it cuts. (Can be done without the flames, creating a burst of wind instead, but will lose the freezing effect.)
Frozen Flames: Star
Technique Level: 20
Technique Range: 80m
Technique Radius: 20m
Technique Cooldown: 20 posts
Technique Description: The user coats their blade in frozen flames before gently pressing the tip of the sword onto the ground. After doing that, five ten foot columns of frozen flames appear 80m around the user in a position of a star that quickly spreads out twenty more meters shortly after, capable of lightly damaging steel as well as leaving a freezing effect around whatever they touch.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Frozen Flames Style
Thu Jul 07, 2016 6:45 pm
I have to say Law, most of these techniques would have been far more suitable for a sword which was fed an Ice-Ice Paramecia. I was disappointed by the lack of involvement of your dragon-like characteristics. However, it's okay. It's a little late too completely overhaul the mechanisms of your fruit (unless you have the willpower and the time to do that). If you do choose to change your fighting style into what I suggested, I would be happy to let you start with a Devil Fruit Upgrade on your sword. Otherwise, here are some comments to simply dull your current fighting style's fangs.
1. Frozen Scales Passive: Make it every 10 posts. And also make it so that only halves the damage of characters that are two tiers below, and completely negates the damage of characters that are three or more tiers below. It is way too OP in its current state.
2. Still Crescent: Simply remove where it says "Can cut through stone". Light attacks shouldn't be as powerful.
3. Touch: Completely taking away the mobility of the limbs of an opponent with a light technique is a no-go. In fact, it should be a no go for even a medium attack. And if you decide to make it a heavy attack, then make a restriction for yourself saying that for this attack to work, your defense stat should at least be 125% of their attack stat. (Otherwise, they should be able to kick free). Involving stats like this is a good way to make your techniques fair and balanced. You should use this opportunity to apply this system to more of your techniques.
4. Flurry: Light attacks are named "light" for a reason. Saying that it "deals moderate damage" contradicts the whole point of light attacks. (Not to mention the fact that it even causes extra damage afterwards). Reduce the damage or change it into a medium attack.
5. Flying Crescent: In this case, remove the "can cut through iron" bit. That sort of stuff is determined by how overwhelming your attack stat is anyway. (This applies to anywhere else you might've used this descriptor.)
6. Don't be inconsistent with the use of feet and meters. Stick to one unit of length. My recommendation is that you convert all of them to meters, as that is how the ranges and radii are defined.
7. Winter Flurry: Medium attacks are not quick attacks. They should be fairly slow.
8. Net: Remove the "lethal cutting damage" bit. The lethality of attacks is determined by pitting your attack vs the opponent's defense, and by scaling it based on whether they are light/medium/heavy attacks.
9. Hybrid Form: Same comment as Frozen Scales applies here. In fact, since you have this, remove Frozen Scales all together. You should not be immune to non-haki based combat attacks. You are not a Logia. Even Marco the Phoenix got hurt by attacks. The only reason he recovered so quickly from them was because that was the inherent ability of his Devil Fruit. Also remove the bit where you mention what kind of slashing damage characters of lower levels can do. That kind of stuff is determined by the stat system.
10. Roar: You can't just freeze "whatever gets caught in it". That would imply that any players (despite their defense stat) would simply freeze if they were within that attack. Add some stat requirements if you wish to freeze characters. And if by "whatever gets caught in it", you're only referring to objects and non-living things, then make that distinction in the description.
Tip: Instead of having to include in every technique's description that you coat your blade with frozen flames and that you can use those attacks without the frozen flames, you could've simply added to your fighting style description the following: "Any sword-based techniques are preceded by the user coating their blade in frozen flames. The frozen flames cause a freezing effect on most things they cut. However, all sword-based techniques can be used without the frozen flames, creating bursts of wind instead, and the techniques lose their freezing effect."
1. Frozen Scales Passive: Make it every 10 posts. And also make it so that only halves the damage of characters that are two tiers below, and completely negates the damage of characters that are three or more tiers below. It is way too OP in its current state.
2. Still Crescent: Simply remove where it says "Can cut through stone". Light attacks shouldn't be as powerful.
3. Touch: Completely taking away the mobility of the limbs of an opponent with a light technique is a no-go. In fact, it should be a no go for even a medium attack. And if you decide to make it a heavy attack, then make a restriction for yourself saying that for this attack to work, your defense stat should at least be 125% of their attack stat. (Otherwise, they should be able to kick free). Involving stats like this is a good way to make your techniques fair and balanced. You should use this opportunity to apply this system to more of your techniques.
4. Flurry: Light attacks are named "light" for a reason. Saying that it "deals moderate damage" contradicts the whole point of light attacks. (Not to mention the fact that it even causes extra damage afterwards). Reduce the damage or change it into a medium attack.
5. Flying Crescent: In this case, remove the "can cut through iron" bit. That sort of stuff is determined by how overwhelming your attack stat is anyway. (This applies to anywhere else you might've used this descriptor.)
6. Don't be inconsistent with the use of feet and meters. Stick to one unit of length. My recommendation is that you convert all of them to meters, as that is how the ranges and radii are defined.
7. Winter Flurry: Medium attacks are not quick attacks. They should be fairly slow.
8. Net: Remove the "lethal cutting damage" bit. The lethality of attacks is determined by pitting your attack vs the opponent's defense, and by scaling it based on whether they are light/medium/heavy attacks.
9. Hybrid Form: Same comment as Frozen Scales applies here. In fact, since you have this, remove Frozen Scales all together. You should not be immune to non-haki based combat attacks. You are not a Logia. Even Marco the Phoenix got hurt by attacks. The only reason he recovered so quickly from them was because that was the inherent ability of his Devil Fruit. Also remove the bit where you mention what kind of slashing damage characters of lower levels can do. That kind of stuff is determined by the stat system.
10. Roar: You can't just freeze "whatever gets caught in it". That would imply that any players (despite their defense stat) would simply freeze if they were within that attack. Add some stat requirements if you wish to freeze characters. And if by "whatever gets caught in it", you're only referring to objects and non-living things, then make that distinction in the description.
Tip: Instead of having to include in every technique's description that you coat your blade with frozen flames and that you can use those attacks without the frozen flames, you could've simply added to your fighting style description the following: "Any sword-based techniques are preceded by the user coating their blade in frozen flames. The frozen flames cause a freezing effect on most things they cut. However, all sword-based techniques can be used without the frozen flames, creating bursts of wind instead, and the techniques lose their freezing effect."
Permissions in this forum:
You cannot reply to topics in this forum