- GuestGuest
Kilo Kilo No Mi
Tue Jan 03, 2017 2:23 am
Kilo Kilo no Mi
Devil Fruit: Kilo Kilo no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A very, very strange looking gourd, yet equally curvaceous. If one were fruitsexual, it'd be the sexiest of gourds, with a long, long stem that seemed to possess an hourglass figure of its own only to reveal a bodacious body colored tan around the stem and blue along its base, with little orange spots covering its frame.
Devil Fruit Description: The Kilo Kilo no Mi is a Paramecia-type Devil Fruit that allows the user to change their weight from 1 to 10,000 kilograms without affecting the his or her mass or overall size, instead changing the force of gravity upon the user's body. The user, however, is unaffected by the gravitational force itself, capable of moving normally.
Devil Fruit Passive Abilities: Neither Mazin's Devil Fruit or his style of combat grant him any stat-altering bonuses, although the mixture of both does present its own uses and conveniences that are useful for Roleplay and flavor purposes, which are listed below.
Lightweight Movement: Occurs naturally when weight is lowered. While in use, his jumps become as if he jumped in lower-gravity, sending him off to massive heights at great speed. For better or worse, any force at all could send him flying while lighter, really. He can, however, walk on fragile surfaces without worry, climb up twigs, and make it across quicksand without much problem. He can even walk or run across water, a feat only normally possible if a human had enormous feat to distribute their weight, or if he or she moved at incredible speed. Although, if submerged, hes still as screwed as any other Devil Fruit user.
But what if you need a little dangerous activity to get your jollies? Well – a pressure plate designed to trigger when someone steps on it? Unless it was meant to detect a kitten, he won’t set it off. Nor would his movement leave much in the way of tracks or sound. He could even safely walk on top of a group of nails when nearing weightlessness. Of course, good luck stomping out that massive bug you just found while in such a state…
Heavy Movement: And that’s where this comes in. While heavy, the user of this fruit seems to not suffer much in the way of fall damage, which is mighty convenient because everything below certainly does. Never again will you need an elevator to get down from your luxury suite...Oh wait. Oops.
The flip side to lightweight movement applies here. While the user may still move normally, any time in the air under what is essentially high gravity conditions is going to send him plummeting back down in no time at all. Increased weight can be a plus, though. Do you embrace your time as a Sumo Wrestling God (til Ton Ton Fruit or Giants drop by -cry-), or do you find some poor animal to serve as your mount while you weigh 10 tons? That’s as much as the second lightest Colossus!
In all seriousness, being heavy may make him pretty difficult to move if he doesn't want to, let alone be lifted by someone who isn't physically trained. And if you need to catapult someone some distance away out of combat -- why, make the boy jump on the other side!
Limited Flight: One already familiar from canon. By using an object like a balloon, umbrella, or widespread cloth, a Lightweight Mazin may float and/or glide in the air.
Unnatural Balance (Tier 2): As a result of manipulating one’s weight, balance is something that can always be kept in mind. While the user can still move normally under a high-gravity environment, his or her surroundings, most importantly what is being walked on, are still a factor. Standing on the handrails of a ship while heavy makes for a good training exercise for this, for instance, and as a result, Mazin is a tight-rope champion.
Fighting Style: Mixed Martial Arts (main base: Rokushiki)
Specialization: Mostly Melee, Some Ranged
Description: This fighting style works primarily from Rokushiki’s base with other things Mazin picked up along his travels or through experimentation. His Devil Fruit’s weight manipulation ability lends itself toward some concepts better than others, though. For instance by decreasing his weight, and thereby weakening the force of gravity on his body, he can perform Geppou with incredible efficiency, especially in combination with Soru, making Mazin a highly proficient mid-air combatant.
Most importantly, though, is being heavy in particular is a huge advantage for martial arts, enough so that despite Mazin’s young age, hes been able to keep up with opponents far more well developed than him. Putting your weight into a blow can be given a whole new meaning with this Fruit.
Techniques
- Light Attacks:
Cerberus Strike
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 posts
Description: A series of three Shigan done in quick succession.
Shade Punch
Technique Type: Hybrid (Flat Damage)
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Duration: 2 posts
Debuff: -10% Reflex (opponent)
Description: Using Soru while in a lightweight state, Mazin attempts to disorient his opponent by “appearing” multiple places at once before throwing a light punch their way.
Float Like A Butterfly
Technique Type: Stat Morph
Technique Level: 1
Cooldown: 3 posts
Duration: 2 posts
Buffs: +15% Reflex, +10% Attack
Description: Mazin begins using Kami-e in shorts bursts, hoping of evading at critical moments and attacking when the enemy is vulnerable.
Talon Storm
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 1 posts
Description: Abusing the low gravity force he may experience, Mazin’s body appears to float in the air as he performs a constant stream of kicks that are followed by blades of compressed air (Rankyaku) that may also be used as mid-range projectiles.
Mirage
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 posts
Description: Using Soru, Mazin charges in towards his opponent, stepping in on one side (prefers his right) he slows down to the point that he appears as a blur off on one side. He then throws a feint with one fist from that side, only to follow with a forward strike from the other. For untrained eye it would appear as if both “attacks” hit at the same time, although the feint is only an afterimage.
Aftershock
Technique Type: Hybrid (Flat Damage)
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 posts
Duration: 2 posts
Debuff: -10% Defense (opponent)
Description: Mazin feints using a drop attack or axe kick where his weight would normally continually increase and come crashing down. Instead, just before the attack hits, he quickly rebounds and makes himself light again, creating a shockwave that hits the opponent instead.
Flying Finger Gun
Technique Type: Flat
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 1 posts
Description: A projectile version of Shigan that fires a sharp compressed air shockwaves from the finger thrust, enabling the user to injure someone without getting close.
- Medium Attacks:
Ground Slam / alt. Footies
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Description: Grabbing his opponent, Mazin attempts to toss them into the air before punching them diagonally forward into the ground. Often used in a heavyweight form to give the slam a bit more oomph.
Alt: If this doesn’t work for the situation, apply the same concept / range. Stomp on toes instead.
Zero Impact
Technique Type:Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 posts
Description: A technique in which Mazin utilizes Soru to appear next to an opponent and perform a forceful palm strike.
Rending Earth
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 posts
Description: Hopping up into the air and then using his power to bring him back down with great force, Mazin performs a mid-air drop kick that spawns a tall vertical blade of compressed air in its wake.
Believe In Yourself!
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 6 posts
Duration: 3 posts
Buffs: +20% Reflex, +20% Attack, +10% Willpower
Description: When used on himself, Mazin will prep himself for action, repeatedly throttling his Devil Fruit power as fast as he can, in the process inadvertently repeatedly crushing the ground beneath him. Akin to a monk’s breathing technique, calming the mind, Mazin will then make his way with surefire movement and renewed confidence.
When used on others, Mazin offers various forms of encouragement ranging from a physical push while fighting alongside them to pointing out environmental opportunities or an opponent’s weaknesses.
Flying Finger Gun: Illusory Revolver
Technique Type: Flat
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 3 posts
Description: Mazin leaves behind a horizontal “firing line” of afterimages and then circles around an enemy while using Soru, unleashing a flurry of punches at the enemy at the same speed as a Shigan to create projectiles of compressed air that appear to come from all directions.
- Heavy Attacks:
Avalanche Drop
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 posts
Description: Mazin attempts to get his opponent high into the air, whether by knocking them up by uppercut, a series of feints, or simply leading him/her up. However this is accomplished, he then latches himself onto his opponent with the aid of a collection of steel wire and turns both himself and his opponent headfirst toward the ground as they begin to spin in the air while he activates his Devil Fruit power, sending them both plummeting down to the ground with tremendous force. Upon crashing down, he appears relatively unphased, though.
In short, Kilo Kilo no Mi enhanced Izuna Drop. If opponent is too large, well, we’ve all seen that falling is plenty destructive on its own, even if inaccurate.
Full Throttle
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 posts
Description: As if performing a one-inch punch to the ground, Mazin’s weight shifts from a nearly weightless state to 10 tons near instantly, causing the ground to push anything nearby upward. He then throws a weight-imbued punch in the air that strikes with a great amount of force, causing a shockwave larger than his own body to shoot at his opponent.
Iron Mass: Flying Pinball
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5 posts
Description: Utilizing a mixture of Soru and Geppou with his Devil Fruit powers, Mazin launches himself at an opponent with great speed and then curls up into a Tekkai tightened ball to make himself into a makeshift projectile.
Chaotic Dance
Technique Type:Flat
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 5
Description: A mixture of Soru and Geppou in a zig-zag motion while nearing weightlessness. Mazin’s speed reaches a point that he appears to be jumping in the air from multiple places at once. Typically he will launch Rankyaku from a couple different angles, then strike his opponent with a series of blows.
- AOE Attacks:
Whirlwind Snap
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 10m (2.5m Radius)
Cooldown: 7 posts
Description: Mazin performs a roundhouse kick, forming a blade of air that follows his leg close enough that it looks like he sprouted a long blade out from beneath his heel.
Annoying Fan
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 100m (25m Radius)
Cooldown: 9 posts
Duration: 2 posts
Debuff: -40% Reflex, -35% Attack
Description: An abuse of proper martial arts techniques, generally fighting dirty to hamper foes. Mazin often utilizes Kami-e and then throws sand in his opponents eyes. Often accompanied by smoke bombs and Soru, Mazin will further harass anyone within an area by making his voice appear from different locations. (Chokkai+Kami-e)
Beast’s Howl
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m (50m radius)
Cooldown: 7 posts
Description: Mazin initiates this technique by jumping into the air, making it necessary he be at his normal or lighter weight to gain height. He bends back in the air and then strikes forward with both arms, raising his weight all the while to strike with all the force he can muster, creating a shockwave which soars through the air and explodes upon impact.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3983
Re: Kilo Kilo No Mi
Tue Jan 03, 2017 12:32 pm
Excellently balanced techniques, and LOL. Love the references, especially the 10-ton balloon hammer.
Had to strain my eyes to find something to correct, for without asking for corrections, I couldn't very well hold my title of "your friendly neighborhood tyrant", could I?
Only two things I noticed so far.
Tekkai/Iron Body: You forgot to include durations for this. Unless it's only meant to last against a single attack, in which case, clarify that the immobility applied to you is either during the use of that technique or for however long afterward.
Jawbreaker/Backbreaker: While the Butt-shigan is bloody awesome (not literally, I hope), I hope that the "OHKO" is only there for comedic purposes, and not accurately describing the technique's offensive prowess. After all, how easily you knock someone out will be determined by the difference in your attack vs their defense.
Everything else was very well-balanced and worthy of a gold star, if I had one to give.
Had to strain my eyes to find something to correct, for without asking for corrections, I couldn't very well hold my title of "your friendly neighborhood tyrant", could I?
Only two things I noticed so far.
Tekkai/Iron Body: You forgot to include durations for this. Unless it's only meant to last against a single attack, in which case, clarify that the immobility applied to you is either during the use of that technique or for however long afterward.
Jawbreaker/Backbreaker: While the Butt-shigan is bloody awesome (not literally, I hope), I hope that the "OHKO" is only there for comedic purposes, and not accurately describing the technique's offensive prowess. After all, how easily you knock someone out will be determined by the difference in your attack vs their defense.
Everything else was very well-balanced and worthy of a gold star, if I had one to give.
- GuestGuest
Re: Kilo Kilo No Mi
Tue Jan 03, 2017 1:00 pm
Fixed Tekkai, sorry about that. Had another technique in that slot and forgot to edit the duration.
Jawbreaker: Ah, lol. I’ll make sure to make it clear that he actually hits the back, rather than the butt. Hemorrhoids are a pain in the…
Nevermind. Can’t even joke on that one. I was attempting to play on Oda saying a Butt Shigan would be one, and as a sort of meta joke that the universe is like *handslap* "No Mazin. Bad."
Jawbreaker: Ah, lol. I’ll make sure to make it clear that he actually hits the back, rather than the butt. Hemorrhoids are a pain in the…
Nevermind. Can’t even joke on that one. I was attempting to play on Oda saying a Butt Shigan would be one, and as a sort of meta joke that the universe is like *handslap* "No Mazin. Bad."
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3983
Re: Kilo Kilo No Mi
Tue Jan 03, 2017 1:13 pm
Mazin wrote:Fixed Tekkai, sorry about that. Had another technique in that slot and forgot to edit the duration.
Jawbreaker: Ah, lol. I’ll make sure to make it clear that he actually hits the back, rather than the butt. Hemorrhoids are a pain in the…
Nevermind. Can’t even joke on that one. I was attempting to play on Oda saying a Butt Shigan would be one, and as a sort of meta joke that the universe is like *handslap* "No Mazin. Bad."
Hemorrhoids are never a joking matter. Shame on you!
And since I did mention a gold star, but was too lazy to find a thematic one (I actually Googled "Gold star butt tattoo", but only found sexy butts with cheesy, girly tattoos), here it is:
[Image failed to load]
Mazin wrote:Kilo Kilo no Mi
Devil Fruit: Kilo Kilo no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A very, very strange looking gourd. But quite curvy. If one were fruitsexual, it'd be the sexiest of gourds, with a long, long stem that seemed to possess an hourglass figure of its own only to reveal a bodacious body. It was tan around the stem, and blue along its base, with little orange spots covering its frame.
Devil Fruit Description: The Kilo Kilo no Mi is a Paramecia-type Devil Fruit that allows the user to change their weight from 1 to 10,000 kilograms without affecting the his or her mass / overall size, instead changing the force of gravity upon the user's body. The user, however, is unaffected by the gravitational force itself, capable of moving normally.
Devil Fruit Passive Abilities: When at his normal weight, this Fruit grants Mazin no bonuses. For every day use, no one would probably notice until the user accidentally broke a chair. However, some natural advantages and disadvantages will be listed below for altered weights, and the result of training with them.
Lightweight Movement: Occurs naturally when weight is lowered. While in use, his jumps become as if he jumped in lower-gravity, sending him off to massive heights at great speed. For better or worse, any force at all could send him flying while lighter, really. He can, however, walk on fragile surfaces without worry, climb up twigs, and make it across quicksand without much problem. He can even walk or run across water, a feat only normally possible if a human had enormous feat to distribute their weight, or if he or she moved at incredible speed. Although, if submerged, hes still as screwed as any other Devil Fruit user.
But what if you need a little dangerous activity to get your jollies? Well – a pressure plate designed to trigger when someone steps on it? Unless it was meant to detect a kitten, he won’t set it off. Nor would his movement leave much in the way of tracks or sound. He could even safely walk on top of a group of nails when nearing weightlessness. Of course, good luck stomping out that massive bug you just found while in such a state…
Heavy Movement: And that’s where this comes in. While heavy, the user of this fruit seems to not suffer much in the way of fall damage, which is mighty convenient because everything below certainly does. Never again will you need an elevator to get down from your luxury suite...Oh wait. Oops.
The flip side to lightweight movement applies here. While the user may still move normally, any time in the air under what is essentially high gravity conditions is going to send him plummeting back down in no time at all. Increased weight can be a plus, though. Do you embrace your time as a Sumo Wrestling God (til Ton Ton Fruit or Giants drop by -cry-), or do you find some poor animal to serve as your mount while you weigh 10 tons? That’s as much as the second lightest Colossus!
In all seriousness, being heavy may make him pretty difficult to move if he doesn't want to, let alone be lifted by someone who isn't physically trained. And if you need to catapult someone some distance away out of combat -- why, make the boy jump on the other side!
Limited Flight: One already familiar from canon. By using an object like a balloon, umbrella, or widespread cloth, a Lightweight Mazin may float and/or glide in the air.
Unnatural Balance (Tier 2): As a result of manipulating one’s weight, balance is something that can always be kept in mind. While the user can still move normally under a high-gravity environment, his or her surroundings, most importantly what is being walked on, are still a factor. Standing on the handrails of a ship while heavy makes for a good training exercise for this, for instance, and as a result, Mazin is a tight-rope champion.
Fighting Style: Mixed Martial Arts (main base: Rokushiki)
Specialization: Mostly Melee, Some Ranged
Description: Taught to Mazin while he was with Orion, this fighting style works primarily from Rokushiki’s base with other things he picked up along his travels or through experimentation. His Devil Fruit’s weight manipulation ability lends itself toward some concepts better than others, though. For instance, by increasing his weight and bracing himself he could form an incredibly strong Tekkai, and decreasing his weight, thereby weakening the force of gravity on his body, would greatly enhance the effect Geppou, especially in combination with Soru, making Mazin an excellent combatant in the air.
Most importantly, though, is being heavy in particular is a huge advantage for martial arts, enough so that despite Mazin’s young age, hes been able to keep up with opponents far more well developed than him. Putting your weight into a blow can be given a whole new meaning with this Fruit.
Techniques
- Light Attacks:
Cerberus Strike
Technique Level: 1
Technique Range: 10m
Technique Cooldown: 2 posts
Technique Description: A series of three Shigan done in quick succession. May pierce through blunt resistance, but still can be blocked through techniques such as Tekkai or Busoshiki Haki.
Mazin’s Pulverizing Hammer
Technique Level: 1
Technique Range: 10m
Technique Cooldown: 99 Posts
Technique Description: “Behold, the power of the strongest boy in the world!” Raising a hammer marked as a “10 Ton Hammer” above his head, Mazin dramatically causes it to coming crashing down onto his opponent…
The “hammer” then pops, revealing itself to be nothing more than a balloon. Deals no physical damage, but may unsettle an opponent. A technique of unknown origin.
Talon Storm
Technique Level: 5
Technique Range: 50m
Technique Cooldown: 4 posts
Technique Description: Abusing the low gravity force he may experience, Mazin’s body appears to float in the air as he performs a constant stream of kicks that are followed by blades of compressed air (Rankyaku) that may also be used as mid-range projectiles.
Moon Walk
Technique Level: 20
Technique Range: 200m
Technique Cooldown: 8 posts | Duration: 2 posts
Technique Description: Temporarily raises evasiveness by a great degree, although it greatly decreases both his defensive capability and his ability to retaliate. (Reflex +90%, Defense -50%, Attack -40%).
A strange take on mixing his Devil Fruit’s power with the supernatural power of Rokushiki’s “Kami-e.” While normally being almost completely weightless does not affect his normal movement, Kami-e’s “floating” in his case places the same weightless effect on his body as it would in mid-air even on the ground, where even small movements can send him a good distance. As such, Mazin’s body may move not only as though it were paper around an attack, but also “glide” around at sudden speeds that may be on par with Soru.
Headsplitter
Technique Level: 40
Technique Range: 400m
Technique Cooldown: 5 posts
Technique Description: A mixture of Soru and Geppou. Mazin seemingly disappears in the air, becoming difficult to follow until he reappears at various angles above his opponent, feinting a couple times before attempting to deliver a kick to their head / upper body. Reflex increases by 20%, but he is vulnerable to damage at the same time, with Defense falling by 20% until Mazin’s next post.
- Medium Attacks:
Tekkai / Iron Body
Technique Level: 1
Technique Range: Immediate
Technique Cooldown: 10 | Duration: 2 posts
Technique Description: Mazin’s skin becomes like iron at the price of him becoming immobile after the effect kicks in. Temporarily increases defense by 50%, and rather than just serve as shock absorption, will also damage the target if direct contact is made.
Zero Impact
Technique Level: 5
Technique Range: 50m
Technique Cooldown: 6 posts
Technique Description: A technique in which Mazin utilizes Soru to appear next to an opponent and perform a forceful palm strike, pushing his opponent back if his/her Defense <75% of Mazin’s attack.
Rending Earth
Technique Level: 20
Technique Range: 200m
Technique Cooldown: 7 posts
Technique Description: Hopping up into the air and then using his power to bring him back down with great force, Mazin performs a mid-air drop kick that spawns a tall vertical blade of compressed air in its wake.
Chaotic Dance
Technique Level:40
Technique Range: 400m
Technique Cooldown: 7-21 Posts | Duration 1-3 Posts
Technique Description: A mixture of Soru and Geppou in a zig-zag motion while nearing weightlessness. Mazin’s speed reaches a point that he appears to be jumping in the air from multiple places at once. When initiating this technique, he will usually aim several Rankyaku at a few distances and directions toward his opponent, or strike his opponent with a flurry of Shigan from various angles. For up to three posts, his Reflex increases by 30% and his Attack increases by 20%, but his Defense falls by 30%, as doing this while nearly weightless makes him vulnerable at the same time.
Any other techniques used while in this “mode” of sorts that rely on Soru and Geppou that normally have stat changes to represent actions have their effects negated, given they are already in use here. After exiting this “mode”, he will then become winded, suffering a -20% to his Reflex for the next 1-3 posts, depending on how long he was at it.
- Heavy Attacks:
Jawbreaker / Backbreaker
Technique Level: 1
Technique Range: 10m
Technique Cooldown: 10 posts
Technique Description: Grabbing a nearby opponent around the neck, Mazin hops upward to attempt to push them down with an immense weight and knee them in the jaw on the way down. Alternatively, he can attempt to thrust with heavy-weight Shigan from behind for similarly heavy damage to the back.
Raging Blast
Technique Level: 10
Technique Range: 100m
Technique Cooldown 11 posts
Technique Description: As if performing a one-inch punch to the ground, Mazin’s weight shifts from a nearly weightless state to 10 tons near instantly, causing the ground to push anything nearby upward. He then throws a weight-imbued punch in the air that strikes with a great amount of force, causing a shockwave larger than his own body to shoot at his opponent. As a result of the sudden exertion of his power, however, his weight is then reverted back to normal, and any techniques using a change of it cannot be used for one post.
Avalanche Drop
Technique Level: 40
Technique Range: 400m
Technique Cooldown: 13 posts
Technique Description: Mazin attempts to get his opponent high into the air, whether by knocking them up by uppercut, a series of feints, or simply leading him/her up. However this is accomplished, he then latches himself onto his opponent with the aid of a collection of steel wire and turns both of himself and his opponent headfirst toward the ground as they begin to spin round and round while he activates his Devil Fruit power to send them both plummeting down to the ground with tremendous force. Upon crashing down, he appears relatively unphased, though.
In short, Kilo Kilo no Mi enhanced Izuna Drop. If opponent is too large, well, we’ve all seen that falling is plenty destructive on its own, even if inaccurate. This attack receives a +50% Attack modifier to represent the damage it can produce, but Mazin suffers a similar -50% drop to Willpower as a result, disabling any use of Haki for initiation/duration of this technique. Falling headfirst...not the fondest of ideas.
- AOE Attacks:
Whirlwind Snap
Technique Level: 1
Technique Range: Melee
Technique Radius: 2.5m
Technique Cooldown: 20 posts
Technique Description: Mazin performs a kick that far exceeds his own leg length, forming a blade of air that follows his leg close enough that it looks like he sprouted a long blade from his heel.
Beast’s Howl
Technique Level: 20
Technique Range: 200m
Technique Radius: 50m
Technique Cooldown: 23 posts
Technique Description: Mazin initiates this technique by jumping into the air, making it necessary he be at his normal or lighter weight to gain height. He bends back in the air and then strikes forward with both arms, raising his weight all the while to strike with all the force he can muster, creating a shockwave which soars through the air and explodes upon impact.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3983
Re: Kilo Kilo No Mi
Thu Sep 07, 2017 4:54 pm
Since your fighting style is still running on the old system, you might have a huge handicap! So, I'm unlocking this thread so you can update it using the new template provided here.
- GuestGuest
Re: Kilo Kilo No Mi
Fri Dec 15, 2017 12:42 am
Thankfully this didn't require much changing / beating out of my zombie of a muse. (God I hate that word)
Regardless, that should bee everything, I think. If not gimme a buzz.
Regardless, that should bee everything, I think. If not gimme a buzz.
- Acacia
[tracker=/t897-grimm-aldous-acacia#4096]
Name : Acacia
Epithet : "Black Seed" ("Kurotane")
Age : 27
Height : 8'5" / 257 cm
Weight : 351 lbs / 159 kg
Species/Tribe : Human
Faction : New Revolutionary Army
Devil Fruit : Mochi Mochi no Mi
Bounty : [ber=r] 250,000,000
Balance : [ber] 582,800,000
[[childofdestiny]]
[[improviseadaptovercome]]
Posts : 124
Re: Kilo Kilo No Mi
Sat Dec 16, 2017 8:43 pm
As much as I love the homage to Usopp's 10-ton hammer, I hope you realize that you're essentially giving up an LT slot for something which you could potentially passively do anyway (since it requires your opponent's approval, and grunts don't really matter so you could do it to grunts anytime without the use of techniques). In any case, I'm approving this, but if you decide that you want to replace Pulverizing Hammer with another technique, let me know and I shall unlock the thread.
I also hope you'll be participating in the event with your captain!
I also hope you'll be participating in the event with your captain!
Mazin wrote:Kilo Kilo no Mi
Devil Fruit: Kilo Kilo no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A very, very strange looking gourd. But quite curvy. If one were fruitsexual, it'd be the sexiest of gourds, with a long, long stem that seemed to possess an hourglass figure of its own only to reveal a bodacious body. It was tan around the stem, and blue along its base, with little orange spots covering its frame.
Devil Fruit Description: The Kilo Kilo no Mi is a Paramecia-type Devil Fruit that allows the user to change their weight from 1 to 10,000 kilograms without affecting the his or her mass / overall size, instead changing the force of gravity upon the user's body. The user, however, is unaffected by the gravitational force itself, capable of moving normally.
Devil Fruit Passive Abilities: When at his normal weight, this Fruit grants Mazin no bonuses. For every day use, no one would probably notice until the user accidentally broke a chair. However, some natural advantages and disadvantages will be listed below for altered weights, and the result of training with them.
Lightweight Movement: Occurs naturally when weight is lowered. While in use, his jumps become as if he jumped in lower-gravity, sending him off to massive heights at great speed. For better or worse, any force at all could send him flying while lighter, really. He can, however, walk on fragile surfaces without worry, climb up twigs, and make it across quicksand without much problem. He can even walk or run across water, a feat only normally possible if a human had enormous feat to distribute their weight, or if he or she moved at incredible speed. Although, if submerged, hes still as screwed as any other Devil Fruit user.
But what if you need a little dangerous activity to get your jollies? Well – a pressure plate designed to trigger when someone steps on it? Unless it was meant to detect a kitten, he won’t set it off. Nor would his movement leave much in the way of tracks or sound. He could even safely walk on top of a group of nails when nearing weightlessness. Of course, good luck stomping out that massive bug you just found while in such a state…
Heavy Movement: And that’s where this comes in. While heavy, the user of this fruit seems to not suffer much in the way of fall damage, which is mighty convenient because everything below certainly does. Never again will you need an elevator to get down from your luxury suite...Oh wait. Oops.
The flip side to lightweight movement applies here. While the user may still move normally, any time in the air under what is essentially high gravity conditions is going to send him plummeting back down in no time at all. Increased weight can be a plus, though. Do you embrace your time as a Sumo Wrestling God (til Ton Ton Fruit or Giants drop by -cry-), or do you find some poor animal to serve as your mount while you weigh 10 tons? That’s as much as the second lightest Colossus!
In all seriousness, being heavy may make him pretty difficult to move if he doesn't want to, let alone be lifted by someone who isn't physically trained. And if you need to catapult someone some distance away out of combat -- why, make the boy jump on the other side!
Limited Flight: One already familiar from canon. By using an object like a balloon, umbrella, or widespread cloth, a Lightweight Mazin may float and/or glide in the air.
Unnatural Balance (Tier 2): As a result of manipulating one’s weight, balance is something that can always be kept in mind. While the user can still move normally under a high-gravity environment, his or her surroundings, most importantly what is being walked on, are still a factor. Standing on the handrails of a ship while heavy makes for a good training exercise for this, for instance, and as a result, Mazin is a tight-rope champion.
Fighting Style: Mixed Martial Arts (main base: Rokushiki)
Specialization: Mostly Melee, Some Ranged
Description: Taught to Mazin while he was with Orion, this fighting style works primarily from Rokushiki’s base with other things he picked up along his travels or through experimentation. His Devil Fruit’s weight manipulation ability lends itself toward some concepts better than others, though. For instance, by increasing his weight and bracing himself he could form an incredibly strong Tekkai, and decreasing his weight, thereby weakening the force of gravity on his body, would greatly enhance the effect Geppou, especially in combination with Soru, making Mazin an excellent combatant in the air.
Most importantly, though, is being heavy in particular is a huge advantage for martial arts, enough so that despite Mazin’s young age, hes been able to keep up with opponents far more well developed than him. Putting your weight into a blow can be given a whole new meaning with this Fruit.
Techniques
- Light Attacks:
Cerberus Strike
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 2 posts
Description: A series of three Shigan done in quick succession. May pierce through blunt resistance, but still can be blocked through techniques such as Tekkai or Busoshiki Haki.
Mazin’s Pulverizing Hammer
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 99 posts
Description: “Behold, the power of the strongest boy in the world!” Raising a hammer marked as a “10 Ton Hammer” above his head, Mazin dramatically swings it down onto his opponent…
The “hammer” then pops, revealing itself to be nothing more than a balloon. A technique of unknown origin. Deals no physical damage. May stun an opponent if opponent is a grunt or PC, albeit the latter only with player approval.
Talon Storm
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 2 posts
Description: Abusing the low gravity force he may experience, Mazin’s body appears to float in the air as he performs a constant stream of kicks that are followed by blades of compressed air (Rankyaku) that may also be used as mid-range projectiles.
Mirage
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 posts
Description: Using Soru, Mazin charges in towards his opponent, stepping in on one side (prefers his right) he slows down to the point that he appears as a blur off on one side. He then throws a feint with one fist from that side, only to follow with a forward strike from the other. For untrained eye it would appear as if both “attacks” hit at the same time, although the feint is only an afterimage.
Flying Finger Gun
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 2 posts
Description: A projectile version of Shigan that fires a sharp compressed air shockwaves from the finger thrust, enabling the user to injure someone without getting close.
- Medium Attacks:
Ground Slam / alt. Footies
Technique Level: 1
Maximum Base Range: Immediate
Cooldown: 5 posts
Description: Grabbing his opponent, Mazin attempts to toss them into the air before punching them diagonally forward into the ground. Often used in a heavyweight form to give the slam a bit more oomph.
Alt: If this doesn’t work for the situation, apply the same concept / range. Step on someone’s toes.
Zero Impact
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 posts
Description: A technique in which Mazin utilizes Soru to appear next to an opponent and perform a forceful palm strike.
Rending Earth
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 5 posts
Description: Hopping up into the air and then using his power to bring him back down with great force, Mazin performs a mid-air drop kick that spawns a tall vertical blade of compressed air in its wake.
Jawbreaker / Backbreaker
Technique Level: 40
Maximum Base Range: 400m
Description: Using Kamisori / Razor, Mazin disappears and then reappears either in front of or behind his opponent. From the front, Mazin would grab his opponent around the neck and then hop upward in attempt to push them down with an immense weight, kneeing them in the jaw on the way down. From the back, he can use his momentum to deliver a powerful Shigan from behind.
- Heavy Attacks:
Avalanche Drop
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 9 posts
Duration: 1 Post (fades upon Mazin's next one)
Buffs: +30% Attack
Debuffs: -30% Willpower
Description: Mazin attempts to get his opponent high into the air, whether by knocking them up by uppercut, a series of feints, or simply leading him/her up. However this is accomplished, he then latches himself onto his opponent with the aid of a collection of steel wire and turns both of himself and his opponent headfirst toward the ground as they begin to spin round and round while he activates his Devil Fruit power to send them both plummeting down to the ground with tremendous force. Upon crashing down, he appears relatively unphased, though.
In short, Kilo Kilo no Mi enhanced Izuna Drop. If opponent is too large, well, we’ve all seen that falling is plenty destructive on its own, even if inaccurate. Haki use is disabled for the turn this technique is used. Falling headfirst...not the fondest of ideas.
Raging Blast
Technique Level: 10
Maximum Base Range: 10m
Cooldown: 8 posts
Description: As if performing a one-inch punch to the ground, Mazin’s weight shifts from a nearly weightless state to 10 tons near instantly, causing the ground to push anything nearby upward. He then throws a weight-imbued punch in the air that strikes with a great amount of force, causing a shockwave larger than his own body to shoot at his opponent. As a result of the sudden exertion of his power, however, his weight is then reverted back to normal, and any techniques using a change of it cannot be used for one post.
Chaotic Dance
Technique Level: 40
Maximum Base Range: 40m
Cooldown: 11
Duration: 3 Posts
Buffs: +40% Attack, +30% Reflex
Debuffs: -40% Willpower, -30% Defense
Description: A mixture of Soru and Geppou in a zig-zag motion while nearing weightlessness. Mazin’s speed reaches a point that he appears to be jumping in the air from multiple places at once. When initiating this technique, he will usually aim several Rankyaku at a few distances and directions toward his opponent, or strike his opponent with a flurry of Shigan from various angles.
- AOE Attacks:
Whirlwind Snap
Technique Level: 1
Maximum Base Range: 10m (2.5m Radius)
Cooldown: 15 posts
Description: Mazin peforms a roundhouse kick, forming a blade of air behind his leg. exceeds his own leg length, forming a blade of air that follows his leg close enough that it looks like he sprouted a long blade from his heel.
Beast’s Howl
Technique Level: 20 (5m Radius)
Maximum Base Range: 200m
Cooldown: 15 posts
Description: Mazin initiates this technique by jumping into the air, making it necessary he be at his normal or lighter weight to gain height. He bends back in the air and then strikes forward with both arms, raising his weight all the while to strike with all the force he can muster, creating a shockwave which soars through the air and explodes upon impact.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3983
Re: Kilo Kilo No Mi
Wed Jul 31, 2019 5:45 pm
Cooldown for Ground Slam is incorrect.
You're missing one LT.
Also please specify if your Hybrid tech is DoT or Flat.
You're missing one LT.
Also please specify if your Hybrid tech is DoT or Flat.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3983
Re: Kilo Kilo No Mi
Wed Jul 31, 2019 8:59 pm
Approved!
What'll Mazin do while he waits for his cap'n?
What'll Mazin do while he waits for his cap'n?
Mazin wrote:Kilo Kilo no Mi
Devil Fruit: Kilo Kilo no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A very, very strange looking gourd, yet equally curvaceous. If one were fruitsexual, it'd be the sexiest of gourds, with a long, long stem that seemed to possess an hourglass figure of its own only to reveal a bodacious body colored tan around the stem and blue along its base, with little orange spots covering its frame.
Devil Fruit Description: The Kilo Kilo no Mi is a Paramecia-type Devil Fruit that allows the user to change their weight from 1 to 10,000 kilograms without affecting the his or her mass or overall size, instead changing the force of gravity upon the user's body. The user, however, is unaffected by the gravitational force itself, capable of moving normally.
Devil Fruit Passive Abilities: Neither Mazin's Devil Fruit or his style of combat grant him any stat-altering bonuses, although the mixture of both does present its own uses and conveniences that are useful for Roleplay and flavor purposes, which are listed below.
Lightweight Movement: Occurs naturally when weight is lowered. While in use, his jumps become as if he jumped in lower-gravity, sending him off to massive heights at great speed. For better or worse, any force at all could send him flying while lighter, really. He can, however, walk on fragile surfaces without worry, climb up twigs, and make it across quicksand without much problem. He can even walk or run across water, a feat only normally possible if a human had enormous feat to distribute their weight, or if he or she moved at incredible speed. Although, if submerged, hes still as screwed as any other Devil Fruit user.
But what if you need a little dangerous activity to get your jollies? Well – a pressure plate designed to trigger when someone steps on it? Unless it was meant to detect a kitten, he won’t set it off. Nor would his movement leave much in the way of tracks or sound. He could even safely walk on top of a group of nails when nearing weightlessness. Of course, good luck stomping out that massive bug you just found while in such a state…
Heavy Movement: And that’s where this comes in. While heavy, the user of this fruit seems to not suffer much in the way of fall damage, which is mighty convenient because everything below certainly does. Never again will you need an elevator to get down from your luxury suite...Oh wait. Oops.
The flip side to lightweight movement applies here. While the user may still move normally, any time in the air under what is essentially high gravity conditions is going to send him plummeting back down in no time at all. Increased weight can be a plus, though. Do you embrace your time as a Sumo Wrestling God (til Ton Ton Fruit or Giants drop by -cry-), or do you find some poor animal to serve as your mount while you weigh 10 tons? That’s as much as the second lightest Colossus!
In all seriousness, being heavy may make him pretty difficult to move if he doesn't want to, let alone be lifted by someone who isn't physically trained. And if you need to catapult someone some distance away out of combat -- why, make the boy jump on the other side!
Limited Flight: One already familiar from canon. By using an object like a balloon, umbrella, or widespread cloth, a Lightweight Mazin may float and/or glide in the air.
Unnatural Balance (Tier 2): As a result of manipulating one’s weight, balance is something that can always be kept in mind. While the user can still move normally under a high-gravity environment, his or her surroundings, most importantly what is being walked on, are still a factor. Standing on the handrails of a ship while heavy makes for a good training exercise for this, for instance, and as a result, Mazin is a tight-rope champion.
Fighting Style: Mixed Martial Arts (main base: Rokushiki)
Specialization: Mostly Melee, Some Ranged
Description: This fighting style works primarily from Rokushiki’s base with other things Mazin picked up along his travels or through experimentation. His Devil Fruit’s weight manipulation ability lends itself toward some concepts better than others, though. For instance by decreasing his weight, and thereby weakening the force of gravity on his body, he can perform Geppou with incredible efficiency, especially in combination with Soru, making Mazin a highly proficient mid-air combatant.
Most importantly, though, is being heavy in particular is a huge advantage for martial arts, enough so that despite Mazin’s young age, hes been able to keep up with opponents far more well developed than him. Putting your weight into a blow can be given a whole new meaning with this Fruit.
Techniques
- Light Attacks:
Cerberus Strike
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 posts
Description: A series of three Shigan done in quick succession.
Shade Punch
Technique Type: Hybrid (Flat Damage)
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Duration: 2 posts
Debuff: -10% Reflex (opponent)
Description: Using Soru while in a lightweight state, Mazin attempts to disorient his opponent by “appearing” multiple places at once before throwing a light punch their way.
Float Like A Butterfly
Technique Type: Stat Morph
Technique Level: 1
Cooldown: 3 posts
Duration: 2 posts
Buffs: +15% Reflex, +10% Attack
Description: Mazin begins using Kami-e in shorts bursts, hoping of evading at critical moments and attacking when the enemy is vulnerable.
Talon Storm
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 1 posts
Description: Abusing the low gravity force he may experience, Mazin’s body appears to float in the air as he performs a constant stream of kicks that are followed by blades of compressed air (Rankyaku) that may also be used as mid-range projectiles.
Mirage
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 1 posts
Description: Using Soru, Mazin charges in towards his opponent, stepping in on one side (prefers his right) he slows down to the point that he appears as a blur off on one side. He then throws a feint with one fist from that side, only to follow with a forward strike from the other. For untrained eye it would appear as if both “attacks” hit at the same time, although the feint is only an afterimage.
Aftershock
Technique Type: Hybrid (Flat Damage)
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 posts
Duration: 2 posts
Debuff: -10% Defense (opponent)
Description: Mazin feints using a drop attack or axe kick where his weight would normally continually increase and come crashing down. Instead, just before the attack hits, he quickly rebounds and makes himself light again, creating a shockwave that hits the opponent instead.
Flying Finger Gun
Technique Type: Flat
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 1 posts
Description: A projectile version of Shigan that fires a sharp compressed air shockwaves from the finger thrust, enabling the user to injure someone without getting close.
- Medium Attacks:
Ground Slam / alt. Footies
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Description: Grabbing his opponent, Mazin attempts to toss them into the air before punching them diagonally forward into the ground. Often used in a heavyweight form to give the slam a bit more oomph.
Alt: If this doesn’t work for the situation, apply the same concept / range. Stomp on toes instead.
Zero Impact
Technique Type:Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 posts
Description: A technique in which Mazin utilizes Soru to appear next to an opponent and perform a forceful palm strike.
Rending Earth
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 3 posts
Description: Hopping up into the air and then using his power to bring him back down with great force, Mazin performs a mid-air drop kick that spawns a tall vertical blade of compressed air in its wake.
Believe In Yourself!
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 6 posts
Duration: 3 posts
Buffs: +20% Reflex, +20% Attack, +10% Willpower
Description: When used on himself, Mazin will prep himself for action, repeatedly throttling his Devil Fruit power as fast as he can, in the process inadvertently repeatedly crushing the ground beneath him. Akin to a monk’s breathing technique, calming the mind, Mazin will then make his way with surefire movement and renewed confidence.
When used on others, Mazin offers various forms of encouragement ranging from a physical push while fighting alongside them to pointing out environmental opportunities or an opponent’s weaknesses.
Flying Finger Gun: Illusory Revolver
Technique Type: Flat
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 3 posts
Description: Mazin leaves behind a horizontal “firing line” of afterimages and then circles around an enemy while using Soru, unleashing a flurry of punches at the enemy at the same speed as a Shigan to create projectiles of compressed air that appear to come from all directions.
- Heavy Attacks:
Avalanche Drop
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 posts
Description: Mazin attempts to get his opponent high into the air, whether by knocking them up by uppercut, a series of feints, or simply leading him/her up. However this is accomplished, he then latches himself onto his opponent with the aid of a collection of steel wire and turns both himself and his opponent headfirst toward the ground as they begin to spin in the air while he activates his Devil Fruit power, sending them both plummeting down to the ground with tremendous force. Upon crashing down, he appears relatively unphased, though.
In short, Kilo Kilo no Mi enhanced Izuna Drop. If opponent is too large, well, we’ve all seen that falling is plenty destructive on its own, even if inaccurate.
Full Throttle
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 posts
Description: As if performing a one-inch punch to the ground, Mazin’s weight shifts from a nearly weightless state to 10 tons near instantly, causing the ground to push anything nearby upward. He then throws a weight-imbued punch in the air that strikes with a great amount of force, causing a shockwave larger than his own body to shoot at his opponent.
Iron Mass: Flying Pinball
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5 posts
Description: Utilizing a mixture of Soru and Geppou with his Devil Fruit powers, Mazin launches himself at an opponent with great speed and then curls up into a Tekkai tightened ball to make himself into a makeshift projectile.
Chaotic Dance
Technique Type:Flat
Technique Level: 40
Maximum Base Range: 400m
Cooldown: 5
Description: A mixture of Soru and Geppou in a zig-zag motion while nearing weightlessness. Mazin’s speed reaches a point that he appears to be jumping in the air from multiple places at once. Typically he will launch Rankyaku from a couple different angles, then strike his opponent with a series of blows.
- AOE Attacks:
Whirlwind Snap
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 10m (2.5m Radius)
Cooldown: 7 posts
Description: Mazin performs a roundhouse kick, forming a blade of air that follows his leg close enough that it looks like he sprouted a long blade out from beneath his heel.
Annoying Fan
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 100m (25m Radius)
Cooldown: 9 posts
Duration: 2 posts
Debuff: -40% Reflex, -35% Attack
Description: An abuse of proper martial arts techniques, generally fighting dirty to hamper foes. Mazin often utilizes Kami-e and then throws sand in his opponents eyes. Often accompanied by smoke bombs and Soru, Mazin will further harass anyone within an area by making his voice appear from different locations. (Chokkai+Kami-e)
Beast’s Howl
Technique Type: Flat
Technique Level: 20
Maximum Base Range: 200m (50m radius)
Cooldown: 7 posts
Description: Mazin initiates this technique by jumping into the air, making it necessary he be at his normal or lighter weight to gain height. He bends back in the air and then strikes forward with both arms, raising his weight all the while to strike with all the force he can muster, creating a shockwave which soars through the air and explodes upon impact.
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