- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
[Fighting Style] Pressure-Pressure Fruit
Sun Jul 03, 2016 2:16 pm
Pressure-Pressure Fruit
Devil Fruit: Pressure-Pressure Fruit (Awakened)
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Pressure-Pressure Fruit had a perfectly spherical shape, with only a dimple on top, from which it was attached to the branch. It was completely white in colour, with a shiny tint to it that made it appear as if it were glowing. It had scaly skin, like a pineapple’s, but completely soft to bite. On these scales, there were round, swirling patterns, which could almost make one dizzy if stared at for too long.
Devil Fruit Description: The Pressure-Pressure fruit gives its eater the ability to control the pressure of fluids that are in the gaseous state. Upon awakening, they can also control the pressure of liquid fluids. The ability to control pressure can also influence the temperature as they are directly proportional. With this fruit’s power, it becomes almost second nature for its user to control the air pressure around him, not only changing its magnitude but also its direction, despite pressure being a scalar quantity. This also implies that the user can minutely control air pressure within his area of influence.
Devil Fruit Passive/Toggled Abilities:
Pressure Thermostat (passive): Gray can control the temperature of his environment to a degree by altering the air pressure. This provides Gray immunity to any UTs that deal damage through extreme temperatures. Gray is also immune to any damage dealt through extreme temperatures via named techniques from assailants with DMG% less than 50%.
Pressure Thermostat (toggle): Gray can increase the damage of his attacks by additionally applying temperature adjustments to burn or freeze his opponents. This ability results in +20% ATK and -20% DEF for Gray.
Pressure System (passive): With his devil fruit ability awakened to its maximum potential, Gray is able to control the weather itself by manipulating air pressure. This also makes him the most reliable weatherman on the planet - at least until someone finds the "Weather-Weather Fruit" (such a fruit does not exist!).
Pressure Stroke (toggle): Gray can apply air pressure on his opponents to enhance his natural intimidation factor. This ability results in +20% WP, -10% ATK, and -10% RX for Gray.
Pressure Walk (passive/toggle): Gray can walk or run on the air outside of combat situations freely. This is done by applying the appropriate amount of air pressure under Gray’s foot, creating a sort of stepping stone. At Tier 5, this ability can be applied to up to 4 people other than Gray himself. At Tier 6, this ability can be used within combat situations also. Gray can choose to enhance his movement by propelling himself through pressure. This results in +20% RX and -20% DEF for Gray or a single ally.
Pressure Bubble (passive/toggle): At Tier 4, Gray unlocked the ability to form a bubble of constant air pressure around him, keeping the air within it, trapped inside, while keeping any non-speeding matter outside of it from entering. Any attacks from outside will simply pass through the bubble and damage Gray as per their usual effects. (Works similarly to the Sabaody Archipelago/Fishman Island bubbles, except it cannot be cut or ripped open unless Gray releases it, or is knocked unconscious. Gray can move this bubble around (along with its contents) without having to move his legs. This ability can also be maintained underwater as long as the bubble was created before coming into contact with water. This ability results in +20% DEF, -10% RX and -10% ATK for Gray or a single ally if Gray decides to make the pressure bubble resistive to attacks.
Fighting Style: Conqueror’s Dogma
Weapon Utilization: None
Specialization: Variable range: Melee to Long Distance
Description: This fighting style involves Gray applying his pressure controlling abilities to his improvised melee movement techniques, giving him greater range for his physical attacks. The fighting style also involves the moderate use of the three forms of haki, utilizing Gray’s expertise in it.
Techniques
- Light Techniques:
You’re an eyesore
Type: Flat
Cooldown: 2
Flavour: Gray manipulates the air pressure inside a target’s lungs, damaging their insides slightly. (Players can be assured that Gray cannot randomly manipulate pressure inside their bodies to insta-kill.)
Pressure Plaster
Type: HoT
Cooldown: 4
Duration: 5
Flavour: Gray applies pressure to an injury or simulates a cast around fractured bones as alternative first aid. This can be applied to Gray himself or an ally.
Someone must be talking about me
Type: Flat
Cooldown: 2
Flavour: Gray sneezes abruptly, interrupting almost any action he may have been performing, and blows away a single target in front of him.
Soda Pop
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: +25% RX
Flavour: Gray pops pressure bubbles under his feet to move with pep in his step. Each one of these pressure pops sounds like a soda bottle being opened. It gets annoying after a while, trust me. Remember those Germa 66 shoes? Yeahhhhh...
Pressure Bazooka
Type: Flat
Cooldown: 2
Flavour: Gray flicks his middle finger as if tossing a pebble, causing a very quick expansion of pressure facing forward.
Bloody Pressure
Type: HoT
Cooldown: 4
Duration: 5
Flavour: Gray applies pressure to an ally’s (or his own) blood vessels by synchronizing with their heartbeat, improving their blood flow and diverting it from gushing out of injuries.
Pressure Choke
Type: Stat Morph
Cooldown: 6
Duration: 2
Debuffs: -25% ATK
Flavour: Gray lowers the air pressure around a single target and makes it difficult for them to breath. Alternatively, Gray simply expands air pressure around a target’s throat, choking them physically. This causes the opponent to lose their full striking power for a time due to reduced coordination.
Peer Pressure
Type: Stat Morph
Cooldown: 6
Duration: 2
Debuffs: -25% RX
Flavour: Gray uses air pressure to weigh down an opponent and trap them in an invisible net of air pressure.
Pressure Gun
Type: Flat
Cooldown: 2
Flavour: Gray points in a certain direction, holding his right hand up in the shape of a pistol, and then fires off pressure shots at an opponent. These pressure shots do not actually travel to his opponents from his fingers, however. They originate from less than an inch away from their opponent, causing them to make contact much faster than normal bullets.
Too much pressure
Type: Stat Morph
Cooldown: 6
Duration: 2
Debuffs: -25% WP
Flavour: Gray uses his ability in tandem with his naturally intimidating aura to make someone shit their pants. Yes, really.
Pressure Valve
Type: Canceller
Cooldown: 2
Flavour: Gray applies constant air pressure towards an incoming attack in an attempt to minimize its damage, like when a pressure valve goes off. Sometimes, you can hear a sharp whistle too. Don't forget to turn off the stove.
Pressure Cooker
Type: Flat
Cooldown: 2
Flavour: Gray pulls his arm up and increases the pressure around it to the point where the temperature rises to an extremely high threshold, and then slashes the air, sending a shockwave that deals slashing damage and elemental heat damage to whatever it hits.
- Medium Techniques:
You’re still here?
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: +50% ATK
Flavour: Gray dips into his haki reserves to harden his skin and bones with busoshoku. Additionally, he imbues haki into the very air around him to further strengthen his pressure attacks.
Go home, frog in the well
Type: Flat
Cooldown: 4
Flavour: Gray brings up his arm in front of him with his fist closed, and then opens his fist with such force, that it sends a shockwave powerful enough to knock an opponent back.
Pressure On
Type: Stat Morph
Cooldown: 9
Duration: 3
Debuffs: -50% DEF
Flavour: Gray applies pressures to existing injuries or vulnerable points of an opponent in an attempt to break their concentration and get past their defences.
Pressure Therapy
Type: Heal
Cooldown: 6
Flavour: Gray massages injured muscles and wounds by manipulating air pressure around them, soothing the target. This can be applied to Gray himself or an ally.
Pressure Armor
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: +50% DEF
Flavour: Gray covers his or his ally’s body with a layer of constant air pressure that increases the target’s defense significantly.
Pressure Punk
Type: Flat
Cooldown: 4
Flavour: Gray hits an opponent by enhancing the hit's force with pressure.
Pressure Gauge
Type: DoT (Awakening Bonus Ability)
Cooldown: 4
Duration: 5
Flavour: For a variable period of time, Gray reduces or increases air pressure around an opponent to an unhealthy degree. The change in air pressure inflicts harm to the opponent's internal organs.
Galleon Barrage
Type: Flat
Cooldown: 4
Flavour: Gray spreads his arms in opposite directions, and then continuously fires pressure bubbles that expand at a rapid pace when they come into contact with a target, creating shockwaves.
- Heavy Techniques:
Laundry Day
Type: Flat
Cooldown: 6
Flavour: Gray punches a target in the face, sending them spinning vertically. The target is sent flying back and their clothes fly off of them one by one, stripping them down to their underwear. Named equipment is not removed from an opponent using this ability. Players do not have to have their clothes stripped by this attack, but come on, don’t be a wet blanket. Just do it.
Crush
Type: Flat
Cooldown: 6
Flavour: Gray uses his pressure abilities to crash a heavy object onto a target or a target into a solid object. The force of the smash deals heavy damage to the object and target in question.
Conqueror’s Dogma: Godskin
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: +40% RX, +35% ATK
Flavour: Gray coats his entire body with advanced busoshoku haki. Gray’s skin turns entirely into a matte black colour with blue and orange tints.
Conqueror’s Dogma: Trailblazer
Type: Flat
Cooldown: 6
Flavour: Gray launches a massive shockwave, enhancing it with rising air pressure. This attack—due to its extremely high air pressure, and thus increasing the temperature—sets a blazing trail in its path due to the friction against the ground, setting the ground on fire as it travels.
Conqueror’s Dogma: Island Buster
Type: Flat
Cooldown: 6
Flavour: Gray raises his foot above his head and slams it down, causing the earth to quake. At the same time, he expands air pressure at a rapid pace, the shockwave from which causes mass destruction.
Conqueror’s Dogma: Caterina
Type: Flat Hybrid
Cooldown: 12
Duration: 4
Debuffs: -30% RX
Flavour: Gray triggers a pressure explosion that summons a hurricane/tornado/typhoon to the area. Gray then manipulates a single dust devil to harrass an opponents ability to move around. This attack uproots much of the scenery in its path. This typhoon changes the weather itself, causing clouds to swirl around the area.
- AoE Techniques:
God Step
Type: Flat
Cooldown: 8
Flavour: Gray places one of his feet forward firmly into the ground, creating a shockwave that creates a deep crater. This also sends a shockwave around him, knocking most folk to the ground, dealing heavy damage in the process.
Conqueror’s Dogma: God's Judgment
Type: Stat Morph
Cooldown: 14
Duration: 4
Debuffs: -75% WP
Flavour: Gray's overwhelming haki manifests itself in the eyes of his enemies like a monstrous creature born out of their most horrific nightmares. Its shape and features are indescribable, and yet it rends its victims wills to a quarter.
Conqueror’s Dogma: Armageddon
Type: Flat
Cooldown: 8
Flavour: Gray puts his fist an inch above the ground before thrusting it downward. The shockwave created by the sheer physical force destroys the ground around Gray and damages anyone caught up in the shockwave. Sometimes, instead of destroying the ground by making a fist, Gray forks and scoops out a large piece of it before throwing it in a chosen direction.
Conqueror’s Dogma: Wrath
Type: Flat
Cooldown: 8
Flavour: Gray uses his pressure abilities to unleash a devastating shockwave in the AoE. However, since Gray can finely control air pressure, any opponents or allies can be excluded from the effects of the AoE even if they're caught in range.
Conqueror’s Dogma: Last Fall
Type: Flat
Cooldown: 8
Flavour: The earth shakes, the sky trembles, the world seems to shatter. Heat rises and a feeling of dread and doom fills the hearts of all. Gray releases a shockwave strong enough to wreck islands. This massive and sudden change in air pressure transforms the weather, summoning a storm and small tsunamis on nearby coasts.
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