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[Fighting Style] Netsu Netsu no Mi
Thu Feb 02, 2023 10:25 pm
Netsu Netsu no Mi
Devil Fruit: Netsu Netsu no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The netsu netsu no mi looks very similar to a tangerine with a fiery red color and has a stem that is the same color. It has swirl-like patterns surrounding it that vaguely resembles flames.
Devil Fruit Description: Once consumed, the Netsu Netsu no Mi turns its user into a High Heat Human, giving them the ability to heat up their entire or parts of their body to temperatures much greater than most can handle. Not only that, but the user is also able to transfer heat to other things such as objects or weapons, making them too hot for most to touch or set them ablaze and can even boil large bodies of water or heat up the air around him.
Fighting Style: Burning Hate
Weapon Utilization: Sledgehammer/Bladed Brass Knuckles/Body
Description: Burning Hate mixes Kurai's swift and powerful strikes with the high heat of his devil fruit abilities. Kurai will heat up parts of or all of his body to make his attacks more dangerous with the potential of burning his foes. He can even extend that heat to his weapons or even his surroundings to increase the range of versatility of his attacks.
Toggled and Passive Abilities:
High Heat Tolerance (Passive): Given the nature of this devil fruit, Kurai has gained a considerable level of resistance to heat, also giving him the potential to shrug off burns.
Devil's Heat (Toggle): Kurai can coat himself in a steaming aura of heat that will power up his attacks by making them hotter but the focus in strength will leave him a little more vulnerable to attacks that come his way. (+20% ATK, -20% DEf)
Fiery Speed Demon: (Toggle) Kurai focuses on generating heat in his body that will allow him to move faster but in return, his faster strikes will have less power to them. (+20% RX, -20% ATK)
Human Heater: (Passive) After consuming this devil fruit, Kurai has gained the ability to generate an aura of heat around him that can range from dangerously high to soothing warm, the latter being used mostly for when it gets too cold, and can even warm those who are close enough to him.
Techniques
- Light Techniques:
High Heat Fist
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: A simple technique where Kurai transfers one of his fists, giving it a fiery orange hue with steam rising from it. He will then strike his target with said fist, dealing blunt burning damage.
Burning Might
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: +25% ATK
Debuffs: N/A
Flavour: Kurai focuses on transferring heat throughout his limbs to the point that they start steaming with the intent of increasing his strength and the power of his strikes as well as making them feel very hot.
High Heat Kick
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: After transferring heat into one of his legs, Kurai swiftly kicks his target, usually aiming for their head or feet for a leg sweep.
High Heat Slash
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Kurai starts by heating up one of or both of his bladed brass knuckles like he would his body, giving it that same orange hue and steam before delivering a quick close ranged or flying slash to one of his targets, both burning as well as cutting them.
- Medium Techniques:
Burning Knee
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Transferring heat to one of his knees to the point of being too hot to touch, Kurai rams his heated up knee into the target with great force, usually aimed for the stomach or chin.
Hot to the Touch
Type: DOT
Cooldown: 4
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: After heating up a part of his body, usually his hand(s), Kurai will touch their target with that body part, transferring the heat and burning them upon contact.
- Heavy Techniques:
Fiery Glare
Type: DOT
Cooldown: 6
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Kurai's face will begin to give off steam as he glares, causing whatever he is currently looking at, usually something that is being held by the target to become so hot that it glows red, burning whoever is touching it.
Light Footed Punk
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: +75% RX
Debuffs: N/A
Flavour: Kurai focuses more on his footwork and reflexes that he had been honing since he was a child, making him extra light on his feet and all around more responsive than usual for a bit.
Heated Hammer Bash
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Kurai transfers heat to the head of his sledgehammer until it's red, making it hot and then swings it, bashing his target with it.
- AoE Techniques:
Scorched Air
Type: DOT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: -30% RX
Flavour: With his body steaming, Kurai transfers heat into the air around him in a radius, burning and slowing down whoever is currently around him from the heat as well as causing certain objects to either melt a little or glow red from becoming really hot.
Heated Hammer Down
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Heating up the head of his sledgehammer once again to the point of glowing red, Kurai slams the hammer into the ground with enough force to create a shock wave, not really tearing up the environment, but still dealing a decent amount of blunt damage to those within his radius.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: [Fighting Style] Netsu Netsu no Mi
Mon Feb 13, 2023 8:16 am
[approve]I did correct the cooldown on your last AoE from 6 to 8.[/approve]
Kurai Homura wrote:
Netsu Netsu no Mi
Devil Fruit: Netsu Netsu no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The netsu netsu no mi looks very similar to a tangerine with a fiery red color and has a stem that is the same color. It has swirl-like patterns surrounding it that vaguely resembles flames.
Devil Fruit Description: Once consumed, the Netsu Netsu no Mi turns its user into a High Heat Human, giving them the ability to heat up their entire or parts of their body to temperatures much greater than most can handle. Not only that, but the user is also able to transfer heat to other things such as objects or weapons, making them too hot for most to touch or set them ablaze and can even boil large bodies of water or heat up the air around him.
Fighting Style: Burning Hate
Weapon Utilization: Sledgehammer/Bladed Brass Knuckles/Body
Description: Burning Hate mixes Kurai's swift and powerful strikes with the high heat of his devil fruit abilities. Kurai will heat up parts of or all of his body to make his attacks more dangerous with the potential of burning his foes. He can even extend that heat to his weapons or even his surroundings to increase the range of versatility of his attacks.
Toggled and Passive Abilities:
High Heat Tolerance (Passive): Given the nature of this devil fruit, Kurai has gained a considerable level of resistance to heat, also giving him the potential to shrug off burns.
Devil's Heat (Toggle): Kurai can coat himself in a steaming aura of heat that will power up his attacks by making them hotter but the focus in strength will leave him a little more vulnerable to attacks that come his way. (+20% ATK, -20% DEf)
Fiery Speed Demon: (Toggle) Kurai focuses on generating heat in his body that will allow him to move faster but in return, his faster strikes will have less power to them. (+20% RX, -20% ATK)
Human Heater: (Passive) After consuming this devil fruit, Kurai has gained the ability to generate an aura of heat around him that can range from dangerously high to soothing warm, the latter being used mostly for when it gets too cold, and can even warm those who are close enough to him.
Techniques
- Light Techniques:
High Heat Fist
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: A simple technique where Kurai transfers one of his fists, giving it a fiery orange hue with steam rising from it. He will then strike his target with said fist, dealing blunt burning damage.
Burning Might
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: +25% ATK
Debuffs: N/A
Flavour: Kurai focuses on transferring heat throughout his limbs to the point that they start steaming with the intent of increasing his strength and the power of his strikes as well as making them feel very hot.
High Heat Kick
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: After transferring heat into one of his legs, Kurai swiftly kicks his target, usually aiming for their head or feet for a leg sweep.
High Heat Slash
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Kurai starts by heating up one of or both of his bladed brass knuckles like he would his body, giving it that same orange hue and steam before delivering a quick close ranged or flying slash to one of his targets, both burning as well as cutting them.
- Medium Techniques:
Burning Knee
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Transferring heat to one of his knees to the point of being too hot to touch, Kurai rams his heated up knee into the target with great force, usually aimed for the stomach or chin.
Hot to the Touch
Type: DOT
Cooldown: 4
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: After heating up a part of his body, usually his hand(s), Kurai will touch their target with that body part, transferring the heat and burning them upon contact.
- Heavy Techniques:
Fiery Glare
Type: DOT
Cooldown: 6
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Kurai's face will begin to give off steam as he glares, causing whatever he is currently looking at, usually something that is being held by the target to become so hot that it glows red, burning whoever is touching it.
Light Footed Punk
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: +75% RX
Debuffs: N/A
Flavour: Kurai focuses more on his footwork and reflexes that he had been honing since he was a child, making him extra light on his feet and all around more responsive than usual for a bit.
Heated Hammer Bash
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Kurai transfers heat to the head of his sledgehammer until it's red, making it hot and then swings it, bashing his target with it.
- AoE Techniques:
Scorched Air
Type: DOT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: -30% RX
Flavour: With his body steaming, Kurai transfers heat into the air around him in a radius, burning and slowing down whoever is currently around him from the heat as well as causing certain objects to either melt a little or glow red from becoming really hot.
Heated Hammer Down
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Heating up the head of his sledgehammer once again to the point of glowing red, Kurai slams the hammer into the ground with enough force to create a shock wave, not really tearing up the environment, but still dealing a decent amount of blunt damage to those within his radius.
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