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Street Punk's Bravado
Fri Mar 25, 2022 5:44 pm
Street Punk's Bravado
Fighting Style: Street Punk's Bravado
Weapon Utilization: Anguish & Agony
Description:
With hardly any formal training, Max relies on quick wit and even faster reflexes to bob, weave and counter opposing attacks. If the past few years have taught him anything, it's that everyone has a soft spot. And if he can't find it, he still has two pistols to create one.
In close quarters, Max uses a combination of fast punches, deflects and good footwork to stay one step ahead.
Once the pistols are taken out, is where Max starts to show some actual skill. The last few months of soltitude have given him time to work on gunspinning, which the young man now controls to an unnatural degree. He can spin both pistols around with great ease simultaneously, whilst still keeping full control of the gun's position. He uses this fancy bar trick to rapidly spin the pistols around in his hands, changing the angle of the gun much faster than normal or switching from a shooting style to a melee style, hitting someone over the head with the grip, in an instant.
Toggled and Passive Abilities:
Cherished Legacy:
Inspired by memories of his loved ones and fueled with determination, Max focuses on what needs to be done to move forward. +20% Willpower, -20% defense
Twinkle Toes:
Adopting an even more agile stance, Max minimizes his time of impact with the ground by bounce-stepping. A technique where he bounces on the balls of his feet, allowing him to change direction and cover ground more quickly. +20% Reflex, -20% attack
Techniques
- Light Techniques:
Forced Repose
Type: Flat Hybrid
Cooldown: 6 rounds
Duration: 2 rounds
Damage: 5
Debuffs: 10% RX
Flavour:
A variation of a classic gunslinging move, forced repose sees Max shooting several bullets at the enemies' feet whilst gunspinning. Turning and twisting the pistols in his hands rapidly while shooting bullets in unpredictable angles.
Newcomer's Dogma
Type: Stat Morph
Cooldown: 6 rounds
Duration: 2 rounds
Buffs: 25% ATK
Flavour:
Variating from his normal way of fighting, Max takes on an unorthodox, low stance. His guns held close to his hips, he can now fire upwards, making it easier to hit the enemies' weak spots.
Whilst in a melee stance, this allows him to add more power to his strikes, transferring the momentum from straightening his knees into his strikes in a fluid motion.
Russian Roulette
Type: Flat
Cooldown: 2 rounds
Damage: 10
Flavour:
Spinning both guns simultaneously, Max holds the guns horizontally overhand, analyzing the opponent's stance and waiting for an opportune moment. He then fires a flurry of six bullets, three from each pistol, without ever slowing down his gunspinning.
Sudden Swarm
Type: Flat
Cooldown: 2 rounds
Damage: 10
Flavour:
Deviating from his normal pattern of creating distance, Max suddenly moves in, closing the distance between himself and his opponent. He then bobs low and strikes at his foe's liver or stomach area before following up with a devastating strike to the temple.
WIth pistols in hand, the move is largely the same, instead using the grips of his pistols to strike at his foe.
- Medium Techniques:
Pistol Bucklers
Type: Canceller
Cooldown: 4 rounds
Damage Negated: 20
Stat Debuff Negated: 50%
Flavour:
Spinning his pistols around quickly, Max deflects incoming projectiles or strikes by using his pistols as makeshift shields.
Bullseye
Type: Flat
Cooldown: 4 rounds
Damage: 20
Flavour:
Max closes the distance between him and his opponent, firing a flurry of shots as he enters melee range, finishing off by firing an upper-cut style shot upwards towards his foe's chin at point-blank range.
- Heavy Techniques:
Hoodlum's Focus
Type: Stat Morph
Cooldown: 12 rounds
Duration: 4 rounds
Buffs: 50% RX , 25% ATK
Flavour:
Using breathing techniques, Max calms himself fully, even slowing down his heartbeat to minimize shake and improve accuracy. He goes into a 'flow state', hyperfocusing on the situation. This gives him a better overview of the battle, allowing him to dodge more preemptively and shoot more accurately.
Vandal's Volley
Type: Flat Hybrid
Cooldown: 12 rounds
Duration: 4 rounds
Damage: 20
Debuffs: 15% ATK, 15% RX
Flavour:
Whilst gunspinning, Max fires four bullets, two from each pistol, in quick sucession. The shots are aimed at his foe's elbow and knee joints, hampering his foe and lowering their attack power.
Ruffian's Remedy
Type: Heal
Cooldown: 8
Heal Factor: 0.30
Flavour:
Time seems to slow down for an instant as Max gathers his thoughts, remembering all of the people that have supported him so far. Filled with conviction, he gathers every ounce of energy he has left to continue the fight and block out the pain.
- AoE Techniques:
Lead Deluge
Type: Flat
Cooldown: 8 rounds
Damage: 50
Flavour:
Aiming his guns skywards, Max fires all of the bullets in his chambers towards the sky. After a slight delay, these bullet rain down on his foes.
Pistol Aspis
Type: Canceller
Cooldown: 8 rounds
Damage Negation: 50 from multiple targets
Stat Debuff Negation: 75% from multiple targets
Flavour:
A variation on Max's 'Pistol Bucklers', Pistol Aspis is a technique where Max uses his gunspinning to make use of his pistols as makeshift shields. Taking on a very low stance, he can then guard most of his body with minimal movement.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Street Punk's Bravado
Sun Mar 27, 2022 7:17 am
Great job finishing all aspects of your character so quickly!
I just have two comments I would like you to address before you're all good to go.
1. At level 1, you should have 2 MTs, not 3. I would recommend you remove the Flat Hybrid. In general, I would say your first set of techniques is probably best as mostly Flats. Otherwise, you may find yourself quickly out of useable techniques in combat engagements.
2. I have added a section to the combat guide to clarify the difference between rounds and turns. Essentially, everywhere you've mentioned "turns", you should replace it with rounds.
#2 is not completely necessary, but, it may help you avoid confusion in the future.
I just have two comments I would like you to address before you're all good to go.
1. At level 1, you should have 2 MTs, not 3. I would recommend you remove the Flat Hybrid. In general, I would say your first set of techniques is probably best as mostly Flats. Otherwise, you may find yourself quickly out of useable techniques in combat engagements.
2. I have added a section to the combat guide to clarify the difference between rounds and turns. Essentially, everywhere you've mentioned "turns", you should replace it with rounds.
#2 is not completely necessary, but, it may help you avoid confusion in the future.
Maximillian Rue Beckham wrote:Street Punk's Bravado
Fighting Style: Street Punk's Bravado
Weapon Utilization: Anguish & Agony
Description:
With hardly any formal training, Max relies on quick wit and even faster reflexes to bob, weave and counter opposing attacks. If the past few years have taught him anything, it's that everyone has a soft spot. And if he can't find it, he still has two pistols to create one.
In close quarters, Max uses a combination of fast punches, deflects and good footwork to stay one step ahead.
Once the pistols are taken out, is where Max starts to show some actual skill. The last few months of soltitude have given him time to work on gunspinning, which the young man now controls to an unnatural degree. He can spin both pistols around with great ease simultaneously, whilst still keeping full control of the gun's position. He uses this fancy bar trick to rapidly spin the pistols around in his hands, changing the angle of the gun much faster than normal or switching from a shooting style to a melee style, hitting someone over the head with the grip, in an instant.
Toggled and Passive Abilities:
Cherished Legacy:
Inspired by memories of his loved ones and fueled with determination, Max focuses on what needs to be done to move forward. +20% Willpower, -20% defense
Twinkle Toes:
Adopting an even more agile stance, Max minimizes his time of impact with the ground by bounce-stepping. A technique where he bounces on the balls of his feet, allowing him to change direction and cover ground more quickly. +20% Reflex, -20% attack
Techniques
- Light Techniques:
Forced Repose
Type: Flat Hybrid
Cooldown: 6 turns
Duration: 2 turns
Damage: 5
Debuffs: 10% RX
Flavour:
A variation of a classic gunslinging move, forced repose sees Max shooting several bullets at the enemies' feet whilst gunspinning. Turning and twisting the pistols in his hands rapidly while shooting bullets in unpredictable angles.
Newcomer's Dogma
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Buffs: 25% ATK
Flavour:
Variating from his normal way of fighting, Max takes on an unorthodox, low stance. His guns held close to his hips, he can now fire upwards, making it easier to hit the enemies' weak spots.
Whilst in a melee stance, this allows him to add more power to his strikes, transferring the momentum from straightening his knees into his strikes in a fluid motion.
Russian Roulette
Type: Flat
Cooldown: 2 turns
Damage: 10
Flavour:
Spinning both guns simultaneously, Max holds the guns horizontally overhand, analyzing the opponent's stance and waiting for an opportune moment. He then fires a flurry of six bullets, three from each pistol, without ever slowing down his gunspinning.
Sudden Swarm
Type: Flat
Cooldown: 2 turns
Damage: 10
Flavour:
Deviating from his normal pattern of creating distance, Max suddenly moves in, closing the distance between himself and his opponent. He then bobs low and strikes at his foe's liver or stomach area before following up with a devastating strike to the temple.
WIth pistols in hand, the move is largely the same, instead using the grips of his pistols to strike at his foe.
- Medium Techniques:
Exsanguinate
Type: DoT Hybrid
Cooldown: 9 turns
Duration: 3 turns
Damage: 8
Debuffs: -20% DEF
Flavour:
Exsanguinate has Max shooting an entire salvo of twelve shots at his opponent, always aiming for non-vital areas in an attempt to cause maximum bloodloss. These areas include the femoral artery and it's branches in the legs, the brachial arteries in the upper arm or the arotid arteries, located in a person's neck.
Pistol Bucklers
Type: Canceller
Cooldown: 4 turns
Damage Negated: 20
Stat Debuff Negated: 50%
Flavour:
Spinning his pistols around quickly, Max deflects incoming projectiles or strikes by using his pistols as makeshift shields.
Bullseye
Type: Flat
Cooldown: 4 turns
Damage: 20
Flavour:
Max closes the distance between him and his opponent, firing a flurry of shots as he enters melee range, finishing off by firing an upper-cut style shot upwards towards his foe's chin at point-blank range.
- Heavy Techniques:
Hoodlum's Focus
Type: Stat Morph
Cooldown: 12 turns
Duration: 4 turns
Buffs: 50% RX , 25% ATK
Flavour:
Using breathing techniques, Max calms himself fully, even slowing down his heartbeat to minimize shake and improve accuracy. He goes into a 'flow state', hyperfocusing on the situation. This gives him a better overview of the battle, allowing him to dodge more preemptively and shoot more accurately.
Vandal's Volley
Type: Flat Hybrid
Cooldown: 12 turns
Duration: 4 turns
Damage: 20
Debuffs: 15% ATK, 15% RX
Flavour:
Whilst gunspinning, Max fires four bullets, two from each pistol, in quick sucession. The shots are aimed at his foe's elbow and knee joints, hampering his foe and lowering their attack power.
Ruffian's Remedy
Type: Heal
Cooldown: 8
Heal Factor: 0.30
Flavour:
Time seems to slow down for an instant as Max gathers his thoughts, remembering all of the people that have supported him so far. Filled with conviction, he gathers every ounce of energy he has left to continue the fight and block out the pain.
- AoE Techniques:
Lead Deluge
Type: Flat
Cooldown: 8 turns
Damage: 50
Flavour:
Aiming his guns skywards, Max fires all of the bullets in his chambers towards the sky. After a slight delay, these bullet rain down on his foes.
Pistol Aspis
Type: Canceller
Cooldown: 8 turns
Damage Negation: 50 from multiple targets
Stat Debuff Negation: 75% from multiple targets
Flavour:
A variation on Max's 'Pistol Bucklers', Pistol Aspis is a technique where Max uses his gunspinning to make use of his pistols as makeshift shields. Taking on a very low stance, he can then guard most of his body with minimal movement.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Street Punk's Bravado
Sun Mar 27, 2022 7:38 am
Approved!
Maximillian Rue Beckham wrote:Street Punk's Bravado
Fighting Style: Street Punk's Bravado
Weapon Utilization: Anguish & Agony
Description:
With hardly any formal training, Max relies on quick wit and even faster reflexes to bob, weave and counter opposing attacks. If the past few years have taught him anything, it's that everyone has a soft spot. And if he can't find it, he still has two pistols to create one.
In close quarters, Max uses a combination of fast punches, deflects and good footwork to stay one step ahead.
Once the pistols are taken out, is where Max starts to show some actual skill. The last few months of soltitude have given him time to work on gunspinning, which the young man now controls to an unnatural degree. He can spin both pistols around with great ease simultaneously, whilst still keeping full control of the gun's position. He uses this fancy bar trick to rapidly spin the pistols around in his hands, changing the angle of the gun much faster than normal or switching from a shooting style to a melee style, hitting someone over the head with the grip, in an instant.
Toggled and Passive Abilities:
Cherished Legacy:
Inspired by memories of his loved ones and fueled with determination, Max focuses on what needs to be done to move forward. +20% Willpower, -20% defense
Twinkle Toes:
Adopting an even more agile stance, Max minimizes his time of impact with the ground by bounce-stepping. A technique where he bounces on the balls of his feet, allowing him to change direction and cover ground more quickly. +20% Reflex, -20% attack
Techniques
- Light Techniques:
Forced Repose
Type: Flat Hybrid
Cooldown: 6 rounds
Duration: 2 rounds
Damage: 5
Debuffs: 10% RX
Flavour:
A variation of a classic gunslinging move, forced repose sees Max shooting several bullets at the enemies' feet whilst gunspinning. Turning and twisting the pistols in his hands rapidly while shooting bullets in unpredictable angles.
Newcomer's Dogma
Type: Stat Morph
Cooldown: 6 rounds
Duration: 2 rounds
Buffs: 25% ATK
Flavour:
Variating from his normal way of fighting, Max takes on an unorthodox, low stance. His guns held close to his hips, he can now fire upwards, making it easier to hit the enemies' weak spots.
Whilst in a melee stance, this allows him to add more power to his strikes, transferring the momentum from straightening his knees into his strikes in a fluid motion.
Russian Roulette
Type: Flat
Cooldown: 2 rounds
Damage: 10
Flavour:
Spinning both guns simultaneously, Max holds the guns horizontally overhand, analyzing the opponent's stance and waiting for an opportune moment. He then fires a flurry of six bullets, three from each pistol, without ever slowing down his gunspinning.
Sudden Swarm
Type: Flat
Cooldown: 2 rounds
Damage: 10
Flavour:
Deviating from his normal pattern of creating distance, Max suddenly moves in, closing the distance between himself and his opponent. He then bobs low and strikes at his foe's liver or stomach area before following up with a devastating strike to the temple.
WIth pistols in hand, the move is largely the same, instead using the grips of his pistols to strike at his foe.
- Medium Techniques:
Pistol Bucklers
Type: Canceller
Cooldown: 4 rounds
Damage Negated: 20
Stat Debuff Negated: 50%
Flavour:
Spinning his pistols around quickly, Max deflects incoming projectiles or strikes by using his pistols as makeshift shields.
Bullseye
Type: Flat
Cooldown: 4 rounds
Damage: 20
Flavour:
Max closes the distance between him and his opponent, firing a flurry of shots as he enters melee range, finishing off by firing an upper-cut style shot upwards towards his foe's chin at point-blank range.
- Heavy Techniques:
Hoodlum's Focus
Type: Stat Morph
Cooldown: 12 rounds
Duration: 4 rounds
Buffs: 50% RX , 25% ATK
Flavour:
Using breathing techniques, Max calms himself fully, even slowing down his heartbeat to minimize shake and improve accuracy. He goes into a 'flow state', hyperfocusing on the situation. This gives him a better overview of the battle, allowing him to dodge more preemptively and shoot more accurately.
Vandal's Volley
Type: Flat Hybrid
Cooldown: 12 rounds
Duration: 4 rounds
Damage: 20
Debuffs: 15% ATK, 15% RX
Flavour:
Whilst gunspinning, Max fires four bullets, two from each pistol, in quick sucession. The shots are aimed at his foe's elbow and knee joints, hampering his foe and lowering their attack power.
Ruffian's Remedy
Type: Heal
Cooldown: 8
Heal Factor: 0.30
Flavour:
Time seems to slow down for an instant as Max gathers his thoughts, remembering all of the people that have supported him so far. Filled with conviction, he gathers every ounce of energy he has left to continue the fight and block out the pain.
- AoE Techniques:
Lead Deluge
Type: Flat
Cooldown: 8 rounds
Damage: 50
Flavour:
Aiming his guns skywards, Max fires all of the bullets in his chambers towards the sky. After a slight delay, these bullet rain down on his foes.
Pistol Aspis
Type: Canceller
Cooldown: 8 rounds
Damage Negation: 50 from multiple targets
Stat Debuff Negation: 75% from multiple targets
Flavour:
A variation on Max's 'Pistol Bucklers', Pistol Aspis is a technique where Max uses his gunspinning to make use of his pistols as makeshift shields. Taking on a very low stance, he can then guard most of his body with minimal movement.
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