- GuestGuest
Swole R. Bucannon
Sat Dec 26, 2020 9:07 am
Swole Rotunde Bucannon
Basic Character Information
Starting Bonus: Pocket Change. | [Starting Bonus Roll]
First Name: Swole
Middle Name/Initial: Rotunde
Last Name: Bucannon
Epithet: Big Damage
Age: 40
Gender: Male
Race: Fishman
Faction: Pirate
Profession: He is a man that has a lot of knowledge when it comes to mechanics and modifying objects that are already invented by other people. His ability to jury rig existing objects and turn them into new things is something that he has made his entire life's work and where his epithet comes from.
Physical Appearance
Height: 13 ft
Weight: 300lbs
Hair Style: Ponytail
Hair Color: Grey
Eye Color: Red
Scars: Numerous across back.
Clothing and Accessories: He often likes to wear a nice hat on his head as well as an open shirt with a pattern on it that makes him look as though he is often on vacation. He wears boots and comfortable pants. He usually wears a wide variety of comfortable "dad" clothing, which he isn't exactly uncomfortable wearing. He wears a wide variety of loose fitting clothing that he modifies to have higher toughness and endurance. Given his fighting style, he also doesn't allow for himself to war clothing that would slolbsw him down when he inevitably gets dampened by water.
Description: Swole is a rather rotund and large individual, known for his massive belly and his strong muscular legs despite that. He is older and it shows as his face and body has signs of aging, though he doesn't look as though he has past his prime just yet. He has two large mechanical arms which function as two imposingly dangerous fish tanks. Each of these tanks are filled to the brim with water, with various electrically charged eels being held within the tanks as well. He is surprisingly thick, tall and yet still agile. He will eventually have the crew's flag tattooed on his stomach.
The Past
Main Traits: Inventive, Charming, Joyous, Observant, Nonchalant, Rowdy.
Likes: Exploration, Women, Booze, Inventing, Tinkering, Repairs, Partying.
Dislikes: Marines, Xenophobes, Liars, Ignorance, Sloppiness, Betrayal, Idlers.
Unique laugh: Gluuhhglugglug.
Hometown: Fish-Man District, Fishman Island
Personality: He is a man that is known to think before he acts, despite the fact that he seems to act in a way that would give off the impression that he is completely deranged. He is someone that is very intelligent despite how fun-loving he comes across and he has no arrogance to how he carries himself. He likes to make fun of his own age, as he has been around for a long time and has seen a great many things, though he had formerly lived his life as a pacifist, which is why he isn't as strong as some of his older peers. That doesn't mean he hasn't contributed some devastating tech to the world, however.
He is a man that highly values creativity and the over-all sense of adventure. He loves to learn new things and uses the various sights and sounds around him to justify making new inventions and objects. He is someone that loves to spend time working on all manner of engineering marvels, including making his own arms that he used to replace the ones that he lost. He used the idea of cola batteries to make his own arms powered by the very eels that are trapped within them. He uses a number of upgrades and trinkets that he adds onto his arms so that he can improve his combat effectiveness.
In combat he is someone that seems to analyze an opponent in great depth, searching for any and all possible openings that could be presented by an enemy. To the point in which he seems to completely and utterly go ape-shit the moment that even the slightest opening occurs. He isn't a fan of holding back, as he doesn't seem to comprehend the notion of 'restraint' and fights in a manner similar to a gorilla that just also happens to know how to do amateur wrestling. He doesn't bother talking shit to his opponents either, since he believes that anyone willing to fight him must have some balls of steel.
He doesn't have a positive view of Marines, but doesn't seem to really have a negative opinion of any other faction in particular. He thinks that the Revolutionaries have a good mission statement, but their sole goal of toppling one government in service of another doesn't exactly sit well with him. After-all, without absolute freedom he can't just freely create things that some governments would claim to be a violation of their ethics laws. He doesn't like to submit to the will of others, which is why he is a pirate in the first place. Only those he respects will ever see him bow his head.
- History:
Despite the fact that the Fishman District was long closed off hundreds of years prior to the time of Swole's birth, his family were some of the few criminal elements that managed to still hide away from the prying eye of authority, committing their petty crimes and contributing to the lust for freedom that would come to define Swole. He didn't spend much time with his father, as he had been captured and arrested for trespassing in the district early on in Swole's youth. As a result, his family fled to an island far away from their ancestral home, going to an island on the grand-line known as Topnotch Island, which was a place created by a few families that wanted to escape the cold of Karakuri Island. Due to this reason, Swole was exposed to advanced technologies from a young age, despite his punk nature and criminal mindset.
He'd spend the next ten years of his life, up until he was fifteen, working as an apprentice for a man that could only be considered both a madman and a fanboy of all things automaton. It was a dangerous time in Swole's life and it was also the first time in his life that he was able to experiment and tinker with various technologies that others had never seen before. His being a Fishman was a great boon to many on the island, since it gave them someone that could aid in picking up deliveries, limiting the amount of outsiders that had to come to the island at any given moment. He did this, of course, on top of his other daily duties. This allowed him to come into contact with many passersby, offering them supplies from the island and learning various things about the outside world from these strangers. Fueling his desire to see the world further.
He rationalized that the best way to see the world unobstructed would be to take to the sky and using his anatomy, he'd practice puffing himself up on a regular basis. Hoping that his actions would allow him to take to the skies and see things he had never seen above the world. Such a dream was pushed down in his head however, when he met a few of his own people. Chastised and ridiculed for playing human on an island full of them, he was sent into a downward emotional spiral and fled his home with those who manipulated his lack of belonging. A sense of self shaken so violently that it caused him to spend the next few years being a bit of a nuisance on the high seas. He wanted to be accepted by his fellow Fishman so badly that he was willing to do just about anything. To the point in which he started to act more and more like an actual thug.
He made a living becoming a bully, taking anything he could from merchant vessels while rising through the ranks of his own smaller crew. Considering the kinds of people that he was associating with at the time, he went on to commit various horrific acts that would go on to haunt him in his old age. He hadn't suffered any true defeats until he was twenty five years old, when his crew was blasted out of the sea by the navy and his arm was taken by stray canon fire. Bleeding out in the ocean, he managed to sustain himself long enough to get medical aid on a nearby island, but quickly left before his identity could be confirmed by the islanders. With only his one arm, he began to think of a way to use his skills from his childhood in order to fix his own issue, but took a prosthetic arm made by one of his crewmates at the time. Focusing on learning better ways to fight.
His tirade through the Grandline didn't last long, however, as he crossed the wrong man and lost his other arm pretty quickly, with all of those whom he had been aligned with at the time fleeing for their lives. With his second major defeat weighing heavy on his mind, he decided to flee from Paradise like others before him, making his way to the South blue rather easily. Despite all of the things he accomplished and all of the history that his name had garnered, he faded into obscurity to the point in which many assumed he had died. His epithet, Big Damage, was all that remained of him. He settled into a life of heavy drinking before he was inspired to use the events of his past to tinker with his own prosthetic arm. While hard to do with just one arm, it gave him the motivation to bring on his own apprentice and together he began to run a little shop that modified items for anyone willing to pay.
Having suppressed his original goals of being accepted by others, seeing the world from the clouds above and being an accomplished adventurer, he allowed himself to get cozy with his new lot in life. He married, had a child and watched his child grow up and head out on their own, much to his chagrin. His inability to allow his daughter to leave without there being a fight, caused his wife to leave him. Feeling he tug of alcohol and the rage he held in his youth seep back into his heart, he shut himself into his workshop. Refusing to see anyone. Over time, however, he started to think about his daughter's decision to head out into that violent world that caused him such dismay Although he'd never admit it, it was through her decision to leave regardless of his "control" over her that allowed him to overcome the fear that made him grow complacent. He wanted to taste that freedom.
And so he packed up his shop and took the first boat off of his island home. Where he was destined to go, he had no idea. Bu one thing was for certain. He'd follow his daughter's example... and salvage whatever life was still left in his old bones.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Swole R. Bucannon
Wed Dec 30, 2020 5:29 pm
Dunno if I'm blind or if you just didn't mention how both his arms ended up becoming mechanical.
Approved anyway!
Approved anyway!
Swole wrote:Swole Rotunde Bucannon
Basic Character Information
Starting Bonus: Pocket Change. | [Starting Bonus Roll]
First Name: Swole
Middle Name/Initial: Rotunde
Last Name: Bucannon
Epithet: Big Damage
Age: 40
Gender: Male
Race: Fishman
Faction: Pirate
Profession: He is a man that has a lot of knowledge when it comes to mechanics and modifying objects that are already invented by other people. His ability to jury rig existing objects and turn them into new things is something that he has made his entire life's work and where his epithet comes from.
Physical Appearance
Height: 13 ft
Weight: 300lbs
Hair Style: Ponytail
Hair Color: Grey
Eye Color: Red
Scars: Numerous across back.
Clothing and Accessories: He often likes to wear a nice hat on his head as well as an open shirt with a pattern on it that makes him look as though he is often on vacation. He wears boots and comfortable pants. He usually wears a wide variety of comfortable "dad" clothing, which he isn't exactly uncomfortable wearing. He wears a wide variety of loose fitting clothing that he modifies to have higher toughness and endurance. Given his fighting style, he also doesn't allow for himself to war clothing that would slolbsw him down when he inevitably gets dampened by water.
Description: Swole is a rather rotund and large individual, known for his massive belly and his strong muscular legs despite that. He is older and it shows as his face and body has signs of aging, though he doesn't look as though he has past his prime just yet. He has two large mechanical arms which function as two imposingly dangerous fish tanks. Each of these tanks are filled to the brim with water, with various electrically charged eels being held within the tanks as well. He is surprisingly thick, tall and yet still agile. He will eventually have the crew's flag tattooed on his stomach.
The Past
Main Traits: Inventive, Charming, Joyous, Observant, Nonchalant, Rowdy.
Likes: Exploration, Women, Booze, Inventing, Tinkering, Repairs, Partying.
Dislikes: Marines, Xenophobes, Liars, Ignorance, Sloppiness, Betrayal, Idlers.
Unique laugh: Gluuhhglugglug.
Hometown: Fish-Man District, Fishman Island
Personality: He is a man that is known to think before he acts, despite the fact that he seems to act in a way that would give off the impression that he is completely deranged. He is someone that is very intelligent despite how fun-loving he comes across and he has no arrogance to how he carries himself. He likes to make fun of his own age, as he has been around for a long time and has seen a great many things, though he had formerly lived his life as a pacifist, which is why he isn't as strong as some of his older peers. That doesn't mean he hasn't contributed some devastating tech to the world, however.
He is a man that highly values creativity and the over-all sense of adventure. He loves to learn new things and uses the various sights and sounds around him to justify making new inventions and objects. He is someone that loves to spend time working on all manner of engineering marvels, including making his own arms that he used to replace the ones that he lost. He used the idea of cola batteries to make his own arms powered by the very eels that are trapped within them. He uses a number of upgrades and trinkets that he adds onto his arms so that he can improve his combat effectiveness.
In combat he is someone that seems to analyze an opponent in great depth, searching for any and all possible openings that could be presented by an enemy. To the point in which he seems to completely and utterly go ape-shit the moment that even the slightest opening occurs. He isn't a fan of holding back, as he doesn't seem to comprehend the notion of 'restraint' and fights in a manner similar to a gorilla that just also happens to know how to do amateur wrestling. He doesn't bother talking shit to his opponents either, since he believes that anyone willing to fight him must have some balls of steel.
He doesn't have a positive view of Marines, but doesn't seem to really have a negative opinion of any other faction in particular. He thinks that the Revolutionaries have a good mission statement, but their sole goal of toppling one government in service of another doesn't exactly sit well with him. After-all, without absolute freedom he can't just freely create things that some governments would claim to be a violation of their ethics laws. He doesn't like to submit to the will of others, which is why he is a pirate in the first place. Only those he respects will ever see him bow his head.
- History:
Despite the fact that the Fishman District was long closed off hundreds of years prior to the time of Swole's birth, his family were some of the few criminal elements that managed to still hide away from the prying eye of authority, committing their petty crimes and contributing to the lust for freedom that would come to define Swole. He didn't spend much time with his father, as he had been captured and arrested for trespassing in the district early on in Swole's youth. As a result, his family fled to an island far away from their ancestral home, going to an island on the grand-line known as Topnotch Island, which was a place created by a few families that wanted to escape the cold of Karakuri Island. Due to this reason, Swole was exposed to advanced technologies from a young age, despite his punk nature and criminal mindset.
He'd spend the next ten years of his life, up until he was fifteen, working as an apprentice for a man that could only be considered both a madman and a fanboy of all things automaton. It was a dangerous time in Swole's life and it was also the first time in his life that he was able to experiment and tinker with various technologies that others had never seen before. His being a Fishman was a great boon to many on the island, since it gave them someone that could aid in picking up deliveries, limiting the amount of outsiders that had to come to the island at any given moment. He did this, of course, on top of his other daily duties. This allowed him to come into contact with many passersby, offering them supplies from the island and learning various things about the outside world from these strangers. Fueling his desire to see the world further.
He rationalized that the best way to see the world unobstructed would be to take to the sky and using his anatomy, he'd practice puffing himself up on a regular basis. Hoping that his actions would allow him to take to the skies and see things he had never seen above the world. Such a dream was pushed down in his head however, when he met a few of his own people. Chastised and ridiculed for playing human on an island full of them, he was sent into a downward emotional spiral and fled his home with those who manipulated his lack of belonging. A sense of self shaken so violently that it caused him to spend the next few years being a bit of a nuisance on the high seas. He wanted to be accepted by his fellow Fishman so badly that he was willing to do just about anything. To the point in which he started to act more and more like an actual thug.
He made a living becoming a bully, taking anything he could from merchant vessels while rising through the ranks of his own smaller crew. Considering the kinds of people that he was associating with at the time, he went on to commit various horrific acts that would go on to haunt him in his old age. He hadn't suffered any true defeats until he was twenty five years old, when his crew was blasted out of the sea by the navy and his arm was taken by stray canon fire. Bleeding out in the ocean, he managed to sustain himself long enough to get medical aid on a nearby island, but quickly left before his identity could be confirmed by the islanders. With only his one arm, he began to think of a way to use his skills from his childhood in order to fix his own issue, but took a prosthetic arm made by one of his crewmates at the time. Focusing on learning better ways to fight.
His tirade through the Grandline didn't last long, however, as he crossed the wrong man and lost his other arm pretty quickly, with all of those whom he had been aligned with at the time fleeing for their lives. With his second major defeat weighing heavy on his mind, he decided to flee from Paradise like others before him, making his way to the South blue rather easily. Despite all of the things he accomplished and all of the history that his name had garnered, he faded into obscurity to the point in which many assumed he had died. His epithet, Big Damage, was all that remained of him. He settled into a life of heavy drinking before he was inspired to use the events of his past to tinker with his own prosthetic arm. While hard to do with just one arm, it gave him the motivation to bring on his own apprentice and together he began to run a little shop that modified items for anyone willing to pay.
Having suppressed his original goals of being accepted by others, seeing the world from the clouds above and being an accomplished adventurer, he allowed himself to get cozy with his new lot in life. He married, had a child and watched his child grow up and head out on their own, much to his chagrin. His inability to allow his daughter to leave without there being a fight, caused his wife to leave him. Feeling he tug of alcohol and the rage he held in his youth seep back into his heart, he shut himself into his workshop. Refusing to see anyone. Over time, however, he started to think about his daughter's decision to head out into that violent world that caused him such dismay Although he'd never admit it, it was through her decision to leave regardless of his "control" over her that allowed him to overcome the fear that made him grow complacent. He wanted to taste that freedom.
And so he packed up his shop and took the first boat off of his island home. Where he was destined to go, he had no idea. Bu one thing was for certain. He'd follow his daughter's example... and salvage whatever life was still left in his old bones.
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