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Akuma No Odori (Dance of the Devil)
Tue Sep 22, 2020 5:39 pm
Akuma No Odori
Fighting Style: Akuma No Odori (Dance of the Devil)
Weapon Utilization: Hand to Hand and Dials
Description: As a trained idol Sho's style incorporates all he uses for his job, but to lethal precision. He will alternate between various dance styles and utilize various dance moves to perform devastating attacks. Often he will supplement his attacks with the use of Dials holding them in hands or attached to shoes as he strikes to transfer the effects of the Dial alongside his own strength onto his opponent. It is a flashy style of fighting that no doubts draws the eye. For Sho he prefers to overwhelm his opponents with sheer speed and accuracy inflicting consistent wounds all while sapping the will or skill of his enemy to keep them always one step behind the angelic fighter. It is a beautiful dance he weaves on the battlefield that damns those unlucky enough to experience it.
Toggled and Passive Abilities:
- Rinbo no Borero (The Bolero of Limbo):(DEF +20%, RX -10%, ATK -10%) [Toggle] - When in combat Sho can switch to a Bolero. A type of danced he has tweaked to focus on moving in such a way that he is better able to shrug off blows. The movements of the dance ensure that when struck they hit less vital parts potentially reducing the damage taken. He shifts to this dance typically when he knows he will not be able to outpace his opponent and needs to be prepared to take some strikes.
- Mokushiroku no Tango (The Tango of the Apocalypse):(ATK +20%, DEF -10%, RX -10%) [Toggle] -Sho will sometimes switch to a dangerous Tango which foregoes safety to strike down an enemy. The Tango incorporates moves that increase the force of every connected hit. However, in doing so it reduces the momentum and leaves his body more vulnerable to a counter attack. Typically this dance is reserved for when an enemy is so outclassed he does not fear retribution or when he has committed himself solely to their destruction, even to his own detriment.
Techniques
- Light Techniques:
Nehan no Hikari (Light of Salvation)
Type: Flat Hybrid
Cooldown: 6
Duration: 2
Debuffs: -10% RX
Flavour: Sho will attempt to surprise his opponent by brandishing a Flash Dial and activating it in an effort to blind and distort the enemy. Due to the proximity and surprise of the Flash it can produce some small amount of optical damage. However, it is largely used to slow down the enemy and make them less accurate as they attempt to overcompensate for the momentary blinding.
Tengoku no Karei (Splendor of Paradise)
Type: Heal
Cooldown: 4
Flavour: Sho will take a moment to stretch and perform some light cardio. By doing this even in mid battle he works out bruising and battered limbs that had begun to seize up from the damage. This act will rejuvenate his body and relieves some of the damage that had been building up and making his body stiff.
Corta Jaca of Gomorrah
Type: Flat
Cooldown: 2
Flavour: Sho will begin to perform a Corta Jaca, a dance move within the repertoire of the Samba. The dance dazzles his opponent temporarily before ending in a small front kick to a step in. This low kick will lash out at an opponent's shin and leg even as they are distracted by the rest of his dancing.
Diaburo no Piruetto (Diablo's Pirouette)
Type: DoT Hybrid
Cooldown: 6
Duration: 2
Debuffs: -10% DEF
Flavour: Sho will leap into the air, attempting to land on his opponent. While dazzling the enemy he will active the Heat Dial connected to the soles of his shoes. The boots have been insulated to prevent damage onto himself. Once done he will begin to perform a pirouette. Now firmly atop his enemy the burning soles of his boots will char flesh even as he strikes with the weight of his body. The after burns from the attack leave the skin raw and make it difficult to properly defend until they have recuperated.
- Medium Techniques:
Chūjitsuna mono no Tate (Shield of the Faithful)
Type: Canceller
Cooldown: 4
Flavour: Before a strike can be connected Sho will sometimes activate the Impact Dial stored in the palm of his gloves. Although not always able to absorb the full force behind the strike the Impact Dial's design is to soak up the kinetic energy behind an attack and store it within the Dial. By activating the Dial in this way in a fight he can sometimes mitigate some of the damage an attack or combination of attacks could have inflicted. This storing of force explains the added power of his attacks through his gloves.
Tour Jete of Sodom
Type: Flat
Cooldown: 4
Flavour: Sho will move at his opponent and begin a Tour Jete. The dance is simple enough with his movements designed to lull the opponent as he maneuvers towards them. However, at the apex of the move he will leap into the air and perform a spinning back kick designed to lash out at an opponent. Once landed he will move away and finish with the standard maneuvers of the dance.
- Heavy Techniques:
Tenshi no Kiseki (Miracle of the Angel)
Type: Heal
Cooldown: 8
Flavour: If a fight gets particularly dangerous and he or an ally have gotten more gravely injured Sho has prepared some emergency supplies. In particular he has secured anesthetics and modified them so that they can be delivered via aerosol. When dealing with the wounded he can take out a small Breath Dial that has the aerosol stored inside it. Once activated the Breath Dial will shoot out the aerosol covering the intended target and begin the healing process on some of the accumulated wounds.
Uchiwa Kikku no Kōzui (Flood of the Fan Kick)
Type: Flat
Cooldown: 6
Flavour: Sho will move towards his opponent and begin a series of Fan Kicks, one after the other. At the apex of each Fan Kick he will activate an Axe Dial stored at the toe cap of his boots. This activation will unleash a thin blast of air in the shape of an X. The air blast itself is capable of cutting and rending making it a useful ranged attack for Sho.
Tenshu no Gasshō-dan (Choir of the Heavenly Host)
Type: Stat Morph
Cooldown: 12
Duration: 4
Debuffs: -75% ATK
Flavour: Sho will inhale deeply and then begin singing an operatic. The number will grow until the crescendo hits notes almost unintelligible to the human ear. The sound of it can rock an enemy sapping their very will to fight with the sheer otherworldliness of it. Although it won't stop an enemy from engaging, it seems to make them instinctively hold back a little ensuring that every connected strike potentially inflicts less damage. Eventually though the effects of the ethereal note will pass and they will be able to fight as norm.
- AoE Techniques:
Dante no Kyūki (Dante's Inspiration)
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs: +75% RX
Flavour: Sho will begin a frantic yet passionate dance aimed at himself and any allies he might have with him. The display of physicality and beauty is designed to lift the spirits of those around him and strike them with a sense of confidence and energy. This revitalization and focus makes it seem like they can move faster and strike more accurately.
Hadesu no Omei (Stigma Of Hades)
Type: DoT
Cooldown: 8
Duration: 5
Flavour: Sho will withdraw and activate a Mad Dial that he has personally altered. This Dial releases a purple gas that is shot towards an enemy or group of enemies. Rather than drive a group of enemies mad and cause them to attack each other it turns the violence inward. This in turn causes the afflicted to claw and scratch at themselves. They aren't necessarily prevented from attacking Sho or others, but over time they will continue to scratch, rip, and even bite themselves until the effects of the gas dissipates.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Akuma No Odori (Dance of the Devil)
Wed Sep 23, 2020 2:34 pm
No errors found on your very first submission. Excellent work!
Approved!
Approved!
Sho wrote:Akuma No Odori
Fighting Style: Akuma No Odori (Dance of the Devil)
Weapon Utilization: Hand to Hand and Dials
Description: As a trained idol Sho's style incorporates all he uses for his job, but to lethal precision. He will alternate between various dance styles and utilize various dance moves to perform devastating attacks. Often he will supplement his attacks with the use of Dials holding them in hands or attached to shoes as he strikes to transfer the effects of the Dial alongside his own strength onto his opponent. It is a flashy style of fighting that no doubts draws the eye. For Sho he prefers to overwhelm his opponents with sheer speed and accuracy inflicting consistent wounds all while sapping the will or skill of his enemy to keep them always one step behind the angelic fighter. It is a beautiful dance he weaves on the battlefield that damns those unlucky enough to experience it.
Toggled and Passive Abilities:
- Rinbo no Borero (The Bolero of Limbo):(DEF +20%, RX -10%, ATK -10%) [Toggle] - When in combat Sho can switch to a Bolero. A type of danced he has tweaked to focus on moving in such a way that he is better able to shrug off blows. The movements of the dance ensure that when struck they hit less vital parts potentially reducing the damage taken. He shifts to this dance typically when he knows he will not be able to outpace his opponent and needs to be prepared to take some strikes.
- Mokushiroku no Tango (The Tango of the Apocalypse):(ATK +20%, DEF -10%, RX -10%) [Toggle] -Sho will sometimes switch to a dangerous Tango which foregoes safety to strike down an enemy. The Tango incorporates moves that increase the force of every connected hit. However, in doing so it reduces the momentum and leaves his body more vulnerable to a counter attack. Typically this dance is reserved for when an enemy is so outclassed he does not fear retribution or when he has committed himself solely to their destruction, even to his own detriment.
Techniques
- Light Techniques:
Nehan no Hikari (Light of Salvation)
Type: Flat Hybrid
Cooldown: 6
Duration: 2
Debuffs: -10% RX
Flavour: Sho will attempt to surprise his opponent by brandishing a Flash Dial and activating it in an effort to blind and distort the enemy. Due to the proximity and surprise of the Flash it can produce some small amount of optical damage. However, it is largely used to slow down the enemy and make them less accurate as they attempt to overcompensate for the momentary blinding.
Tengoku no Karei (Splendor of Paradise)
Type: Heal
Cooldown: 4
Flavour: Sho will take a moment to stretch and perform some light cardio. By doing this even in mid battle he works out bruising and battered limbs that had begun to seize up from the damage. This act will rejuvenate his body and relieves some of the damage that had been building up and making his body stiff.
Corta Jaca of Gomorrah
Type: Flat
Cooldown: 2
Flavour: Sho will begin to perform a Corta Jaca, a dance move within the repertoire of the Samba. The dance dazzles his opponent temporarily before ending in a small front kick to a step in. This low kick will lash out at an opponent's shin and leg even as they are distracted by the rest of his dancing.
Diaburo no Piruetto (Diablo's Pirouette)
Type: DoT Hybrid
Cooldown: 6
Duration: 2
Debuffs: -10% DEF
Flavour: Sho will leap into the air, attempting to land on his opponent. While dazzling the enemy he will active the Heat Dial connected to the soles of his shoes. The boots have been insulated to prevent damage onto himself. Once done he will begin to perform a pirouette. Now firmly atop his enemy the burning soles of his boots will char flesh even as he strikes with the weight of his body. The after burns from the attack leave the skin raw and make it difficult to properly defend until they have recuperated.
- Medium Techniques:
Chūjitsuna mono no Tate (Shield of the Faithful)
Type: Canceller
Cooldown: 4
Flavour: Before a strike can be connected Sho will sometimes activate the Impact Dial stored in the palm of his gloves. Although not always able to absorb the full force behind the strike the Impact Dial's design is to soak up the kinetic energy behind an attack and store it within the Dial. By activating the Dial in this way in a fight he can sometimes mitigate some of the damage an attack or combination of attacks could have inflicted. This storing of force explains the added power of his attacks through his gloves.
Tour Jete of Sodom
Type: Flat
Cooldown: 4
Flavour: Sho will move at his opponent and begin a Tour Jete. The dance is simple enough with his movements designed to lull the opponent as he maneuvers towards them. However, at the apex of the move he will leap into the air and perform a spinning back kick designed to lash out at an opponent. Once landed he will move away and finish with the standard maneuvers of the dance.
- Heavy Techniques:
Tenshi no Kiseki (Miracle of the Angel)
Type: Heal
Cooldown: 8
Flavour: If a fight gets particularly dangerous and he or an ally have gotten more gravely injured Sho has prepared some emergency supplies. In particular he has secured anesthetics and modified them so that they can be delivered via aerosol. When dealing with the wounded he can take out a small Breath Dial that has the aerosol stored inside it. Once activated the Breath Dial will shoot out the aerosol covering the intended target and begin the healing process on some of the accumulated wounds.
Uchiwa Kikku no Kōzui (Flood of the Fan Kick)
Type: Flat
Cooldown: 6
Flavour: Sho will move towards his opponent and begin a series of Fan Kicks, one after the other. At the apex of each Fan Kick he will activate an Axe Dial stored at the toe cap of his boots. This activation will unleash a thin blast of air in the shape of an X. The air blast itself is capable of cutting and rending making it a useful ranged attack for Sho.
Tenshu no Gasshō-dan (Choir of the Heavenly Host)
Type: Stat Morph
Cooldown: 12
Duration: 4
Debuffs: -75% ATK
Flavour: Sho will inhale deeply and then begin singing an operatic. The number will grow until the crescendo hits notes almost unintelligible to the human ear. The sound of it can rock an enemy sapping their very will to fight with the sheer otherworldliness of it. Although it won't stop an enemy from engaging, it seems to make them instinctively hold back a little ensuring that every connected strike potentially inflicts less damage. Eventually though the effects of the ethereal note will pass and they will be able to fight as norm.
- AoE Techniques:
Dante no Kyūki (Dante's Inspiration)
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs: +75% RX
Flavour: Sho will begin a frantic yet passionate dance aimed at himself and any allies he might have with him. The display of physicality and beauty is designed to lift the spirits of those around him and strike them with a sense of confidence and energy. This revitalization and focus makes it seem like they can move faster and strike more accurately.
Hadesu no Omei (Stigma Of Hades)
Type: DoT
Cooldown: 8
Duration: 5
Flavour: Sho will withdraw and activate a Mad Dial that he has personally altered. This Dial releases a purple gas that is shot towards an enemy or group of enemies. Rather than drive a group of enemies mad and cause them to attack each other it turns the violence inward. This in turn causes the afflicted to claw and scratch at themselves. They aren't necessarily prevented from attacking Sho or others, but over time they will continue to scratch, rip, and even bite themselves until the effects of the gas dissipates.
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