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Tokeru Tokeru no Mi: Vulcan's Hands
Mon Sep 14, 2020 2:35 pm
Tokeru Tokeru no Mi
Devil Fruit: Tokeru Tokeru no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: What does your fruit look like?
Devil Fruit Description: With this devil fruit, the user can increase their body’s temperature to unnatural degrees, with their stomach turning into or becoming like a furnace of sorts. The user can in return consume metal and ore, which would in return, allow them to generate and control a molten substance that can be emitted from their body. The user can choose to cool this molten material and force it to cool rapidly in order to create metal constructs. Furthermore, the user can forge weapons from their stomach, and hand them to their allies. The user cannot consume materials that have been imbued with haki, materials created by devil fruit users, or weapons made from sea stone. As long as there is metal, the user can eat the substances, but if there is other material attached to the metal and he consumes it he would have a stomach ache or diarrhea depending the quantity. Furthermore, as long as the metal or molten substance is attached to the user's body they can manipulate and reshape it as desired, however, once the substance leaves the substances become permanently solidified.
Fighting Style: Hands of Vulcan
Weapon Utilization: Devil fruit
Description: Briefly describe how your fighting style works.
Toggled and Passive Abilities: List any and all passive abilities and properties your devil fruit/fighting style gives you. This cannot include any damage-dealing special attacks, as those will be included under techniques. Passive/toggled abilities cannot give buffs/debuffs higher than 20%. You may have no more than 2 buffing/debuffing toggled abilities.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Medium Techniques:
Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Heavy Techniques:
Red Hot King of Clubs
Type: Flat
Cooldown: 6 - turns
Duration: 1 - turn
Flavour: Sebastian would heat his body to unnatural levels before eating a piece of metal or an object with metal on it. His stomach would melt the object and allow him to generate a molten metal whenever he pleases. Once the material has been eaten, Sebastian would release the molten material from his arms, and mold them into a club shape gauntlet that he would partially cool and solidify around his fist. Taking the form of a metal cylinder shaped club-like gauntlet that is still hot to touch, Sebastian would then bombard his opponent with a series of punches and jabs at rapid speeds. The club construct would not only deal blunt or bludgeoning damage like a normal punch, but the club construct would also burn the opponent. Sebastian would then absorb the molten material back into his body once the technique is over.
- AoE Techniques:
Red Hot Belch
Type: Flat
Cooldown: 8 - turns
Duration: 1 - turn
Flavour: Sebastian would heat his body to unnatural levels before eating a piece of metal or an object with metal. His stomach would melt the object and allow him to generate a molten material whenever he pleases. Once the material has been melted in his stomach, Sebastian would rear his head back before puking or shooting out a blob of molten metal that about the same size as a basketball. The blob of molten metal would ‘explode’ and splash onto the area upon impact, dealing damage to opponents who encounter the molten material.
Mass Armament
Type: Flat
Cooldown: 8 - turns
Duration: 4 - turn
Buff: 75% to attack
Flavour: Sebastian would heat his body to unnatural levels before eating a piece of metal or an object with metal. His stomach would melt the object and allow him to generate a molten material whenever he pleases. Once the material has been melted in his stomach, Sebastian would start to pull out weapons of various kinds from his belly. The weapons would quickly cool once it has been pulled out of his stomach and shaped. Sebastian would then toss these weapons at his allies for them to use, once the duration is over the weapons would break apart.
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