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Shika Shika no Mi (Deer-Deer Fruit), Model: Reindeer
Fri Apr 03, 2020 7:29 am
Deer-Deer Fruit: Model - Reindeer
Devil Fruit: Deer-Deer Fruit: Model – Reindeer/Caribou
Devil Fruit Type: Zoan
Devil Fruit Appearance:
- Spoiler:
Devil Fruit Description:
The Deer-Deer Fruit: Model – Reindeer/Caribou is a Zoan type devil fruit which grants its user the ability to manifest functional features of a reindeer, or else transform into a human-reindeer hybrid as well as into the form of a full reindeer. By doing so, the user gains access to all the abilities and traits possessed by reindeer/caribou and can use them either on their own or in conjunction with their innate human/humanoid abilities.
Fighting Style: Techno-Medical Reindeer Combat Arts (abbrev. as T.M.R.C.A)
Weapon Utilization: Variable (hoofs, antlers, throwing needles, smoke bombs, giant scalpel, poisons, suturing materials, suturing needle sword, bullets, cannons, lasers, railguns, flamethrowers, etc.)
Description:
The Techno-Medical Reindeer Combat Arts is a tripartite fighting style that has been developed by Faustein over the past several years. The first element involves the use of his medicosurgical knowledge, skills, and implements. The second part entails the deployment of his cyborg armament arsenal. The third and last component is the array of natural weaponry and features of a reindeer which he has by virtue of his devil fruit powers. Depending on the needs of the situation, Faustein utilizes each of these three either on their own or in varying degrees of combination in form of melee, mid-range, and/or long-range techniques.
Toggled and Passive Abilities:
Toggled:
(1) V.M.S (Variable Mode System): Mode α – Jaeger
-Appearance:
- Spoiler:
-Description:
This is one of Faustein’s two human-reindeer/caribou hybrid modes. It combines the bipedal stance of his base human cyborg form with a medium density version of the organometallic pelt and the long, powerful legs of the reindeer/caribou which he is granted via his devil fruit powers. As a result, whilst in this mode, he is granted heightened speed and maneuverability. However, in exchange, he suffers from lowered defensive capacity due to his body’s resources being redirected toward boosting his speed for the duration of this mode.
-Effect Summary: Reflexes +20%, Defense -20%
-----------
(2) V.M.S (Variable Mode System): Mode β – Panzer
-Appearance:
- Spoiler:
-Description:
This is one of Faustein’s two full reindeer/caribou beast modes. However, this form focuses on one particular part of his full reindeer form, specifically his reindeer pelt aka fur coat. In this mode, the volume of organometallic fur contained in the pelt that he is granted by his devil fruit powers is amplified greatly. As a result, it forms what seems to be a large furry ball which is the size of a megalithic boulder with his core body in the center. Needless to say, he can control the degree of fluffiness and fuzziness of this modified organometallic fur at will as per the needs of the situation. Due to the high density and sheer volume of this modified organometallic fur, he has access to heightened defensive capacity. However, in exchange, he suffers from lowered offensive capacity due to his body’s resources being redirected toward boosting his defense for the duration of this mode.
-Effect Summary: Defense +20%, Attack -20%
=======
Passives:
(1) Bestial Senses:
Since reindeer are prey animals, they have the advantage of senses which are superior to those of non-haki, non-devil fruit boosted average humans. Since this fruit allows Faustein to transform into a reindeer/caribou to varying degrees, it grants him a passive boost to his five senses by overlaying the sensory capacity of the reindeer onto his base human sensory ability. Furthermore, when in any of his reindeer modes, whether hybrid or otherwise, his eyes have the ability to see in not only the visible spectrum, but also in the ultraviolet wavelength as well.
------
(2) Weatherproof Pelt:
Due to the special nature of a reindeer/caribou pelt and its unique blood flow and heat exchange mechanics, it is resistant to extreme temperature and any variations therein. Since this fruit endows Faustein with the various characteristics of a reindeer/caribou, he is immune to all cold damage type UTs. Furthermore, he is also immune to all cold damage type named techniques from all opponents with DMG% <50.
Techniques
- Light Techniques:
Cloven Roseo: Dash Double Kick
Technique Type: Flat (DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1 round
Description:
First, Faustein activates “V.M.S: Mode α – Jaeger” to give himself the long, strong lower limbs of a reindeer which have markedly hard, cloven hooves. Then, he dashes at the target and once he is within range, he unleashes two swift kicks at the target. Upon successful impact, this technique deals light grade damage to the target and leaves a hoofprint resembling a cherry blossom petal on the struck area .
-------
Improvised Bandage/Cast
Technique Type: Heal (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3 rounds
Description:
Faustein uses his knowledge of pharmacology, medicine, and surgery to craft a makeshift medicated bandage or cast as quickly as possible out of the materials in his field medic’s kit. Then, he applies to the injured area on the target’s body (target can either be himself or someone/something else). Upon successful application, this technique provides light grade healing to the target.
--------
Digital Pistol: Quad Impact
Technique Type: Flat (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1 round
Description:
First, Faustein levels both his hands at the target while making a pistol gesture. Then, the distal phalanges of the index and middle fingers of both hands swivel open to reveal miniature gun barrels which fire a series of 4 bullets in parallel formation at the target. Upon successful impact, this technique deals light grade damage to the target.
---------
Sideburn Shuriken
Technique Type: Flat (Non-DF)
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 1 round
Description:
First, Faustein presses on his nose which causes his sideburns to grow out to some extent. Then, he presses it again which makes them harden and become razor sharp as well. He presses his nose one final time to rapid fire his sideburns in series up to 6 times at the target. Upon successful impact, this technique deals light grade damage to the target.
- Medium Techniques:
Metal Fur Needles: Acupuncture Shot
Technique Type: Stat Morph (DF/Non-DF Hybrid)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 6 rounds
Duration: 3 rounds
Debuffs: Attack -25%, Reflexes -25% (To Opponent)
Description:
First, Faustein activates “V.M.S: Mode α – Jaeger” to give himself the organometallic fur coat of a reindeer while retaining his normal human bipedal stance. Then, he runs a special electrical charge through which makes his fur long and sharp like throwing needles. Lastly, Faustein twists his right arm inwards without moving his right hand at all and exposes 6 small holes in his wrist that shoot these organometallic fur needles in rapid fire format at his target like a machine gun. He uses his knowledge of anatomy and physiology to aim at the target’s pressure points for this technique. Upon successful impact, it doesn’t cause any actual damage, but rather lowers the target’s offensive capacity and reflexes for the duration of its effect.
--------
Plasma Scalpels
Technique Type: DoT, Hybrid (Non-DF)
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 6 rounds
Duration: 3 rounds Stat Morph, 5 rounds DoT
Buffs: Attack +10% (To Faustein)
Debuffs: Willpower -10% (To Opponent)
Description:
Faustein generates a layer of cold plasma around each hand through the concentration of electrical charge in them and shapes these to look and function like a pair of scalpels. Then, he rushes at the target and once he is within range, he aims a series of swift, precise, and incisive slash attacks at the target. Upon successful impact, this technique causes medium grade bleeding wounds which also decrease the target’s vitality for the duration of its effect. Furthermore, while this technique is active, Faustein receives a temporary boost to his offensive ability due to the sharpness of the plasma scalpels.
- Heavy Techniques:
Art of Compounding: Soldier Pill
Technique Type: Stat Morph (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 9 rounds
Duration: 4 rounds
Buffs: Attack +25%, Defense +15%, Reflexes +20%, Willpower +15% (either Faustein OR another target)
Description:
Faustein uses his knowledge of pharmacology and medicine to craft a musket ball sized military ration pill as quickly as possible out of the materials in his field medic’s kit. Then he either takes it himself or feeds it to another chosen target. Upon successful application, the mixture of drugs contained in the pill temporarily heightens both the mental acumen and the physical capacity of the one who takes it for the duration of its effect.
-------
Metal Fur Sphere: Rolling Boulder
Technique Type: Flat (DF/Non-DF Hybrid)
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 5 rounds
Description:
First, Faustein activates “V.M.S: Mode β – Panzer” to manifest a megalithic boulder sized sphere made entirely of dense organometallic reindeer fur around his body, his main body being in the center and his reindeer limbs sticking out. Then, he withdraws his limbs inside this spherical shell and lurches forward into a rollout kind of motion, using his cyborg limbs to continually push it forward. He rolls this towards the target at a high rate of speed to try to crush them with its weight and momentum. Upon successful impact, this technique deals heavy grade damage to the target.
NOTE: He only uses the high density organometallic fur against real opponents whom he considers worth his time and effort. Against any whom he feels are beneath his caliber or if he is just sparring, he would use the regular fluffy and fuzzy version of this same organometallic fur since he is a condescending jerk.
---------
Inferno Breath
Technique Type: DoT (Non-DF)
Technique Level: 10
Maximum Base Range: 100 m
Cooldown: 5 rounds
Duration: 5 rounds
Description:
Faustein opens his mouth extra wide by unhinging it like a snake by pressing on his temple once to reveal a miniature, but powerful flamethrower built into the back of his throat. After that, he takes a deep breath which causes his chest to billow outward and then exhales forcefully, using this flamethrower to shoot a large, wide conical stream of fire at the target. Upon successful impact, the flames cause persisting third degree burn wounds which continue to cause fire-type damage to the target for the duration of this technique’s effect.
- AoE Techniques:
Metal Fur Sphere: 360 Degree Cannon Blitz
Technique Type: Flat (DF/Non-DF Hybrid)
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7 rounds
Description:
First, Faustein activates “V.M.S: Mode β – Panzer” to manifest a megalithic boulder sized sphere made entirely of dense organometallic reindeer fur around his body, his main body being in the center. Then, he withdraws his limbs inside this spherical shell and projects multiple, large cannon barrels from various points on it. After that, he fires a hailstorm of metal fur needle cannonballs at a group of targets from these cannons in a 360-degree format simultaneously. Upon successful impact, this technique deals AoE grade damage to all targets caught within its range.
NOTE: He only uses the high density organometallic fur against real opponents whom he considers worth his time and effort. Against any whom he feels are beneath his caliber or if he is just sparring, he would use the regular fluffy and fuzzy version of this same organometallic fur since he is a condescending jerk.
---------
Syringe Revolver: Hayflick Shots
Technique Type: Heal (Non-DF)
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 9 rounds
Description:
Faustein holds his left arm straight out in front with his palm facing the opponent and his arm rotates inward while his wrist opens like a door hinge. Inside this compartment, there is a medium sized syringe revolver loaded with 6-12 syringes containing a special drug that accelerates cell replication in a shot target. Then, the hole in his left hand opens up to reveal a gun sight with which Faustein can aim his shots more accurately. He fires the loaded syringes at up to 12 targets around him and heals their injuries by amplifying the innate cell replication potential of their bodies. Upon successful application, this technique provides AoE grade healing to all hit targets and removes 1 DoT from one of them.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Shika Shika no Mi (Deer-Deer Fruit), Model: Reindeer
Fri Apr 03, 2020 8:28 am
Really good job with the fighting style! Just a few corrections here in there.
[ Comments in red. ]
[ Comments in red. ]
KuroFaustΩ wrote:Deer-Deer Fruit: Model - Reindeer
Devil Fruit: Deer-Deer Fruit: Model – Reindeer/Caribou
Devil Fruit Type: Zoan
Devil Fruit Appearance:
- Spoiler:
Devil Fruit Description:
The Deer-Deer Fruit: Model – Reindeer/Caribou is a Zoan type devil fruit which grants its user the ability to manifest functional features of a reindeer, or else transform into a human-reindeer hybrid as well as into the form of a full reindeer. By doing so, the user gains access to all the abilities and traits possessed by reindeer/caribou and can use them either on their own or in conjunction with their innate human/humanoid abilities.
Fighting Style: Techno-Medical Reindeer Combat Arts (abbrev. as T.M.R.C.A)
Weapon Utilization: Variable (hoofs, antlers, throwing needles, smoke bombs, giant scalpel, poisons, suturing materials, suturing needle sword, bullets, cannons, lasers, railguns, flamethrowers, etc.)
Description:
The Techno-Medical Reindeer Combat Arts is a tripartite fighting style that has been developed by Faustein over the past several years. The first element involves the use of his medicosurgical knowledge, skills, and implements. The second part entails the deployment of his cyborg armament arsenal. The third and last component is the array of natural weaponry and features of a reindeer which he has by virtue of his devil fruit powers. Depending on the needs of the situation, Faustein utilizes each of these three either on their own or in varying degrees of combination in form of melee, mid-range, and/or long-range techniques.
Toggled and Passive Abilities:
Toggled:
(1) V.M.S (Variable Mode System): Mode α – Jaeger
-Appearance:
- Spoiler:
-Description
This is one of Faustein’s two human-reindeer/caribou hybrid modes. It combines the bipedal stance of his base human cyborg form with the long, powerful legs of the reindeer/caribou which he is granted via his devil fruit powers. As a result, whilst in this mode, he is granted heightened speed and maneuverability. However, in exchange, he suffers from lowered defensive capacity due to his body’s resources being redirected toward boosting his speed for the duration of this mode.
-Effect Summary Reflexes +20%, Defense -20%
-----------
(2) V.M.S (Variable Mode System): Mode β – Panzer
-Appearance:
- Spoiler:
-Description
This is one of Faustein’s two full reindeer/caribou beast modes. However, this form focuses on one particular part of his full reindeer form, specifically his reindeer pelt aka fur coat. In this mode, the volume of fur contained in the pelt that he is granted by his devil fruit powers is amplified several times over. As a result, it forms what seems to be a large furry ball which is the size of a large boulder with his core body in the center. Due to the high density and sheer volume of this modified fur, he has access to heightened defensive capacity. However, in exchange, he suffers from lowered offensive capacity due to his body’s resources being redirected toward boosting his defense for the duration of this mode.
-Effect Summary: Defense +20%, Attack -20%
=======
Passives:
(1) Bestial Senses:
Since reindeer are prey animals, they have the advantage of senses which are superior to those of non-haki, non-devil fruit boosted average humans. Since this fruit allows Faustein to transform into a reindeer/caribou to varying degrees, it grants him a passive boost to his five senses by overlaying the sensory capacity of the reindeer onto his base human sensory ability. Furthermore, when in any of his reindeer modes, whether hybrid or otherwise, his eyes have the ability to see in not only the visible spectrum, but also in the ultraviolet wavelength as well.
------
(2) Weatherproof Pelt:
Due to the special nature of a reindeer/caribou pelt and its unique blood flow and heat exchange mechanics, it is resistant to extreme temperature and any variations therein. Since this fruit allows Faustein to transform into a reindeer/caribou to varying degrees, it grants him this special fur coat. As a result, whilst in any of his reindeer modes, whether hybrid or otherwise, Faustein is immune to any UTs which deal damage through the use of extreme temperatures. Furthermore, these modes also grant him immunity to all damage caused by extreme temperature themed named techniques from any enemies with a DMG% < 50%. [ It makes sense for you to be immune to the cold, but not the heat. Even Chopper in canon was actually more vulnerable to hot temperatures. Please correct. ]
Techniques
Note: Faustein can choose to end any of the following techniques before their max duration is over (if they have a duration > 1 post), unless stated otherwise in the technique’s description. In that case, the cooldowns listed will be modified as needed depending on the technique in question. [ Honestly, I know I have this in my fighting style, but, it's a left-over from a bygone era. With the most recent iteration of the combat system, I've not seen a single scenario where it was preferable to end the duration of a technique early. ]
-------
- Light Techniques:
Cloven Roseo: Dash Double Kick
Technique Type: Flat (DF only)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1 post [ 1 "post" is incorrect. Durations and cooldowns are turn-based, not post based. ]
Duration: 1 post [ Remove the duration from all heals and flats. "1 post" is misleading. ]
Description:
First, Faustein activates “V.M.S: Mode α – Jaeger” to give himself the long, strong lower limbs of a reindeer which have hard, cloven hooves. Then, he dashes at the target and once he is within range, he unleashes two swift kicks at the target. Upon successful impact, this technique deals light grade damage to the target and leaves a hoofprint resembling a cherry blossom petal on the struck area .
-------
Improvised Bandage/Cast
Technique Type: Heal (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3 posts
Duration: 1 post
Description:
Faustein uses his knowledge of pharmacology, medicine, and surgery to craft a makeshift medicated bandage or cast as quickly as possible out of the materials in his field medic’s kit. Then, he applies to the injured area on the target’s body (target can either be himself or someone/something else). Upon successful application, this technique provides light grade healing to the target.
--------
Digital Pistol: Quad Impact
Technique Type: Flat (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1 post
Duration: 1 post
Description:
First, Faustein levels both his hands at the target while making a pistol gesture. Then, the distal phalanges of the index and middle fingers of both hands swivel open to reveal gun barrels which fire a series of 4 bullets in parallel formation at the target. Upon successful impact, this technique deals light grade damage to the target.
---------
Sideburn Shuriken
Technique Type: Flat (Non-DF)
Technique Level: 1 [ Technique level should be 5. Adjust range accordingly to for this and all of the technique levels I corrected below. ]
Maximum Base Range: 10 m
Cooldown: 1 post
Duration: 1 post
Description:
First, Faustein presses on his nose which causes his sideburns to grow out to some extent. Then, he presses it again which makes them harden and become razor sharp as well. He presses his nose one final time to rapid fire his sideburns in series up to 6 times at the target. Upon successful impact, this technique deals light grade damage to the target.
- Medium Techniques:
Metal Fur Needles: Acupuncture Shot
Technique Type: Stat Morph (DF/Non-DF Hybrid)
Technique Level: 5 [ Technique level should be 1. ]
Maximum Base Range: 50 m
Cooldown: 6
Duration: 3 posts
Debuffs:[/b Attack -25%, Reflexes -25% (To Opponent) [ Broken bold tag here. ]
Description:
First, Faustein activates “V.M.S: Mode α – Jaeger” to give himself the fur coat of a reindeer while being in human form. Then, he runs a special electrical charge through which makes his fur long and sharp like throwing needles. Lastly, Faustein twists his right arm inwards without moving his right hand at all and exposes 6 small holes in his wrist that shoot these metal fur needles in rapid fire format at his target like a machine gun. He uses his knowledge of anatomy and physiology to aim at the target’s pressure points for this technique. Upon successful impact, it doesn’t cause any actual damage, but rather lowers the target’s offensive capacity and reflexes for the duration of its effect.
--------
Plasma Scalpels
Technique Type: DoT, Hybrid [Non-DF]
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 6 posts
Duration: 3 posts [ Do note that this duration only refers to the stat morph part in hybrid techniques. Duration of the DoT part is always fixed at 5 turns. ]
Buffs: Attack +30% (To Faustein)
Debuffs: Willpower -20% (To Opponent) [ Hybrid MTs can alter a max of 20%. You're altering a total of 50% here. ]
Description:
Faustein generates a layer of cold plasma around each hand through the concentration of electrical charge in them and shapes these to look and function like a pair of scalpels. Then, he rushes at the target and once he is within range, he aims a series of swift, precise, and incisive slash attacks at the target. Upon successful impact, this technique causes medium grade bleeding wounds which also decrease the target’s vitality for the duration of its effect. Furthermore, while this technique is active, Faustein receives a temporary boost to his offensive ability due to the sharpness of the plasma scalpels.
- Heavy Techniques:
Art of Compounding: Soldier Pill
Technique Type: Stat Morph [Non-DF]
Technique Level: 5 [ Technique level should be 1. ]
Maximum Base Range: 50 m
Cooldown: 8 posts [ Cooldown should be 9 turns. ]
Duration: 4 posts
Buffs: Attack +25%, Defense +15%, Reflexes +20%, Willpower +15% (either Faustein OR another target)
Description:
Faustein uses his knowledge of pharmacology and medicine to craft a musket ball sized military ration pill as quickly as possible out of the materials in his field medic’s kit. Then he either takes it himself or feeds it to another chosen target. Upon successful application, the mixture of drugs contained in the pill temporarily heightens both the mental acumen and the physical capacity of the one who takes it for the duration of its effect.
-------
Metal Fur Sphere: Rolling Boulder
Technique Type: Flat [DF/Non-DF Hybrid]
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 5 posts
Duration: 1 post
Description:
First, Faustein activates “V.M.S: Mode β – Panzer” to manifest a megalithic boulder sized sphere made entirely of dense metallic reindeer fur [ Lmao. If it's metallic, is it even fur anymore? The best part about fur is that it's fluffy and fuzzy! ] around his body, his main body being in the center. Then, he withdraws his limbs inside this spherical shell and lurches forward into a rollout kind of motion, using his cyborg limbs to continually push it forward. He rolls this towards the target at a high rate of speed to try to crush them with its weight and momentum. Upon successful impact, this technique deals heavy grade damage to the target.
---------
Inferno Breath
Technique Type: DoT [Non-DF]
Technique Level: 10
Maximum Base Range: 100 m
Cooldown: 5 posts
Duration: 4 posts [ This duration field is reserved for stat morph durations (including stat morphs in hybrids). The duration of DoT damage is fixed at 5 turns regardless of the class of the technique. ]
Description:
Faustein unhinges his mouth like a snake by pressing on his temple once to reveal a miniature, but powerful flamethrower built into the back of his throat. After that, he takes a deep breath which causes his chest to billow outward and then exhales forcefully, using this flamethrower to shoot a large, wide conical stream of fire at the target. Upon successful impact, the flames cause persisting third degree burn wounds which continue to cause fire-type damage to the target for the duration of this technique’s effect.
- AoE Techniques:
Metal Fur Sphere: 360 Degree Cannon Blitz
Technique Type: Flat [DF/Non-DF Hybrid]
Technique Level: 10 [ Technique level should be 1. ]
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 7 posts
Duration: 1 post
Description:
First, Faustein activates “V.M.S: Mode β – Panzer” to manifest a megalithic boulder sized sphere made entirely of dense metallic reindeer fur around his body, his main body being in the center. Then, he withdraws his limbs inside this spherical shell and projects multiple, large cannon barrels from various points on it. After that, he fires a hailstorm of metal fur needle cannonballs at a group of targets from these cannons in a 360-degree format simultaneously. Upon successful impact, this technique deals AoE grade damage to all targets caught within its range.
---------
Syringe Revolver: Hayflick Shots
Technique Type: Heal [Non-DF]
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 9 posts
Duration: 1 post
Description:
Faustein holds his left arm straight out in front with his palm facing the opponent and his arm rotates inward while his wrist opens like a door hinge. Inside this compartment, there is a medium sized syringe revolver loaded with 6-12 syringes containing a special drug that accelerates cell replication in a shot target. Then, the hole in his left hand opens up to reveal a gun sight with which Faustein can aim his shots more accurately. He fires the loaded syringes at up to 12 targets around him and heals their injuries by amplifying the innate cell replication potential of their bodies. Upon successful application, this technique provides AoE grade healing to all hit targets and removes 1 DoT from one of them.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Shika Shika no Mi (Deer-Deer Fruit), Model: Reindeer
Fri Apr 03, 2020 9:52 am
Approved!
KuroFaustΩ wrote:Deer-Deer Fruit: Model - Reindeer
Devil Fruit: Deer-Deer Fruit: Model – Reindeer/Caribou
Devil Fruit Type: Zoan
Devil Fruit Appearance:
- Spoiler:
Devil Fruit Description:
The Deer-Deer Fruit: Model – Reindeer/Caribou is a Zoan type devil fruit which grants its user the ability to manifest functional features of a reindeer, or else transform into a human-reindeer hybrid as well as into the form of a full reindeer. By doing so, the user gains access to all the abilities and traits possessed by reindeer/caribou and can use them either on their own or in conjunction with their innate human/humanoid abilities.
Fighting Style: Techno-Medical Reindeer Combat Arts (abbrev. as T.M.R.C.A)
Weapon Utilization: Variable (hoofs, antlers, throwing needles, smoke bombs, giant scalpel, poisons, suturing materials, suturing needle sword, bullets, cannons, lasers, railguns, flamethrowers, etc.)
Description:
The Techno-Medical Reindeer Combat Arts is a tripartite fighting style that has been developed by Faustein over the past several years. The first element involves the use of his medicosurgical knowledge, skills, and implements. The second part entails the deployment of his cyborg armament arsenal. The third and last component is the array of natural weaponry and features of a reindeer which he has by virtue of his devil fruit powers. Depending on the needs of the situation, Faustein utilizes each of these three either on their own or in varying degrees of combination in form of melee, mid-range, and/or long-range techniques.
Toggled and Passive Abilities:
Toggled:
(1) V.M.S (Variable Mode System): Mode α – Jaeger
-Appearance:
- Spoiler:
-Description:
This is one of Faustein’s two human-reindeer/caribou hybrid modes. It combines the bipedal stance of his base human cyborg form with a medium density version of the organometallic pelt and the long, powerful legs of the reindeer/caribou which he is granted via his devil fruit powers. As a result, whilst in this mode, he is granted heightened speed and maneuverability. However, in exchange, he suffers from lowered defensive capacity due to his body’s resources being redirected toward boosting his speed for the duration of this mode.
-Effect Summary: Reflexes +20%, Defense -20%
-----------
(2) V.M.S (Variable Mode System): Mode β – Panzer
-Appearance:
- Spoiler:
-Description:
This is one of Faustein’s two full reindeer/caribou beast modes. However, this form focuses on one particular part of his full reindeer form, specifically his reindeer pelt aka fur coat. In this mode, the volume of organometallic fur contained in the pelt that he is granted by his devil fruit powers is amplified greatly. As a result, it forms what seems to be a large furry ball which is the size of a megalithic boulder with his core body in the center. Needless to say, he can control the degree of fluffiness and fuzziness of this modified organometallic fur at will as per the needs of the situation. Due to the high density and sheer volume of this modified organometallic fur, he has access to heightened defensive capacity. However, in exchange, he suffers from lowered offensive capacity due to his body’s resources being redirected toward boosting his defense for the duration of this mode.
-Effect Summary: Defense +20%, Attack -20%
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Passives:
(1) Bestial Senses:
Since reindeer are prey animals, they have the advantage of senses which are superior to those of non-haki, non-devil fruit boosted average humans. Since this fruit allows Faustein to transform into a reindeer/caribou to varying degrees, it grants him a passive boost to his five senses by overlaying the sensory capacity of the reindeer onto his base human sensory ability. Furthermore, when in any of his reindeer modes, whether hybrid or otherwise, his eyes have the ability to see in not only the visible spectrum, but also in the ultraviolet wavelength as well.
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(2) Weatherproof Pelt:
Due to the special nature of a reindeer/caribou pelt and its unique blood flow and heat exchange mechanics, it is resistant to extreme temperature and any variations therein. Since this fruit endows Faustein with the various characteristics of a reindeer/caribou, he is immune to all cold damage type UTs. Furthermore, he is also immune to all cold damage type named techniques from all opponents with DMG% <50.
Techniques
- Light Techniques:
Cloven Roseo: Dash Double Kick
Technique Type: Flat (DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1 round
Description:
First, Faustein activates “V.M.S: Mode α – Jaeger” to give himself the long, strong lower limbs of a reindeer which have markedly hard, cloven hooves. Then, he dashes at the target and once he is within range, he unleashes two swift kicks at the target. Upon successful impact, this technique deals light grade damage to the target and leaves a hoofprint resembling a cherry blossom petal on the struck area .
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Improvised Bandage/Cast
Technique Type: Heal (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3 rounds
Description:
Faustein uses his knowledge of pharmacology, medicine, and surgery to craft a makeshift medicated bandage or cast as quickly as possible out of the materials in his field medic’s kit. Then, he applies to the injured area on the target’s body (target can either be himself or someone/something else). Upon successful application, this technique provides light grade healing to the target.
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Digital Pistol: Quad Impact
Technique Type: Flat (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1 round
Description:
First, Faustein levels both his hands at the target while making a pistol gesture. Then, the distal phalanges of the index and middle fingers of both hands swivel open to reveal miniature gun barrels which fire a series of 4 bullets in parallel formation at the target. Upon successful impact, this technique deals light grade damage to the target.
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Sideburn Shuriken
Technique Type: Flat (Non-DF)
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 1 round
Description:
First, Faustein presses on his nose which causes his sideburns to grow out to some extent. Then, he presses it again which makes them harden and become razor sharp as well. He presses his nose one final time to rapid fire his sideburns in series up to 6 times at the target. Upon successful impact, this technique deals light grade damage to the target.
- Medium Techniques:
Metal Fur Needles: Acupuncture Shot
Technique Type: Stat Morph (DF/Non-DF Hybrid)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 6 rounds
Duration: 3 rounds
Debuffs: Attack -25%, Reflexes -25% (To Opponent)
Description:
First, Faustein activates “V.M.S: Mode α – Jaeger” to give himself the organometallic fur coat of a reindeer while retaining his normal human bipedal stance. Then, he runs a special electrical charge through which makes his fur long and sharp like throwing needles. Lastly, Faustein twists his right arm inwards without moving his right hand at all and exposes 6 small holes in his wrist that shoot these organometallic fur needles in rapid fire format at his target like a machine gun. He uses his knowledge of anatomy and physiology to aim at the target’s pressure points for this technique. Upon successful impact, it doesn’t cause any actual damage, but rather lowers the target’s offensive capacity and reflexes for the duration of its effect.
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Plasma Scalpels
Technique Type: DoT, Hybrid (Non-DF)
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 6 rounds
Duration: 3 rounds Stat Morph, 5 rounds DoT
Buffs: Attack +10% (To Faustein)
Debuffs: Willpower -10% (To Opponent)
Description:
Faustein generates a layer of cold plasma around each hand through the concentration of electrical charge in them and shapes these to look and function like a pair of scalpels. Then, he rushes at the target and once he is within range, he aims a series of swift, precise, and incisive slash attacks at the target. Upon successful impact, this technique causes medium grade bleeding wounds which also decrease the target’s vitality for the duration of its effect. Furthermore, while this technique is active, Faustein receives a temporary boost to his offensive ability due to the sharpness of the plasma scalpels.
- Heavy Techniques:
Art of Compounding: Soldier Pill
Technique Type: Stat Morph (Non-DF)
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 9 rounds
Duration: 4 rounds
Buffs: Attack +25%, Defense +15%, Reflexes +20%, Willpower +15% (either Faustein OR another target)
Description:
Faustein uses his knowledge of pharmacology and medicine to craft a musket ball sized military ration pill as quickly as possible out of the materials in his field medic’s kit. Then he either takes it himself or feeds it to another chosen target. Upon successful application, the mixture of drugs contained in the pill temporarily heightens both the mental acumen and the physical capacity of the one who takes it for the duration of its effect.
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Metal Fur Sphere: Rolling Boulder
Technique Type: Flat (DF/Non-DF Hybrid)
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 5 rounds
Description:
First, Faustein activates “V.M.S: Mode β – Panzer” to manifest a megalithic boulder sized sphere made entirely of dense organometallic reindeer fur around his body, his main body being in the center and his reindeer limbs sticking out. Then, he withdraws his limbs inside this spherical shell and lurches forward into a rollout kind of motion, using his cyborg limbs to continually push it forward. He rolls this towards the target at a high rate of speed to try to crush them with its weight and momentum. Upon successful impact, this technique deals heavy grade damage to the target.
NOTE: He only uses the high density organometallic fur against real opponents whom he considers worth his time and effort. Against any whom he feels are beneath his caliber or if he is just sparring, he would use the regular fluffy and fuzzy version of this same organometallic fur since he is a condescending jerk.
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Inferno Breath
Technique Type: DoT (Non-DF)
Technique Level: 10
Maximum Base Range: 100 m
Cooldown: 5 rounds
Duration: 5 rounds
Description:
Faustein opens his mouth extra wide by unhinging it like a snake by pressing on his temple once to reveal a miniature, but powerful flamethrower built into the back of his throat. After that, he takes a deep breath which causes his chest to billow outward and then exhales forcefully, using this flamethrower to shoot a large, wide conical stream of fire at the target. Upon successful impact, the flames cause persisting third degree burn wounds which continue to cause fire-type damage to the target for the duration of this technique’s effect.
- AoE Techniques:
Metal Fur Sphere: 360 Degree Cannon Blitz
Technique Type: Flat (DF/Non-DF Hybrid)
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7 rounds
Description:
First, Faustein activates “V.M.S: Mode β – Panzer” to manifest a megalithic boulder sized sphere made entirely of dense organometallic reindeer fur around his body, his main body being in the center. Then, he withdraws his limbs inside this spherical shell and projects multiple, large cannon barrels from various points on it. After that, he fires a hailstorm of metal fur needle cannonballs at a group of targets from these cannons in a 360-degree format simultaneously. Upon successful impact, this technique deals AoE grade damage to all targets caught within its range.
NOTE: He only uses the high density organometallic fur against real opponents whom he considers worth his time and effort. Against any whom he feels are beneath his caliber or if he is just sparring, he would use the regular fluffy and fuzzy version of this same organometallic fur since he is a condescending jerk.
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Syringe Revolver: Hayflick Shots
Technique Type: Heal (Non-DF)
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 9 rounds
Description:
Faustein holds his left arm straight out in front with his palm facing the opponent and his arm rotates inward while his wrist opens like a door hinge. Inside this compartment, there is a medium sized syringe revolver loaded with 6-12 syringes containing a special drug that accelerates cell replication in a shot target. Then, the hole in his left hand opens up to reveal a gun sight with which Faustein can aim his shots more accurately. He fires the loaded syringes at up to 12 targets around him and heals their injuries by amplifying the innate cell replication potential of their bodies. Upon successful application, this technique provides AoE grade healing to all hit targets and removes 1 DoT from one of them.
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