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Gun gun no mi [Wip]
Fri Mar 27, 2020 2:36 pm
Gun-Gun no Mi
Devil Fruit: Gun-Gun no mi (Army-Army Fruit)
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Gun Gun no Mi looks like a green camouflage apple with spiral swirls on it. Its color is green and yellow, and it has a thin, circular head with six lines on it. It has the same size and weight as a regular firearm. When you chew it, it sounds as though army boots are marching on concrete.
Devil Fruit Description: The Gun Gun no Mi is a Devil Fruit that is capable of making any weapons in the area sentient to fight with them as though being held by a trained soldier. While in combat, invisible military boots can be heard stomping into position before firing. This ability can only affect weapons in the area, occasionally people who aren't necessarily attached to their weapons can be controlled by this fruit but those who share a special bond with their weapons will not be affected by the Gun Gun no Mi. Hence why carrying an already prepared armory is recommended since stealing weapons from others will not always work. While the invisible soldiers would be a problem, sea water being splashed onto these weapons will turn the weapon back to being a normal item, unable to be used until the weapon is dried and cleaned.
Fighting Style: My Rifle, My Gun
Weapon Utilization: Standard Cipher Pol Armory
Description: Using the weapons under his command, they fight for him using his knowledge and experience on the use of weaponry.
Toggled and Passive Abilities:
Sentient Weapon Arsenal– Passive Ability: Numerous firearms will always float by the users side at all times. The weapons seem to be held by an invisible force, capable of seeing and will speak to the user if they spot threats through their thoughts.
Battle Tested– Toggled Ability: The user gains +10% attack and 10% Reflex. However the user is debuffed -20% defense due to the fact that he is almost always exposed and would need to take cover.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Argessive Formation!..
Technique Type: Flat
Technique Level:1
Maximum Base Range: 10
Cooldown: 1 Post
Description: A basic technique where the user commands five musket rifles to go into a agrssive formation, two weapons hurrying to the right of the user while the other three rush to the left. After the lone is formed, the rifles will fire at will at the target.
Flanking Maneuver
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1 Post
Description: the user commands the muskets to form a left and right wing while two machine guns bumbard the target in gunfire. While they attempt to dodge, take cover, or stand there to show off the musket fire around from the side to attempt to catch the enemy off guard.
Flash Bang!!
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 2 Post
Duration: 2 Post
Debuffs: -25% Reflex
Description: The user yells Flash Bang then look away, one of the firearms moves forward then flashes a bright white light blinding anything that looks directly into the flash. It also mimics the sound of an explosion to make the targets ears ring along with the temporary blindness making them a bit more easier to hit.
Go Go Go!
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 10
Cooldown: 1 Post
Duration: 1 Post
Description: There user commands their weapons to form a column on their left and right side. The weapons will begin to ripple fire on both sides, which while they fire in the column they slowly form into a line awaiting for the next plan of attack.
- Medium Techniques:
Fire at Will!!
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10
Cooldown: 6
Duration: 3
Description: The user gives the order for his weapons to keep firing and to not stop. The target will be relentlessly bombarded by gunfire non-stop until their ammunition is all gone. The target being worn down allows the user to move in his forces for the kill.
Charge!
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 10
Cooldown: 3 Post
Description: A straight forward attack frontal attack commonly used to penetrate through army lines, this technique uses about the same amount of agression. The user commands his weapons to form an agrssive formation to begin charging while showering the enemy in bullets.
- Heavy Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- AoE Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Maximum Base AoE Radius: What is the approximate base radius of this AoE? (Can be up to 25% of the maximum base range.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
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