- GuestGuest
Inquisitor Draw Style
Mon Mar 09, 2020 10:52 am
Inquisitor Draw Stlyle
Fighting Style: Inquisitor Draw Style
Weapon Utilization: This style employs one handed swords.
Description: Drawing inspiration from Iaijutsu, this style was developed for the military arm of a religious order. One who could not be seen carrying naked steel from place to place as they were also trying to maintain order and security within the church, as such it has also been nicknamed as the “missionaries secret.”
This is a quick bladed style that emphasizes speed and precision over wantonly overpowering one’s opponent. General practitioners are known for being fast on their feet and perceptive to different directions of attacking their opponents. Legendary users of the style (as few as there are.) Are said to be able to draw so fast that they can create vacuums of pressure in the air around them creating a much wider arc than their sword could normally produce.
Toggled and Passive Abilities:
Missionaries’ Secret [Toggle] As long as Lopa has her blade sheathed she is ready to draw it at a moments notice, this confers a 20% bonus to her Reflexes as she’s more vigilant about when to defend herself or attack, but it also confers a penalty of -20% to Defense since her blade isn’t at the ready to defend herself at all times.
Techniques
- Light Techniques:
Eastward Path
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Close Quarters
Cooldown: 1
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: One of the first techniques taught to the inquisitors and the basis for their entire style, a standard draw strike where the user positions themself to create a path with the draw of their blade. This results in a “blink and you’ll miss it” horizontal slash that has the user drawing their blade and sheathing it in one fluid and deadly motion.
Navigators Horizon
Technique Type: DoT
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: 5
Buffs: N/a
Debuffs: N/a
Description: One of the early tenants of swordplay that the Inquisitor learns is the functionality of their weapon, the rapier is a fast weapon meant to get in and out of their opponents defenses as quickly as possible. It is a cutting weapon, but it is also versatile enough to have a piercing point as well. This technique utilizes precision over speed, as well as the deceptive nature of the Draw Strike style to quickly bypass defenses to pierce the opponent in an attempt to cause bleeding.
Northern Road
Technique Type: Flat Hybrid
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 3
Duration: 2
Buffs: N/a
Debuffs: 10% Reflex
Description: With fancy footwork and perception on their opponents path, the Inquisitor can place themselves in an advantageous position to exploit the weaknesses of their enemies. A rookie inquisitor is taught early the strengths of precision as well as the virtues of a well placed strike. Cutting the back of the knee, or the ankle, no matter how shallow can temporarily hobble even the mightiest of enemies.
Thumper
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 3
Duration: 2
Buffs: Reflex +25%
Debuffs:
Description: That nervous energy has to go somewhere, it can’t stay pent up inside forever. Like an overly excited rabbit, Lopa’s legs begin to twitch and she feels like she just has to run and jump as fast as possible in order to get whatever she needs done done. This is usually signified by her tapping the heel of her non-dominant foot against the ground at an accelerated pace, thus giving the “thump” to the “thumper” technique.
- Medium Techniques:
Cardinal Cross - Path Four
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 3
Duration:Instantaneous
Buffs: N/a
Debuffs: N/a
Description: Taught to her by her mentor, this technique always proved the most trouble for Lopa as it proved to be a blend of high speed and precision, requiring a lot of focus to accomplish. The gist of it is that the user is able to perform two draw strikes in the span that most users of the Inquisitor style would be able to perform one; and for a while it was Connie’s ultimate technique.
In essence it’s a “draw twice, cut once” type maneuver, where the user draws their sword into a horizontal slash and then in the span of a breath draws their sword again into a vertical slash. Some say the slashes are so fast that they create a vacuum of pressure around the wound that only seem to strike their opponent when the final slash has been followed through completely.
Westbound Storm
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 Meters
Cooldown: 3
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: As Lopa gained more knowledge into the true nature of the Inquisitor’s Draw Strike style, she began to realize that she could cut more than just her opponents. She could cut through nothing at all, her movements so fast that she could literally “tear” the air around her blade, leaving behind a small vacuum where she had cut. With another precise cut into the air she could figuratively pop this pocket of nothingness creating an explosion of pressure. Using this knowledge she developed techniques that would allow her to cut the nothingness at further and further distances, until finally she could seemingly slash someone at a pace of about fifty meters away.
- Heavy Techniques:
Cardinal Cross - Eight Path
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 5
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: The upgraded version of the four path cardinal cross; pushing herself even further with training and diligence, Lopa began to understand just how much distance she had to cover between her and her former mentor. Where path four allowed her to perform two strikes in the breadth of one standard strike, path eight would have her performing an unheard of four in the span of one strike.
Eventually though North, South, East, and West had to give way to new paths. With her training in cutting at nothingness, Lopa began to understand just how fast she’d have to go in order to explore the intercardinal directions on the compass. Not only is this particular technique blazingly fast, but once it’s performed it seems to cause the air around where it was performed to rupture.
Cardinal Cross - Twelve Path
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 50 Meters
Cooldown: 9
Duration: 4
Buffs: 30% Reflex
Debuffs:
Description: Seemingly the ultimate state of the Cardinal Compass technique. Where the eight path technique pushed Lopa to her very limits, the twelve was only won through blood sweat and tears. Not only did it require her to perform at her very limits, but it also required her to understand herself and her own personal flaws and strengths to even perform.
Entering into what can only be described as a trance like state, Lopa, paired with her hyperactive nature is able to push her body past its own limits, seemingly causing the muscles in her body to tighten to such a degree that she can temporarily move with the same “blink and you’ll miss it” speed that she’s generally able to draw her blade at, most might describe such movements as whip like, as they seem to cause a crack in the air whenever she does move. This does tear up her body but it also does allow her to perform eight slashes in the breadth of one single attack, not only that but at the speeds she’s able to perform the technique she can also mix in her ability to seemingly slash things at a distance.
Of course this has the unfortunate side effect of tearing up her body completely, so it’s a risky move to perform.
Hopping Mad
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs: 75% Attack
Debuffs:
Description: Being a swordsman, most people would assume that most of Lopa’s strength comes from her arms, or core. Swinging a sword requires a fair amount of upper body strength after all, and while Lopa does have a considerable amount, it is far outstripped by the strength in her thighs and legs. Before she got into swordplay, Lopa was the type of girl that liked to run and jump, she would never sit still and was constantly pushing her limits trying to jump from one object to the other. Time did nothing to dissuade her from that hobby and she became quite the acrobatic athlete over her years of travel, once again factoring into people giving her the title of Bunny.
By utilizing the full strength of her muscles, Lopa is able to move with such a whip of force that she can cause damage to her surroundings by the strength of her leaps alone. Of course this requires a considerable amount of focus on her part, and can leave her feeling quite sore afterwards, but it’s a small price to pay to be able to leap higher and faster than most people can.
- AoE Techniques:
Compass Rotation
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 2.5
Cooldown: 7
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description:
A technique developed by Lopa herself, albeit by accident. Keeping a loose grip on the hilt of her blade during a vertical draw strike she is able to spin the blade in such a way that it creates a small tornado of force around her. It requires a keen acrobatic sense and enough speed to be able to draw it with enough force to be able to “cut the nothingness” but when performed correctly she can seemingly cut a group of people around her without having to touch them with her blade.
Merging Storm
Technique Type: DoT
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: 5
Buffs:
Debuffs:
Description: An upscale version of the Westward Storm technique; a mixture of the aforementioned technique and her Compass Rotation maneuver, Lopa is seemingly able to cut her opponent in such a way that the wound doesn’t show at first. After a certain amount of time however (usually after Lopa sheathes her blade like some cool samurai manga) the cuts “explode” leaving grievous bleeding wounds on all the victims who happen to be caught in the merging storms.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Inquisitor Draw Style
Mon Mar 09, 2020 4:40 pm
[ Well done with the fighting style! I just had a few comments (marked in red) for ya. ]
Lopa C. Bonnie wrote:Inquisitor Draw Stlyle
Fighting Style: Inquisitor Draw Style
Weapon Utilization: This style employs one handed swords.
Description: Drawing inspiration from Iaijutsu, this style was developed for the military arm of a religious order. One who could not be seen carrying naked steel from place to place as they were also trying to maintain order and security within the church, as such it has also been nicknamed as the “missionaries secret.”
This is a quick bladed style that emphasizes speed and precision over wantonly overpowering one’s opponent. General practitioners are known for being fast on their feet and perceptive to different directions of attacking their opponents. Legendary users of the style (as few as there are.) Are said to be able to draw so fast that they can create vacuums of pressure in the air around them creating a much wider arc than their sword could normally produce.
Toggled and Passive Abilities:
Missionaries’ Secret [Toggle] As long as Lopa has her blade sheathed she is ready to draw it at a moments notice, this confers a 20% bonus to her reflexes as she’s more vigilant about when to defend herself or attack, but it also confers a penalty of -20% bonus to attack since her blade isn’t at the ready to defend herself at all times. [ This is fine, but, the flavour text makes it sound more like her Defense should be reduced instead of her Attack? ]
Techniques
- Light Techniques:
Eastward Path
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Close Quarters
Cooldown: 1
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: One of the first techniques taught to the inquisitors and the basis for their entire style, a standard draw strike where the user positions themself to create a path with the draw of their blade. This results in a “blink and you’ll miss it” horizontal slash that has the user drawing their blade and sheathing it in one fluid and deadly motion.
Navigators Horizon
Technique Type: DoT
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: 5
Buffs: N/a
Debuffs: N/a
Description: One of the early tenants of swordplay that the Inquisitor learns is the functionality of their weapon, the rapier is a fast weapon meant to get in and out of their opponents defenses as quickly as possible. It is a cutting weapon, but it is also versatile enough to have a piercing point as well. This technique utilizes precision over speed, as well as the deceptive nature of the Draw Strike style to quickly bypass defenses to pierce the opponent causing heavy bleeding. [ The descriptions are flavour text, but, be careful with throwing around words like "heavy bleeding". This is all determinant on who you're hurting. An LT used on a character of comparable strength should by no means cause "heavy bleeding". You don't need to change this, but, it's best to be aware of it. ]
Northern Road
Technique Type: Flat Hybrid
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 3
Duration: 2
Buffs: N/a
Debuffs: 10% Reflex
Description: With fancy footwork and perception on their opponents path, the Inquisitor can place themselves in an advantageous position to exploit the weaknesses of their enemies. A rookie inquisitor is taught early the strengths of precision as well as the virtues of a well placed strike. Cutting the back of the knee, or the ankle, no matter how shallow can temporarily hobble even the mightiest of enemies.
Thumper
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 3
Duration: 2
Buffs: Reflex +25%
Debuffs:
Description: That nervous energy has to go somewhere, it can’t stay pent up inside forever. Like an overly excited rabbit, Lopa’s legs begin to twitch and she feels like she just has to run and jump as fast as possible in order to get whatever she needs done done. This is usually signified by her tapping the heel of her non-dominant foot against the ground at an accelerated pace, thus giving the “thump” to the “thumper” technique.
- Medium Techniques:
Cardinal Cross - Path Four
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 3
Duration:Instantaneous
Buffs: N/a
Debuffs: N/a
Description: Taught to her by her mentor, this technique always proved the most trouble for Lopa as it proved to be a blend of high speed and precision, requiring a lot of focus to accomplish. The gist of it is that the user is able to perform two draw strikes in the span that most users of the Inquisitor style would be able to perform one; and for a while it was Connie’s ultimate technique.
In essence it’s a “draw twice, cut once” type maneuver, where the user draws their sword into a horizontal slash and then in the span of a breath draws their sword again into a vertical slash. Some say the slashes are so fast that they create a vacuum of pressure around the wound that only seem to strike their opponent when the final slash has been followed through completely.
Westbound Storm
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 Meters
Cooldown: 3
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: As Lopa gained more knowledge into the true nature of the Inquisitor’s Draw Strike style, she began to realize that she could cut more than just her opponents. She could cut through nothing at all, her movements so fast that she could literally “tear” the air around her blade, leaving behind a small vacuum where she had cut. With another precise cut into the air she could figuratively pop this pocket of nothingness creating an explosion of pressure. Using this knowledge she developed techniques that would allow her to cut the nothingness at further and further distances, until finally she could seemingly slash someone at a pace of about fifty meters away.
- Heavy Techniques:
Cardinal Cross - Eight Path
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 5
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: The upgraded version of the four path cardinal cross; pushing herself even further with training and diligence, Lopa began to understand just how much distance she had to cover between her and her former mentor. Where path four allowed her to perform two strikes in the breadth of one standard strike, path eight would have her performing an unheard of four in the span of one strike.
Eventually though North, South, East, and West had to give way to new paths. With her training in cutting at nothingness, Lopa began to understand just how fast she’d have to go in order to explore the intercardinal directions on the compass. Not only is this particular technique blazingly fast, but once it’s performed it seems to cause the air around where it was performed to rupture.
Cardinal Cross - Twelve Path[/size][ Missing a size tag. There are a few other techniques you're missing the size opening tag for. Please check all of them. ]
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 50 Meters
Cooldown: 9
Duration: 4
Buffs: 30% Reflex
Debuffs:
Description: Seemingly the ultimate state of the Cardinal Compass technique. Where the eight path technique pushed Lopa to her very limits, the twelve was only won through blood sweat and tears. Not only did it require her to perform at her very limits, but it also required her to understand herself and her own personal flaws and strengths to even perform.
Entering into what can only be described as a trance like state, Lopa, paired with her hyperactive nature is able to push her body past its own limits, seemingly causing the muscles in her body to tighten to such a degree that she can temporarily move with the same “blink and you’ll miss it” speed that she’s generally able to draw her blade at, most might describe such movements as whip like, as they seem to cause a crack in the air whenever she does move. This does tear up her body but it also does allow her to perform eight slashes in the breadth of one single attack, not only that but at the speeds she’s able to perform the technique she can also mix in her ability to seemingly slash things at a distance.
Of course this has the unfortunate side effect of tearing up her body completely, so it’s a risky move to perform.
Hopping Mad[/size]
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs: 75% Attack
Debuffs:
Description: Being a swordsman, most people would assume that most of Lopa’s strength comes from her arms, or core. Swinging a sword requires a fair amount of upper body strength after all, and while Lopa does have a considerable amount, it is far outstripped by the strength in her thighs and legs. Before she got into swordplay, Lopa was the type of girl that liked to run and jump, she would never sit still and was constantly pushing her limits trying to jump from one object to the other. Time did nothing to dissuade her from that hobby and she became quite the acrobatic athlete over her years of travel, once again factoring into people giving her the title of Bunny.
By utilizing the full strength of her muscles, Lopa is able to move with such a whip of force that she can cause damage to her surroundings by the strength of her leaps alone. Of course this requires a considerable amount of focus on her part, and can leave her feeling quite sore afterwards, but it’s a small price to pay to be able to leap higher and faster than most people can.
- AoE Techniques:
Compass Rotation
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 2.5
Cooldown: 7
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description:
A technique developed by Lopa herself, albeit by accident. Keeping a loose grip on the hilt of her blade during a vertical draw strike she is able to spin the blade in such a way that it creates a small tornado of force around her. It requires a keen acrobatic sense and enough speed to be able to draw it with enough force to be able to “cut the nothingness” but when performed correctly she can seemingly cut a group of people around her without having to touch them with her blade.
Merging Storm[/size]
Technique Type: DoT
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: 5
Buffs:
Debuffs:
Description: An upscale version of the Westward Storm technique; a mixture of the aforementioned technique and her Compass Rotation maneuver, Lopa is seemingly able to cut her opponent in such a way that the wound doesn’t show at first. After a certain amount of time however (usually after Lopa sheathes her blade like some cool samurai manga) the cuts “explode” leaving grievous bleeding wounds on all the victims who happen to be caught in the merging storms.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Inquisitor Draw Style
Mon Mar 09, 2020 7:48 pm
Thanks for the quick updates! Excellently done fighting style.
Approved!
Approved!
Lopa C. Bonnie wrote:Inquisitor Draw Stlyle
Fighting Style: Inquisitor Draw Style
Weapon Utilization: This style employs one handed swords.
Description: Drawing inspiration from Iaijutsu, this style was developed for the military arm of a religious order. One who could not be seen carrying naked steel from place to place as they were also trying to maintain order and security within the church, as such it has also been nicknamed as the “missionaries secret.”
This is a quick bladed style that emphasizes speed and precision over wantonly overpowering one’s opponent. General practitioners are known for being fast on their feet and perceptive to different directions of attacking their opponents. Legendary users of the style (as few as there are.) Are said to be able to draw so fast that they can create vacuums of pressure in the air around them creating a much wider arc than their sword could normally produce.
Toggled and Passive Abilities:
Missionaries’ Secret [Toggle] As long as Lopa has her blade sheathed she is ready to draw it at a moments notice, this confers a 20% bonus to her Reflexes as she’s more vigilant about when to defend herself or attack, but it also confers a penalty of -20% to Defense since her blade isn’t at the ready to defend herself at all times.
Techniques
- Light Techniques:
Eastward Path
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Close Quarters
Cooldown: 1
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: One of the first techniques taught to the inquisitors and the basis for their entire style, a standard draw strike where the user positions themself to create a path with the draw of their blade. This results in a “blink and you’ll miss it” horizontal slash that has the user drawing their blade and sheathing it in one fluid and deadly motion.
Navigators Horizon
Technique Type: DoT
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: 5
Buffs: N/a
Debuffs: N/a
Description: One of the early tenants of swordplay that the Inquisitor learns is the functionality of their weapon, the rapier is a fast weapon meant to get in and out of their opponents defenses as quickly as possible. It is a cutting weapon, but it is also versatile enough to have a piercing point as well. This technique utilizes precision over speed, as well as the deceptive nature of the Draw Strike style to quickly bypass defenses to pierce the opponent in an attempt to cause bleeding.
Northern Road
Technique Type: Flat Hybrid
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 3
Duration: 2
Buffs: N/a
Debuffs: 10% Reflex
Description: With fancy footwork and perception on their opponents path, the Inquisitor can place themselves in an advantageous position to exploit the weaknesses of their enemies. A rookie inquisitor is taught early the strengths of precision as well as the virtues of a well placed strike. Cutting the back of the knee, or the ankle, no matter how shallow can temporarily hobble even the mightiest of enemies.
Thumper
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 3
Duration: 2
Buffs: Reflex +25%
Debuffs:
Description: That nervous energy has to go somewhere, it can’t stay pent up inside forever. Like an overly excited rabbit, Lopa’s legs begin to twitch and she feels like she just has to run and jump as fast as possible in order to get whatever she needs done done. This is usually signified by her tapping the heel of her non-dominant foot against the ground at an accelerated pace, thus giving the “thump” to the “thumper” technique.
- Medium Techniques:
Cardinal Cross - Path Four
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 3
Duration:Instantaneous
Buffs: N/a
Debuffs: N/a
Description: Taught to her by her mentor, this technique always proved the most trouble for Lopa as it proved to be a blend of high speed and precision, requiring a lot of focus to accomplish. The gist of it is that the user is able to perform two draw strikes in the span that most users of the Inquisitor style would be able to perform one; and for a while it was Connie’s ultimate technique.
In essence it’s a “draw twice, cut once” type maneuver, where the user draws their sword into a horizontal slash and then in the span of a breath draws their sword again into a vertical slash. Some say the slashes are so fast that they create a vacuum of pressure around the wound that only seem to strike their opponent when the final slash has been followed through completely.
Westbound Storm
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 Meters
Cooldown: 3
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: As Lopa gained more knowledge into the true nature of the Inquisitor’s Draw Strike style, she began to realize that she could cut more than just her opponents. She could cut through nothing at all, her movements so fast that she could literally “tear” the air around her blade, leaving behind a small vacuum where she had cut. With another precise cut into the air she could figuratively pop this pocket of nothingness creating an explosion of pressure. Using this knowledge she developed techniques that would allow her to cut the nothingness at further and further distances, until finally she could seemingly slash someone at a pace of about fifty meters away.
- Heavy Techniques:
Cardinal Cross - Eight Path
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 5
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description: The upgraded version of the four path cardinal cross; pushing herself even further with training and diligence, Lopa began to understand just how much distance she had to cover between her and her former mentor. Where path four allowed her to perform two strikes in the breadth of one standard strike, path eight would have her performing an unheard of four in the span of one strike.
Eventually though North, South, East, and West had to give way to new paths. With her training in cutting at nothingness, Lopa began to understand just how fast she’d have to go in order to explore the intercardinal directions on the compass. Not only is this particular technique blazingly fast, but once it’s performed it seems to cause the air around where it was performed to rupture.
Cardinal Cross - Twelve Path
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 50 Meters
Cooldown: 9
Duration: 4
Buffs: 30% Reflex
Debuffs:
Description: Seemingly the ultimate state of the Cardinal Compass technique. Where the eight path technique pushed Lopa to her very limits, the twelve was only won through blood sweat and tears. Not only did it require her to perform at her very limits, but it also required her to understand herself and her own personal flaws and strengths to even perform.
Entering into what can only be described as a trance like state, Lopa, paired with her hyperactive nature is able to push her body past its own limits, seemingly causing the muscles in her body to tighten to such a degree that she can temporarily move with the same “blink and you’ll miss it” speed that she’s generally able to draw her blade at, most might describe such movements as whip like, as they seem to cause a crack in the air whenever she does move. This does tear up her body but it also does allow her to perform eight slashes in the breadth of one single attack, not only that but at the speeds she’s able to perform the technique she can also mix in her ability to seemingly slash things at a distance.
Of course this has the unfortunate side effect of tearing up her body completely, so it’s a risky move to perform.
Hopping Mad
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs: 75% Attack
Debuffs:
Description: Being a swordsman, most people would assume that most of Lopa’s strength comes from her arms, or core. Swinging a sword requires a fair amount of upper body strength after all, and while Lopa does have a considerable amount, it is far outstripped by the strength in her thighs and legs. Before she got into swordplay, Lopa was the type of girl that liked to run and jump, she would never sit still and was constantly pushing her limits trying to jump from one object to the other. Time did nothing to dissuade her from that hobby and she became quite the acrobatic athlete over her years of travel, once again factoring into people giving her the title of Bunny.
By utilizing the full strength of her muscles, Lopa is able to move with such a whip of force that she can cause damage to her surroundings by the strength of her leaps alone. Of course this requires a considerable amount of focus on her part, and can leave her feeling quite sore afterwards, but it’s a small price to pay to be able to leap higher and faster than most people can.
- AoE Techniques:
Compass Rotation
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 2.5
Cooldown: 7
Duration: Instantaneous
Buffs: N/a
Debuffs: N/a
Description:
A technique developed by Lopa herself, albeit by accident. Keeping a loose grip on the hilt of her blade during a vertical draw strike she is able to spin the blade in such a way that it creates a small tornado of force around her. It requires a keen acrobatic sense and enough speed to be able to draw it with enough force to be able to “cut the nothingness” but when performed correctly she can seemingly cut a group of people around her without having to touch them with her blade.
Merging Storm
Technique Type: DoT
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: 5
Buffs:
Debuffs:
Description: An upscale version of the Westward Storm technique; a mixture of the aforementioned technique and her Compass Rotation maneuver, Lopa is seemingly able to cut her opponent in such a way that the wound doesn’t show at first. After a certain amount of time however (usually after Lopa sheathes her blade like some cool samurai manga) the cuts “explode” leaving grievous bleeding wounds on all the victims who happen to be caught in the merging storms.
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