- GuestGuest
Maru's Wonderful Equipment
Sat Mar 07, 2020 3:40 am
★(Maru The Mystical Hooman Lamps)'s Equipment★
Character Name: Yamamoto Maru
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 1
Total Equipment Stat Points: +10
Equipment Name: Majin Halberd
Equipment Type: Halberd
Equipment Tier: 1
Equipment Stats: +5 Attack
Equipment Description: What Maru's Genie uses to hack and slash through stuff. Best for crushing things too plus it's made of gold! Something pretty looking like the Majin Halberd gotta be at least worth something, though it's the Jinn's favorite weapon and it refuses to part with it. The Halberd seems to be the Jinn's friend.
Equipment Name: RipOff Ring
Equipment Type: A Ring
Equipment Tier: 1
Equipment Stats: +5 Willpower
Equipment Description: A nice ring permanently stuck on Maru's ring finger thanks to the Jinn, like the Halberd it is also made from gold with the design of an oil lamp that took the place of the gem that was supposed to be at the center. Inside of the ring is a mini version of Maru's Genie who acts like a good luck charm and strengthen Maru's will from inside the ring. The mini genie cannot grant wishes like the Jinn inside Maru but it makes a good cheerleader at least, the downside being that this jinn must eat money in order to actually be useful do something. Rip off Jinn is it's nickname or just Ripoff.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- GuestGuest
Re: Maru's Wonderful Equipment
Sat Mar 07, 2020 5:01 am
Just two things before approval: the halberd’s stats should be 5 and also under “Total Equipment Stat Points”, could you also please expand on which specific stats are added (e.g. +5 ATK, +5 WP). Much appreciated!
- GuestGuest
Re: Maru's Wonderful Equipment
Sat Mar 07, 2020 1:16 pm
Yamamoto Maru wrote:★(Maru The Mystical Hooman Lamps)'s Equipment★
Character Name: Yamamoto Maru
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 1
Total Equipment Stat Points: +10
Equipment Name: Majin Halberd
Equipment Type: Halberd
Equipment Tier: 1
Equipment Stats: +5 Attack
Equipment Description: What Maru's Genie uses to hack and slash through stuff. Best for crushing things too plus it's made of gold! Something pretty looking like the Majin Halberd gotta be at least worth something, though it's the Jinn's favorite weapon and it refuses to part with it. The Halberd seems to be the Jinn's friend.
Equipment Name: RipOff Ring
Equipment Type: A Ring
Equipment Tier: 1
Equipment Stats: +5 Willpower
Equipment Description: A nice ring permanently stuck on Maru's ring finger thanks to the Jinn, like the Halberd it is also made from gold with the design of an oil lamp that took the place of the gem that was supposed to be at the center. Inside of the ring is a mini version of Maru's Genie who acts like a good luck charm and strengthen Maru's will from inside the ring. The mini genie cannot grant wishes like the Jinn inside Maru but it makes a good cheerleader at least, the downside being that this jinn must eat money in order to actually be useful do something. Rip off Jinn is it's nickname or just Ripoff.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
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