- GuestGuest
Ayotunde's equipment
Sat Feb 22, 2020 9:39 am
Ayotunde M. Gorman's Equipment
Character Name: Ayotunde M. Gorman
Number of Equipment Pieces: Two Tier 1
Highest tiered equipment: Tier 1
Total Equipment Stat Points: 10
Equipment Name: Snail Shell Attachment, Prickly Warps
Equipment Type: Chains with Spikes
Equipment Tier: 1
Equipment Stats: +5 Atk
Equipment Description: Tiny chains made from iron that has spikes smithed into it. A total of three chains for the top, middle, bottom part of the shell. These chains have an are of about three links without spikes at the begin and end of them, that way they can be latched onto the inside of the shell to be held in place. While the rest is about one to two links apart from the three linked ends is where one would find a spike. Simple made equipment to be slightly offensive while at the same time making it more annoying to try an be picked up by someone/something.
Equipment Name: Snail Shell Attachment, Iron Cover
Equipment Type: Armor
Equipment Tier: 1
Equipment Stats: +5 Def
Equipment Description: Some of a bar of iron was smithed into the shape of Bodhi's shell and fits right over top of his own shell. The armor sits perfectly still on top of the shell, almost as if he had been there forever. Simple piece of equipment that has been made to help protect himself from harm.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Francis
[tracker=/t1376-francis-charlemagne#7655]
Name : Francis Charlemagne
Epithet : "The Golden Ogre of Tequila Wolf"
Age : 28
Height : 6'1" (186 cm)
Weight : 198 lbs (90 kg)
Species/Tribe : Human
Faction : Marines
World Position : Rear Admiral
Crew : 69th Battalion
Ship : SSS Méricour
Marine Rank : Rear Admiral
Crew Role : Fleet Commander
Income Bonus : +0.10
Balance : [bel] 120,050,000
[[baneoftheweak]][[freakofnature]][[childofdestiny]]
[[improviseadaptovercome]]
Posts : 106
Re: Ayotunde's equipment
Sat Feb 22, 2020 1:47 pm
Approved!
Bodhi wrote:Ayotunde M. Gorman's Equipment
Character Name: Ayotunde M. Gorman
Number of Equipment Pieces: Two Tier 1
Highest tiered equipment: Tier 1
Total Equipment Stat Points: 10
Equipment Name: Snail Shell Attachment, Prickly Warps
Equipment Type: Chains with Spikes
Equipment Tier: 1
Equipment Stats: +5 Atk
Equipment Description: Tiny chains made from iron that has spikes smithed into it. A total of three chains for the top, middle, bottom part of the shell. These chains have an are of about three links without spikes at the begin and end of them, that way they can be latched onto the inside of the shell to be held in place. While the rest is about one to two links apart from the three linked ends is where one would find a spike. Simple made equipment to be slightly offensive while at the same time making it more annoying to try an be picked up by someone/something.
Equipment Name: Snail Shell Attachment, Iron Cover
Equipment Type: Armor
Equipment Tier: 1
Equipment Stats: +5 Def
Equipment Description: Some of a bar of iron was smithed into the shape of Bodhi's shell and fits right over top of his own shell. The armor sits perfectly still on top of the shell, almost as if he had been there forever. Simple piece of equipment that has been made to help protect himself from harm.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
Permissions in this forum:
You cannot reply to topics in this forum