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Doragonfurūtsu, Suika | Fighting Style
Sat Feb 15, 2020 11:26 pm
Triple Secc
Fighting Style: Speed, Agility, Reflex.
Weapon Utilization: Amai, --Or any weapon at least 3 feet taller than the user.
- Spoiler:
Description: Triple Secc allows Suika to use her small stature to her advantage verses the regular disadvantage this form of fighting style brings forth her speed and agility verses brute force that most people use weapons, like the Halberd.
Toggled and Passive Abilities:
- When in combat, Suika is able to focus in from her inner-self, gaining more focus on the battle, giving her handling abilities of her weapon with using her speed and agility to boost her reflexes. +20% RX, -10% ATK, -10% DEF
Techniques
- Light Techniques:
Toripurusekku
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 1
Description: With some momentum, the user swings the weapon down at a 30 degree angle, towards the knees using the sharp half the axe form of the halberd.
Ichigojamu
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 1
Description: Utilizing both ends of the halberd, the swing of the weapon starts behinds the users back almost in a W motion, the first hit will come from the left, the blunt end should connect with a side, with a quick fling behind the back, holding firmly onto the shaft, the user swings it behind their back to bring the weapon back round' to hit with the right side of the halberd, using the axe's sharp side to connect to the other half of the other persons torso.
Merodoroppu
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 1
Description: The user swings down from a 90 degree angle straight onto the enemy.
Furūberīmafin
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m / 164 feet
Cool Down: 1
Description: With a 180 degree swing, starting from the ground, raising the weapon up above the head, to bring it back down at a 90 degree angle; the hit with the blunt end of the halberd should connect to the hip of the enemy.
- Medium Techniques:
Suikashugā
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 3
Description: This technique starts with a 360 degree spin, going in about 5 total circles before letting go of the weapon allowing it to swing itself directly into any unsuspecting enemy; either the sharp end, or blunt side is the connecting force, depending on the speed used in the swinging process.
Masukumeron
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m / 164 feet
Cool Down: 3
Description: Usually from a high point, the weapon is swung downwards, hurtling towards the ground to basically land on top of an enemy.
- Heavy Techniques:
Razuberī no ha
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 5
Description: Starting with a pole vault, the user does a 160 degree spin in the air to gain more momentum to swing the weapon directly into the shoulder of the enemy.
Kokemomo
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m / 164 feet
Cool Down: 5
Description: Running into a pole vault, the user leaps into the air, shifting the hold on the weapons shaft to the lower half, bringing down the axe half of the weapon directly into the chest of the enemy.
Ringonberī
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m / 328 feet
Cool Down: 5
Description: Launching ones self from a heighten distance, to use that momentum to fling the weapon and their body into a 360 degree spin, focusing on one single enemy.
- AoE Techniques:
Jiguru butsurigaku no sokuten
"The Cartwheel of Jiggly Physics"
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Maximum Base AoE Radius: 2.5m / 8 feet
Cool Down: 7
Description: A pole vault that transitions into a full-body 360 degree spin that begins in the air, that transitions into a 360 degree barrel roll through a line of enemies.
Furainguremon
"Flying Lemons"
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m / 328 feet
Maximum Base AoE Radius: 25m / 82 feet
Cool Down: 7
Description: A pole vault that transitions into a full-body spin that transitions into a 360 degree halberd swing.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Doragonfurūtsu, Suika | Fighting Style
Mon Mar 23, 2020 6:41 pm
Man, there is a distinct lack of impalement in your techniques. I hope Suika learns how to stab one day.
In any case, having only flats made this fruity fighting style very easy to grade.
Approved!
In any case, having only flats made this fruity fighting style very easy to grade.
Approved!
Melon wrote:Triple Secc
Fighting Style: Speed, Agility, Reflex.
Weapon Utilization: Amai, --Or any weapon at least 3 feet taller than the user.
- Spoiler:
Description: Triple Secc allows Suika to use her small stature to her advantage verses the regular disadvantage this form of fighting style brings forth her speed and agility verses brute force that most people use weapons, like the Halberd.
Toggled and Passive Abilities:
- When in combat, Suika is able to focus in from her inner-self, gaining more focus on the battle, giving her handling abilities of her weapon with using her speed and agility to boost her reflexes. +20% RX, -10% ATK, -10% DEF
Techniques
- Light Techniques:
Toripurusekku
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 1
Description: With some momentum, the user swings the weapon down at a 30 degree angle, towards the knees using the sharp half the axe form of the halberd.
Ichigojamu
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 1
Description: Utilizing both ends of the halberd, the swing of the weapon starts behinds the users back almost in a W motion, the first hit will come from the left, the blunt end should connect with a side, with a quick fling behind the back, holding firmly onto the shaft, the user swings it behind their back to bring the weapon back round' to hit with the right side of the halberd, using the axe's sharp side to connect to the other half of the other persons torso.
Merodoroppu
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 1
Description: The user swings down from a 90 degree angle straight onto the enemy.
Furūberīmafin
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m / 164 feet
Cool Down: 1
Description: With a 180 degree swing, starting from the ground, raising the weapon up above the head, to bring it back down at a 90 degree angle; the hit with the blunt end of the halberd should connect to the hip of the enemy.
- Medium Techniques:
Suikashugā
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 3
Description: This technique starts with a 360 degree spin, going in about 5 total circles before letting go of the weapon allowing it to swing itself directly into any unsuspecting enemy; either the sharp end, or blunt side is the connecting force, depending on the speed used in the swinging process.
Masukumeron
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m / 164 feet
Cool Down: 3
Description: Usually from a high point, the weapon is swung downwards, hurtling towards the ground to basically land on top of an enemy.
- Heavy Techniques:
Razuberī no ha
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Cool Down: 5
Description: Starting with a pole vault, the user does a 160 degree spin in the air to gain more momentum to swing the weapon directly into the shoulder of the enemy.
Kokemomo
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50m / 164 feet
Cool Down: 5
Description: Running into a pole vault, the user leaps into the air, shifting the hold on the weapons shaft to the lower half, bringing down the axe half of the weapon directly into the chest of the enemy.
Ringonberī
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m / 328 feet
Cool Down: 5
Description: Launching ones self from a heighten distance, to use that momentum to fling the weapon and their body into a 360 degree spin, focusing on one single enemy.
- AoE Techniques:
Jiguru butsurigaku no sokuten
"The Cartwheel of Jiggly Physics"
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m / 32 feet
Maximum Base AoE Radius: 2.5m / 8 feet
Cool Down: 7
Description: A pole vault that transitions into a full-body 360 degree spin that begins in the air, that transitions into a 360 degree barrel roll through a line of enemies.
Furainguremon
"Flying Lemons"
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m / 328 feet
Maximum Base AoE Radius: 25m / 82 feet
Cool Down: 7
Description: A pole vault that transitions into a full-body spin that transitions into a 360 degree halberd swing.
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