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Protection Technique Suggestion
Tue Feb 04, 2020 1:36 pm
Protection Techniques are things like barriers or deflection abilities which stand to obstruct damage rather than just help one endure it. Protection Techniques create buffer/temporary HP on the target which takes damage before the target’s health using the user’s Defensive stat. Protection techniques only last one round.
LT Protection: 10 HP
MT Protection: 20 HP
HT Protection: 50 HP
AoE Protection: 50 HP (shared by numerous targets)
An example of how this would work:
Alice (100 Defense) uses a Protection MT on Bob (25 Defense). Bob gains a 20 HP buffer.
Claire (50 Attack) uses a flat damage MT on Bob. This would normally deal 40 Damage due to their Attack/Defense ratio being 200%. Because of the protection, however, Claire first must remove the buffer HP. The Attack/Defense ratio here would be 50% because the Protection uses Alice’s Defense instead of Bob’s, thus Claire only deals 10 damage to the 20 HP protection, keeping Bob safe.
Protection is auto-hit regardless of whether its target evades or not, so in the scenario above if Bob were to evade Claire’s attack, the protection on him would still take damage.
Protection has to be applied before the attack, no retroactive protection except through intervention mechanics.
(Any numbers here can be changed for the sake of balance, the numbers here are just for the sake of discussion)
LT Protection: 10 HP
MT Protection: 20 HP
HT Protection: 50 HP
AoE Protection: 50 HP (shared by numerous targets)
An example of how this would work:
Alice (100 Defense) uses a Protection MT on Bob (25 Defense). Bob gains a 20 HP buffer.
Claire (50 Attack) uses a flat damage MT on Bob. This would normally deal 40 Damage due to their Attack/Defense ratio being 200%. Because of the protection, however, Claire first must remove the buffer HP. The Attack/Defense ratio here would be 50% because the Protection uses Alice’s Defense instead of Bob’s, thus Claire only deals 10 damage to the 20 HP protection, keeping Bob safe.
Protection is auto-hit regardless of whether its target evades or not, so in the scenario above if Bob were to evade Claire’s attack, the protection on him would still take damage.
Protection has to be applied before the attack, no retroactive protection except through intervention mechanics.
(Any numbers here can be changed for the sake of balance, the numbers here are just for the sake of discussion)
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