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Anonymous
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Less Cooldowns, More Techniques Empty Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 12:59 pm
When I saw the layout for a character's techniques, I was wondering why the cooldowns were so long. I believe they should be shortened to a more appropriate length. Here is how I think it should look:

Recommended Cooldowns
Light Attacks: 1-2 posts
Medium Attacks: 3-4 posts
Heavy Attacks: 5-6 posts
AOE Attacks: 7-8 posts

I also think that we should have a larger number of techniques to give fighting styles more versatility and creativity.
Castor O. Nox
Castor O. Nox
Less Cooldowns, More Techniques G7UGK6I
[tracker=/t980-castor-o-nox#4771]
Name : Castor O. Nox
Epithet : Sanpaku | The Azure Pheasant | Duke Of Lvneel | Saint Nox
Age : 25
Height : 5'9"
Weight : 175lbs
Species/Tribe : Three-Eye Tribesman
Faction : Pirate
World Position : Blockbuster
Alliance : -
Crew : Nox Pirates
Ship : The Wailing Calamity
Crew Role : Captain | Navigator | Book Collector | Pride Sin
Devil Fruit : Goro Goro no Mi
Bounty : [ber=r] 620,000,000
Quality Score : S
EXP Bonus : +0.20 (To all allies)
Income Bonus : +0.42 (Turf); +0.10 (Blockbuster); +0.20 (To all allies)
Shop Discount : -20%
Crew Pool : [bel=u] 96,000,000
Balance : [bel] 2,470,815,020
[[baneoftheweak]][[riseandshine]][[dreamsneverdie]]
[[bookworm]][[untouchable]][[childofdestiny]]
[[punchoutguru]][[berryprinter]]

Turf : [turf="/t296-turf-details-lvneel#1110"]Lvneel[/turf] [turf="/t309-turf-details-st-poplar#1124"]St. Poplar[/turf]
Posts : 794

Less Cooldowns, More Techniques Empty Re: Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 1:28 pm
Malik Roberts wrote:When I saw the layout for a character's techniques, I was wondering why the cooldowns were so long. I believe they should be shortened to a more appropriate length. Here is how I think it should look:

Recommended Cooldowns
Light Attacks: 1-2 posts
Medium Attacks: 3-4 posts
Heavy Attacks: 5-6 posts
AOE Attacks: 7-8 posts

I also think that we should have a larger number of techniques to give fighting styles more versatility and creativity.

Cooldowns have a lengthy period because in reality, you shouldn't be able to spam techniques all willy nilly like in One Piece. This is an One Piece RP not the show, so obviously there will be restrictions.  As to you're call for large scope of techniques, the way it stands your fighting style is as versatile as your imagination permits it, it's all about using the different classes of techniques to your advantage. Concluded, I don't agree that cooldown's should be shortened, but I'm staff so that's biased I guess. Opened to all else to discuss ~


Last edited by Caesar J. Cofresi on Mon Jul 11, 2016 2:31 am; edited 1 time in total

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Anonymous
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Less Cooldowns, More Techniques Empty Re: Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 1:37 pm
Well, I am simply voicing my own opinion and asking why. I appreciate your input and see now for why the techniques are set up the way they are now.
Anonymous
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Less Cooldowns, More Techniques Empty Re: Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 2:28 pm
I have to agree with Caesar, I mean, I'm only a CB mod but I don't help with grading or system making so yeah. But anyways, I feel that cool downs should stay as is. Because like Caesar said, this a One Piece RP not the show. So things are not going to always work the exact same way.
Gray
Gray
The Conqueror / Black Fist
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]

[[improviseadaptovercome]]
Posts : 3983

Less Cooldowns, More Techniques Empty Re: Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 2:50 pm
What Caesar mentioned is absolutely correct. The overuse of techniques, while cool and all, can lead to utter confusion during RP sessions, as your RP partners try to scramble to find what each one of your technique does and how it works. The cool-downs are high only because sometimes.. a few posts can only represent a brief moment within the story's timeline. (For example, 5 posts could be representative of your actions within a single minute).
Anonymous
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Less Cooldowns, More Techniques Empty Re: Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 3:34 pm
Thank you for giving me more insight on the reason for why the cooldown are as they are now. I didn't realize until now how important it was. As such, Ill accept the way the techniques are now. Besides, this may be an easier way for characters to choose and utilize their techniques more easily.
Gray
Gray
The Conqueror / Black Fist
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]

[[improviseadaptovercome]]
Posts : 3983

Less Cooldowns, More Techniques Empty Re: Less Cooldowns, More Techniques

This post has in-line assessment comments.Sun Jul 10, 2016 4:42 pm
Not a problem. And thank you for bringing it up so we could clarify it to provide a better understanding for everyone.
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