- GuestGuest
Hikari D. Rabbit's Equipment
Mon Jan 13, 2020 8:54 am
Hikari D. Rabbit's Equipment
Character Name: Hikari D. Rabbit
Number of Equipment Pieces: 2
Highest tiered equipment: 1
Total Equipment Stat Points: 10 Total [5 RX || 5 Def]
Equipment Name: Tam-Bunny-Ring [Large]
Equipment Type: Instrument [Shield]
Equipment Tier: Tier 1
Equipment Stats: 5 Def
Equipment Description: The “Tam-Bunny-Ring” is a play on words which is a giant Tambourine that Hikari plays. It is roughly the size of a standard mid-size shield that someone carries around for defense and bashing attacks. It is engraved with the symbol of a rounded rabbit’s head with the ears sticking upwards, made especially by him, and thus he made a pun calling it his “Tam-Bunny-ring” and the name stuck. Despite it being an instrument, due to its size and reinforced body, it is used effectively in order to deflect attacks like a shield and cause blunt damage by launching himself forward into a foe. Because of his incredible leg strength, it does not seem to weigh on him greatly to hinder movements, and the metal seems to be crafted from steel of warriors that are from the Colour Kingdom’s arts and Bushido.
Equipment Name: Rabbit Ribbons
Equipment Type: Armor Piece (Sashes)
Equipment Tier: Tier 1
Equipment Stats: 5 RX
Equipment Description: Otherwise known as just a pair of dancing ribbons. They are usually bound on Hikari’s wrists with a perfect butterfly knot. In doing so, they appear as lacings on his wrists. They hand to be approximately five-meters long, presenting themselves as decor and draping along with his kimono’s sleeves. When he removes his kimono, the lacings are removed to reveal themselves in full and are a part of his rabbit motif, bearing a vivid blue and white color, at night, they seem to make a silverish gleam in the moon due to the texture. They seem like they are made out of silk, but are woven to the point that they are quite durable! They are used in order to help with reflex and response through maneuvers by taking advantage of the increased balance from the ears that come from the Bani-Bani No Mi.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
Permissions in this forum:
You cannot reply to topics in this forum