- GuestGuest
Horus B Vespa
Mon Jan 06, 2020 12:12 am
Horus B. Vespa
Basic Character Information
Starting Bonus: Pocket Change + 20 million from the Christmas roll. | [Starting Bonus Roll] [Christmas Roll]
First Name: Horus
Middle Name/Initial: B
Last Name: Vespa
Epithet: "Striped Legion"
Age: 44
Gender: Male
Race: Human
Faction: Bounty Hunter
Profession: Entomology/Botany
Physical Appearance
Height: 10' 4"
Weight: 400 lbs
Hair Style: Cropped close to the skull, extremely sparse.
Hair Color: Black
Eye Color: Green
Scars: None.
Clothing and Accessories: Horus wears an enormous suit that hangs off of his body and gives him the impression of being grossly overweight, swinging around freely, in a way that is very organic and brings to mind a real bee. It's actually a very hefty piece of equipment, able to absorb blows and punishment extremely well, serving very similarly to traditional armor. It has a plush, fuzzy feel on the outside, like he had it covered in wool. Painted black and yellow, it makes Horus look like a big walking bee. He even has a pair of black-and-yellow pom poms he wears on a headband that he slots around his head. His legs are jet black, with well-creased slacks that look like a bee's "stinger", and he walks with a stiff-legged shuffle that rarely rises off of the ground. He actually does have a three-piece suit underneath his bee outfit, but he's rarely seen not wearing his "battle gear" as he calls it, especially not when he's on the trail of a pirate.
Description: Horus is a very tall man, with skin that looks almost parchment thin, and hangs around him in loose flaps. It looks a lot like he was once extremely fat and lost the weight faster than his skin's elasticity could keep pace with. He has large jowls that couple with his normal scowl to make him look like a bulldog, of all things. His hands and fingers are long and spindly, very capable of fine manipulations along with great displays of strength. He's a tall man, with a pug nose that looks like he ran face first into a brick wall at some point in recent memory.
He walks stiffly, like he's always uncomfortable wherever he's going, and he speaks in a low-pitched tone that makes him sound agitated at all times, even when he's trying to sound like a proper mascot and show his brighter side to kids. He's typically standing at attention, not that it's all that easy to tell with how much of his body is totally hidden beneath his clothing. His legs, however, have a bad habit of skewing out in various ridiculous poses when he's sitting, and he rarely notices or comments on it himself.
The Past
Main Traits: Quiet, reserved, slightly rude, but not openly mean. Always seems to be thinking of something scary when left to his own devices. Often "good with kids" in a way that adults think is inappropriate, but kids love.
Likes: Bees
Dislikes: Pirates, kids, marines
Unique laugh: "Bu-nu-nu-nu-nu!"
Hometown: Wafton, North Blue
Personality: Horus seems like a guy uncomfortable with his lot in life, always trying to attract the attention of children and hopeful teens, and then totally unable to do once he has it. He freely hands out candies and balms made from honey and other trinkets children would like, but he seems to pause a lot more often than is normal or reasonable when actually -talking- to them, often giving the impression that he's being kind in the way one would when they pet a dog or offer it treats. He's content so long as he's made a child smile, but has little real idea of how to keep the smile on their face for more than a few moments. In particular, the one thing he seems good at when talking to children is getting them to laugh with his conversation. He'll almost always resort to bombastic language, statements that would make most adults cringe or rush to shelter their children, claiming they're 'too young' to hear such things. His capacity for conversation is extremely limited, outside of discussing his job in capturing pirates and offending parents.
When speaking to adults, he's extremely blunt and to the point, making accusations and statements many would consider grotesque without much emotion; oftentimes while eating as many of his honeycomb treats as he can fit into his mouth while listening. He rarely lets them finish speaking, and in especially tense moments will even start to finish other people's sentences for them, simply to speed along conversations he considers unpleasant. When talking to adults he is evasive to the extreme, refusing to discuss much of anything about his personal life or affairs, only ever discussing details he considers "relevant to the job", and sometimes insisting that they assist him in his bounty hunting, regardless of any protests.
- History:
Horus grew up on a relatively new addition to the world government's influence, one that had scraped together a truly significant sum from each individual household to make sure that the citizens would be protected and given an opportunity to grow and progress in relative peace. Horus's youth was fairly uneventful, and he would himself say that he had one of the happiest childhoods he's heard of.
His father was a carpenter and his mother a gardener, often hired and employed by royals of nearby islands to sail off and tend to their topiary or gardens. He was very used to one or both parents being gone for long times, and began to develop very good relations with all of his neighbors as a result of their absence. While he was often left to his own devices and given free reign in his life, his parents were still kind and loving when around, giving Horus a great deal to look forward to every month, when he went down to the docks in the hopes of seeing their ships return.
Horus's education was very eclectic, and largely consisted of what he could convince either his neighbors or the travelling merchant ships to teach him. He learned about the world government and Hoard Marsh at a very young age, and had a period of about three years where he desperately wanted to become a pirate. He would constantly pester his parents to build or buy him a ship, and for a time he even joined his father in creating their own boat. It was a simple pleasure, one inspired by the kind of childish naivete that everyone expected from teenagers.
Horus even tried to go through with it for a time, sailing out for a full eight hours, before returning home. As the sun began to go down around him, and he looked out at the ocean and the enormous body of water surrounding him, he simply became too homesick to risk becoming lost, or having the ship break apart beneath him. He returned home, to find his father patiently waiting at the docks.
At the age of 20, Horus finally found love. His father and mother had been coerced by the king of a very distant island, one in an entirely other Blue, to become his exclusive servants. The pay was quite fair, and his parents had little attachment to the island itself: they were downright baffled by the outburst and wounded betrayal from Horus when they told him they were going to be moving away. The home was theirs, built by their own hands and paid for in full, so Horus was free to stay if he so wished. His objection was solely to their willingness to abandon their home so readily, and to leave their neighbors for the first opportunity. They spoke with him for the better part of three weeks, while Horus continued to grow more and more distant and depressed.
It was at this time that the king sent one of his finest diplomats, Sheri, to the island, to speak with Horus of the far-off land that his parents would be moving to. Her words were so very sweet, and the image she painted so vivid, that Horus was finally forced to begrudgingly admit that they had outgrown the island they had come from. Life there, however sustainable, simply wasn't prosperous enough. The world government had done precious little to aid them in any modernization attempts, and most of them still struggled even in making ship engines advanced enough for quick travel to other islands: the king had promised Horus a ship fast enough to traverse the Blues in only a day, ensuring he could visit his old stomping grounds and be back in less than a week.
Finally satisfied, Horus allowed his parents to set off to their new island home, only for their ship to sink on the way there. A stray sea king, chasing a pirate ship that had attempted to cross the Calm Belt, smashed both their ship and his parents', leading them to be eaten in the ensuing chaos. Thrown into an even deeper despair, Horus very nearly took his own life, until the king's diplomat once more convinced him to see clearly. She was able to cool his passioned temper, convincing him to see reason, and live on in their memory. He agreed, asking her to stay on the island with him and build graves for his deceased parents, and she readily agreed.
In the time they spent, Horus and Sheri grew extremely close, and fond of one another. Horus was a simple man, but a dependable one, and Sheri's indefatigable optimism was like a balm to his wounded heart. They grew closer, and agreed to marry with the king's blessing. The ceremony was to be held on the king's island, in two years' time. Horus, having remembered the ship he built with his father's aid, spent many nights repairing and reinforcing it, for a much longer and harder trip, confident this time that he would be able to make it with Sheri's help.
In those two years, Sheri grew pregnant, and the marriage was delayed even further. Horus, by now, had begun to blend his mother and father's talents, becoming a skilled hand at just about anything related to plants or wood. As time went on, however, he began to find himself growing bored with the profession, and the relatively simple tasks asked of him by his neighbors: the money was good, but the work was far from fulfilling. Horus began to spend more and more time trying to think up a suitably grandiose task to apply himself to, something that his parents could be proud of from the afterlife. In that time, he began to grow distant, more contemplative. He probed Sheri for more and more advanced stories about the island she had hailed from, attempting to find some way to make his own homeland just as impressive.
When the time finally came to be married, Horus had finally managed to find a plan, ambitious enough and impressive enough to make their island a household name. He sought to create a beehive, large enough to be seen from miles off, that would host enough bees to fertilize plants from entirely different islands, allowing for a degree of cross-breeding that would be beyond anything seen before. He even began to develop plans for the bees to become a manner of delivery, not unlike the seagulls that delivered mail to islands and ships alike.
He finally set off with Sheri, to be married and see the world she had promised him. The truth, however, was far less promising: The king, in the intervening two years, had fallen into a self-indulgent spiral, renovating his castle and its surroundings without end. As soon as one project ended, another began. He, too, had grown despondent at Horus's parents' death, and had sought to find carpenters and gardeners that could take their place. In his obsession, he had taxed his citizens to the degree that they were simply unable to afford basic living necessities, all to continually remodel his bedroom and throne.
Horus's first experience with the world outside of his own home had shattered the bubble of hope and dreams that he had lived in since his parents' death, and he immediately sought to call off the marriage, returning home with his wife. Sheri, horrified by his refusal to help the citizens of the kingdom, stayed behind. Horus returned home, his goal to create a hive large enough to become the world's supplier of bees the only hope he had anymore. The world outside of his island was nothing like he had been promised, and trying to leave home had gotten his own parents killed. He had no intention of following in their footsteps.
He became withdrawn, refusing to have any interactions with outsiders besides the amount necessary to survive, and to receive letters from his wife. She spoke to him of the king's son taking the throne in a coup, of the people prospering, and there was an unspoken message in each one, telling him to give her another chance. Not a single letter was answered, but she still sent them, several a year. Pictures of their daughter, Phila, were included with each one. These, Horus kept in his home, to remind him what he was working for; to create a place he would one day want his own daughter to see and praise the way her mother had her home.
Twelves years passed, and Horus's standing within the island fell further and further. He was beginning to become a laughingstock, a man that everyone spoke derisively of at the worst of times, and with pity at best. His obsession with bees was seen as unnatural, absurd, downright ridiculous. Most of them began to question how he had even managed to live so long without a proper job, simply studying bees without end. The answer to that one, if anyone had asked Horus, was simple: The bees fed him.
On his 35th birthday, he finally unveiled his plans for the island to a passing World Government representative. He outlined them carefully, and explained with the greatest passion and delight he could muster, telling them that if he could only get a small amount of money, he could change their island into a prosperous, verdant land that people would travel to constantly. The plea fell on deaf ears however: the World Government had no interest in investing in the word of one man from a small island in the middle of nowhere.
Horus once more retired to his home, defeated. He had spent the best years of his life trying to find some way to put his island on the map, and had failed horribly. It was at this time that someone else tapped upon a previously-unknown resource in their forests. A highly buoyant wood, one that could easily be used for a great variety of purposes. It was this discovery, instead, that began to bring newcomers to their small island, turning it into a vibrant tourist attraction. Yet again, people from across the world came, always comparing Horus's beloved home to some island he had never heard of.
Five years after this, Horus's island was beset by a pirate, seeking to ransack the tourists that had arrived on the village, and take the stockpile of wood to create a ship for himself, one he claimed could be used to reach the Grand Line. The villagers were all unprepared for such violence, all too panicked when they saw the pirate reveal his bounty, and the powers of a devil fruit he had managed to obtain. It was only Horus amongst them who was able to calmly and efficiently subdue the pirate by dragging him into the ocean and drowning him, with the same calm expression he used while buying food or listening to tourists speak about their homes.
The bounty money was enough to kickstart his plans for the island, and with it his dream was renewed. On the same day he received the money, he received a letter from Sheri as well, written in a shaky hand unlike her usual correspondence. In it, she detailed a fight she had recently gotten into with Phila, and how she had awoken the next day to find her savings stolen, and their daughter left. Fearing she had turned to piracy, she begged Horus to visit her and hear her story through.
Money in hand, Horus agreed to set out to the land that had once disappointed him, prepared for further disappointment. The land, however, had flourished well under new rulership, and the mother of his child had grown fat and prosperous as well, serving as adviser to the new king; it had been her, ultimately, who had convinced the son to overthrow his mad father. Horus agreed to stay and hear her story, expecting little to come of it.
In Sheri's story, Horus noticed one thing in particular: She avoided discussing the nature of the argument, until pressed by Horus. It was at this point that she confessed Phila had been fraternizing with the pirates that passed through the kingdom, showing an inordinate amount of interest in them, and Sheri had suspected her of sleeping with one of them. Confronting her daughter, she had ultimately forbidden her from going to the docks again, even threatening to have the king confine her to their home.
Horus agreed to use the money he'd made to track down their daughter and bring her home, before she took any needless risks. He sailed back to his own home, prepared to do anything in his power to get the resources he needed to stop his daughter from losing her own life in some reckless manner.
It took him the better part of a year to finish making a smaller model of the island hive he had planned to build, but he eventually succeeded, only to realize it wouldn't fit on the meager-sized boat he'd built with his father. With a heavy heart, he set out on that boat to find another pirate of sizable enough bounty to give him the income to buy a larger boat, and start integrations.
Finally, after another couple of years of behind the scene work, Horus was ready to set off into the world, and find his daughter. He had heard from Sheri that both she and Phila knew precious little about him, save that he was a "crazy bee guy" according to his own neighbors. He decided to embrace the reputation, effectively making for himself an identity as an easily-noticed bounty hunter, one the newspapers would spread the image of far and wide as his exploits continued.
- Emi Roromiya
[tracker=/t1015-emi-roromiya#4973]
Name : Emi Roromiya
Epithet : Smiling Slayer
Age : 17
Height : 5'5"
Weight : 130 lbs
Species/Tribe : Human
Faction : Pirate
World Position : N/A
Crew : Meddling Kids
Ship : The Scorned Lady
Crew Role : Navigator/ First Mate
Devil Fruit : N/A
Bounty : [ber=r] 31,600,000
Balance : [ber] 22,050,000
Posts : 117
Re: Horus B Vespa
Thu Jan 09, 2020 7:50 pm
Alright! So everything looks great, however, there is just one thing that needs to be adjusted. Gold Roger doesn't exist in Revival Dawn's lore but you are more than welcome to change his name to Hoard Marsh. You can read more about this here!
Yaksha wrote:Horus B. Vespa
Basic Character Information
Starting Bonus: Pocket Change + 20 million from the Christmas roll. | [Starting Bonus Roll] [Christmas Roll]
First Name: Horus
Middle Name/Initial: B
Last Name: Vespa
Epithet: "Striped Legion"
Age: 44
Gender: Male
Race: Human
Faction: Bounty Hunter
Profession: Entomology/Botany
Physical Appearance
Height: 10' 4"
Weight: 400 lbs
Hair Style: Cropped close to the skull, extremely sparse.
Hair Color: Black
Eye Color: Green
Scars: None.
Clothing and Accessories: Horus wears an enormous suit that hangs off of his body and gives him the impression of being grossly overweight, swinging around freely, in a way that is very organic and brings to mind a real bee. It's actually a very hefty piece of equipment, able to absorb blows and punishment extremely well, serving very similarly to traditional armor. It has a plush, fuzzy feel on the outside, like he had it covered in wool. Painted black and yellow, it makes Horus look like a big walking bee. He even has a pair of black-and-yellow pom poms he wears on a headband that he slots around his head. His legs are jet black, with well-creased slacks that look like a bee's "stinger", and he walks with a stiff-legged shuffle that rarely rises off of the ground. He actually does have a three-piece suit underneath his bee outfit, but he's rarely seen not wearing his "battle gear" as he calls it, especially not when he's on the trail of a pirate.
Description: Horus is a very tall man, with skin that looks almost parchment thin, and hangs around him in loose flaps. It looks a lot like he was once extremely fat and lost the weight faster than his skin's elasticity could keep pace with. He has large jowls that couple with his normal scowl to make him look like a bulldog, of all things. His hands and fingers are long and spindly, very capable of fine manipulations along with great displays of strength. He's a tall man, with a pug nose that looks like he ran face first into a brick wall at some point in recent memory.
He walks stiffly, like he's always uncomfortable wherever he's going, and he speaks in a low-pitched tone that makes him sound agitated at all times, even when he's trying to sound like a proper mascot and show his brighter side to kids. He's typically standing at attention, not that it's all that easy to tell with how much of his body is totally hidden beneath his clothing. His legs, however, have a bad habit of skewing out in various ridiculous poses when he's sitting, and he rarely notices or comments on it himself.
The Past
Main Traits: Quiet, reserved, slightly rude, but not openly mean. Always seems to be thinking of something scary when left to his own devices. Often "good with kids" in a way that adults think is inappropriate, but kids love.
Likes: Bees
Dislikes: Pirates, kids, marines
Unique laugh: "Bu-nu-nu-nu-nu!"
Hometown: Wafton, North Blue
Personality: Horus seems like a guy uncomfortable with his lot in life, always trying to attract the attention of children and hopeful teens, and then totally unable to do once he has it. He freely hands out candies and balms made from honey and other trinkets children would like, but he seems to pause a lot more often than is normal or reasonable when actually -talking- to them, often giving the impression that he's being kind in the way one would when they pet a dog or offer it treats. He's content so long as he's made a child smile, but has little real idea of how to keep the smile on their face for more than a few moments. In particular, the one thing he seems good at when talking to children is getting them to laugh with his conversation. He'll almost always resort to bombastic language, statements that would make most adults cringe or rush to shelter their children, claiming they're 'too young' to hear such things. His capacity for conversation is extremely limited, outside of discussing his job in capturing pirates and offending parents.
When speaking to adults, he's extremely blunt and to the point, making accusations and statements many would consider grotesque without much emotion; oftentimes while eating as many of his honeycomb treats as he can fit into his mouth while listening. He rarely lets them finish speaking, and in especially tense moments will even start to finish other people's sentences for them, simply to speed along conversations he considers unpleasant. When talking to adults he is evasive to the extreme, refusing to discuss much of anything about his personal life or affairs, only ever discussing details he considers "relevant to the job", and sometimes insisting that they assist him in his bounty hunting, regardless of any protests.
- History:
Horus grew up on a relatively new addition to the world government's influence, one that had scraped together a truly significant sum from each individual household to make sure that the citizens would be protected and given an opportunity to grow and progress in relative peace. Horus's youth was fairly uneventful, and he would himself say that he had one of the happiest childhoods he's heard of.
His father was a carpenter and his mother a gardener, often hired and employed by royals of nearby islands to sail off and tend to their topiary or gardens. He was very used to one or both parents being gone for long times, and began to develop very good relations with all of his neighbors as a result of their absence. While he was often left to his own devices and given free reign in his life, his parents were still kind and loving when around, giving Horus a great deal to look forward to every month, when he went down to the docks in the hopes of seeing their ships return.
Horus's education was very eclectic, and largely consisted of what he could convince either his neighbors or the travelling merchant ships to teach him. He learned about the world government and Gold Roger at a very young age, and had a period of about three years where he desperately wanted to become a pirate. He would constantly pester his parents to build or buy him a ship, and for a time he even joined his father in creating their own boat. It was a simple pleasure, one inspired by the kind of childish naivete that everyone expected from teenagers.
Horus even tried to go through with it for a time, sailing out for a full eight hours, before returning home. As the sun began to go down around him, and he looked out at the ocean and the enormous body of water surrounding him, he simply became too homesick to risk becoming lost, or having the ship break apart beneath him. He returned home, to find his father patiently waiting at the docks.
At the age of 20, Horus finally found love. His father and mother had been coerced by the king of a very distant island, one in an entirely other Blue, to become his exclusive servants. The pay was quite fair, and his parents had little attachment to the island itself: they were downright baffled by the outburst and wounded betrayal from Horus when they told him they were going to be moving away. The home was theirs, built by their own hands and paid for in full, so Horus was free to stay if he so wished. His objection was solely to their willingness to abandon their home so readily, and to leave their neighbors for the first opportunity. They spoke with him for the better part of three weeks, while Horus continued to grow more and more distant and depressed.
It was at this time that the king sent one of his finest diplomats, Sheri, to the island, to speak with Horus of the far-off land that his parents would be moving to. Her words were so very sweet, and the image she painted so vivid, that Horus was finally forced to begrudgingly admit that they had outgrown the island they had come from. Life there, however sustainable, simply wasn't prosperous enough. The world government had done precious little to aid them in any modernization attempts, and most of them still struggled even in making ship engines advanced enough for quick travel to other islands: the king had promised Horus a ship fast enough to traverse the Blues in only a day, ensuring he could visit his old stomping grounds and be back in less than a week.
Finally satisfied, Horus allowed his parents to set off to their new island home, only for their ship to sink on the way there. A stray sea king, chasing a pirate ship that had attempted to cross the Calm Belt, smashed both their ship and his parents', leading them to be eaten in the ensuing chaos. Thrown into an even deeper despair, Horus very nearly took his own life, until the king's diplomat once more convinced him to see clearly. She was able to cool his passioned temper, convincing him to see reason, and live on in their memory. He agreed, asking her to stay on the island with him and build graves for his deceased parents, and she readily agreed.
In the time they spent, Horus and Sheri grew extremely close, and fond of one another. Horus was a simple man, but a dependable one, and Sheri's indefatigable optimism was like a balm to his wounded heart. They grew closer, and agreed to marry with the king's blessing. The ceremony was to be held on the king's island, in two years' time. Horus, having remembered the ship he built with his father's aid, spent many nights repairing and reinforcing it, for a much longer and harder trip, confident this time that he would be able to make it with Sheri's help.
In those two years, Sheri grew pregnant, and the marriage was delayed even further. Horus, by now, had begun to blend his mother and father's talents, becoming a skilled hand at just about anything related to plants or wood. As time went on, however, he began to find himself growing bored with the profession, and the relatively simple tasks asked of him by his neighbors: the money was good, but the work was far from fulfilling. Horus began to spend more and more time trying to think up a suitably grandiose task to apply himself to, something that his parents could be proud of from the afterlife. In that time, he began to grow distant, more contemplative. He probed Sheri for more and more advanced stories about the island she had hailed from, attempting to find some way to make his own homeland just as impressive.
When the time finally came to be married, Horus had finally managed to find a plan, ambitious enough and impressive enough to make their island a household name. He sought to create a beehive, large enough to be seen from miles off, that would host enough bees to fertilize plants from entirely different islands, allowing for a degree of cross-breeding that would be beyond anything seen before. He even began to develop plans for the bees to become a manner of delivery, not unlike the seagulls that delivered mail to islands and ships alike.
He finally set off with Sheri, to be married and see the world she had promised him. The truth, however, was far less promising: The king, in the intervening two years, had fallen into a self-indulgent spiral, renovating his castle and its surroundings without end. As soon as one project ended, another began. He, too, had grown despondent at Horus's parents' death, and had sought to find carpenters and gardeners that could take their place. In his obsession, he had taxed his citizens to the degree that they were simply unable to afford basic living necessities, all to continually remodel his bedroom and throne.
Horus's first experience with the world outside of his own home had shattered the bubble of hope and dreams that he had lived in since his parents' death, and he immediately sought to call off the marriage, returning home with his wife. Sheri, horrified by his refusal to help the citizens of the kingdom, stayed behind. Horus returned home, his goal to create a hive large enough to become the world's supplier of bees the only hope he had anymore. The world outside of his island was nothing like he had been promised, and trying to leave home had gotten his own parents killed. He had no intention of following in their footsteps.
He became withdrawn, refusing to have any interactions with outsiders besides the amount necessary to survive, and to receive letters from his wife. She spoke to him of the king's son taking the throne in a coup, of the people prospering, and there was an unspoken message in each one, telling him to give her another chance. Not a single letter was answered, but she still sent them, several a year. Pictures of their daughter, Phila, were included with each one. These, Horus kept in his home, to remind him what he was working for; to create a place he would one day want his own daughter to see and praise the way her mother had her home.
Twelves years passed, and Horus's standing within the island fell further and further. He was beginning to become a laughingstock, a man that everyone spoke derisively of at the worst of times, and with pity at best. His obsession with bees was seen as unnatural, absurd, downright ridiculous. Most of them began to question how he had even managed to live so long without a proper job, simply studying bees without end. The answer to that one, if anyone had asked Horus, was simple: The bees fed him.
On his 35th birthday, he finally unveiled his plans for the island to a passing World Government representative. He outlined them carefully, and explained with the greatest passion and delight he could muster, telling them that if he could only get a small amount of money, he could change their island into a prosperous, verdant land that people would travel to constantly. The plea fell on deaf ears however: the World Government had no interest in investing in the word of one man from a small island in the middle of nowhere.
Horus once more retired to his home, defeated. He had spent the best years of his life trying to find some way to put his island on the map, and had failed horribly. It was at this time that someone else tapped upon a previously-unknown resource in their forests. A highly buoyant wood, one that could easily be used for a great variety of purposes. It was this discovery, instead, that began to bring newcomers to their small island, turning it into a vibrant tourist attraction. Yet again, people from across the world came, always comparing Horus's beloved home to some island he had never heard of.
Five years after this, Horus's island was beset by a pirate, seeking to ransack the tourists that had arrived on the village, and take the stockpile of wood to create a ship for himself, one he claimed could be used to reach the Grand Line. The villagers were all unprepared for such violence, all too panicked when they saw the pirate reveal his bounty, and the powers of a devil fruit he had managed to obtain. It was only Horus amongst them who was able to calmly and efficiently subdue the pirate by dragging him into the ocean and drowning him, with the same calm expression he used while buying food or listening to tourists speak about their homes.
The bounty money was enough to kickstart his plans for the island, and with it his dream was renewed. On the same day he received the money, he received a letter from Sheri as well, written in a shaky hand unlike her usual correspondence. In it, she detailed a fight she had recently gotten into with Phila, and how she had awoken the next day to find her savings stolen, and their daughter left. Fearing she had turned to piracy, she begged Horus to visit her and hear her story through.
Money in hand, Horus agreed to set out to the land that had once disappointed him, prepared for further disappointment. The land, however, had flourished well under new rulership, and the mother of his child had grown fat and prosperous as well, serving as adviser to the new king; it had been her, ultimately, who had convinced the son to overthrow his mad father. Horus agreed to stay and hear her story, expecting little to come of it.
In Sheri's story, Horus noticed one thing in particular: She avoided discussing the nature of the argument, until pressed by Horus. It was at this point that she confessed Phila had been fraternizing with the pirates that passed through the kingdom, showing an inordinate amount of interest in them, and Sheri had suspected her of sleeping with one of them. Confronting her daughter, she had ultimately forbidden her from going to the docks again, even threatening to have the king confine her to their home.
Horus agreed to use the money he'd made to track down their daughter and bring her home, before she took any needless risks. He sailed back to his own home, prepared to do anything in his power to get the resources he needed to stop his daughter from losing her own life in some reckless manner.
It took him the better part of a year to finish making a smaller model of the island hive he had planned to build, but he eventually succeeded, only to realize it wouldn't fit on the meager-sized boat he'd built with his father. With a heavy heart, he set out on that boat to find another pirate of sizable enough bounty to give him the income to buy a larger boat, and start integrations.
Finally, after another couple of years of behind the scene work, Horus was ready to set off into the world, and find his daughter. He had heard from Sheri that both she and Phila knew precious little about him, save that he was a "crazy bee guy" according to his own neighbors. He decided to embrace the reputation, effectively making for himself an identity as an easily-noticed bounty hunter, one the newspapers would spread the image of far and wide as his exploits continued.
- GuestGuest
Re: Horus B Vespa
Fri Jan 10, 2020 2:01 pm
Ah! My understanding was that Hoard and Gold Roger -both- existed at some point. Easy fix then.
- Acacia
[tracker=/t897-grimm-aldous-acacia#4096]
Name : Acacia
Epithet : "Black Seed" ("Kurotane")
Age : 27
Height : 8'5" / 257 cm
Weight : 351 lbs / 159 kg
Species/Tribe : Human
Faction : New Revolutionary Army
Devil Fruit : Mochi Mochi no Mi
Bounty : [ber=r] 250,000,000
Balance : [ber] 582,800,000
[[untouchable]][[childofdestiny]]
[[improviseadaptovercome]]
Posts : 125
Re: Horus B Vespa
Fri Jan 10, 2020 2:37 pm
Approved!
Yaksha wrote:Horus B. Vespa
Basic Character Information
Starting Bonus: Pocket Change + 20 million from the Christmas roll. | [Starting Bonus Roll] [Christmas Roll]
First Name: Horus
Middle Name/Initial: B
Last Name: Vespa
Epithet: "Striped Legion"
Age: 44
Gender: Male
Race: Human
Faction: Bounty Hunter
Profession: Entomology/Botany
Physical Appearance
Height: 10' 4"
Weight: 400 lbs
Hair Style: Cropped close to the skull, extremely sparse.
Hair Color: Black
Eye Color: Green
Scars: None.
Clothing and Accessories: Horus wears an enormous suit that hangs off of his body and gives him the impression of being grossly overweight, swinging around freely, in a way that is very organic and brings to mind a real bee. It's actually a very hefty piece of equipment, able to absorb blows and punishment extremely well, serving very similarly to traditional armor. It has a plush, fuzzy feel on the outside, like he had it covered in wool. Painted black and yellow, it makes Horus look like a big walking bee. He even has a pair of black-and-yellow pom poms he wears on a headband that he slots around his head. His legs are jet black, with well-creased slacks that look like a bee's "stinger", and he walks with a stiff-legged shuffle that rarely rises off of the ground. He actually does have a three-piece suit underneath his bee outfit, but he's rarely seen not wearing his "battle gear" as he calls it, especially not when he's on the trail of a pirate.
Description: Horus is a very tall man, with skin that looks almost parchment thin, and hangs around him in loose flaps. It looks a lot like he was once extremely fat and lost the weight faster than his skin's elasticity could keep pace with. He has large jowls that couple with his normal scowl to make him look like a bulldog, of all things. His hands and fingers are long and spindly, very capable of fine manipulations along with great displays of strength. He's a tall man, with a pug nose that looks like he ran face first into a brick wall at some point in recent memory.
He walks stiffly, like he's always uncomfortable wherever he's going, and he speaks in a low-pitched tone that makes him sound agitated at all times, even when he's trying to sound like a proper mascot and show his brighter side to kids. He's typically standing at attention, not that it's all that easy to tell with how much of his body is totally hidden beneath his clothing. His legs, however, have a bad habit of skewing out in various ridiculous poses when he's sitting, and he rarely notices or comments on it himself.
The Past
Main Traits: Quiet, reserved, slightly rude, but not openly mean. Always seems to be thinking of something scary when left to his own devices. Often "good with kids" in a way that adults think is inappropriate, but kids love.
Likes: Bees
Dislikes: Pirates, kids, marines
Unique laugh: "Bu-nu-nu-nu-nu!"
Hometown: Wafton, North Blue
Personality: Horus seems like a guy uncomfortable with his lot in life, always trying to attract the attention of children and hopeful teens, and then totally unable to do once he has it. He freely hands out candies and balms made from honey and other trinkets children would like, but he seems to pause a lot more often than is normal or reasonable when actually -talking- to them, often giving the impression that he's being kind in the way one would when they pet a dog or offer it treats. He's content so long as he's made a child smile, but has little real idea of how to keep the smile on their face for more than a few moments. In particular, the one thing he seems good at when talking to children is getting them to laugh with his conversation. He'll almost always resort to bombastic language, statements that would make most adults cringe or rush to shelter their children, claiming they're 'too young' to hear such things. His capacity for conversation is extremely limited, outside of discussing his job in capturing pirates and offending parents.
When speaking to adults, he's extremely blunt and to the point, making accusations and statements many would consider grotesque without much emotion; oftentimes while eating as many of his honeycomb treats as he can fit into his mouth while listening. He rarely lets them finish speaking, and in especially tense moments will even start to finish other people's sentences for them, simply to speed along conversations he considers unpleasant. When talking to adults he is evasive to the extreme, refusing to discuss much of anything about his personal life or affairs, only ever discussing details he considers "relevant to the job", and sometimes insisting that they assist him in his bounty hunting, regardless of any protests.
- History:
Horus grew up on a relatively new addition to the world government's influence, one that had scraped together a truly significant sum from each individual household to make sure that the citizens would be protected and given an opportunity to grow and progress in relative peace. Horus's youth was fairly uneventful, and he would himself say that he had one of the happiest childhoods he's heard of.
His father was a carpenter and his mother a gardener, often hired and employed by royals of nearby islands to sail off and tend to their topiary or gardens. He was very used to one or both parents being gone for long times, and began to develop very good relations with all of his neighbors as a result of their absence. While he was often left to his own devices and given free reign in his life, his parents were still kind and loving when around, giving Horus a great deal to look forward to every month, when he went down to the docks in the hopes of seeing their ships return.
Horus's education was very eclectic, and largely consisted of what he could convince either his neighbors or the travelling merchant ships to teach him. He learned about the world government and Hoard Marsh at a very young age, and had a period of about three years where he desperately wanted to become a pirate. He would constantly pester his parents to build or buy him a ship, and for a time he even joined his father in creating their own boat. It was a simple pleasure, one inspired by the kind of childish naivete that everyone expected from teenagers.
Horus even tried to go through with it for a time, sailing out for a full eight hours, before returning home. As the sun began to go down around him, and he looked out at the ocean and the enormous body of water surrounding him, he simply became too homesick to risk becoming lost, or having the ship break apart beneath him. He returned home, to find his father patiently waiting at the docks.
At the age of 20, Horus finally found love. His father and mother had been coerced by the king of a very distant island, one in an entirely other Blue, to become his exclusive servants. The pay was quite fair, and his parents had little attachment to the island itself: they were downright baffled by the outburst and wounded betrayal from Horus when they told him they were going to be moving away. The home was theirs, built by their own hands and paid for in full, so Horus was free to stay if he so wished. His objection was solely to their willingness to abandon their home so readily, and to leave their neighbors for the first opportunity. They spoke with him for the better part of three weeks, while Horus continued to grow more and more distant and depressed.
It was at this time that the king sent one of his finest diplomats, Sheri, to the island, to speak with Horus of the far-off land that his parents would be moving to. Her words were so very sweet, and the image she painted so vivid, that Horus was finally forced to begrudgingly admit that they had outgrown the island they had come from. Life there, however sustainable, simply wasn't prosperous enough. The world government had done precious little to aid them in any modernization attempts, and most of them still struggled even in making ship engines advanced enough for quick travel to other islands: the king had promised Horus a ship fast enough to traverse the Blues in only a day, ensuring he could visit his old stomping grounds and be back in less than a week.
Finally satisfied, Horus allowed his parents to set off to their new island home, only for their ship to sink on the way there. A stray sea king, chasing a pirate ship that had attempted to cross the Calm Belt, smashed both their ship and his parents', leading them to be eaten in the ensuing chaos. Thrown into an even deeper despair, Horus very nearly took his own life, until the king's diplomat once more convinced him to see clearly. She was able to cool his passioned temper, convincing him to see reason, and live on in their memory. He agreed, asking her to stay on the island with him and build graves for his deceased parents, and she readily agreed.
In the time they spent, Horus and Sheri grew extremely close, and fond of one another. Horus was a simple man, but a dependable one, and Sheri's indefatigable optimism was like a balm to his wounded heart. They grew closer, and agreed to marry with the king's blessing. The ceremony was to be held on the king's island, in two years' time. Horus, having remembered the ship he built with his father's aid, spent many nights repairing and reinforcing it, for a much longer and harder trip, confident this time that he would be able to make it with Sheri's help.
In those two years, Sheri grew pregnant, and the marriage was delayed even further. Horus, by now, had begun to blend his mother and father's talents, becoming a skilled hand at just about anything related to plants or wood. As time went on, however, he began to find himself growing bored with the profession, and the relatively simple tasks asked of him by his neighbors: the money was good, but the work was far from fulfilling. Horus began to spend more and more time trying to think up a suitably grandiose task to apply himself to, something that his parents could be proud of from the afterlife. In that time, he began to grow distant, more contemplative. He probed Sheri for more and more advanced stories about the island she had hailed from, attempting to find some way to make his own homeland just as impressive.
When the time finally came to be married, Horus had finally managed to find a plan, ambitious enough and impressive enough to make their island a household name. He sought to create a beehive, large enough to be seen from miles off, that would host enough bees to fertilize plants from entirely different islands, allowing for a degree of cross-breeding that would be beyond anything seen before. He even began to develop plans for the bees to become a manner of delivery, not unlike the seagulls that delivered mail to islands and ships alike.
He finally set off with Sheri, to be married and see the world she had promised him. The truth, however, was far less promising: The king, in the intervening two years, had fallen into a self-indulgent spiral, renovating his castle and its surroundings without end. As soon as one project ended, another began. He, too, had grown despondent at Horus's parents' death, and had sought to find carpenters and gardeners that could take their place. In his obsession, he had taxed his citizens to the degree that they were simply unable to afford basic living necessities, all to continually remodel his bedroom and throne.
Horus's first experience with the world outside of his own home had shattered the bubble of hope and dreams that he had lived in since his parents' death, and he immediately sought to call off the marriage, returning home with his wife. Sheri, horrified by his refusal to help the citizens of the kingdom, stayed behind. Horus returned home, his goal to create a hive large enough to become the world's supplier of bees the only hope he had anymore. The world outside of his island was nothing like he had been promised, and trying to leave home had gotten his own parents killed. He had no intention of following in their footsteps.
He became withdrawn, refusing to have any interactions with outsiders besides the amount necessary to survive, and to receive letters from his wife. She spoke to him of the king's son taking the throne in a coup, of the people prospering, and there was an unspoken message in each one, telling him to give her another chance. Not a single letter was answered, but she still sent them, several a year. Pictures of their daughter, Phila, were included with each one. These, Horus kept in his home, to remind him what he was working for; to create a place he would one day want his own daughter to see and praise the way her mother had her home.
Twelves years passed, and Horus's standing within the island fell further and further. He was beginning to become a laughingstock, a man that everyone spoke derisively of at the worst of times, and with pity at best. His obsession with bees was seen as unnatural, absurd, downright ridiculous. Most of them began to question how he had even managed to live so long without a proper job, simply studying bees without end. The answer to that one, if anyone had asked Horus, was simple: The bees fed him.
On his 35th birthday, he finally unveiled his plans for the island to a passing World Government representative. He outlined them carefully, and explained with the greatest passion and delight he could muster, telling them that if he could only get a small amount of money, he could change their island into a prosperous, verdant land that people would travel to constantly. The plea fell on deaf ears however: the World Government had no interest in investing in the word of one man from a small island in the middle of nowhere.
Horus once more retired to his home, defeated. He had spent the best years of his life trying to find some way to put his island on the map, and had failed horribly. It was at this time that someone else tapped upon a previously-unknown resource in their forests. A highly buoyant wood, one that could easily be used for a great variety of purposes. It was this discovery, instead, that began to bring newcomers to their small island, turning it into a vibrant tourist attraction. Yet again, people from across the world came, always comparing Horus's beloved home to some island he had never heard of.
Five years after this, Horus's island was beset by a pirate, seeking to ransack the tourists that had arrived on the village, and take the stockpile of wood to create a ship for himself, one he claimed could be used to reach the Grand Line. The villagers were all unprepared for such violence, all too panicked when they saw the pirate reveal his bounty, and the powers of a devil fruit he had managed to obtain. It was only Horus amongst them who was able to calmly and efficiently subdue the pirate by dragging him into the ocean and drowning him, with the same calm expression he used while buying food or listening to tourists speak about their homes.
The bounty money was enough to kickstart his plans for the island, and with it his dream was renewed. On the same day he received the money, he received a letter from Sheri as well, written in a shaky hand unlike her usual correspondence. In it, she detailed a fight she had recently gotten into with Phila, and how she had awoken the next day to find her savings stolen, and their daughter left. Fearing she had turned to piracy, she begged Horus to visit her and hear her story through.
Money in hand, Horus agreed to set out to the land that had once disappointed him, prepared for further disappointment. The land, however, had flourished well under new rulership, and the mother of his child had grown fat and prosperous as well, serving as adviser to the new king; it had been her, ultimately, who had convinced the son to overthrow his mad father. Horus agreed to stay and hear her story, expecting little to come of it.
In Sheri's story, Horus noticed one thing in particular: She avoided discussing the nature of the argument, until pressed by Horus. It was at this point that she confessed Phila had been fraternizing with the pirates that passed through the kingdom, showing an inordinate amount of interest in them, and Sheri had suspected her of sleeping with one of them. Confronting her daughter, she had ultimately forbidden her from going to the docks again, even threatening to have the king confine her to their home.
Horus agreed to use the money he'd made to track down their daughter and bring her home, before she took any needless risks. He sailed back to his own home, prepared to do anything in his power to get the resources he needed to stop his daughter from losing her own life in some reckless manner.
It took him the better part of a year to finish making a smaller model of the island hive he had planned to build, but he eventually succeeded, only to realize it wouldn't fit on the meager-sized boat he'd built with his father. With a heavy heart, he set out on that boat to find another pirate of sizable enough bounty to give him the income to buy a larger boat, and start integrations.
Finally, after another couple of years of behind the scene work, Horus was ready to set off into the world, and find his daughter. He had heard from Sheri that both she and Phila knew precious little about him, save that he was a "crazy bee guy" according to his own neighbors. He decided to embrace the reputation, effectively making for himself an identity as an easily-noticed bounty hunter, one the newspapers would spread the image of far and wide as his exploits continued.
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