- GuestGuest
Protocol Red: Combat Form
Tue Nov 12, 2019 12:45 pm
Protocol Red: Combat Form
Fighting Style: Protocol Red: Combat Form
Weapon Utilization: Model-A1: Revolver (Upgraded Edition), Metal Body Parts
Description: Mezra's fighting style revolves around the use of the weapons that are inside her own body. While her primary weapon maybe the guns in her arms, they can expand to the use of other weapons that may later be installed inside. In addition, she also utilizes a few of the brawling skills she has since picked up.
Toggled and Passive Abilities:
Attack Form: Mezra's body pumps into overdrive as she hones in her mind to combat only. Because of this, she gains a +10% to RX but will also suffer a -10% to Defense.
Critical Procedure: A procedure Mezra's body carries out only when she sustains intense damage. Using all that her body has to offer her, Mezra moves away from dealing with damage and more towards protecting herself and staying alive. While her defense may be boosted by 50%, she will also lose 50% of her attack.
Techniques
- Light Techniques:
Single Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a single bullet out of her finger for both quick efficency and damage.
Flash Boom
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Duration: 2 posts
Buffs: N/A
Debuffs: 25% to Reflex
Description: Mezra shoots two bullets near an opponent, both of them colliding with each other right before it hits them to create a loud explosion that temporarily deafens and blinds the opponent.
Simple Strike
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra uses her rookie brawling skills on an opponent by delivering a simple punch or kick at them. If they're too far away, she can always detach the limb to send it flying and retrieve it afterwards.
"Adrenaline"
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 Posts
Duration: 2 posts
Buffs: 25% to Reflex
Debuffs: N/A
Description: Mezra's systems fire up quickly by supercharging her internal works with electricity which imitates electricity. However, this isn't a skill just for her though as she can transfer this internal electricity to stimulate their muscles to enhance them as well.
- Medium Techniques:
Aimed Shot
Technique Type: DOT
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a bullet, intentionally aiming for blood veins or other painful places which causes bleeding or pain when it hits.
Sealing Spray
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Bullets aren't the only thing that can be shot out of her fingers. During dire situations, Mezra can shift the ammo within her body to a special spray that is meant to seal wounds or to encourage healing from the body.
- Heavy Techniques:
Full Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 posts
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra unloads an entire round of bullets into an enemy. It will probably hurt quite a bit.
Super Aimed Shot
Technique Type: DOT
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a bullet, this time aimed at a major artery or other vital parts to deal some serious damage. Because of this
Defense Form
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9 Posts
Duration: 4 Posts
Buffs: 75% of Defense
Debuffs: N/A
Description: During times of dire need, Mezra's internal systems can shift to help further strengthen her body over attacking.
- AoE Techniques:
Assistance
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AOE Range: 2.5m
Cooldown: 11 Turns
Duration: 4
Buffs: +75%
Debuffs: N/A
Description: Mezra assist the allies that are near her. For each of their attacks, she will send a few bullets in conjunction along with them to power up the effects of their own attack.
Bullet Hell
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7 Posts
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra fires a volley of bullets up into the air around them. Afterwards, they fall down onto anything that is around her.
- GuestGuest
Re: Protocol Red: Combat Form
Wed Nov 13, 2019 2:41 am
[ Only a few minor comments made in red :3 ]
Mezra wrote:Protocol Red: Combat Form
Fighting Style: Protocol Red: Combat Form
Weapon Utilization: Model-A1: Revolver (Upgraded Edition), Metal Body Parts
Description: Mezra's fighting style revolves around the use of the weapons that are inside her own body. While her primary weapon maybe the guns in her arms, they can expand to the use of other weapons that may later be installed inside. In addition, she also utilizes a few of the brawling skills she has since picked up.
Toggled and Passive Abilities:
Attack Form: Mezra's body pumps into overdrive as she hones in her mind to combat only. Because of this, she gains a +10% to RX but will also suffer a -10% to Defense.
Critical Procedure: A procedure Mezra's body carries out only when she sustains intense damage. Using all that her body has to offer her, Mezra moves away from dealing with damage and more towards protecting herself and staying alive. While her defense may be boosted by 50%, she will also lose 50% of her attack.
Techniques
- Light Techniques:
Single Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a single bullet out of her finger for both quick efficency and damage.
Flash Boom
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Duration: 2 posts
Buffs: N/A
Debuffs: 25% to Reflex
Description: Mezra shoots two bullets near an opponent, both of them colliding with each other right before it hits them to create a loud explosion that temporarily deafens and blinds the opponent.
Simple Strike
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra uses her rookie brawling skills on an opponent by delivering a simple punch or kick at them. If they're too far away, she can always detach the limb to send it flying and retrieve it afterwards.
"Adrenaline"
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 Posts
Duration: 2 posts
Buffs: 25% to Reflex
Debuffs: N/A
Description: Mezra's systems fire up quickly by supercharging her internal works with electricity which imitates electricity. However, this isn't a skill just for her though as she can transfer this internal electricity to stimulate their muscles to enhance them as well.
- Medium Techniques:
Sealing Spray
Technique Type: Heal
Technique Level: 5 [ One of your MTs should be level 1. ]
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Bullets aren't the only thing that can be shot out of her fingers. During dire situations, Mezra can shift the ammo within her body to a special spray that is meant to seal wounds or to encourage healing from the body.
Aimed Shot
Technique Type: DOT
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 6 Posts
Duration: 3 Posts [ DoTs don't have durations. Their damage is always fixed across 5 posts, but it doesn't affect the cooldown, so your cooldown should also be 3. ]
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a bullet, intentionally aiming for blood veins or other painful places which causes bleeding or pain when it hits.
- Heavy Techniques:
Super Aimed Shot
Technique Type: DOT
Technique Level: 5 [ For your HTs, you should have one technique each at level 1, 5 and 10. ]
Maximum Base Range: 50m
Cooldown: 9 Posts
Duration: 4 Posts [ Please see my comment on "Aimed Shot". ]
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a bullet, this time aimed at a major artery or other vital parts to deal some serious damage. Because of this
Defense Form
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9 Posts
Duration: 4 Posts
Buffs: 75% of Defense
Debuffs: N/A
Description: During times of dire need, Mezra's internal systems can shift to help further strengthen her body over attacking.
Full Shot
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5 posts
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra unloads an entire round of bullets into an enemy. It will probably hurt quite a bit.
- AoE Techniques:
Assistance
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AOE Range: 2.5m
Cooldown: 11 Turns
Duration: 4
Buffs: +75%
Debuffs: N/A
Description: Mezra assist the allies that are near her. For each of their attacks, she will send a few bullets in conjunction along with them to power up the effects of their own attack.
Bullet Hell
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7 Posts
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra fires a volley of bullets up into the air around them. Afterwards, they fall down onto anything that is around her.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3990
Re: Protocol Red: Combat Form
Wed Nov 13, 2019 9:16 pm
Approved.
Mezra wrote:Protocol Red: Combat Form
Fighting Style: Protocol Red: Combat Form
Weapon Utilization: Model-A1: Revolver (Upgraded Edition), Metal Body Parts
Description: Mezra's fighting style revolves around the use of the weapons that are inside her own body. While her primary weapon maybe the guns in her arms, they can expand to the use of other weapons that may later be installed inside. In addition, she also utilizes a few of the brawling skills she has since picked up.
Toggled and Passive Abilities:
Attack Form: Mezra's body pumps into overdrive as she hones in her mind to combat only. Because of this, she gains a +10% to RX but will also suffer a -10% to Defense.
Critical Procedure: A procedure Mezra's body carries out only when she sustains intense damage. Using all that her body has to offer her, Mezra moves away from dealing with damage and more towards protecting herself and staying alive. While her defense may be boosted by 50%, she will also lose 50% of her attack.
Techniques
- Light Techniques:
Single Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a single bullet out of her finger for both quick efficency and damage.
Flash Boom
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 posts
Duration: 2 posts
Buffs: N/A
Debuffs: 25% to Reflex
Description: Mezra shoots two bullets near an opponent, both of them colliding with each other right before it hits them to create a loud explosion that temporarily deafens and blinds the opponent.
Simple Strike
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 Post
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra uses her rookie brawling skills on an opponent by delivering a simple punch or kick at them. If they're too far away, she can always detach the limb to send it flying and retrieve it afterwards.
"Adrenaline"
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 3 Posts
Duration: 2 posts
Buffs: 25% to Reflex
Debuffs: N/A
Description: Mezra's systems fire up quickly by supercharging her internal works with electricity which imitates electricity. However, this isn't a skill just for her though as she can transfer this internal electricity to stimulate their muscles to enhance them as well.
- Medium Techniques:
Aimed Shot
Technique Type: DOT
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 3 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a bullet, intentionally aiming for blood veins or other painful places which causes bleeding or pain when it hits.
Sealing Spray
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Bullets aren't the only thing that can be shot out of her fingers. During dire situations, Mezra can shift the ammo within her body to a special spray that is meant to seal wounds or to encourage healing from the body.
- Heavy Techniques:
Full Shot
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5 posts
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra unloads an entire round of bullets into an enemy. It will probably hurt quite a bit.
Super Aimed Shot
Technique Type: DOT
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 5 Posts
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Mezra shoots a bullet, this time aimed at a major artery or other vital parts to deal some serious damage. Because of this
Defense Form
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9 Posts
Duration: 4 Posts
Buffs: 75% of Defense
Debuffs: N/A
Description: During times of dire need, Mezra's internal systems can shift to help further strengthen her body over attacking.
- AoE Techniques:
Assistance
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AOE Range: 2.5m
Cooldown: 11 Turns
Duration: 4
Buffs: +75%
Debuffs: N/A
Description: Mezra assist the allies that are near her. For each of their attacks, she will send a few bullets in conjunction along with them to power up the effects of their own attack.
Bullet Hell
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7 Posts
Duration: Instant
Buffs: N/A
Debuffs: N/A
Description: Mezra fires a volley of bullets up into the air around them. Afterwards, they fall down onto anything that is around her.
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