- GuestGuest
Tusk G. Nettle's Equipment
Tue Nov 05, 2019 8:45 pm
Tusk G. Nettle's Equipment
Character Name: Tusk G. Nettle
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 1
Total Equipment Stat Points: 10 [+5 ATK, +5 RX]
Equipment Name: Acwulf
Equipment Type: hide of a beast
Equipment Tier: Tier 1
Equipment Stats: +5 ATK
Equipment Description: During one of Nettle's periodic searches for his separated drift, he crossed paths with a lone wolf. Though such an opponent would not have dared to challenge him in the past, his new human-hybrid form was eyed for an easy meal. Nettle struggled to produce the same power he displayed in his veteran boar years, but successive to the bloody battle, his benefactor, Zett, offered to skin the animal and turn its hide into accessories. Accepting, Nettle now dons the resulting cape and belt fashioned from his victory as trophies and a reminder to his unwavering reign to glory.
Equipment Name: Kelti the Puppet
Equipment Type: hand-puppet
Equipment Tier: Tier 1
Equipment Stats: +5 RX
Equipment Description: When Nettle struck out on his own after his complete recovery under George Zett's care, he gradually familiarised himself with human society. He quickly realised he would become shunned for his boar head and met with overwhelming rejection from others for his hybrid-form, fear and insecurity forced him into his shell. He became unable to speak directly to others without filtering through ventriloquism and he uses his puppet to communicate. He further enjoys creating plays and narratives enacted through his various other puppets, however Kelti is often the centrepiece of his collection.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Emi Roromiya
[tracker=/t1015-emi-roromiya#4973]
Name : Emi Roromiya
Epithet : Smiling Slayer
Age : 17
Height : 5'5"
Weight : 130 lbs
Species/Tribe : Human
Faction : Pirate
World Position : N/A
Crew : Meddling Kids
Ship : The Scorned Lady
Crew Role : Navigator/ First Mate
Devil Fruit : N/A
Bounty : [ber=r] 31,600,000
Balance : [ber] 22,050,000
Posts : 117
Re: Tusk G. Nettle's Equipment
Tue Nov 05, 2019 9:52 pm
Approved!!
Tusk wrote:Tusk G. Nettle's Equipment
Character Name: Tusk G. Nettle
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 1
Total Equipment Stat Points: 10 [+5 ATK, +5 RX]
Equipment Name: Acwulf
Equipment Type: hide of a beast
Equipment Tier: Tier 1
Equipment Stats: +5 ATK
Equipment Description: During one of Nettle's periodic searches for his separated drift, he crossed paths with a lone wolf. Though such an opponent would not have dared to challenge him in the past, his new human-hybrid form was eyed for an easy meal. Nettle struggled to produce the same power he displayed in his veteran boar years, but successive to the bloody battle, his benefactor, Zett, offered to skin the animal and turn its hide into accessories. Accepting, Nettle now dons the resulting cape and belt fashioned from his victory as trophies and a reminder to his unwavering reign to glory.
Equipment Name: Kelti the Puppet
Equipment Type: hand-puppet
Equipment Tier: Tier 1
Equipment Stats: +5 RX
Equipment Description: When Nettle struck out on his own after his complete recovery under George Zett's care, he gradually familiarised himself with human society. He quickly realised he would become shunned for his boar head and met with overwhelming rejection from others for his hybrid-form, fear and insecurity forced him into his shell. He became unable to speak directly to others without filtering through ventriloquism and he uses his puppet to communicate. He further enjoys creating plays and narratives enacted through his various other puppets, however Kelti is often the centrepiece of his collection.
Techniques
- Equipment Techniques:
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
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