- GuestGuest
Mysti Manic Malice's Equipment
Thu Oct 17, 2019 6:29 am
Mysti Manic Malice's Equipment
Character Name: Mysti Manic Malice
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 2
Total Equipment Stat Points: +10 Attack, +5 Defense
Equipment Name: Malice Sledge
Equipment Type: Big Old Hammer - Weapon
Equipment Tier: 2
Equipment Stats: +10 Attack
Equipment Description: This hammer has a 3 foot handle and a large striking head to shape metal, and bind layer's of scrap together and a splitting wedge which allows it to be used to split hot metal, It's able to be used as a weapon, and is quite efficient damaging things
Equipment Name: Gloves of the Smith
Equipment Type: Armor Piece
Equipment Tier: 1
Equipment Stats: +5 Defense
Equipment Description: these thick leather gloves protect the user from the high heat of a forge and provide some defense from blows.
Techniques
- Equipment Techniques:
Sundering Strike
Technique By: Malice Sledge
Technique Class: LT
Technique Type: Flat
Technique Range: 200m
Technique Cooldown: 1 turn
Duration:
Buffs:
Debuffs:
Technique Description: Settling into a strong stance, The user swings the Malice Sledge at an object to damage it. This technique does reduced damage to living targets
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Castor O. Nox
[tracker=/t980-castor-o-nox#4771]
Name : Castor O. Nox
Epithet : Sanpaku | The Azure Pheasant | Duke Of Lvneel | Saint Nox
Age : 25
Height : 5'9"
Weight : 175lbs
Species/Tribe : Three-Eye Tribesman
Faction : Pirate
World Position : Blockbuster
Alliance : -
Crew : Nox Pirates
Ship : The Wailing Calamity
Crew Role : Captain | Navigator | Book Collector | Pride Sin
Devil Fruit : Goro Goro no Mi
Bounty : [ber=r] 620,000,000
Quality Score : S
EXP Bonus : +0.20 (To all allies)
Income Bonus : +0.42 (Turf); +0.10 (Blockbuster); +0.20 (To all allies)
Shop Discount : -20%
Crew Pool : [bel=u] 96,000,000
Balance : [bel] 2,470,815,020
[[baneoftheweak]][[riseandshine]][[dreamsneverdie]]
[[bookworm]][[untouchable]][[childofdestiny]]
[[punchoutguru]][[berryprinter]]
Turf : [turf="/t296-turf-details-lvneel#1110"]Lvneel[/turf] [turf="/t309-turf-details-st-poplar#1124"]St. Poplar[/turf]
Posts : 795
Re: Mysti Manic Malice's Equipment
Thu Oct 17, 2019 6:56 am
Approved :3 Techniques and all
Mysti wrote:Mysti Manic Malice's Equipment
Character Name: Mysti Manic Malice
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 2
Total Equipment Stat Points: +10 Attack, +5 Defense
Equipment Name: Malice Sledge
Equipment Type: Big Old Hammer - Weapon
Equipment Tier: 2
Equipment Stats: +10 Attack
Equipment Description: This hammer has a 3 foot handle and a large striking head to shape metal, and bind layer's of scrap together and a splitting wedge which allows it to be used to split hot metal, It's able to be used as a weapon, and is quite efficient damaging things
Equipment Name: Gloves of the Smith
Equipment Type: Armor Piece
Equipment Tier: 1
Equipment Stats: +5 Defense
Equipment Description: these thick leather gloves protect the user from the high heat of a forge and provide some defense from blows.
Techniques
- Equipment Techniques:
Sundering Strike
Technique By: Malice Sledge
Technique Class: LT
Technique Type: Flat
Technique Range: 200m
Technique Cooldown: 1 turn
Duration:
Buffs:
Debuffs:
Technique Description: Settling into a strong stance, The user swings the Malice Sledge at an object to damage it. This technique does reduced damage to living targets
- Devil Fruit Equipment Techniques:
Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.
Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
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