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- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Sat Nov 16, 2019 12:00 am
The Collector
Golden Eyes Swordsman
“That’s just the way it is. Change is inevitable. Instead of resisting it, you’re better served simply going with the flow.”|Shunsui Kyouraku
- The Arc Vs MM Ship Updated Info:
The Arc
HP: 235
Arc LT 20
Arc MT -40 Successful hit 1/1
Arc UT -10 Successful hit 2/2
Arc LT -30 Successful hit Critial 3/3
Arc UT -10 Successful 4/4
Arc MT -40 Successful 5/5
Arc UT -10 Successful 6/6
Hull:250
Sails:150 {RX:150%}
Cannons:200 {2}
Need to roll 3 or better for LT, and 5 or better for MT
Mouse Ship
HP:120
Mm MT -8 Successful hit on the Arc1/1
Mm UT -2 Successful hit on the Arc 2/2
Mm LT -2 GRAZE Arc confirm hit 3/3
Arc UT 2 Successful hit on the Arc 4/4
Arc MT - 0 Miss 4/5
Arc UT -1 Graze4/4
Hull:100
Sail:100{RX: 66%}
Need to roll 11 or better for LT or 13 or better for MT
Cannon:100 {DMG 0.4]
"No, you did not give the order I did. We will be boarding as soon as we could so get ready to win this thing captain. These men trust me and I won't let them down."
Captain Shiro had listened to Ghost's comment frowning in disapproval. He had a very good reason why he didn't wish his Lieutenant, and the man to enter the ship just yet. The first one was potential friendly fire meaning potential man dying due to his commands, and the last is the Captain of the ship.
Captain Shiro only manage to get the Captain nickname from Lion, and that was Mouse. It could be possible the person is a devil fruit user if that the case then. Lieutenant Ghost could be walking into crisis on top of friendly fire. Captain Shiro had a choice that he will have to make either take hits or friendly fire.
Neither was a lesser evil because both would put his man in danger whether it be the Lieutenant unit or his man on The Arc. Reflecting at XO words deciding that he had more to lose than his XO.
For a brief moment, Captain Shiro's dark side crept out and at that moment he said, "Fuck it. I let them suffer from Ghost on arrogance."Snapping back into reality on the deck of The Arc a small fire{UT- Graze} broke out due to navy battle.
The marine grunts manage too tame the flame, and put it out but not before it burns some of the deck of the ship. Captain Shiro had grunted as a marine from the lookout a yell and said," It looks like another set of cannon fire sir... Incoming!" Cursing under his breath as he pulls the speaker Den Den Mushi up to his mouth he had said, "Brace for impact, and Fire at Will{MT-hit}!"
Lucky the pirates miss{MT- miss} their mark but the same couldn't be said about the Marine as the cannon ram into the deck of the ship killing several pirates and injuring quite a few. This is battle it's kill or be killed.
Captain Shiro was aware of this, and so were the pirates. Screams and yell feel the air as the out slaughter continues. Onboard the pirate vessel Mouse remains calm, and the pirate was somewhat in panic but they still maintain control of the ship as it continues to make it way closer to a canal. Several small fires were all across the deck of the ship but the crew manages to keep them at bay for now.
But the marine of G-16 maintains their presence as best as they could eventually the pirate ship will make it into the canal hopefully not before it is disabled.
WC:433
- Ship Link:
- COMBAT TRACKERS:
- PLAYER STATS:
(List the current values for your stats below, accounting for stat morphs and damage.)
HP:175
ATK:105
DEF:80
RX:90
WP:150
- PLAYER RATIOS:
(For each one of your opponents, list your current RX% and DMG% against them.)
vs. {opponent name}
RX%:
DMG%:
- USED 0 TECHNIQUES | 0 TOGGLES | 0 HAKI:
(List all techniques (including UTs), toggles, and types of haki used/activated this turn and their effects.)
TECHNIQUES
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
TOGGLES
{toggle name} | {toggle effect}
HAKI
{haki type} | {haki effect}
- 0 TECHNIQUES ACTIVE | 0 TOGGLES | 0 HAKI ACTIVE:
(List all techniques that have currently active effects and indicate the remaining duration. Also, indicate what effects they are dealing: e.g. DoT value, Stat Morph value.)
TECHNIQUES
{active technique name} | {damage/effects} | {duration left}
TOGGLES
{active toggle name} | {toggle effect}
HAKI
{active haki type} | {haki effect} | {haki duration left}
- 0 TECHNIQUES COOLING DOWN | 0 HAKI COOLING DOWN:
(List all techniques and haki that are currently on cooldown and note the number of turns before you can use them again.)
TECHNIQUES
{technique name} | {cooldown left}
HAKI
{haki type} | {cooldown left}
- CREW COMPANION STATS:
(List the current values of your Crew Companions for the stats below, accounting for stat morphs and damage.)
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- CREW COMPANION RATIOS:
(For each one of your Crew Companions, list their current RX% and DMG% against their opponents.)
{Companion name} vs. {opponent name}
RX%:
DMG%:
- CREW COMPANION TECHNIQUES USED:
(List the class, type, damage/effects, and target of techniques used by your Crew NPCs.)
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
- OPPONENT STATS:
(For each one of your opponents, list the current values for the stats below, accounting for stat morphs and damage.)
{Opponent name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- OPPONENT RATIOS:
(For each one of your opponents, list their current RX% and DMG% against you and your Crew Companions.)
{Opponent name} vs. {your name/companion name}
RX%:
DMG%:
- OPPONENT TECHNIQUES USED:
(List the class, damage, and target of techniques used by each one of your opponents if you or your Crew Companions are the direct targets.)
{Opponent name}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Sat Nov 16, 2019 1:19 pm
Now will be a good time to board the ship. After hearing the marine vessel fire hitting the pirate ship. Ghost was all but shock at the outcome. Thinking why would he destroy what it is they are looking for? "Knowing this guy anything could be on his mind. Plus I grow bored of waiting on shit to end. I will go up and check things out. Within ten minutes you all follow me onto the pirate ship.It is time we bring these losers to justice."
Ghost would say that as he jumped up to the ship. He would flip over the board walk as he made it onto the ship. Looking around he would see the injured everywhere. Ghost was not shocked at all as he looked over at the marine ship. He would walk close towards the marine ship from the pirate ship. Ghost would wave the clear signal as he looked on from the ship. Taking into his den den Mushi. "Captain send in some medical assistant we have peoplel hurt and down. But I will began to search the ship three minutes ahead of you." Ghost would hang up as he started to walk pass all the wounded pirates. His unit would soon move in the moment he gave the ok.
Ghost would walk towards the door of the inside of the ship. With fire all around he knew it was show time. Looking on he would knock down the door. Slowly walking into the second deck of the ship Looking around it was really quiet but he could hear someone heart beating."This ship is suspected of being apart of drop location and crime. By the government and marine this ship and its crew is under arrest." Ghost would say as he looked on for this mysterious person to show themself. As he looked on something seem off as he was sure more people should have been at the too deck. Could it be that they went back in.
Ghost would say that as he jumped up to the ship. He would flip over the board walk as he made it onto the ship. Looking around he would see the injured everywhere. Ghost was not shocked at all as he looked over at the marine ship. He would walk close towards the marine ship from the pirate ship. Ghost would wave the clear signal as he looked on from the ship. Taking into his den den Mushi. "Captain send in some medical assistant we have peoplel hurt and down. But I will began to search the ship three minutes ahead of you." Ghost would hang up as he started to walk pass all the wounded pirates. His unit would soon move in the moment he gave the ok.
Ghost would walk towards the door of the inside of the ship. With fire all around he knew it was show time. Looking on he would knock down the door. Slowly walking into the second deck of the ship Looking around it was really quiet but he could hear someone heart beating."This ship is suspected of being apart of drop location and crime. By the government and marine this ship and its crew is under arrest." Ghost would say as he looked on for this mysterious person to show themself. As he looked on something seem off as he was sure more people should have been at the too deck. Could it be that they went back in.
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Sun Nov 17, 2019 6:54 am
Navy Battle
The Arc (LT) attempted Cannon Fire.
Attempted at MM Smoke damage (UT).
MM
MM (LT) attempted Cannon Fire.
Attempted at MM smoke Damage (UT).[/i]
Mouse
Mouse LT attempt on Ghost.
Mouse LT attempt on Ghost.
Mouse UT attempt on Ghost.
The Arc (LT) attempted Cannon Fire.
Attempted at MM Smoke damage (UT).
MM
MM (LT) attempted Cannon Fire.
Attempted at MM smoke Damage (UT).[/i]
Mouse
Mouse LT attempt on Ghost.
Mouse LT attempt on Ghost.
Mouse UT attempt on Ghost.
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Sun Nov 17, 2019 6:54 am
The member 'Shiro O' Lantern' has done the following action : Dice Roll
#1 'Reflex Check' : 8, 18
--------------------------------
#2 'Reflex Check' : 12, 5
--------------------------------
#3 'Reflex Check' : 2, 13, 2
#1 'Reflex Check' : 8, 18
--------------------------------
#2 'Reflex Check' : 12, 5
--------------------------------
#3 'Reflex Check' : 2, 13, 2
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Sun Nov 17, 2019 8:10 am
The Collector
Golden Eyes Swordsman
“TPeople are able to hold onto hope, since death is that which cannot be seen.”|Rukia Kuchiki
- The Arc Vs MM Ship Updated Info:
The Arc
HP: 234
Arc LT 20
Arc MT -40 Successful hit 1/1
Arc UT -10 Successful hit 2/2
Arc LT -30 Successful hit Critial 3/3
Arc UT -10 Successful 4/4
Arc MT -40 Successful 5/5
Arc UT -10 Successful 6/6
Arc LT -30 Successful 7/7
Arc UT -10 Successful 8/8
Hull:250
Sails:150 {RX:150%}
Cannons:200 {2}
Need to roll 3 or better for LT, and 5 or better for MT/ UT you need a 1 or better
Mouse Ship
HP: 80
Mm MT -8 Successful hit on the Arc1/1
Mm UT -2 Successful hit on the Arc 2/2
Mm LT -2 GRAZE Arc confirm hit 3/3
MM UT 2 Successful hit on the Arc 4 /4
MM MT -0 Miss 4/5
MM UT -1 Graze5/6
MM LT -4 Successful6/7
MM UT -2 Miss 6/8
Hull:100
Sail:100{RX: 66%}
Need to roll 11 or better for LT or 13 or better for MT for UT you need 9 or better.
Cannon:100 {DMG 0.4]
- Mouse VS Ghost Round 1:
Ghost against Mouse
Health: 144/155
Mouse LT- Miss Ghost 0/1
Mouse LT -12 Successful hit. 1/2
Mouse UT- Miss 1/3
Ghost UT 5.5 |5|
Ghost LT 11 |7|
Ghost MT 22 |9|
Ghost HT 55 |11|
Ghost AOE 55 |13|
Hitpoints (HP) : 100
Attack (ATK) : 110
Defense (DEF) : 85
Reflex (RX) : 100
Willpower (WP) : 110
RX: 103%
DMG: 111%
Before toggle & stat morph
Roll needed or better.
AOE 13, HT 11, MT 9, LT 7, and UT 5
___________________
Mouse Against Ghost
Mouse UT 6
Mouse LT 11
Mouse HT 57
HP: 148.5
Att: 97
Def: 99
RX: 97
WP: 97
Reflex RX: 97
RX: 97%
DMG: 114%
Before toggle, debuff & stat morph applied
Roll required
HT 11, LT 7, UT 5
Zoan Devil Fruit User of black rat they are known for there nocturnal eyesight, and keen reflexes. Despite the smokey nature of the environment, Captain Mouse's bright red eyes could make out just about everything that happens on the deck of the ship.
- Captain Mouse Image:
If he was looking he would see it, it just so happen when Lieuntant Ghost arrive he was point out and yelling of marine being on board. After all, a marine can't just willy nilly hop unto pirate vessel without repercussion.
Believe me, the Lieuntant was up for one. The pirate the able ones sprung into action as they attempt to fire off a few shots at the unexpected marine (LT- Miss}. Letting out a sigh as Mouse spotted Ghost, and as quickly as he saw him he release fearsome air slash{LT- Hit} with his sharp claws aim at poor marine.
- Captain Mouse Attack Appearance:
About 5 more grunt attempt to spear Ghost as well{UT- Miss} after Captain attack, and premature discharge of attacks. The ship rocked a bit as cannonball hit the deck of the ship it causes a few more pirate hurt along with the ship(LT-Hit). Taking into account the vessel damage Captain Mouse knew the ship couldn't take too much more of this beating.
Formally sitting on barrel criss-cross apple sauce now standing up in the ready position Captain Mouse yell," Keep firing at the marine vessel, and maintain our course for the canal as soon as we in it they won't be able to follow, and I will deal with this marine."
Meanwhile back on The Arc Captain Shiro maintain the order to continue firing at the ship disabling or dealing a crippling blow before they can escape is key. Not that escaping is something they could easily do with Lieuntant Ghost on board the ship, and the marines.
Captain Shiro yell," Maintain our course and keep firing them cannons." The Captain was the sole focus on disabling than he could maybe board himself to rescue disobedient subordinates. The Arc maintain it current course rapidly catching up to the wounded ship.
WC:419
- Ship Link:
- COMBAT TRACKERS:
- PLAYER STATS:
(List the current values for your stats below, accounting for stat morphs and damage.)
HP:175
ATK:105
DEF:80
RX:90
WP:150
- PLAYER RATIOS:
(For each one of your opponents, list your current RX% and DMG% against them.)
vs. {opponent name}
RX%:
DMG%:
- USED 0 TECHNIQUES | 0 TOGGLES | 0 HAKI:
(List all techniques (including UTs), toggles, and types of haki used/activated this turn and their effects.)
TECHNIQUES
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
TOGGLES
{toggle name} | {toggle effect}
HAKI
{haki type} | {haki effect}
- 0 TECHNIQUES ACTIVE | 0 TOGGLES | 0 HAKI ACTIVE:
(List all techniques that have currently active effects and indicate the remaining duration. Also, indicate what effects they are dealing: e.g. DoT value, Stat Morph value.)
TECHNIQUES
{active technique name} | {damage/effects} | {duration left}
TOGGLES
{active toggle name} | {toggle effect}
HAKI
{active haki type} | {haki effect} | {haki duration left}
- 0 TECHNIQUES COOLING DOWN | 0 HAKI COOLING DOWN:
(List all techniques and haki that are currently on cooldown and note the number of turns before you can use them again.)
TECHNIQUES
{technique name} | {cooldown left}
HAKI
{haki type} | {cooldown left}
- CREW COMPANION STATS:
(List the current values of your Crew Companions for the stats below, accounting for stat morphs and damage.)
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- CREW COMPANION RATIOS:
(For each one of your Crew Companions, list their current RX% and DMG% against their opponents.)
{Companion name} vs. {opponent name}
RX%:
DMG%:
- CREW COMPANION TECHNIQUES USED:
(List the class, type, damage/effects, and target of techniques used by your Crew NPCs.)
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
- OPPONENT STATS:
(For each one of your opponents, list the current values for the stats below, accounting for stat morphs and damage.)
{Opponent name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- OPPONENT RATIOS:
(For each one of your opponents, list their current RX% and DMG% against you and your Crew Companions.)
{Opponent name} vs. {your name/companion name}
RX%:
DMG%:
- OPPONENT TECHNIQUES USED:
(List the class, damage, and target of techniques used by each one of your opponents if you or your Crew Companions are the direct targets.)
{Opponent name}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Mon Nov 18, 2019 9:55 am
Ghost Big Bang Boom Lt on Mouse
Ghost Boom Wave Lt on Mouse
Ghost Bomb Voyage Ut on Mouse
Ghost Boom Wave Lt on Mouse
Ghost Bomb Voyage Ut on Mouse
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Mon Nov 18, 2019 9:55 am
The member 'Ghost' has done the following action : Dice Roll
'Reflex Check' : 14, 16, 12
'Reflex Check' : 14, 16, 12
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Mon Nov 18, 2019 1:41 pm
Mouse use Lt on Ghost
Mouse use Lt on Ghost
Mouse use Lt on Ghost
Mouse use Lt on Ghost
Mouse use Lt on Ghost
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Mon Nov 18, 2019 1:41 pm
The member 'Ghost' has done the following action : Dice Roll
'Reflex Check' : 12, 18, 4
'Reflex Check' : 12, 18, 4
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Tue Nov 19, 2019 7:52 am
Ghost Unit use rifle fire Lt on Mouse unit
Ghost unit use cannon Lt on Mouse unit
Ghost Unit use hand guns Lt on Mouse unit
Mouse pirates use Lt on Ghost unit
Mouse pirates use Lt on Ghost unit
Mouse pirates use Mt on Ghost unit
Ghost unit use cannon Lt on Mouse unit
Ghost Unit use hand guns Lt on Mouse unit
Mouse pirates use Lt on Ghost unit
Mouse pirates use Lt on Ghost unit
Mouse pirates use Mt on Ghost unit
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Tue Nov 19, 2019 7:52 am
The member 'Ghost' has done the following action : Dice Roll
#1 'Reflex Check' : 9, 16, 5
--------------------------------
#2 'Reflex Check' : 2, 3, 14
#1 'Reflex Check' : 9, 16, 5
--------------------------------
#2 'Reflex Check' : 2, 3, 14
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Tue Nov 19, 2019 8:43 am
The Reaper Of The Marines
What are Marines for? I like to think they are for justice so let me show you my version of that Justice.|Ghost
_____________________________________
Soon Ghost would notice motion in the darkness all over. He was clearly being watched. Soon Mouse would attack him in the dark. Clearly missing his mark Ghost would return the favor. Only striking him and some of his pirates. A clean shot was given as Ghost lunches yet another attack only to miss. Captain Mouse would be able to hit Ghost with his next attack then tried to strike him yet again. Only to miss. Ghost would use this as a chance to lunch his Bomb Voyage(Ut) which was able to strike Captain Mouse and his incoming pirates. This was the signal Ghost took to escape the bottom second deck.
Jumping up he would call to rally his unit. Who would by now be boarding the ship? Looking on it was a hail Mary as his unit stood in position. Aiming their weapons as thirty marine soldiers. Was about to fight off a small army of pirates. As the pirates started to rush up top the ship. Ghost would give the command to fire. As pirates were coming up the stairs they were being hit as well. This was perfect as he smiles at the pirates getting shot down. Yet more and more came. As Ghost saw this they would try to counter strike. As their captain Mouse was making his way to the top deck. The ghost was in shock to see so many more pirates. "Alright men we have a problem on our hands we must do all we can to stop these pirates from going crazy. Do not let them escape." Is what Ghost would say. Hopefully, his comrades on the marine vessel would arrive soon enough.
Seeing as they wasting fight next to them only meters away. The ghost would smile as he picked up his Baby Den Den Mushi. As his men let off cannon fire. He would give the captain a call."Gun powder is everywhere you know. It seems there are way more pirates on this ship than expected. They are truly rats if you ask me. Now would be a good time to give a hand because no before I go crazy and blow away this ship." Ghost looked on as a giant rat hybrid came up the deck and out the door. The very door broke as he came out."So this is your Zoan devil fruit huh. Damn you one ugly SOB I feel bad for you." Unfortunately smoke was coming from downstairs. Most likely his explosion caused a fire to break out.
- Mouse Vs Ghost Round 2 Info:
Special Note due to me cluttering up the Arc wanna say sorry. Also due to me incorrectly rolling both UT this round will be successful hits on both our ended cheers.
Ghost against Mouse
Ghost Health: 138/155
Ghost use LT{Big Bang Boom} against Captain Mouse - 11 Successful Hit |1/1{CD: 1 Turn}
Ghost use LT {Bomb Wave}against Captain Mouse - 11 Successful Hit|2/2{CD: 1 Turn}
Ghost use LT {Exhake Destruction} against Captain Mouse - Miss|2/3{ CD: 1.5 Turn}
Ghost use UT against Ghost - 6 HP DMG Successful Hit| 3/4
Damage for Each Rolls
Ghost UT 5.5 |5|
Ghost LT 11 |7|
Ghost MT 22 |9|
Ghost HT 55 |11|
Ghost AOE 55 |13|
Hitpoints (HP) : 100
Attack (ATK) : 110
Defense (DEF) : 85
Reflex (RX) : 100
Willpower (WP) : 110
RX: 103%
DMG: 111%
Before toggle & stat morph
Roll needed or better.
AOE 13, HT 11, MT 9, LT 7, and UT 5
___
Mouse Against Ghost
Mouse Health:120.5/148.5
Captain Mouse use LT against Ghost - Miss|0/1
Captain Mouse use LT against Ghost - 11 Successful hit|1/2
Captain Mouse use UT against Ghost - Miss 1/3
____________________________
Captain Mouse use LT against Ghost - Miss| 1/4
Captain Mouse use LT against Ghost - Miss| 1/4
Captain Mouse use UT against Ghost - 6 Successful hit | 2/6
Damage for each roll
Mouse UT 6
Mouse LT 11
Mouse HT 57
Att: 97
Def: 99
RX: 97
WP: 97
Reflex RX: 97
RX: 97%
DMG: 114%
Before toggle, debuff & stat morph applied
Roll required
HT 11, LT 7, UT 5
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Tue Nov 19, 2019 10:17 am
Captain Shiro Order The Arc another volley of Cannonball fire attempt. {MT}
MM may suffer from fire and heavy smoke. {UT}
MM uses {MT} on The Arc attempt.
MM uses {UT} on The Arc attempt.
MM may suffer from fire and heavy smoke. {UT}
MM uses {MT} on The Arc attempt.
MM uses {UT} on The Arc attempt.
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Tue Nov 19, 2019 10:17 am
The member 'Shiro O' Lantern' has done the following action : Dice Roll
#1 'Reflex Check' : 9, 18
--------------------------------
#2 'Reflex Check' : 8, 7
#1 'Reflex Check' : 9, 18
--------------------------------
#2 'Reflex Check' : 8, 7
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Sun Nov 24, 2019 8:43 am
The Collector
Golden Eyes Swordsman
“TPeople are able to hold onto hope, since death is that which cannot be seen.”|Rukia Kuchiki
[i]
"Sir! The enemy vessel has entered the canal. But it is in critical damage, in other words, sir. it is unable to move it stuck in the canal, sir." Captain Shiro had nodded his head in approval if Ghost had waited perhaps they could evade the ship by boarding but due to him disobeying an order Shiro had no choice but to put the life of his man aboard a few that didn't receive the order to raid the enemy vessel.
Smoke came from both vessels even though the marine vessel was only minimal damage it was still indeed damage. That Captain Shiro would have to get repaired. Sighing as he clear his voice once again picking up the Speaker Den Den Mushi as he said, "Marines we have successively chase the enemy into the canal, and severely damage them. Unfortunately a party of marines aboard the ship, and lost contact. So in the great words of sailors and marines alike, no man is left behind prepare to recuse them. I need 10 volunteers that wish to greet death with open hands as we attempt to take the ship or what left of the ship."
As soon as Captain Shiro said that it was as he had ignited a fire in the eyes of his men showing that he is capable captain in navy battle is the first step next he must show them his skill in battle. There were several orders bark as the men prepare to load up the cannons for maybe 2 more rounds of cannon fire.
One marine ensign approaches the Captain just as he places down the Speaker Den Den Mushi and said," Sir the enemy vessel is still in the range of our cannons." Captain Shiro nodded his head in approval and said," Understood continue firing{MT} as before the orders are still the same disable. Also, prepare the rowboat at once filled it with rope, ammo, and rifles we will leave at once!"
The Captain tuck his Baby Den Den Mushi into his coat pocket as he made his way over to rowboat letting out as sigh once everyone was within the boat it drop into the water as they 4 men begin to row the boat toward the port side of the ship as this is place that the captain wanted to board the ship at. Due to the rowboat size, it wasn't a part for it to navigate toward bigger vessels. As for The Arc, it remains outside of the canal as he continues to follow the order of his captain. They should arrive within a few minutes or so.
WC:438
- The Arc Vs MM Ship Updated Info:
The Arc
HP: 234
Arc LT 20
Arc MT -40 Successful hit 1/1
Arc UT -10 Successful hit 2/2
Arc LT -30 Successful hit Critial 3/3
Arc UT -10 Successful 4/4
Arc MT -40 Successful 5/5
Arc UT -10 Successful 6/6
Arc LT -30 Successful 7/7
Arc UT -10 Successful 8/8
Arc MT -40 Successful 9/9
Arc UT -10 Successful 10/10
Hull:250
Sails:150 {RX:150%}
Cannons:200 {2}
Need to roll 3 or better for LT, and 5 or better for MT/ UT you need a 1 or better
Mouse Ship
HP: 30
Mm MT -8 Successful hit on the Arc1/1
Mm UT -2 Successful hit on the Arc 2/2
Mm LT -2 GRAZE Arc confirm hit 3/3
MM UT 2 Successful hit on the Arc 4 /4
MM MT -0 Miss 4/5
MM UT -1 Graze5/6
MM LT -4 Successful6/7
MM UT -2 Miss 6/8
MM MT -4 Miss
MM UT -2 Miss
Hull:100
Sail:100{RX: 66%}
Need to roll 11 or better for LT or 13 or better for MT for UT you need 9 or better.
Cannon:100 {DMG 0.4]
"Sir! The enemy vessel has entered the canal. But it is in critical damage, in other words, sir. it is unable to move it stuck in the canal, sir." Captain Shiro had nodded his head in approval if Ghost had waited perhaps they could evade the ship by boarding but due to him disobeying an order Shiro had no choice but to put the life of his man aboard a few that didn't receive the order to raid the enemy vessel.
Smoke came from both vessels even though the marine vessel was only minimal damage it was still indeed damage. That Captain Shiro would have to get repaired. Sighing as he clear his voice once again picking up the Speaker Den Den Mushi as he said, "Marines we have successively chase the enemy into the canal, and severely damage them. Unfortunately a party of marines aboard the ship, and lost contact. So in the great words of sailors and marines alike, no man is left behind prepare to recuse them. I need 10 volunteers that wish to greet death with open hands as we attempt to take the ship or what left of the ship."
As soon as Captain Shiro said that it was as he had ignited a fire in the eyes of his men showing that he is capable captain in navy battle is the first step next he must show them his skill in battle. There were several orders bark as the men prepare to load up the cannons for maybe 2 more rounds of cannon fire.
One marine ensign approaches the Captain just as he places down the Speaker Den Den Mushi and said," Sir the enemy vessel is still in the range of our cannons." Captain Shiro nodded his head in approval and said," Understood continue firing{MT} as before the orders are still the same disable. Also, prepare the rowboat at once filled it with rope, ammo, and rifles we will leave at once!"
The Captain tuck his Baby Den Den Mushi into his coat pocket as he made his way over to rowboat letting out as sigh once everyone was within the boat it drop into the water as they 4 men begin to row the boat toward the port side of the ship as this is place that the captain wanted to board the ship at. Due to the rowboat size, it wasn't a part for it to navigate toward bigger vessels. As for The Arc, it remains outside of the canal as he continues to follow the order of his captain. They should arrive within a few minutes or so.
WC:438
- Ship Link:
- COMBAT TRACKERS:
- PLAYER STATS:
(List the current values for your stats below, accounting for stat morphs and damage.)
HP:175
ATK:105
DEF:80
RX:90
WP:150
- PLAYER RATIOS:
(For each one of your opponents, list your current RX% and DMG% against them.)
vs. {opponent name}
RX%:
DMG%:
- USED 0 TECHNIQUES | 0 TOGGLES | 0 HAKI:
(List all techniques (including UTs), toggles, and types of haki used/activated this turn and their effects.)
TECHNIQUES
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
TOGGLES
{toggle name} | {toggle effect}
HAKI
{haki type} | {haki effect}
- 0 TECHNIQUES ACTIVE | 0 TOGGLES | 0 HAKI ACTIVE:
(List all techniques that have currently active effects and indicate the remaining duration. Also, indicate what effects they are dealing: e.g. DoT value, Stat Morph value.)
TECHNIQUES
{active technique name} | {damage/effects} | {duration left}
TOGGLES
{active toggle name} | {toggle effect}
HAKI
{active haki type} | {haki effect} | {haki duration left}
- 0 TECHNIQUES COOLING DOWN | 0 HAKI COOLING DOWN:
(List all techniques and haki that are currently on cooldown and note the number of turns before you can use them again.)
TECHNIQUES
{technique name} | {cooldown left}
HAKI
{haki type} | {cooldown left}
- CREW COMPANION STATS:
(List the current values of your Crew Companions for the stats below, accounting for stat morphs and damage.)
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- CREW COMPANION RATIOS:
(For each one of your Crew Companions, list their current RX% and DMG% against their opponents.)
{Companion name} vs. {opponent name}
RX%:
DMG%:
- CREW COMPANION TECHNIQUES USED:
(List the class, type, damage/effects, and target of techniques used by your Crew NPCs.)
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
- OPPONENT STATS:
(For each one of your opponents, list the current values for the stats below, accounting for stat morphs and damage.)
{Opponent name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- OPPONENT RATIOS:
(For each one of your opponents, list their current RX% and DMG% against you and your Crew Companions.)
{Opponent name} vs. {your name/companion name}
RX%:
DMG%:
- OPPONENT TECHNIQUES USED:
(List the class, damage, and target of techniques used by each one of your opponents if you or your Crew Companions are the direct targets.)
{Opponent name}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Wed Nov 27, 2019 8:52 am
Ghost attempt to use {MT} Bomb Wave X2
Ghost attempt to use {LT}Bomb Takeoff
Ghost attempt to use {LT} N/A{All LT is on CD}
Ghost attempt to use {UT} Fire Damage/Smoke
Captain Mouse attempt to use {LT}Unname on Ghost
Captain Mouseattempt to use {LT}Unname on Ghost
Captain Mouseattempt use {UT}Unname on Ghost
Ghost attempt to use {LT}Bomb Takeoff
Ghost attempt to use {LT} N/A{All LT is on CD}
Ghost attempt to use {UT} Fire Damage/Smoke
Captain Mouse attempt to use {LT}Unname on Ghost
Captain Mouseattempt to use {LT}Unname on Ghost
Captain Mouseattempt use {UT}Unname on Ghost
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Wed Nov 27, 2019 8:52 am
The member 'Ghost' has done the following action : Dice Roll
#1 'Reflex Check' : 2, 15, 20
--------------------------------
#2 'Reflex Check' : 5, 17, 11
#1 'Reflex Check' : 2, 15, 20
--------------------------------
#2 'Reflex Check' : 5, 17, 11
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Wed Nov 27, 2019 9:15 am
The Reaper Of The Marines
When you don't listen... shit happens it is up to us too fix where we fuck up at.|Ghost
_____________________________________
- Mouse Vs Ghost Round 3 Info:
Ghost against Mouse
Ghost Health: 138/155
Ghost use LT{Big Bang Boom} against Captain Mouse - 11 Successful Hit |1/1{CD: 1 Turn}
Ghost use LT {Bomb Wave}against Captain Mouse - 11 Successful Hit|2/2{CD: 1 Turn}
Ghost use LT {Exhake Destruction} against Captain Mouse - Miss|2/3{ CD: 1.5 Turn}
Ghost use UT against Ghost - 6 HP DMG Successful Hit| 3/4
____________
Ghost use MT {Bomb Wave X2}against Captain Mouse - Miss|3/5{CD: 1 Turn}
Ghost use LT {Bomb Takeoff}against Captain Mouse -3 Successful Hit|3/6|+10% RX{Duration: 2/2}
Ghost use UT Critial X 1.5{Smoke/Fire Damage}against Captain Mouse Successful Hit - |4/7
Damage for Each Rolls
Ghost UT 5.5 |5|
Ghost LT 11 |7|
Ghost MT 22 |9|
Ghost HT 55 |11|
Ghost AOE 55 |13|
Hitpoints (HP) : 100
Attack (ATK) : 110
Defense (DEF) : 85
Reflex (RX) : 100
Willpower (WP) : 110
RX: 103% Bump to 113%
DMG: 111%
Before toggle & stat morph
Roll needed or better.
AOE 13, HT 11, MT 9, LT 7, and UT 5
___
Mouse Against Ghost
Mouse Health:109.25/148.5
Captain Mouse use LT against Ghost - Miss|0/1
Captain Mouse use LT against Ghost - 11 Successful hit|1/2
Captain Mouse use UT against Ghost - Miss 1/3
____________________________
Captain Mouse use LT against Ghost - Miss| 1/4
Captain Mouse use LT against Ghost - Miss| 1/4
Captain Mouse use UT against Ghost - 6 Successful hit | 2/6
Damage for each roll
Mouse UT 6
Mouse LT 11
Mouse HT 57
Att: 97
Def: 99
RX: 97
WP: 97
Reflex RX: 97
RX: 97%
DMG: 114%
Before toggle, debuff & stat morph applied
Roll required
HT 11, LT 7, UT 5
Ghost would aim his hands at the pirates as he got ready to blast them. Looking on he would stop as he realized that he could not damage the ship anymore. This was to become a pain and his but. Soon he would notice more and more smoke. Given the way things were Ghost would give his squad orders. These orders were to be alert and ready their guards. Ghost was ready to move in and take him down. Looking closer he could see that Mouse was hurt more then he was. This was perfect now that he knows his devil fruit gave him the clear advantage. This was all he needed to go for the win.
Ghost would smile as he was ready to call a bluff. But could Mouse call it on him. Soon about five of Mouse men would jump at him. Only for Ghost to swing his arm causing his sweat to explode on them. Ghost looked on as he was ready for what was to come next.
- COMBAT TRACKERS:
- PLAYER STATS:
(List the current values for your stats below, accounting for stat morphs and damage.)
HP:
ATK:
DEF:
RX:
WP:
- PLAYER RATIOS:
(For each one of your opponents, list your current RX% and DMG% against them.)
vs. {opponent name}
RX%:
DMG%:
- USED 0 TECHNIQUES | 0 TOGGLES | 0 HAKI:
(List all techniques (including UTs), toggles, and types of haki used/activated this turn and their effects.)
TECHNIQUES
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
TOGGLES
{toggle name} | {toggle effect}
HAKI
{haki type} | {haki effect}
- 0 TECHNIQUES ACTIVE | 0 TOGGLES | 0 HAKI ACTIVE:
(List all techniques that have currently active effects and indicate the remaining duration. Also, indicate what effects they are dealing: e.g. DoT value, Stat Morph value.)
TECHNIQUES
{active technique name} | {damage/effects} | {duration left}
TOGGLES
{active toggle name} | {toggle effect}
HAKI
{active haki type} | {haki effect} | {haki duration left}
- 0 TECHNIQUES COOLING DOWN | 0 HAKI COOLING DOWN:
(List all techniques and haki that are currently on cooldown and note the number of turns before you can use them again.)
TECHNIQUES
{technique name} | {cooldown left}
HAKI
{haki type} | {cooldown left}
- CREW COMPANION STATS:
(List the current values of your Crew Companions for the stats below, accounting for stat morphs and damage.)
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- CREW COMPANION RATIOS:
(For each one of your Crew Companions, list their current RX% and DMG% against their opponents.)
{Companion name} vs. {opponent name}
RX%:
DMG%:
- CREW COMPANION TECHNIQUES USED:
(List the class, type, damage/effects, and target of techniques used by your Crew NPCs.)
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
- OPPONENT STATS:
(For each one of your opponents, list the current values for the stats below, accounting for stat morphs and damage.)
{Opponent name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- OPPONENT RATIOS:
(For each one of your opponents, list their current RX% and DMG% against you and your Crew Companions.)
{Opponent name} vs. {your name/companion name}
RX%:
DMG%:
- OPPONENT TECHNIQUES USED:
(List the class, damage, and target of techniques used by each one of your opponents if you or your Crew Companions are the direct targets.)
{Opponent name}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Fri Dec 06, 2019 3:23 pm
Shiro attempt to use (MT) Satsugai no ito on Captain Mouse.
Shiro attempt to use (LT) Sandābaipā on Captain Mouse.
Shiro attempt to use (LT) Kingukoburasutoraiku on Captain Mouse.
Shiro attempt to Punch (UT) Captain Mouse.
_________________________________________
Captain Mouse attempt to use a no-name technique for (LT)
Captain Mouse attempt to use a no-name technique for (LT)
Captain Mouse attempt to use a no-name technique for (UT)
The Arc attack with cannons (LT) attempt
The Mouse ship may suffer Fire damage, and Smoke(UT)
MM attack with Cannons (LT) attempt
The Arc may suffer from small smoke damage (UT)
Shiro attempt to use (LT) Sandābaipā on Captain Mouse.
Shiro attempt to use (LT) Kingukoburasutoraiku on Captain Mouse.
Shiro attempt to Punch (UT) Captain Mouse.
_________________________________________
Captain Mouse attempt to use a no-name technique for (LT)
Captain Mouse attempt to use a no-name technique for (LT)
Captain Mouse attempt to use a no-name technique for (UT)
If Successful the enemy ship is disabled instead of destroying it.
The Arc attack with cannons (LT) attempt
The Mouse ship may suffer Fire damage, and Smoke(UT)
MM attack with Cannons (LT) attempt
The Arc may suffer from small smoke damage (UT)
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Fri Dec 06, 2019 3:23 pm
The member 'Shiro O' Lantern' has done the following action : Dice Roll
#1 'Reflex Check' : 4, 6, 1, 14
--------------------------------
#2 'Reflex Check' : 8, 2, 18
#1 'Reflex Check' : 4, 6, 1, 14
--------------------------------
#2 'Reflex Check' : 8, 2, 18
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Sat Dec 07, 2019 9:31 am
The member 'Shiro O' Lantern' has done the following action : Dice Roll
#1 'Reflex Check' : 4, 12
--------------------------------
#2 'Reflex Check' : 6, 11
#1 'Reflex Check' : 4, 12
--------------------------------
#2 'Reflex Check' : 6, 11
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Sat Dec 07, 2019 12:55 pm
The Collector
Golden Eyes Swordsman
“Laws exist only for those who cannot live without clinging to them.”|Aizen
- The Arc Vs MM Ship Updated Info:
The Arc
HP: 234
Arc LT 20
Arc MT -40 Successful hit 1/1
Arc UT -10 Successful hit 2/2
Arc LT -30 Successful hit Critial 3/3
Arc UT -10 Successful 4/4
Arc MT -40 Successful 5/5
Arc UT -10 Successful 6/6
Arc LT -30 Successful 7/7
Arc UT -10 Successful 8/8
Arc MT -40 Successful 9/9
Arc UT -10 Successful 10/10
Arc LT -10 Successful 11/11
Arc UT -10 Successful 12/12
Hull:250
Sails:150 {RX:150%}
Cannons:200 {2}
Need to roll 3 or better for LT, and 5 or better for MT/ UT you need a 1 or better
Mouse Ship
HP: 00
Mm MT -8 Successful hit on the Arc1/1
Mm UT -2 Successful hit on the Arc 2/2
Mm LT -2 GRAZE Arc confirm hit 3/3
MM UT 2 Successful hit on the Arc 4 /4
MM MT -0 Miss 4/5
MM UT -1 Graze5/6
MM LT -4 Successful6/7
MM UT -2 Miss 6/8
MM MT -4 Miss6/9
MM UT -2 Miss 6/10
MM LT - 4 Miss 6/11{Due to the ship being disable it is unable to cliam hit below this.}
MM UT -2 Hit 7/12
Hull:100
Sail:100{RX: 66%}
Need to roll 11 or better for LT or 13 or better for MT for UT you need 9 or better.
Cannon:100 {DMG 0.4]
- Captain Shiro Vs Captain Mouse:
Mouse Against Shiro
Mouse UT 7.5
Mouse LT 15.1
Mouse HT 75.1
Total Stats: 390
Mouse Health:93.25/148.5
Att: 97
Def: 99
RX: 97
WP: 97
RX: 86%
DMG: 151%
With toggle & stat morph they need the number or better.
Damage for each roll
Captain Mouse hit Captain Shiro for no name (LT) - 15 Hit 1/1
Captain Mouse miss an attack on Captain Shiro for no name (LT) Miss 1/2
Captain Mouse hit Captain Shiro for a punch (UT)-7 Hit 2/3
____________________________
Captain Shiro
Health: 153/175
UT:5.3
LT: 10.6
HT: 53
Satsugai no ito on(MT) Miss 0/1
Sandābaipā(LT) 11 Hit 1/2
Kingukoburasutoraiku(LT) Miss 1/3
Punch(UT) 5 Hit 2/3
Attack (ATK) : 105
Defense (DEF) : 80
Reflex (RX) : 90
Willpower (WP) : 150
RX: 115%
DMG: 106%
Prior to the arrival of Captain Shiro The Arc had already successfully disabled the pirate vessel ship. The amount of pirate that laid dead on was 88/400.
- IMG:
Clearing his mind as the rowboat close the distance from The Arc to the pirate vessel. Truly the night sky provides the natural light source from the full moon within the sky. The rowboat rock back and forth due to the waves of the ocean. The individuals within the boat brace themselves as the water dance against the hull of the small boat. Smoke, fire, fuse, and death fill the lung of approaching marines. Captain Shiro had his mindset on the operation it was good that the pirate ship no longer was able to flee further into the canal it was also good that they won't expect another party attempting to board. Even though Lieutenant Ghost didn't follow the orders of his superior it was safe to assume that he had learned his lesson but only time will tell if he truly has.
"Captain Shiro we will arrive there shortly just a couple more rolls." Said Marine Tigerous. Tigerous is a young lad that accompany Captain Shiro, and his small unit of 4 men. The bulk of the boarding party should already be on the vessel fighting the pirate scum with Ghost. Taking into account that he has the element of surprise activating his Kenbunshoku Haki he could feel the aura of his men, and his allies alike. Concealing his presence as they rowboat finally arrives below the ship. The pirate vessel was stationary so Captain Shiro was aware of how easy it will be to board.
Tsk....that is a long way up.... think. Any ideas?Captain Shiro said aloud. Tigerous shrug, and so did three other marines on the board the small rowboat. Letting out a sigh Captain Shiro frown as he thought to himself Must I do all the work? Captain Shiro rose up examing the height he determines the ship was several meters tall but he could handle it studying the damaged ship he saw several potholes.
Good, I can use these as steps. said Captain Shiro as he quickly jumps up as he did so he grabbed both his daggers Yin and Yang stabbing them into the hull of the ship he begins to ascend up the ship hull. Using the daggers sturdiness along with his upper body strength to climb along the hull of the ship by pull himself up and repeat this motion. As soon as he reaches above the pothole he used them as a foothold as the proper foundation for his footing.
As he climbs he said, "Return back to the ship after 48 hours if we haven't return send this ship to the depth of the ocean!" But Captai-! Shiro had cut them off and said,"This is an order."The marines down below nodded in approval as they begin to pull back. Captain Shiro continues to advance up the hull it shouldn't take long for him to get up there. Using his Kenbunshoku Haki to determine unfamiliar aura presence as he climbs so when he reached the top he wouldn't be an attack that combo along with the cover of darkness allows him to remain hidden.
Finally reaching the top he pulls himself up arriving at the scene he found Lieutenant Ghost and some Rat like creature fighting. Having the element of surprise as well as being hidden behind the rubble. Captain Shiro could clearly see a lot of people have already died both marines, and pirates alike. His killing intent{MT-Satsugai No Ito/Miss} begins to ooze around the field but small debrief which his Kenbunshoku Haki alert him to evade which he did so but rolling to the left. Unfortunately, a chunk of wood hit him in the arm breaking his attention as well as bruising his arm a bit in the process.
Captain Shiro curse under his breath as he remains focus at the task at hand the daggers Ying & Yang still within his hand he release overwhelming "vacuum blade" of compressed electricity at the unexpecting foe back, Captain Mouse. Yin & Yang wasn't any normal dagger built within them is thunder dials which simply click of the button allows power discharge of static electricity at the aim direction of the user. Captain Mouse who didn't pay attention found himself getting hit squarely in the back by Captain Shiro who was just 6 meters away from him.
Captain Shiro tried to capitalize on the momentum sheathe his daggers push forward in sprint forward attempting to close the distance as soon as he got within 3 meter he said, "Kingukoburasutoraiku{LT-Miss/Attempt}!"as he attempts to perform another attack. But Captain Mouse was ready his zoan form grants him great durability and quick reflex allow him to block the attack which his claws. As Captain Shiro lock-in clash against Captain Mouse claws, and his choose weapon Cutter.
Captain Mouse had growl as he said, "You filthy marine scum you dare sneak me? Pay with your life!" Captain Mouse quickly stripe at Captain Shiro with his tail which had flung back but at the same time Captain Shiro counter which his own attack pushing off as he deals a quick jab{UT- Punch HIT/ Mark mato mato no mi} to the chest of Captain Mouse.
Captain Shiro begins to cough. The smoke within the area, and fire he began to take effects and he could feel it.
Captain Shiro said,"Damnit!I miss my chance Lieuntant Ghost you wanna help? or just stand there!"
WC:929
- Ship Link:
- COMBAT TRACKERS:
- PLAYER STATS:
(List the current values for your stats below, accounting for stat morphs and damage.)
HP:175
ATK:105
DEF:80
RX:90
WP:150
- PLAYER RATIOS:
(For each one of your opponents, list your current RX% and DMG% against them.)
vs. {opponent name}
RX%:
DMG%:
- USED 0 TECHNIQUES | 0 TOGGLES | 0 HAKI:
(List all techniques (including UTs), toggles, and types of haki used/activated this turn and their effects.)
TECHNIQUES
{Satsugai no ito} | CD{1} | {Miss} | {MT} | {N/A} | {Captain Mouse}
{Sandābaipā} | CD{3} | {Hit} | {LT} | {-11/effects} | {Captain Mouse}
{Kingukoburasutoraiku}| CD{3} | {Miss} | {LT} | {damage/effects} | {Captain Mouse}
{Punch/Mark}| CD{0} | {Hit} | {UT} | {-5/N/A} | {Captain Mouse}
TOGGLES
{Hōmingu} | {Homing|Toggle|20% Rx|-20% Defense:The Mato Mato No Mi has a homing capability that allows it to track its targets. This ability allows the user to nearly never miss when he activates his powers.}
HAKI
{haki type} | {haki effect}
- 0 TECHNIQUES ACTIVE | 0 TOGGLES | 0 HAKI ACTIVE:
(List all techniques that have currently active effects and indicate the remaining duration. Also, indicate what effects they are dealing: e.g. DoT value, Stat Morph value.)
TECHNIQUES
{active technique name} | {damage/effects} | {duration left}
TOGGLES
{active toggle name} | {toggle effect}
HAKI
{active haki type} | {haki effect} | {haki duration left}
- 0 TECHNIQUES COOLING DOWN | 0 HAKI COOLING DOWN:
(List all techniques and haki that are currently on cooldown and note the number of turns before you can use them again.)
TECHNIQUES
{technique name} | {cooldown left}
HAKI
{haki type} | {cooldown left}
- CREW COMPANION STATS:
(List the current values of your Crew Companions for the stats below, accounting for stat morphs and damage.)
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
{Companion name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- CREW COMPANION RATIOS:
(For each one of your Crew Companions, list their current RX% and DMG% against their opponents.)
{Companion name} vs. {opponent name}
RX%:
DMG%:
- CREW COMPANION TECHNIQUES USED:
(List the class, type, damage/effects, and target of techniques used by your Crew NPCs.)
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
{Companion name}
{class} | {hit/miss} | {type} | {damage/effects} | {target}
- OPPONENT STATS:
(For each one of your opponents, list the current values for the stats below, accounting for stat morphs and damage.)
{Opponent name}
Level:
HP:
ATK:
DEF:
RX:
WP:
- OPPONENT RATIOS:
(For each one of your opponents, list their current RX% and DMG% against you and your Crew Companions.)
{Opponent name} vs. {your name/companion name}
RX%:
DMG%:
- OPPONENT TECHNIQUES USED:
(List the class, damage, and target of techniques used by each one of your opponents if you or your Crew Companions are the direct targets.)
{Opponent name}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
- GuestGuest
Re: ["Rubeck"|Contestation Arc|]
Thu Dec 26, 2019 3:58 am
Lieutenant Ghost attempt.use Earth Shaker(HT) on Captain Mouse.
Lieuntant Ghost attempt use Big Bang Boom(LT) on Captain Mouse attempt.
Lieuntant Ghost attempt use Kick in the Face(UT) on Captain Mouse attempt.
*Due to TEAMING UP AGAINST A BOSS I won't take full combo*
Captain Mouse attempt to uses unnamed technique(LT) on Lieutenant Ghost.
Captain Mouse attempt to uses the unnamed technique(LT) on Lieutenant Ghost.
Captain Mouse attempt to uses the unnamed technique(UT) on Lieutenant Ghost.
Lieuntant Ghost attempt use Big Bang Boom(LT) on Captain Mouse attempt.
Lieuntant Ghost attempt use Kick in the Face(UT) on Captain Mouse attempt.
*Due to TEAMING UP AGAINST A BOSS I won't take full combo*
Captain Mouse attempt to uses unnamed technique(LT) on Lieutenant Ghost.
Captain Mouse attempt to uses the unnamed technique(UT) on Lieutenant Ghost.
- NPCNPC
Tracker
Name : Variable
Epithet : Variable
Age : 0
Height : Variable
Weight : Variable
Species/Tribe : Variable
Faction : Variable
Crew : Variable
Ship : Variable
Crew Role : Variable
Devil Fruit : Variable
Bounty : Variable
Balance : Variable
Posts : 1289
Re: ["Rubeck"|Contestation Arc|]
Thu Dec 26, 2019 3:58 am
The member 'Ghost' has done the following action : Dice Roll
#1 'Reflex Check' : 13, 10, 1
--------------------------------
#2 'Reflex Check' : 16, 15
#1 'Reflex Check' : 13, 10, 1
--------------------------------
#2 'Reflex Check' : 16, 15
Page 2 of 3 • 1, 2, 3
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