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[WIP] Way of the Beast King
Sat Oct 05, 2019 11:58 am
Name your Fighting Style
Fighting Style: Way of the Beast King
Weapon Utilization: Sometimes
Description: Way of the Beast King is a fighting style that incorporates the user's natural ability to generate electro along with knowledge of anatomy and targeting weak points on the person's body such as soft spots, joints, etc. The user focuses on dealing quick, decisive blows while also increasing his own natural limits through concentration and bodily control.
Toggled and Passive Abilities:
- Electro - Due to the natural creation of electro as a Mink, all of Ozzy's physical techniques have the capability to paralyze, so long as his attack stat is higher than that of his opponent's defense stat and he makes physical contact with the target. Paralysis is only applied to the limb/bodily region struck by Ozzy.
UT = 1 Post
LT = 2 Posts
MT = 3 Posts
HT = 4 Posts - Monk’s Resolve - This passive is activated once per topic. Should the user receive damage that would otherwise incapacitate him, he is able to continue for up to 1 additional post after the damage has been dealt before succumbing to injury. This does not mean the damage is negated or he is healed, simply he is able to use on additional attack due to sheer force of will.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
First Path: Isolation of the Hermit
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 1 Post
Duration: 2 Posts
Buffs: +25% Reflex Self
Debuffs: N/A
Description: The user concentrates on the inner-workings of his body, focusing only on his breathing and blocking out the world around him, thus opening the first gate of the Way of the Beast King. With this heightened sense of awareness, the user's reflex skill is increased by 25% for a short period of time.
Way of the Beast King: Peaceful Paw
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Touch
Cooldown: 1 Post
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: This is the simplest of offensive techniques in the Way of the Beast King fighting style. The user opens his hand, with fingers and thumb facing upwards, before delivering a quick but painful strike to a target's body. As is with the Way of the Beast King fighting style, the user will often target open or weaker parts of the body to deal the most amount of damage with the smallest amount of effort.
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Medium Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- Heavy Techniques:
Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.
- AoE Techniques:
Spark of Inspiration
Technique Type: (Flat or DoT) Hybrid
Technique Level: 1
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Maximum Base AoE Radius: What is the approximate base radius of this AoE? (Can be up to 25% of the maximum base range.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: The user generates hundreds upon hundreds of tiny electrical particles that float in the air around him and any target within range. The user is then able to activate the particles through sheer willpower, causing them to violently electrocute anyone unfortunate enough to be in the area.
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