- GuestGuest
Mato Mato No Mi|Done|True Swordman
Tue Sep 24, 2019 11:26 pm
True Sword
Suzumebachi
Mato Mato No Mi
Devil Fruit:Mato Mato No Mi
Devil Fruit Type:Paramecia
Devil Fruit Appearance:Mato Mato No Mi or otherwise called Mark Mark No Mi is Paramecia Devil Fruit. The color of the fruit is dark red with several X marks throughout the fruit. The shape of the fruit is similar to a Mango fruit, and the size as well.
Devil Fruit Description:This fruit makes the user capable of aiming at whoever they touch with their hands. After the user's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless of whether or not they are aware of the target's actual location. Even if the targets move away from their current locations, the thrown objects will keep aiming at them, immediately changing their trajectory in order to chase targets around.
Fighting Style:True Sword
Weapon Utilization:Weapon Specialist{Bladed Weapon}
Description:True Sword is katana based martial art based around the lifestyle of ninja base, and Mato Mato no mi thus it is regarded as an assassination sword style. The majority of its techniques attack vital areas to give the victims a hasty death or they focus on rendering them lame by striking the obviously vital muscle groups like biceps, thighs, or Achilles tendon to allow for easy capture. Being an assassination style in a perfect world one successful blow is all that is needed to put a battle in the user's favor. That said, the skill set focuses on taking advantage of the speed the practitioner has honed to overwhelm the opponent with a strike they either can't necessarily register or respond to successfully because of its quickness or number of strikes executed in such a small window of time. Furthermore, Shiro's attempt to enhance True Sword's ability by adding a Thunder Dial, incorporated electricity base attacks on his enemies.
Aid with the additional help of the Devil Fruit known as Mato Mato No Mi the user can be both long, and close-range fighter. This allows the user expression the full abilities of both talents.
Toggled and Passive Abilities:
- Māku|マーク|Mark
(Passive):The Mato Mato no Mi makes the user capable of marking at whoever they touch with their left hand. After the left's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless of whether or not they are aware of the target's actual location. The Mato Mato no Mi ability isn't without its limits the user can't hit his target if the target isn't marked by the user with his left hand. In order to keep being able to target a certain person, the user must keep the left hand that touched them from physically touching anyone else. The user can target up to two people before its cap reset upon touching the next target. - Migite|右手|Right Hand(Passive):The Mato Mato No Mi allows the user right hand to throw any projectile, including people, at targets he has designated{Mark with his left hand}. By touching people with his left hand, he can "lock on" to them and make them his targets. From there on, any projectile he throws with that respective right hand will automatically seek out a targeted person of his choice like a homing missile, and will not stop until it reaches it or is hindered by an obstacle. It is revealed that he does not necessarily have to throw the object in order for it to fly at his target, but merely touch it with the hand that marks his target.
- Kasokudo|加速度|Acceleration|Toggle|20% Attack|-20% Defense:Addtional to his powerful devil fruit the user can use to move immensely heavy objects With the distance and acceleration of the projectile the user is sending it is a very dangerous ability for it can actually provide greater force in its attack, apparently, the longer the distance between the user and the user's target the greater the resulting momentum of the projectile thrown.
- Hōmingu|ホーミング|Homing|Toggle|20% Rx|-20% Defense:The Mato Mato No Mi has a homing capability that allows it to track its targets. This ability allows the user to nearly never miss when he activates his powers.
Techniques
Level 1|1 AoE|1 HT|1 MT|3 LTs
Level 5|1 HT |1 MT|1 LT
Level 10|1 AoE |1 HT
- Light Techniques:
Sandābaipā|サンダーバイパー
Technique Type:Flat
Technique Level:Level 1
Maximum Base Range: 10 Meter
Cooldown:1
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Thunder Viper is a simple sword technique that the user activate Thunder Dial which imbue their weapon with electricity. The Thunder Dial channel this energy into powerful intense sword slash. The user is able to transfer the force of a single cutover a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed electricity air shape like a snake. Normally a well place hit will cause 1st-degree burns and brief muscle spasm. Should the user attack be critical the level of burns is increased to 2nd degree and the level of muscle spasm increase to servere.
Kingukoburasutoraiku|キングコブラストライク
Technique Type:DoT Hybrid
Technique Level:Level 1
Maximum Base Range: 10 Meters
Cooldown:3
Duration:2
Buffs:10% RX
Debuffs:N/A
Description:This attack strike as if it was striking snake. Shiro draws his sword from its sheath using the principles of Iaido, Shiro's weapon attains max speed for a single slash before the hand used to steady the sheath quickly joins the other on the handle of the weapon and assist in executing one more slash whilst at max speed. Due to moving at such a intense speed it grant the user a slight speed boost of 10% to his RX. While landing a critial blow
Sādoai|サードアイ
Technique Type:Start Morph
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:3
Duration:2
Buffs:25% RX
Debuffs:
Description:Utlizing his keen sense of reflex as a swordman tapping into his Third Eye. Shiro increase his speed, and reaction time to boost the time he react to his foes attempt on him. Also due to this small increase of reflex it can now increase the number attempts he can do on his foes.
Forō|フォロー
Technique Type:Flat
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:1
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro's ate the Mato Mato no Mi, a Paramecia type Devil Fruit which allows him to throw any projectile, including people, at targets he has designated. By touching his target with his left hand(bare), he can "lock on" to them and make them his target. From there on, any projectile he touches with the respective right hand will automatically seek out a targeted person of his choice like a homing missile, and will not stop until it reaches it or is hindered by an obstacle. It is revealed that he does not necessarily have to throw the object in order for it to fly at his target, but merely touch it with the left hand that marks his target. As stated before he can target up to two people with his left hand, and with his right hand send as many projectiles he can touch. Though this has it limits his homing ability can be used to moved immensely heavy objects at his foe depending on the object to determine the damage. While this ability is capable of sending objects to the target, it does not give the user the capability of controlling the direction or trajectory of the item, it will just follow a path to the target, moving past everything along the way. Despite this, the thrown object is not guaranteed to hit even particularly fatally it is a game of luck hitting vital area is normally seen as critical hits.
- Medium Techniques:
Bāsākā|バーサーカー
Technique Type:Heal
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:5
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro is able to empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous warrior for both friend and foe. The ability allows the user to ignore fatal physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, the user is able to go in a berserk form through sheer rage or when they are in imminent danger.
Satsugai no ito|殺害の意図
Technique Type:Stat Morph
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:6
Duration:3
Buffs:N/A
Debuffs:-50% RX
Description:Using the heavy presence of Killing Intent in the Assassination style, Shiro is able to projects his murderous intentions in the form of a non-tangible vision of him executing the target. This can force a sight of precognition that Kenbunshoku Haki gives one onto the target whether it is active, awakened, or not. While it can be confused with Haoshoku Haki, it doesn't have the power to incapacitate anyone or anything and simply works to intimidate someone with killing intent to momentarily stun or paralyze someone. The vision can be projected out from Shiro's own frame or the sight can be sheerly mental like when Luffy faced off with Dracule Mihawk and could foresee Mihawk would cut his hands off if he attacked him, etc. The image projected may not necessarily be the approach Shiro takes, so not only is this used to open the target's defense, but it can also be used to make the target think a certain attack is coming when in fact another will be employed.
- Heavy Techniques:
Tourūbāseruku|トゥルーバーセルク|
Technique Type:Heal
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:7
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro is able to fully empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous swordsman for both friend and foe. The ability allows the user to ignore some physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, the user is able to go in a berserk form through sheer rage or when they are in imminent danger. At this level, Shiro is able to battle to his heart content whenever he uses this technique.
Satsujinken|さつじんけん
Technique Type:Flat
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:5
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Nothing more than a speedy jab or thrust of his weapon outward towards the targeted, this skill is nothing without thoughtful timing. Simple but extremely deadly.The weapon is aim in such a way that it aim to hit vital area upon critial hits. Should it not usaully it would flesh area.
Gōrudenkoppāheddo|ゴールデンコッパーヘッド
Technique Type:DoT Hybrid
Technique Level:Level 10
Maximum Base Range:100 Meters
Cooldown:9
Duration:4
Buffs:0%
Debuffs:-30% WP Debuff
Description:Shiro focus his activate the Thunder Dial, and once again it channel the electricty into his blade, and the Thunder Dial is put on max as it attmept condenses electrity burst into a single, potent sword, drastically increasing the user cutting ability. The electrity discharge and pressure released by this form is immense. The blade appears bright yellow, and its aura takes the form of a copper head snake, earning it the name Gōrudenkoppāheddo (Golden CopperHead) Releasing the attack in pressurize flying sword slash. Due to the natural of the sword slash it can be hard to aim but some say just by witness, and getting hit by this attack it can decrease your health severly.
- AoE Techniques:
Satsujin no ōra|Murder Aura|殺人オーラ
Technique Type:Stat Morph
Technique Level:Level 1
Maximum Base Range:10 Meters
Maximum Base AoE Radius:2
Cooldown:11
Duration:4
Buffs:75% RX
Debuffs:
Description:Using the heavy presence of Killing Intent in the Assassination style, Shiro is able to projects his murderous intentions in the form of a non-tangible vision of him executing the target. But this time he use it in such a way that give him a slight boost in RX simply due to paralzying effects on the target due to this projection. This small pause if this attack is sucessful would allow Shiro to strike first due to puzzling of his foe or foes within range.
Denki haki kobura|電気吐きコブラ
Technique Type:Stat Morph
Technique Level:Level 10
Maximum Base Range:100 Meters
Maximum Base AoE Radius:25 Meters
Cooldown: 11
Duration:4
Buffs:N/A
Debuffs:75% WillPower
Description:Slaming his blade into the ground as Shiro imbue his electricty into the blade he release-static discharge of electricity from out his blade onto the ground or surrounding area. Creating a 3-meter safe zone at the center of the attack. The statis discharge strike all who isn't within the safe zone giving them several muscles spasm, and several burns. The point of this attack is to not only limit the movement of the target but attempt to strike away the will power to continue on with the fight.
- GuestGuest
Re: Mato Mato No Mi|Done|True Swordman
Sat Oct 12, 2019 8:32 am
La done, and ready for grading
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Mato Mato No Mi|Done|True Swordman
Sat Oct 12, 2019 3:46 pm
[ Comments in red. At level 10, I would suggest that 90% of your techniques should be Flats or DoTs unless you plan to play support in boss fights. Otherwise, you might be in for a trashing from bosses. Up to you on what you want to do with this advice. ]
Shiro O' Lantern wrote:
True SwordSuzumebachiMato Mato No Mi
Devil Fruit:Mato Mato No Mi
Devil Fruit Type:Paramecia
Devil Fruit Appearance:Mato Mato No Mi or otherwise called Mark Mark No Mi is Paramecia Devil Fruit. The color of the fruit is dark red with several X marks throughout the fruit. The shape of the fruit is similar to a Mango fruit, and the size as well.
Devil Fruit Description:This fruit makes the user capable of aiming at whoever they touch with their hands. After the user's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless whether or not they are aware of the target's actual location. Even if the targets move away from their current locations, the thrown objects will keep aiming at them, immediately changing their trajectory in order to chase targets around.
Fighting Style:True Sword
Weapon Utilization:Weapon Specialist [ "Weapon specialist" doesn't describe what sort of weapons you use in this fighting style. ]
Description:True Sword is katana based martial art based around the lifestyle of ninja base, and Mato Mato no mi thus it is regarded as an assassination sword style. The majority of its techniques attack vital areas to give the victims a hasty death or they focus on rendering them lame by striking the obviously vital muscle groups like biceps, thighs, or Achilles tendon to allow for easy capture. Being an assassination style in a perfect world one successful blow is all that is needed to put a battle in the user's favor. That said, the skill set focuses on taking advantage of the speed the practitioner has honed to overwhelm the opponent with a strike they either can't necessarily register or respond to successfully because of its quickness or number of strikes executed in such a small window of time.
Aid with the additional help of the Devil Fruit known as Mato Mato No Mi the user can be both long, and close-range fighter. This allows the user expression the full abilities of both talents.
Toggled and Passive Abilities:
- Māku|マーク|Mark
(Passive):The Mato Mato no Mi makes the user capable of marking at whoever they touch with their left hand. After the left's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless of whether or not they are aware of the target's actual location. The Mato Mato no Mi ability isn't without its limits the user can't hit his target if the target isn't marked by the user with his left hand. In order to keep being able to target a certain person, the user must keep the left hand that touched them from physically touching anyone else. The user can target up to two people before its cap reset upon touching the next target.- Migite|右手|Right Hand(Passive):The Mato Mato No Mi allows the user right hand to throw any projectile, including people, at targets he has designated{Mark with his left hand}. By touching people with his left hand, he can "lock on" to them and make them his targets. From there on, any projectile he throws with that respective right hand will automatically seek out a targeted person of his choice like a homing missile, and will not stop until it reaches it or is hindered by an obstacle. It is revealed that he does not necessarily have to throw the object in order for it to fly at his target, but merely touch it with the hand that marks his target.
- Kasokudo|加速度|Acceleration|Toggle|20% Attack|-20% Defense:Addtional to his powerful devil fruit the user can use to move immensely heavy objects With the distance and acceleration of the projectile the user is sending it is a very dangerous ability for it can actually provide greater force in its attack, apparently, the longer the distance between the user and the user's target the greater the resulting momentum of the projectile thrown.
- Hōmingu|ホーミング|Homing|Toggle|20% Rx|-20% Defense:The Mato Mato No Mi has a homing capability that allows it to track its targets. This ability allows the user to nearly never miss when he activates his powers.
Techniques
Level 1|1 AoE|1 HT|1 MT|3 LTs
Level 5|1 HT |1 MT|1 LT
Level 10|1 AoE |1 HT
- Light Techniques:
Sandābaipā|サンダーバイパー
Technique Type:Dots
Technique Level:Level 1
Maximum Base Range: 10 Meter
Cooldown:3 [ Cooldown should be 1 post. ]
Duration:5 [ Duration for DoTs is fixed at 5 posts for all technique classes (LTs/MTs/HTs). It should not be listed here. Only stat morph durations are meant to be listed here. This applies to all of your following techniques. ]
Buffs:N/A
Debuffs:N/A
Description:Thunder Viper is a simple sword technique that the user imbues their weapon with elemental power in this case electricity. By channeling this elemental energy into powerful intense sword slash. The user is able to transfer the force of a single cutover a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed electricity air shape like a snake. Normally a well place hit will cause 1st-degree burns and brief muscle spasm. Should the user attack be critical the level of burns is increased to 2nd degree and the level of muscle spasm increase to servere. [ Where is this electricity coming from? Don't give yourself an element just for the sake of having an element. This is not Naruto. Please remove any references to electricity from your fighting style. ]
Kingukoburasutoraiku|キングコブラストライク
Technique Type:DoT Hybrid
Technique Level:Level 1
Maximum Base Range: 10 Meters
Cooldown:3
Duration:5 [ This duration should show the hybrid's "stat morph" duration, which can only be a max of 2 posts for LTs. ]
Buffs:10% RX
Debuffs:N/A
Description:This attack strike as if it was striking snake. Shiro draws his sword from its sheath using the principles of Iaido, Shiro's weapon attains max speed for a single slash before the hand used to steady the sheath quickly joins the other on the handle of the weapon and assist in executing one more slash whilst at max speed. Due to moving at such a intense speed it grant the user a slight speed boost of 10% to his RX. While landing a critial blow
Sādoai|サードアイ
Technique Type:Start Morph
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:3
Duration:2
Buffs:25% RX
Debuffs:
Description:Utlizing his keen sense of reflex as a swordman tapping into his Third Eye. Shiro increase his speed, and reaction time to boost the time he react to his foes attempt on him. Also due to this small increase of reflex it can now increase the number attempts he can do on his foes.
Forō|フォロー
Technique Type:Flat
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:1
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro's ate the Mato Mato no Mi, a Paramecia type Devil Fruit which allows him to throw any projectile, including people, at targets he has designated. By touching his target with his left hand(bare), he can "lock on" to them and make them his target. From there on, any projectile he touches with the respective right hand will automatically seek out a targeted person of his choice like a homing missile, and will not stop until it reaches it or is hindered by an obstacle. It is revealed that he does not necessarily have to throw the object in order for it to fly at his target, but merely touch it with the left hand that marks his target. As stated before he can target up to two people with his left hand, and with his right hand send as many projectiles he can touch. Though this has it limits his homing ability can be used to moved immensely heavy objects at his foe depending on the object to determine the damage. While this ability is capable of sending objects to the target, it does not give the user the capability of controlling the direction or trajectory of the item, it will just follow a path to the target, moving past everything along the way. Despite this, the thrown object is not guaranteed to hit even particularly fatally it is a game of luck hitting vital area is normally seen as critical hits.
- Medium Techniques:
Bāsākā|バーサーカー
Technique Type:Heal
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:5
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro is able to empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous warrior for both friend and foe. The ability allows the user to ignore fatal physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, the user is able to go in a berserk form through sheer rage or when they are in imminent danger.
Satsugai no ito|殺害の意図
Technique Type:Stat Morph
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:5 [ Cooldown should be 6. ]
Duration:3
Buffs:N/A
Debuffs:-50% RX
Description:Using the heavy presence of Killing Intent in the Assassination style, Shiro is able to projects his murderous intentions in the form of a non-tangible vision of him executing the target. This can force a sight of precognition that Kenbunshoku Haki gives one onto the target whether it is active, awakened, or not. While it can be confused with Haoshoku Haki, it doesn't have the power to incapacitate anyone or anything and simply works to intimidate someone with killing intent to momentarily stun or paralyze someone. The vision can be projected out from Shiro's own frame or the sight can be sheerly mental like when Luffy faced off with Dracule Mihawk and could foresee Mihawk would cut his hands off if he attacked him, etc. The image projected may not necessarily be the approach Shiro takes, so not only is this used to open the target's defense, but it can also be used to make the target think a certain attack is coming when in fact another will be employed.
- Heavy Techniques:
Tourūbāseruku|トゥルーバーセルク|
Technique Type:Heal
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:7
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro is able to fully empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous swordsman for both friend and foe. The ability allows the user to ignore some physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, the user is able to go in a berserk form through sheer rage or when they are in imminent danger. At this level, Shiro is able to battle to his heart content whenever he uses this technique.
Satsujinken|さつじんけん
Technique Type:Flat
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown: [ Cooldown is missing. ]
Duration:4 [ Flats do not have a duration. ]
Buffs:N/A
Debuffs:N/A
Description:Nothing more than a speedy jab or thrust of his weapon outward towards the targeted, this skill is nothing without thoughtful timing. Simple but extremely deadly.The weapon is aim in such a way that it aim to hit vital area upon critial hits. Should it not usaully it would hit flesh area.
Gōrudenkoppāheddo|ゴールデンコッパーヘッド
Technique Type:DoT Hybrid
Technique Level:Level 10
Maximum Base Range:100 Meters
Cooldown:7
Duration:5 [ Same comment as your LT DoT hybrid. ]
Buffs:0%
Debuffs:-30% WP Debuff
Description:Shiro focus his element into his blade, and condenses each and every one of his electrity into a single, potent sword, drastically increasing its cutting power. The electrity discharge and pressure released by this form is immense. The blade appears bright yellow, and its aura takes the form of a copper head snake, earning it the name Gōrudenkoppāheddo (Golden CopperHead) Releasing the attack in pressurize sword slash. Due to the natural of the sword slash it can be hard to aim but some say just by witness, and getting hit by this attack it can decrease your health severly.
- AoE Techniques:
Satsujin no ōra|Murder Aura|殺人オーラ
Technique Type:Stat Morph
Technique Level:Level 1
Maximum Base Range:10 Meters
Maximum Base AoE Radius:2
Cooldown:6 [ Cooldown should be 11. ]
Duration:4
Buffs:75% RX
Debuffs:
Description:Using the heavy presence of Killing Intent in the Assassination style, Shiro is able to projects his murderous intentions in the form of a non-tangible vision of him executing the target. But this time he use it in such a way that give him a slight boost in RX simply due to paralzying effects on the target due to this projection. This small pause if this attack is sucessful would allow Shiro to strike first due to puzzling of his foe or foes within range.
Denki haki kobura|電気吐きコブラ
Technique Type:Stat Morph
Technique Level:Level 10
Maximum Base Range:100 Meters
Maximum Base AoE Radius:25 Meters
Cooldown: 7 [ Cooldown should be 11. ]
Duration:4
Buffs:N/A
Debuffs:75% WillPower
Description:Slaming his blade into the ground as Shiro imbue his electricty into the blade he release-static discharge of electricity from out his blade onto the ground or surrounding area. Creating a 3-meter safe zone at the center of the attack. The statis discharge strike all who isn't within the safe zone giving them several muscles spasm, and several burns. The point of this attack is to not only limit the movement of the target but attempt to strike away the will power to continue on with the fight.
- GuestGuest
Re: Mato Mato No Mi|Done|True Swordman
Sat Oct 12, 2019 6:39 pm
Thanks for the help, and talk we had in discord. I have made all the changes as requested, and as for advice, I took it just a little. I remember the additional techniques from equipment users get so I factor them into my skillset. Maybe I will add one more as suggest as I do have one slot open.
But changes made
But changes made
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Mato Mato No Mi|Done|True Swordman
Sun Oct 13, 2019 12:15 pm
Cooldown for Satsujinken should be 5.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Mato Mato No Mi|Done|True Swordman
Sun Oct 13, 2019 9:02 pm
Approved.
Shiro O' Lantern wrote:
True SwordSuzumebachiMato Mato No Mi
Devil Fruit:Mato Mato No Mi
Devil Fruit Type:Paramecia
Devil Fruit Appearance:Mato Mato No Mi or otherwise called Mark Mark No Mi is Paramecia Devil Fruit. The color of the fruit is dark red with several X marks throughout the fruit. The shape of the fruit is similar to a Mango fruit, and the size as well.
Devil Fruit Description:This fruit makes the user capable of aiming at whoever they touch with their hands. After the user's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless of whether or not they are aware of the target's actual location. Even if the targets move away from their current locations, the thrown objects will keep aiming at them, immediately changing their trajectory in order to chase targets around.
Fighting Style:True Sword
Weapon Utilization:Weapon Specialist{Bladed Weapon}
Description:True Sword is katana based martial art based around the lifestyle of ninja base, and Mato Mato no mi thus it is regarded as an assassination sword style. The majority of its techniques attack vital areas to give the victims a hasty death or they focus on rendering them lame by striking the obviously vital muscle groups like biceps, thighs, or Achilles tendon to allow for easy capture. Being an assassination style in a perfect world one successful blow is all that is needed to put a battle in the user's favor. That said, the skill set focuses on taking advantage of the speed the practitioner has honed to overwhelm the opponent with a strike they either can't necessarily register or respond to successfully because of its quickness or number of strikes executed in such a small window of time. Furthermore, Shiro's attempt to enhance True Sword's ability by adding a Thunder Dial, incorporated electricity base attacks on his enemies.
Aid with the additional help of the Devil Fruit known as Mato Mato No Mi the user can be both long, and close-range fighter. This allows the user expression the full abilities of both talents.
Toggled and Passive Abilities:
- Māku|マーク|Mark
(Passive):The Mato Mato no Mi makes the user capable of marking at whoever they touch with their left hand. After the left's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless of whether or not they are aware of the target's actual location. The Mato Mato no Mi ability isn't without its limits the user can't hit his target if the target isn't marked by the user with his left hand. In order to keep being able to target a certain person, the user must keep the left hand that touched them from physically touching anyone else. The user can target up to two people before its cap reset upon touching the next target.- Migite|右手|Right Hand(Passive):The Mato Mato No Mi allows the user right hand to throw any projectile, including people, at targets he has designated{Mark with his left hand}. By touching people with his left hand, he can "lock on" to them and make them his targets. From there on, any projectile he throws with that respective right hand will automatically seek out a targeted person of his choice like a homing missile, and will not stop until it reaches it or is hindered by an obstacle. It is revealed that he does not necessarily have to throw the object in order for it to fly at his target, but merely touch it with the hand that marks his target.
- Kasokudo|加速度|Acceleration|Toggle|20% Attack|-20% Defense:Addtional to his powerful devil fruit the user can use to move immensely heavy objects With the distance and acceleration of the projectile the user is sending it is a very dangerous ability for it can actually provide greater force in its attack, apparently, the longer the distance between the user and the user's target the greater the resulting momentum of the projectile thrown.
- Hōmingu|ホーミング|Homing|Toggle|20% Rx|-20% Defense:The Mato Mato No Mi has a homing capability that allows it to track its targets. This ability allows the user to nearly never miss when he activates his powers.
Techniques
Level 1|1 AoE|1 HT|1 MT|3 LTs
Level 5|1 HT |1 MT|1 LT
Level 10|1 AoE |1 HT
- Light Techniques:
Sandābaipā|サンダーバイパー
Technique Type:Flat
Technique Level:Level 1
Maximum Base Range: 10 Meter
Cooldown:1
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Thunder Viper is a simple sword technique that the user activate Thunder Dial which imbue their weapon with electricity. The Thunder Dial channel this energy into powerful intense sword slash. The user is able to transfer the force of a single cutover a distance by swinging the sword at high speed, creating a "vacuum blade" of compressed electricity air shape like a snake. Normally a well place hit will cause 1st-degree burns and brief muscle spasm. Should the user attack be critical the level of burns is increased to 2nd degree and the level of muscle spasm increase to servere.
Kingukoburasutoraiku|キングコブラストライク
Technique Type:DoT Hybrid
Technique Level:Level 1
Maximum Base Range: 10 Meters
Cooldown:3
Duration:2
Buffs:10% RX
Debuffs:N/A
Description:This attack strike as if it was striking snake. Shiro draws his sword from its sheath using the principles of Iaido, Shiro's weapon attains max speed for a single slash before the hand used to steady the sheath quickly joins the other on the handle of the weapon and assist in executing one more slash whilst at max speed. Due to moving at such a intense speed it grant the user a slight speed boost of 10% to his RX. While landing a critial blow
Sādoai|サードアイ
Technique Type:Start Morph
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:3
Duration:2
Buffs:25% RX
Debuffs:
Description:Utlizing his keen sense of reflex as a swordman tapping into his Third Eye. Shiro increase his speed, and reaction time to boost the time he react to his foes attempt on him. Also due to this small increase of reflex it can now increase the number attempts he can do on his foes.
Forō|フォロー
Technique Type:Flat
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:1
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro's ate the Mato Mato no Mi, a Paramecia type Devil Fruit which allows him to throw any projectile, including people, at targets he has designated. By touching his target with his left hand(bare), he can "lock on" to them and make them his target. From there on, any projectile he touches with the respective right hand will automatically seek out a targeted person of his choice like a homing missile, and will not stop until it reaches it or is hindered by an obstacle. It is revealed that he does not necessarily have to throw the object in order for it to fly at his target, but merely touch it with the left hand that marks his target. As stated before he can target up to two people with his left hand, and with his right hand send as many projectiles he can touch. Though this has it limits his homing ability can be used to moved immensely heavy objects at his foe depending on the object to determine the damage. While this ability is capable of sending objects to the target, it does not give the user the capability of controlling the direction or trajectory of the item, it will just follow a path to the target, moving past everything along the way. Despite this, the thrown object is not guaranteed to hit even particularly fatally it is a game of luck hitting vital area is normally seen as critical hits.
- Medium Techniques:
Bāsākā|バーサーカー
Technique Type:Heal
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:5
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro is able to empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous warrior for both friend and foe. The ability allows the user to ignore fatal physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, the user is able to go in a berserk form through sheer rage or when they are in imminent danger.
Satsugai no ito|殺害の意図
Technique Type:Stat Morph
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:6
Duration:3
Buffs:N/A
Debuffs:-50% RX
Description:Using the heavy presence of Killing Intent in the Assassination style, Shiro is able to projects his murderous intentions in the form of a non-tangible vision of him executing the target. This can force a sight of precognition that Kenbunshoku Haki gives one onto the target whether it is active, awakened, or not. While it can be confused with Haoshoku Haki, it doesn't have the power to incapacitate anyone or anything and simply works to intimidate someone with killing intent to momentarily stun or paralyze someone. The vision can be projected out from Shiro's own frame or the sight can be sheerly mental like when Luffy faced off with Dracule Mihawk and could foresee Mihawk would cut his hands off if he attacked him, etc. The image projected may not necessarily be the approach Shiro takes, so not only is this used to open the target's defense, but it can also be used to make the target think a certain attack is coming when in fact another will be employed.
- Heavy Techniques:
Tourūbāseruku|トゥルーバーセルク|
Technique Type:Heal
Technique Level:Level 1
Maximum Base Range:Self
Cooldown:7
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Shiro is able to fully empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous swordsman for both friend and foe. The ability allows the user to ignore some physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, the user is able to go in a berserk form through sheer rage or when they are in imminent danger. At this level, Shiro is able to battle to his heart content whenever he uses this technique.
Satsujinken|さつじんけん
Technique Type:Flat
Technique Level:Level 5
Maximum Base Range:50 Meters
Cooldown:5
Duration:Instant
Buffs:N/A
Debuffs:N/A
Description:Nothing more than a speedy jab or thrust of his weapon outward towards the targeted, this skill is nothing without thoughtful timing. Simple but extremely deadly.The weapon is aim in such a way that it aim to hit vital area upon critial hits. Should it not usaully it would flesh area.
Gōrudenkoppāheddo|ゴールデンコッパーヘッド
Technique Type:DoT Hybrid
Technique Level:Level 10
Maximum Base Range:100 Meters
Cooldown:9
Duration:4
Buffs:0%
Debuffs:-30% WP Debuff
Description:Shiro focus his activate the Thunder Dial, and once again it channel the electricty into his blade, and the Thunder Dial is put on max as it attmept condenses electrity burst into a single, potent sword, drastically increasing the user cutting ability. The electrity discharge and pressure released by this form is immense. The blade appears bright yellow, and its aura takes the form of a copper head snake, earning it the name Gōrudenkoppāheddo (Golden CopperHead) Releasing the attack in pressurize flying sword slash. Due to the natural of the sword slash it can be hard to aim but some say just by witness, and getting hit by this attack it can decrease your health severly.
- AoE Techniques:
Satsujin no ōra|Murder Aura|殺人オーラ
Technique Type:Stat Morph
Technique Level:Level 1
Maximum Base Range:10 Meters
Maximum Base AoE Radius:2
Cooldown:11
Duration:4
Buffs:75% RX
Debuffs:
Description:Using the heavy presence of Killing Intent in the Assassination style, Shiro is able to projects his murderous intentions in the form of a non-tangible vision of him executing the target. But this time he use it in such a way that give him a slight boost in RX simply due to paralzying effects on the target due to this projection. This small pause if this attack is sucessful would allow Shiro to strike first due to puzzling of his foe or foes within range.
Denki haki kobura|電気吐きコブラ
Technique Type:Stat Morph
Technique Level:Level 10
Maximum Base Range:100 Meters
Maximum Base AoE Radius:25 Meters
Cooldown: 11
Duration:4
Buffs:N/A
Debuffs:75% WillPower
Description:Slaming his blade into the ground as Shiro imbue his electricty into the blade he release-static discharge of electricity from out his blade onto the ground or surrounding area. Creating a 3-meter safe zone at the center of the attack. The statis discharge strike all who isn't within the safe zone giving them several muscles spasm, and several burns. The point of this attack is to not only limit the movement of the target but attempt to strike away the will power to continue on with the fight.
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