- GuestGuest
Mermaid Magic
Tue Aug 27, 2019 10:43 pm
Mermaid Magic
Fighting Style: Mermaid Magic
Weapon Utilization: Though weapons can be incorporated into the style, it doesn't revolve around them.
Description: This is a style that takes the abilities of a mermaid and hones them to perfection. Naturally, they are very connected to the water as it is there home, so they have some control over it. This can be compared to 'water-bending' just on a much more basic scale. While this is one of the main methods of damage, it is definitely not the only one as it focuses on everything a mermaid has to offer. Luckily, due to Octavia's octopus tentacles, that proves to be a lot more than others and she can incorporate these into her attacks. Another use of this style is the powerful voice of a mermaid which allows her to call upon sea creatures to come to her aid.
Note: Most of the water manipulation abilities require her to be either extremely close too or actually in the water.
Toggled and Passive Abilities:
- Squidward Walking Noises: Octavia can use her tentacles to climb walls and cling onto roofs. [passive]
- The Best of Both Worlds: Octavia can actually breathe above land and in water without any problems. [passive]
- Sirens Song: Octavia has a powerful and strong singing voice that will call fish to her aid. This isn't really meant for most combat to say, and her song is usually picked up by Octopus'. The times when it helps the most is at sea when she is in need of directions or needs them to help with an enemy ship. [passive]
Techniques
- Light Techniques:
Water Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Description: Octavia manipulates water to form a whip which she can then use to lash out at enemies.
Water Orb
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Description: Octavia manipulates water and forms an orb before launching it at a target, upon arrival it will explode like a baloon and deal damage.
Water Tentacle
Technique Type: Hybrid Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -10% Reflex
Description: Octavia forms a ball of water, from that it will create one singular tentacle that will then wrap around an enemy, restricting their movement.
Water Disc
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 1
Description: Octavia forms small and thin discs of water, sending them flying towards an enemy at rapid speeds so that they will damage upon contact.
- Medium Techniques:
Water Wall
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: Octavia manipulates water to form a wall in front of her, protecting her from attacks.
Tentaslam
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 3
Description: Octavia raises her front two tentacles into the air before slamming them down onto a ground to smash an enemy.
- Heavy Techniques:
Water Spout
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 5
Description: Octavia manipulates water below an opponent to rise, it will fly up like a geyser and raise them into the sky before dropping them to deal some damage.
Healing Waters
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 7
Description: Octavia manipulates water which will then encase a target, healing them.
Wave
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Cooldown: 5
Description: Octavia creates currents and sends a large wave at an enemy.
- AoE Techniques:
Whirlpool
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7
Description: Octavia manipulates the water in a given area around her to form a whirlpool, sucking people in and dealing damage.
Eight Legged Starfish Formation
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 7
Description: Octavia jumps into the air, spreading her tentacles out before landing and hurting all enemies in the radius.
- GuestGuest
Re: Mermaid Magic
Sat Aug 31, 2019 9:08 am
Comments written in red :3
Octavia Barbary wrote:Mermaid Magic
Fighting Style: Mermaid Magic
Weapon Utilization: Though weapons can be incorporated into the style, it doesn't revolve around them.
Description: This is a style that takes the abilities of a mermaid and hones them to perfection. Naturally, they are very connected to the water as it is there home, so they have some control over it. This can be compared to 'water-bending' just on a much more basic scale. While this is one of the main methods of damage, it is definitely not the only one as it focuses on everything a mermaid has to offer. Luckily, due to Octavia's octopus tentacles, that proves to be a lot more than others and she can incorporate these into her attacks. Another use of this style is the powerful voice of a mermaid which allows her to call upon sea creatures to come to her aid.
Note: Most of the water manipulation abilities require her to be either extremely close too or actually in the water.
Toggled and Passive Abilities:
- Squidward Walking Noises: Octavia can use her tentacles to climb walls and cling onto roofs. [passive]
- The Best of Both Worlds: Octavia can actually breathe above land and in water without any problems. [passive]
- Sirens Song: Octavia has a powerful and strong singing voice that will call fish to her aid. This isn't really meant for most combat to say, and her song is usually picked up by Octopus'. The times when it helps the most is at sea when she is in need of directions or needs them to help with an enemy ship. [passive]
Techniques
- Light Techniques:
Water Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3 For all your Flat techniques, you don't need to add a duration.
Duration: 2
Description: Octavia manipulates water to form a whip which she can then use to lash out at enemies.
Water Orb
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3 Same deal as "Water Whip"
Duration: 2
Description: Octavia manipulates water and forms an orb before launching it at a target, upon arrival it will explode like a baloon and deal damage.
Water Tentacle
Technique Type: Flat This should be a stat morph type technique and won't be doing any damage, unless you want it to be a Flat Hybrid.
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Reflex
Description: Octavia forms a ball of water, from that it will create one singular tentacle that will then wrap around an enemy, restricting their movement.
Water Disc
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 3 Same deal as "Water Whip"
Duration: 2
Description: Octavia forms small and thin discs of water, sending them flying towards an enemy at rapid speeds so that they will damage upon contact.
- Medium Techniques:
Water Wall
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 6 Same deal as "Water Whip"
Duration: 3
Description: Octavia manipulates water to form a wall in front of her, protecting her from attacks.
Tentaslam
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 6 Same deal as "Water Whip"
Duration: 3
Description: Octavia raises her front two tentacles into the air before slamming them down onto a ground to smash an enemy.
- Heavy Techniques:
Water Spout
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 9 Same deal as "Water Whip"
Duration: 4
Description: Octavia manipulates water below an opponent to rise, it will fly up like a geyser and raise them into the sky before dropping them to deal some damage.
Healing Waters
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 9 The cooldown for a heal is increased by 2 of the technique class.
Duration: 4 Heals don't have duration.
Description: Octavia manipulates water which will then encase a target, healing them.
Wave
Technique Type: Flat
Technique Level: 10
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.) Don't forget about this part >:3
Cooldown: 9 Same deal as "Water Whip"
Duration: 4
Description: Octavia creates currents and sends a large wave at an enemy.
- AoE Techniques:
Whirlpool
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 11 Same deal as "Water Whip"
Duration: 4
Description: Octavia manipulates the water in a given area around her to form a whirlpool, sucking people in and dealing damage.
Eight Legged Starfish Formation
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 11 Same deal as "Water Whip"
Duration: 4
Description: Octavia jumps into the air, spreading her tentacles out before landing and hurting all enemies in the radius.
- GuestGuest
Re: Mermaid Magic
Sat Aug 31, 2019 2:38 pm
Mkay, everything should be fixed and if it's not...
- GuestGuest
Re: Mermaid Magic
Sat Aug 31, 2019 7:29 pm
Alllllmost there!
Octavia Barbary wrote:Mermaid Magic
Fighting Style: Mermaid Magic
Weapon Utilization: Though weapons can be incorporated into the style, it doesn't revolve around them.
Description: This is a style that takes the abilities of a mermaid and hones them to perfection. Naturally, they are very connected to the water as it is there home, so they have some control over it. This can be compared to 'water-bending' just on a much more basic scale. While this is one of the main methods of damage, it is definitely not the only one as it focuses on everything a mermaid has to offer. Luckily, due to Octavia's octopus tentacles, that proves to be a lot more than others and she can incorporate these into her attacks. Another use of this style is the powerful voice of a mermaid which allows her to call upon sea creatures to come to her aid.
Note: Most of the water manipulation abilities require her to be either extremely close too or actually in the water.
Toggled and Passive Abilities:
- Squidward Walking Noises: Octavia can use her tentacles to climb walls and cling onto roofs. [passive]
- The Best of Both Worlds: Octavia can actually breathe above land and in water without any problems. [passive]
- Sirens Song: Octavia has a powerful and strong singing voice that will call fish to her aid. This isn't really meant for most combat to say, and her song is usually picked up by Octopus'. The times when it helps the most is at sea when she is in need of directions or needs them to help with an enemy ship. [passive]
Techniques
- Light Techniques:
Water Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Description: Octavia manipulates water to form a whip which she can then use to lash out at enemies.
Water Orb
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Description: Octavia manipulates water and forms an orb before launching it at a target, upon arrival it will explode like a baloon and deal damage.
Water Tentacle
Technique Type: Hybrid (Flat/Start Morph) [This should be called Flat Hybrid. Sorry, my bad for not being entirely clear in my last comments.]
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Duration: 2
Debuffs: -25% Reflex [Since this is a hybrid now, you'll need to cut the rebuff down to -10%]
Description: Octavia forms a ball of water, from that it will create one singular tentacle that will then wrap around an enemy, restricting their movement.
Water Disc
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 1
Description: Octavia forms small and thin discs of water, sending them flying towards an enemy at rapid speeds so that they will damage upon contact.
- Medium Techniques:
Water Wall
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: Octavia manipulates water to form a wall in front of her, protecting her from attacks.
Tentaslam
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 3
Description: Octavia raises her front two tentacles into the air before slamming them down onto a ground to smash an enemy.
- Heavy Techniques:
Water Spout
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 5
Description: Octavia manipulates water below an opponent to rise, it will fly up like a geyser and raise them into the sky before dropping them to deal some damage.
Healing Waters
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 9 [The cooldown here should be 7.]
Description: Octavia manipulates water which will then encase a target, healing them.
Wave
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Cooldown: 5 [Missed fixing up the cooldown and duration for a flat here.]
Duration: 4
Description: Octavia creates currents and sends a large wave at an enemy.
- AoE Techniques:
Whirlpool
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7
Description: Octavia manipulates the water in a given area around her to form a whirlpool, sucking people in and dealing damage.
Eight Legged Starfish Formation
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 7
Description: Octavia jumps into the air, spreading her tentacles out before landing and hurting all enemies in the radius.
- GuestGuest
Re: Mermaid Magic
Sat Aug 31, 2019 7:46 pm
Take two approved! Thank you for your patience >_<
Octavia Barbary wrote:Mermaid Magic
Fighting Style: Mermaid Magic
Weapon Utilization: Though weapons can be incorporated into the style, it doesn't revolve around them.
Description: This is a style that takes the abilities of a mermaid and hones them to perfection. Naturally, they are very connected to the water as it is there home, so they have some control over it. This can be compared to 'water-bending' just on a much more basic scale. While this is one of the main methods of damage, it is definitely not the only one as it focuses on everything a mermaid has to offer. Luckily, due to Octavia's octopus tentacles, that proves to be a lot more than others and she can incorporate these into her attacks. Another use of this style is the powerful voice of a mermaid which allows her to call upon sea creatures to come to her aid.
Note: Most of the water manipulation abilities require her to be either extremely close too or actually in the water.
Toggled and Passive Abilities:
- Squidward Walking Noises: Octavia can use her tentacles to climb walls and cling onto roofs. [passive]
- The Best of Both Worlds: Octavia can actually breathe above land and in water without any problems. [passive]
- Sirens Song: Octavia has a powerful and strong singing voice that will call fish to her aid. This isn't really meant for most combat to say, and her song is usually picked up by Octopus'. The times when it helps the most is at sea when she is in need of directions or needs them to help with an enemy ship. [passive]
Techniques
- Light Techniques:
Water Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Description: Octavia manipulates water to form a whip which she can then use to lash out at enemies.
Water Orb
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 1
Description: Octavia manipulates water and forms an orb before launching it at a target, upon arrival it will explode like a baloon and deal damage.
Water Tentacle
Technique Type: Hybrid Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -10% Reflex
Description: Octavia forms a ball of water, from that it will create one singular tentacle that will then wrap around an enemy, restricting their movement.
Water Disc
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 1
Description: Octavia forms small and thin discs of water, sending them flying towards an enemy at rapid speeds so that they will damage upon contact.
- Medium Techniques:
Water Wall
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: Octavia manipulates water to form a wall in front of her, protecting her from attacks.
Tentaslam
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 3
Description: Octavia raises her front two tentacles into the air before slamming them down onto a ground to smash an enemy.
- Heavy Techniques:
Water Spout
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 5
Description: Octavia manipulates water below an opponent to rise, it will fly up like a geyser and raise them into the sky before dropping them to deal some damage.
Healing Waters
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 50 m
Cooldown: 7
Description: Octavia manipulates water which will then encase a target, healing them.
Wave
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Cooldown: 5
Description: Octavia creates currents and sends a large wave at an enemy.
- AoE Techniques:
Whirlpool
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7
Description: Octavia manipulates the water in a given area around her to form a whirlpool, sucking people in and dealing damage.
Eight Legged Starfish Formation
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 m
Maximum Base AoE Radius: 25 m
Cooldown: 7
Description: Octavia jumps into the air, spreading her tentacles out before landing and hurting all enemies in the radius.
Permissions in this forum:
You cannot reply to topics in this forum