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Zenitsu's Fighting Style
Sat Aug 24, 2019 6:30 pm
The Way of the Brown Sparrow
Fighting Style: The Way of the Brown Sparrow
Weapon Utilization: The scabbard of the Brown Sparrow and an actual brown sparrow
Description: The Way of the Brown Sparrow is a method of disengagement that Zenitsu developed due to his dislike of confrontation. Rather than rushing into battle, the Way of the Brown Sparrow relies on changing the flow of battle into a favorable situation for crew mates fighting; if by himself, the focus is upon distraction and retreat. Just as a sparrow flits from branch to branch within the forest, Zenitsu lurks from place to place on the battlefield, looking for opportune moments to engage and create confusion.
However, it's not the only way Zenitsu fights; though his sparrow seems to enjoy tormenting him, he is faithful to Zenitsu and assists throughout all of the battles. From distracting the enemy with erratic flying to chirping just enough to be bothersome, the Way of the Brown Sparrow can be heard from quite a distance away, helping teammates and annoying enemies all around.
Toggled and Passive Abilities:
The Brown Sparrow's Call (Toggled): If fights are started with Zenitsu using this special call, he receives a +10% buff to his reflex and a -10% debuff to his attack.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Sparrow's Peck
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 1 post
Description: Zenitsu dashes quickly towards the enemy. His sparrow dashes to the other side of the opponent and rushes in, pecking at the head. Using the hilt of the Brown Sparrow, Zenitsu knocks the foe's body back.
Kick of the Crier
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 1m
Cooldown: 1 post
Description: Sometimes, our brave boy adventurer simply gets scared when the enemy is too close by; during these times he throws the mightiest of kicks with his straw sandals to create some space between him and his opponent.
Fluffy Shrill
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 10m
Maximum Base Radius: 10m
Cooldown: 2 posts
Duration: 1 post
Buffs: +10% Defense
Debuffs: -15% Reflex
Description: Zenitsu puffs about his chest much like a territorial bird who's home turf has been breached. With his brown sparrow upon his shoulder, both let out a shrill cry that one wouldn't expect from either boy or bird. The sound is so grating that those within range are interrupted into turning all their attention upon getting rid of that sound
Sparrow's Flight
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 25m
Cooldown: 1 post
Description: Zenitsu makes a beeline for his new position; if there is an enemy directly in his path, they will be hit by a Sparrow's Peck as he dashes by. If not, he rushes into position and plants himself into a zenkutsu-daichi, hand on hilt, glint in his eye, sparrow chirping right atop his shoulder.
- Medium Techniques:
Sparrow's Fury
Technique Type: DoT
Technique Level: 10
Maximum Base Radius: The range right outside of Zenitsu
Cooldown: 3 posts
Duration: 5 posts
Description: Whenever enemies get near, Zenitsu's sparrow can be called out with a low whistle. In his fury, the sparrow circles his body and pecks back anyone that comes to attack Zenitsu, acting as a thorny armor of sorts. He may be crying on the inside from fear, but his sparrow is helping him out~
Tori no kōgeki (Birds attack)
Technique Type: Flat
Technique Level: 5m
Maximum Base Range: 15m
Cooldown: 3 posts
Description: Zenitsu jumps into the air and hits with the strong downward strike of his sword scabbard.
- Heavy Techniques:
Courage of the Brown Sparrow
Technique Type: Stat Morph
Technique Level: 10
Cooldown: 9 posts
Duration: 4 posts
Buffs: +50% to Defense
Debuffs:-25% to Attack
Description: Every bird has its brave moments in front of those they need to protect; Zenitsu is no different. He focuses the entirety of his willpower into redirecting his enemies attacks and keeping himself alive so his crew can bring on the damage
Flitting of the Brown Sparrow
Technique Type: Stat Morph
Technique Level: 10
Cooldown: 9 posts
Duration: 4 posts
Buffs: +60% to Reflex
Debuffs:-15% to Defense
Description: All birds are known to be quick, Zenitsu attempts to emulate the same. He begins to breathe in a unique way that allows him to gather more oxygen to send to his bloodstream. With this enhanced oxygenation, he's able to move much quicker than before, though he sacrifices his ability to parry enemies as effectively.
Swarming of the Birds
Technique Type: DoT Hybrid
Technique Level: 10
Cooldown: 5 posts
Description: Zenitsu's rushes in with a multitude of quick hits with his scabbard, dashing quickly back and forth through the his opponent in front of him. During this time, his sparrow pecks viciously, causing a bleeding at the end of the attack.
- AoE Techniques:
The Brown Sparrow's Rage
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 20m
Maximum Base AoE Radius: 20m
Cooldown: 7 posts
Description: Zenitsu assumes a crouched position, hand on the hilt of his blade. The very air seems to hold still; the sounds suddenly become muted. With a sudden exhale of breath, Zenitsu disappears and flashes back into view on the other side of the enemies, dealing massive damage to those in his path. Anyone within his range gets hits by what seems like the pecks of a thousand birds, and the feeling of a warm breeze accompanies the falling of the bodies.
Suzume's Knockdown
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 3m
Maximum Base Radius: 3m
Cooldown: 7 posts
Description: Zenitsu crouches down into a low stance as his bird flutters away. Balancing himself with one of his hands lightly pressed against the ground, Zenitsu rotates quickly with his leg outstretched, knocking down all of those around him.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Zenitsu's Fighting Style
Sun Aug 25, 2019 9:28 pm
[ Looking good so far! Just a few things you need to fix it. ]
Zenitsu wrote:The Way of the Brown Sparrow
Fighting Style: The Way of the Brown Sparrow
Weapon Utilization: The scabbard of the Brown Sparrow and an actual brown sparrow
Description: The Way of the Brown Sparrow is a method of disengagement that Zenitsu developed due to his dislike of confrontation. Rather than rushing into battle, the Way of the Brown Sparrow relies on changing the flow of battle into a favorable situation for crew mates fighting; if by himself, the focus is upon distraction and retreat. Just as a sparrow flits from branch to branch within the forest, Zenitsu lurks from place to place on the battlefield, looking for opportune moments to engage and create confusion.
However, it's not the only way Zenitsu fights; though his sparrow seems to enjoy tormenting him, he is faithful to Zenitsu and assists throughout all of the battles. From distracting the enemy with erratic flying to chirping just enough to be bothersome, the Way of the Brown Sparrow can be heard from quite a distance away, helping teammates and annoying enemies all around.
Toggled and Passive Abilities:
The Brown Sparrow's Call: If fights are started knowing where all the enemies are located, Zenitsu receives a 5% buff to his reflex. [ Toggled abilities can give you a maximum of +20% buff, but you must balance that out with an equal debuff. Also, knowing where all enemies are located is more of an RP thing than a mechanics thing here, so please remove that to prevent misunderstandings. ]
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Sparrow's Peck
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 1 post
Description: Zenitsu dashes quickly towards the enemy. His sparrow dashes to the other side of the opponent and rushes in, pecking at the head. Using the hilt of the Brown Sparrow, Zenitsu knocks the foe's body back.
Kick of the Crier
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 1m
Cooldown: 1 post
Description: Sometimes, our brave boy adventurer simply gets scared when the enemy is too close by; during these times he throws the mightiest of kicks with his straw sandals to create some space between him and his opponent.
Fluffy Shrill
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 10m
Maximum Base Radius: 10m
Cooldown: 2 posts
Duration: 1 post
Buffs: +10% Defense
Debuffs: -15% Reflex
Description: Zenitsu puffs about his chest much like a territorial bird who's home turf has been breached. With his brown sparrow upon his shoulder, both let out a shrill cry that one wouldn't expect from either boy or bird. The sound is so grating that those within range are interrupted into turning all their attention upon getting rid of that sound
Sparrow's Flight
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 25m
Cooldown: 1 post
Description: Zenitsu makes a beeline for his new position; if there is an enemy directly in his path, they will be hit by a Sparrow's Peck as he dashes by. If not, he rushes into position and plants himself into a zenkutsu-daichi, hand on hilt, glint in his eye, sparrow chirping right atop his shoulder.
- Medium Techniques:
Sparrow's Fury
Technique Type: DoT
Technique Level: 10
Maximum Base Radius: The range right outside of Zenitsu
Cooldown: 3 posts
Duration: 2 posts [ Durations for DoTs is fixed at 5 posts. Please remove this line. ]
Description: Whenever enemies get near, Zenitsu's sparrow can be called out with a low whistle. In his fury, the sparrow circles his body and pecks back anyone that comes to attack Zenitsu, acting as a thorny armor of sorts. He may be crying on the inside from fear, but his sparrow is helping him out~
Tori no kōgeki (Birds attack)
Technique Type: Flat
Technique Level: 5m
Maximum Base Range: 15m
Cooldown: 3 posts
Description: Zenitsu jumps into the air and hits with the strong downward strike of his sword scabbard.
- Heavy Techniques:
Courage of the Brown Sparrow
Technique Type: Stat Morph
Technique Level: 10
Cooldown: 5 posts [ Cooldown for this should be 9 posts because the duration needs to be added to the cooldown. ]
Duration: 4 posts
Buffs: +50% to Defense
Debuffs:-25% to Attack
Description: Every bird has its brave moments in front of those they need to protect; Zenitsu is no different. He focuses the entirety of his willpower into redirecting his enemies attacks and keeping himself alive so his crew can bring on the damage
Flitting of the Brown Sparrow
Technique Type: Stat Morph
Technique Level: 10
Cooldown: 5 posts [ Same comment as above. ]
Duration: 4 posts
Buffs: +60% to Reflex
Debuffs:-15% to Defense
Description: All birds are known to be quick, Zenitsu attempts to emulate the same. He begins to breathe in a unique way that allows him to gather more oxygen to send to his bloodstream. With this enhanced oxygenation, he's able to move much quicker than before, though he sacrifices his ability to parry enemies as effectively.
Swarming of the Birds
Technique Type: Flat/DoT Hybrid [ This can be a Flat Hybrid or DoT Hybrid. Not both. ]
Technique Level: 10
Cooldown: 5 posts
Description: Zenitsu's rushes in with a multitude of quick hits with his scabbard, dashing quickly back and forth through the his opponent in front of him. During this time, his sparrow pecks viciously, causing a bleeding at the end of the attack.
- AoE Techniques:
The Brown Sparrow's Rage
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 20m
Maximum Base AoE Radius: 20m
Cooldown: 7 posts
Description: Zenitsu assumes a crouched position, hand on the hilt of his blade. The very air seems to hold still; the sounds suddenly become muted. With a sudden exhale of breath, Zenitsu disappears and flashes back into view on the other side of the enemies, dealing massive damage to those in his path. Anyone within his range gets hits by what seems like the pecks of a thousand birds, and the feeling of a warm breeze accompanies the falling of the bodies.
Suzume's Knockdown
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 3m
Maximum Base Radius: 3m
Cooldown: 7 posts
Duration: 1 post [ Flat techniques do not have a "duration", they deal their damage immediately. ]
Description: Zenitsu crouches down into a low stance as his bird flutters away. Balancing himself with one of his hands lightly pressed against the ground, Zenitsu rotates quickly with his leg outstretched, knocking down all of those around him.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Zenitsu's Fighting Style
Sun Aug 25, 2019 11:18 pm
Approved!
Zenitsu wrote:The Way of the Brown Sparrow
Fighting Style: The Way of the Brown Sparrow
Weapon Utilization: The scabbard of the Brown Sparrow and an actual brown sparrow
Description: The Way of the Brown Sparrow is a method of disengagement that Zenitsu developed due to his dislike of confrontation. Rather than rushing into battle, the Way of the Brown Sparrow relies on changing the flow of battle into a favorable situation for crew mates fighting; if by himself, the focus is upon distraction and retreat. Just as a sparrow flits from branch to branch within the forest, Zenitsu lurks from place to place on the battlefield, looking for opportune moments to engage and create confusion.
However, it's not the only way Zenitsu fights; though his sparrow seems to enjoy tormenting him, he is faithful to Zenitsu and assists throughout all of the battles. From distracting the enemy with erratic flying to chirping just enough to be bothersome, the Way of the Brown Sparrow can be heard from quite a distance away, helping teammates and annoying enemies all around.
Toggled and Passive Abilities:
The Brown Sparrow's Call (Toggled): If fights are started with Zenitsu using this special call, he receives a +10% buff to his reflex and a -10% debuff to his attack.
Techniques
(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)
- Light Techniques:
Sparrow's Peck
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 1 post
Description: Zenitsu dashes quickly towards the enemy. His sparrow dashes to the other side of the opponent and rushes in, pecking at the head. Using the hilt of the Brown Sparrow, Zenitsu knocks the foe's body back.
Kick of the Crier
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 1m
Cooldown: 1 post
Description: Sometimes, our brave boy adventurer simply gets scared when the enemy is too close by; during these times he throws the mightiest of kicks with his straw sandals to create some space between him and his opponent.
Fluffy Shrill
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 10m
Maximum Base Radius: 10m
Cooldown: 2 posts
Duration: 1 post
Buffs: +10% Defense
Debuffs: -15% Reflex
Description: Zenitsu puffs about his chest much like a territorial bird who's home turf has been breached. With his brown sparrow upon his shoulder, both let out a shrill cry that one wouldn't expect from either boy or bird. The sound is so grating that those within range are interrupted into turning all their attention upon getting rid of that sound
Sparrow's Flight
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 25m
Cooldown: 1 post
Description: Zenitsu makes a beeline for his new position; if there is an enemy directly in his path, they will be hit by a Sparrow's Peck as he dashes by. If not, he rushes into position and plants himself into a zenkutsu-daichi, hand on hilt, glint in his eye, sparrow chirping right atop his shoulder.
- Medium Techniques:
Sparrow's Fury
Technique Type: DoT
Technique Level: 10
Maximum Base Radius: The range right outside of Zenitsu
Cooldown: 3 posts
Duration: 5 posts
Description: Whenever enemies get near, Zenitsu's sparrow can be called out with a low whistle. In his fury, the sparrow circles his body and pecks back anyone that comes to attack Zenitsu, acting as a thorny armor of sorts. He may be crying on the inside from fear, but his sparrow is helping him out~
Tori no kōgeki (Birds attack)
Technique Type: Flat
Technique Level: 5m
Maximum Base Range: 15m
Cooldown: 3 posts
Description: Zenitsu jumps into the air and hits with the strong downward strike of his sword scabbard.
- Heavy Techniques:
Courage of the Brown Sparrow
Technique Type: Stat Morph
Technique Level: 10
Cooldown: 9 posts
Duration: 4 posts
Buffs: +50% to Defense
Debuffs:-25% to Attack
Description: Every bird has its brave moments in front of those they need to protect; Zenitsu is no different. He focuses the entirety of his willpower into redirecting his enemies attacks and keeping himself alive so his crew can bring on the damage
Flitting of the Brown Sparrow
Technique Type: Stat Morph
Technique Level: 10
Cooldown: 9 posts
Duration: 4 posts
Buffs: +60% to Reflex
Debuffs:-15% to Defense
Description: All birds are known to be quick, Zenitsu attempts to emulate the same. He begins to breathe in a unique way that allows him to gather more oxygen to send to his bloodstream. With this enhanced oxygenation, he's able to move much quicker than before, though he sacrifices his ability to parry enemies as effectively.
Swarming of the Birds
Technique Type: DoT Hybrid
Technique Level: 10
Cooldown: 5 posts
Description: Zenitsu's rushes in with a multitude of quick hits with his scabbard, dashing quickly back and forth through the his opponent in front of him. During this time, his sparrow pecks viciously, causing a bleeding at the end of the attack.
- AoE Techniques:
The Brown Sparrow's Rage
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 20m
Maximum Base AoE Radius: 20m
Cooldown: 7 posts
Description: Zenitsu assumes a crouched position, hand on the hilt of his blade. The very air seems to hold still; the sounds suddenly become muted. With a sudden exhale of breath, Zenitsu disappears and flashes back into view on the other side of the enemies, dealing massive damage to those in his path. Anyone within his range gets hits by what seems like the pecks of a thousand birds, and the feeling of a warm breeze accompanies the falling of the bodies.
Suzume's Knockdown
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 3m
Maximum Base Radius: 3m
Cooldown: 7 posts
Description: Zenitsu crouches down into a low stance as his bird flutters away. Balancing himself with one of his hands lightly pressed against the ground, Zenitsu rotates quickly with his leg outstretched, knocking down all of those around him.
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