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[Ship] Wonderland Hatch Empty [Ship] Wonderland Hatch

This post has in-line assessment comments.Mon Jul 24, 2017 9:30 am

Wonderland Hatch


Appearance


[Ship] Wonderland Hatch 85515-bigthumbnail

Ship Name: Wonderland Hatch
Ship Class: Galleon
Ship Crew: Bonbon X

Ship Description: Wonderland Hatch (affectionately nicknamed "The Hatch" by its crew) is a ship that's pretty big for a band of irresponsible, reckless and egocentric revolutionaries, but ironically, it's these irresponsible revolutionaries that need a ship of this size the most. As one of the biggest naval prisons, the Hatch was constructed with the intentions that it would one day detain more than just the petty criminals that it currently houses. As such, what the Hatch lacks in offensive prowess, it makes up for in defence. As difficult as it is to overthrow, it is even more difficulty to break free from the inside. With defence in mind, the ship is constructed with iron findings interlacing the foundations to ensure durability. However, in addition to being one of the strongest holds to ever detain prisoners at sea, it's fun-loving occupants couldn't resist using the rest of the ship to their own fancy. At the head of the ship is the figurehead of two fiery golden lions back-to-back with swords clasped in their jaws, raised above their heads.

Level Three: The Bastille
The lowest level of the Hatch, cleverly coined as "The Bastille" (*proud chuckle*), is intended to be one of the world's best naval prisons. Heavily guarded with skilled sentries and complex traps, the Bastille is virtually impossible to escape or break into. This is especially the case, given that the floating prison is almost always set out at sea. The prison is systematically structured so that inmates can freely (as freely as prisoners can be anyway) wander the third level during the two hour time slot they are given three times a day. During this time, they can eat and exercise as they please, but due to their heavy supervision, any form of violence that breaks out is quickly contained. Living-wise, the Bastille is actually quite comfortable. Each cell is capable of housing up to four prisoners and as the revolutionary army isn't known to capture many prisoners in the first place, any prisoners that are being detained generally have a spacious cell to themselves. There is only one entry in and out and the sentry living quarters are positioned so that in order to leave or enter the prisons, one must first pass through the watchful sentries. Although the revolutionary army doesn't detain many prisoners (especially not permanently), perhaps there will come a need to create a stronghold capable of imprisoning powerful and influential enemies of the revolutionary army. Perhaps even in the near future...

Level Two: Let the Games begin!
Asides from potentially being the world's most inescapable naval prison, the Hatch is also home to one of the most fun-loving crew to  ever set their sights on the seas (even Becker casually wears a party hat at times). Previously the level was comprised with extra living quarters, a large mess hall and an equally large kitchen, but due to unanimous vote from the majority of the crew (they didn't really need extra living quarters), they decided to knock out the walls of half the level. This created one enormous room that the Bonbons then renovated to be the primary entertainment room. In addition to being the mess hall where crew members ate all their meals (with the exception of the occasional light snack enjoyed above deck), the other half of the level is comprised of the "Games Room". This room houses the ship occupants' pride and joy and it is here that individuals from all likes can enter as soon as the Hatch docks. To the side of the room, there is a massive door that lowers a platform that leads directly to the outside world (should they anchor beside docks). From these doors, all are welcome to challenge the various games dealers, feast at the all-you-can-eat buffet or enjoy the numerous acts available on stage (mostly musical performance and magical shows). A bazaar is also available in the games room, where merchants can set up a temporary store and sell whatever wares and *gasp* antiques they may have to offer.

Level One: Fit for a King
The first level is comprised of the living quarters of the entire crew, minus the sentry. With luxurious suites available for every member, it's a far cry from the shabby wagon that Ronx was previously sleeping on every night. Each room is supplied with a double bed and small bathroom. At the very centre of the level is a massive bathhouse, circular shaped with a section dividing the men's and women's. The bathhouse features a bath with fountains that ensure hot water is consistently circulating throughout the bath. Three sets of staircases can be found on both the first and second level (with a private and secret entry to the third level) that connect the levels together and to the upper deck. The ship's main artillery and firepower is also stowed away on the first level.

Upper Deck: Free Fresh Air
In addition to the spacious deck famous for where the Bonbons liked to lounge with a book or whatever amuses them, the upper deck is also home to the doctor's clinic, which is situated in a cabin towards the rear of the ship. Above the clinic, is the navigator's observation room. Established high enough to see far off into the horizon, the room is also fully installed with floor-to-ceiling windows that allow for a 360 degree view of the entire ship and the ocean around them. It is in this observation room that important meetings and strategy/arguments of future plans and course of actions take place. Communications going outward and broadcasting to the rest of ship also takes place in the navigator's room. The navigator's room is also home to the small, but cosy, library where the more literary inclined folk can come to choose from the various genres available. Due to the ever growing number of books, a few of the living cabins on level one have been converted into a makeshift library with snug lounges, rugs and a fireplace. The masts and crows nest is a suitable hideout for the crew's snipers, with compartments for extra ammunition and sneaky secret snack stash (try saying that ten times).

Combat Capabilities


Tier: 3
Hull: 480
Sails: 300
Cannons: 120

Mods: N/A




Last edited by Baltroy on Mon Jul 24, 2017 10:37 pm; edited 2 times in total
Butch
Butch
No Good
[tracker=/t589-butch-castle#2390]
Name : Butch Castle
Epithet : "No-Good" Butch
Age : 19
Height : 5'8½" / 174 cm
Weight : 143 lbs. / 65 kg
Species/Tribe : Human
Faction : Bounty Hunter
Crew : N/A
Ship : Little Castle
Crew Role : N/A
Balance : [ber] 256,650,000
[[childofdestiny]]
[[improviseadaptovercome]]
Posts : 117

[Ship] Wonderland Hatch Empty Re: [Ship] Wonderland Hatch

This post has in-line assessment comments.Mon Jul 24, 2017 11:20 am
O:< The Hatch sounds like pure, debauched awesomeness! Let's make it stronger~
(Since Alice is starting at Tier 3, his starting ship can also be Tier 3.)
Gray
Gray
The Conqueror / Black Fist
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]

[[improviseadaptovercome]]
Posts : 3991

[Ship] Wonderland Hatch Empty Re: [Ship] Wonderland Hatch

This post has in-line assessment comments.Mon Jul 24, 2017 10:38 pm
Approved~!
Baltroy wrote:

Wonderland Hatch


Appearance


[Ship] Wonderland Hatch 85515-bigthumbnail

Ship Name: Wonderland Hatch
Ship Class: Galleon
Ship Crew: Bonbon X

Ship Description: Wonderland Hatch (affectionately nicknamed "The Hatch" by its crew) is a ship that's pretty big for a band of irresponsible, reckless and egocentric revolutionaries, but ironically, it's these irresponsible revolutionaries that need a ship of this size the most. As one of the biggest naval prisons, the Hatch was constructed with the intentions that it would one day detain more than just the petty criminals that it currently houses. As such, what the Hatch lacks in offensive prowess, it makes up for in defence. As difficult as it is to overthrow, it is even more difficulty to break free from the inside. With defence in mind, the ship is constructed with iron findings interlacing the foundations to ensure durability. However, in addition to being one of the strongest holds to ever detain prisoners at sea, it's fun-loving occupants couldn't resist using the rest of the ship to their own fancy. At the head of the ship is the figurehead of two fiery golden lions back-to-back with swords clasped in their jaws, raised above their heads.

Level Three: The Bastille
The lowest level of the Hatch, cleverly coined as "The Bastille" (*proud chuckle*), is intended to be one of the world's best naval prisons. Heavily guarded with skilled sentries and complex traps, the Bastille is virtually impossible to escape or break into. This is especially the case, given that the floating prison is almost always set out at sea. The prison is systematically structured so that inmates can freely (as freely as prisoners can be anyway) wander the third level during the two hour time slot they are given three times a day. During this time, they can eat and exercise as they please, but due to their heavy supervision, any form of violence that breaks out is quickly contained. Living-wise, the Bastille is actually quite comfortable. Each cell is capable of housing up to four prisoners and as the revolutionary army isn't known to capture many prisoners in the first place, any prisoners that are being detained generally have a spacious cell to themselves. There is only one entry in and out and the sentry living quarters are positioned so that in order to leave or enter the prisons, one must first pass through the watchful sentries. Although the revolutionary army doesn't detain many prisoners (especially not permanently), perhaps there will come a need to create a stronghold capable of imprisoning powerful and influential enemies of the revolutionary army. Perhaps even in the near future...

Level Two: Let the Games begin!
Asides from potentially being the world's most inescapable naval prison, the Hatch is also home to one of the most fun-loving crew to  ever set their sights on the seas (even Becker casually wears a party hat at times). Previously the level was comprised with extra living quarters, a large mess hall and an equally large kitchen, but due to unanimous vote from the majority of the crew (they didn't really need extra living quarters), they decided to knock out the walls of half the level. This created one enormous room that the Bonbons then renovated to be the primary entertainment room. In addition to being the mess hall where crew members ate all their meals (with the exception of the occasional light snack enjoyed above deck), the other half of the level is comprised of the "Games Room". This room houses the ship occupants' pride and joy and it is here that individuals from all likes can enter as soon as the Hatch docks. To the side of the room, there is a massive door that lowers a platform that leads directly to the outside world (should they anchor beside docks). From these doors, all are welcome to challenge the various games dealers, feast at the all-you-can-eat buffet or enjoy the numerous acts available on stage (mostly musical performance and magical shows). A bazaar is also available in the games room, where merchants can set up a temporary store and sell whatever wares and *gasp* antiques they may have to offer.

Level One: Fit for a King
The first level is comprised of the living quarters of the entire crew, minus the sentry. With luxurious suites available for every member, it's a far cry from the shabby wagon that Ronx was previously sleeping on every night. Each room is supplied with a double bed and small bathroom. At the very centre of the level is a massive bathhouse, circular shaped with a section dividing the men's and women's. The bathhouse features a bath with fountains that ensure hot water is consistently circulating throughout the bath. Three sets of staircases can be found on both the first and second level (with a private and secret entry to the third level) that connect the levels together and to the upper deck. The ship's main artillery and firepower is also stowed away on the first level.

Upper Deck: Free Fresh Air
In addition to the spacious deck famous for where the Bonbons liked to lounge with a book or whatever amuses them, the upper deck is also home to the doctor's clinic, which is situated in a cabin towards the rear of the ship. Above the clinic, is the navigator's observation room. Established high enough to see far off into the horizon, the room is also fully installed with floor-to-ceiling windows that allow for a 360 degree view of the entire ship and the ocean around them. It is in this observation room that important meetings and strategy/arguments of future plans and course of actions take place. Communications going outward and broadcasting to the rest of ship also takes place in the navigator's room. The navigator's room is also home to the small, but cosy, library where the more literary inclined folk can come to choose from the various genres available. Due to the ever growing number of books, a few of the living cabins on level one have been converted into a makeshift library with snug lounges, rugs and a fireplace. The masts and crows nest is a suitable hideout for the crew's snipers, with compartments for extra ammunition and sneaky secret snack stash (try saying that ten times).

Combat Capabilities


Tier: 3
Hull: 480
Sails: 300
Cannons: 120

Mods: N/A


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