- Skarlet
- [tracker=/t1909-tracker-ebony-m-d-etth#10294]
Name : Ebony M. d'Etth
Epithet : Silver Wolf
Age : 25
Height : 5Ft. 7In.
Weight : 145lbs.
Species/Tribe : Human
Faction : Mafia
Crew : The Steel Cats Family
Ship : El Don Gato Express
Crew Role : Boss
Devil Fruit : N/A
Quality Score : A
Crew Pool : [bel=u] 52,000,000
Balance : [bel] 45,676,251
[[hardboiled]][[hammerhanded]]
[[improviseadaptovercome]]
Posts : 110
[Fighting Style] Hell Fire
Mon Dec 21, 2020 12:33 pm
Hell’s Ire
Fighting Style: Hell’s Ire
Weapon Utilization: Concoctions | Projectile Weapons | Armored Gloves
Description: Although Ebony’s fighting style revolves around the usage of projectile weapons, her main reliance is on the concoctions and substances that she, herself, creates for battle. Her concoctions are made in her own design and carry many uses. However, in order to use them to the best of their abilities, Ebony has opted to specialize in adapting her weapons to house the various substances. Her preferred weapon of choice would be considered the crossbow, the longbow following closely behind, with specially designed arrows and bolts to hold the liquids or powdered forms of the substances. This helps aid her in delivering the concoctions to one point to another with ease.
Toggled and Passive Abilities:
1. Projectile Weapons - Toggle: As the crossbow tends to be Ebony’s preferred weapon of choice, she tends to gain an extra 20% boost in Attack when using it. However, it is at the expense of her defense with a loss of equal measure - 20%.
2. Shooting Star - Passive: Being born into a mafioso family has given Ebony the access and privilege of creating and preparing her own arrows (or bolts) with the use of her family assets. Thus, after years of research, Ebony now has the added bonus of customizing her own arrows (or bolts) in order to make them look as if she were shooting streaks of red lighting.
Techniques
- Light Techniques:
Grace Divine
Type: Heal
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony is able to briefly heal an ally or herself. Flavorwise, Ebony would just need to take a special concoction or give it to an ally for use. It would then provide basic healing. However, as the concoction must take some time to settle, she is only able to provide basic healing to one person every once in a while (every 4 posts) in order to avoid any potential side effects.
Blue Envy
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: 10% Attack | 15% Defense
Debuffs: N/A
Flavour: Ebony is able to provide an ally or herself with an added stat bonus of 10% attack and 15% defense for a short duration of time (2 posts). Flavorwise, she is able to do so with the use of pills she concocted herself. However, frequent use of the pill may cause an addiction or other side effects which is why she never permits anyone else to take them right after the first dosage has been taken.
Purple Storm
Type: DoT Hybrid
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: 10% Defense
Flavour: Ebony fires a specialized arrow that releases a plume of purple smoke upon impact. It causes the opponent damage while simultaneously lowering their defense for a short period of time. Flavorwise, the arrow would, hopefully, expel a gas that would surround the opponent before dissipating into the air.
Dark Venom
Type: DoT
Cooldown: 2
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: At times, Ebony may opt to coat her arrows (or bolts) with a dark green substance. This substance is, in fact, a slow acting poison that causes damage over time. Flavorwise, the arrow would, hopefully, hit the target and, upon contact, the venom would seep in causing harm to the opponent.
Crying Crimson
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to attach an explosive mechanism to an arrow before shooting it at an enemy. Flavorwise, the body of the arrow would contain a substance that would be enclosed within a controlled mechanism. Upon impact, the mechanism would create a chain reaction which would ideally cause the arrow to explode.
Blinding Fire
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony fires a special-made arrow that explodes in a burst of blinding light that can temporarily blind or stun an opponent. Flavorwise, the arrow shot has a timed mechanic that causes the arrow to burst once a couple seconds have passed upon impact.
Quickshot
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: When situations arise, Ebony makes use of her armored gloves by using them to give her enemy a taste of their makeshift brass knuckle form (they’re studded, too). If it makes contact with her opponent, it would cause damage and hurt like hell.
- Medium Techniques:
Russian Roulette
Type: Canceller
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: As a means to defend herself, Ebony may be able deflect or even block an opponent’s attack. This could be through a variety of ways but a most notable one would be by raising her forearms to block an incoming attack or, perhaps, even ducking away from an attack.
Lucky Draw
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: 50% Defense
Debuffs: N/A
Flavour: Ebony is able to provide an ally or herself with an added stat bonus of 50% defense for a short duration of time (3 posts). Flavorwise, she is able to do so with the use of pills she concocted herself. However, frequent use of the pill may cause an addiction or other side effects which is why she never permits anyone else to take them right after the first dosage has been taken.
Desert Diamond
Type: DoT Hybrid
Cooldown: 9
Duration: 3
Buffs: N/A
Debuffs: 10% Defense | 10% Reflex
Flavour: A stronger concoction than Purple Storm, Desert Diamond is much stronger and has the added bonus of lowering the opponent’s reflex. Flavorwise, it would act much like the purple storm would but the color would be slightly darker in color.
Jackpot
Type: DoT
Cooldown: 4
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to use a special concoction that, upon impact, would create a cloud of opaque black smoke that would temporarily limit the opponent’s line of vision while also causing damage over time. The cloud would last for a short duration of time (5 posts), before dissipating into the air.
Trigger
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony fires shots in rapid succession that causes damage upon impact.
- Heavy Techniques:
Heaven’s Mercy
Type: HoT
Cooldown: 6
Duration: 4
Buffs: N/A
Debuffs: N/A
Flavour: When in trouble, Ebony may opt to take a pill, or give it to an ally, in order to heal from damage over time. This is a heavier dosage than Grace Divine.
Rapid Fire
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to fire several shots at her opponents. If it hits, the opponents may receive damage.
Nirvana
Type: DoT Hybrid
Cooldown: 12
Duration: 4
Buffs: N/A
Debuffs: 30% Attack
Flavour: Ebony may coat her arrow with a special substance that lowers her opponent’s defense while also dealing damage if it hits.
- AoE Techniques:
Hell’s Fury
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: An upgraded version of Crying Crimson, Ebony shoots several rounds of specialized projectiles that explode upon impact. This would be akin to throwing a grenade. If caught within the explosion, opponents within the area of effect may receive severe damage.
Heaven’s Curse
Type: DoT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: 15% Reflex | 15% Defense
Flavour: Ebony uses a concoction that has the special effect of dealing damage over time to foes once it is released into the air. It can also decrease the opponent’s reflex and defense. Flavorwise, Ebony would potentially shoot the concoction into the air and, upon discharging, a cloud would cover the area. Enemies caught within the area of effect would feel the damages the cloud would cause.
Angel Wings
Type: HoT (Heal over Time)
Cooldown: 10
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ebony uses a concoction that has the special effect of healing her allies once it is released into the air. Flavorwise, she uses the substance in its compact form by storing it into a compartment within her weapon or, in her usual case, the arrows (or bolts). She then fires them in rapid succession in order to cover more ground (within the radius of effect). Once the arrows (or bolts) hit, the impact causes the compartment to trigger, thus releasing the particle into the air. For added effect, the fumes, once released, are briefly seen as a cloud of gold before dissipating into the air.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3996
Re: [Fighting Style] Hell Fire
Thu Dec 24, 2020 12:27 pm
[ Great work for your first fighting style! Comments are in this color! ]
Skarleth wrote:Hell’s Ire
Fighting Style: Hell’s Ire
Weapon Utilization: Concoctions | Projectile Weapons | Armored Gloves
Description: Although Ebony’s fighting style revolves around the usage of projectile weapons, her main reliance is on the concoctions and substances that she, herself, creates for battle. Her concoctions are made in her own design and carry many uses. However, in order to use them to the best of their abilities, Ebony has opted to specialize in adapting her weapons to house the various substances. Her preferred weapon of choice would be considered the crossbow, the longbow following closely behind, with specially designed arrows [ While bows use arrows, crossbows use bolts. I recommend using the correct terminology. ] to hold the liquids or powdered forms of the substances. This helps aid her in delivering the concoctions to one point to another with ease.
Toggled and Passive Abilities:
1. Projectile Weapons - Toggle: As the crossbow tends to be Ebony’s preferred weapon of choice, she tends to gain an extra 10% boost in strength [ Please change all references to "Strength" to "Attack". ] when using it. However, it is at the expense of her defense with a loss of equal measure - 10%. [ Toggles must affect your stats by 20%. As in, 20% buffs and 20% debuffs. ]
2. Shooting Star - Passive: Being born into a mafioso family has given Ebony the access and privilege of creating and preparing her own arrows with the use of her family assets. Thus, after years of research, Ebony now has the added bonus of customizing her own arrows in order to make them look as if she were shooting streaks of red lighting.
Techniques
- Light Techniques:
Grace Divine
Type: Heal
Cooldown: 4
Duration: 1 [ Heals do not have a duration. Please change this to "N/A" for all Heals (except HoTs if you have any). ]
Buffs: N/A
Debuffs: N/A
Flavour: Ebony is able to briefly heal an ally or herself. Flavorwise, Ebony would just need to take a special concoction or give it to an ally for use. It would then provide basic healing. However, as the concoction must take some time to settle, she is only able to provide basic healing to one person every once in a while (every 4 posts) in order to avoid any potential side effects.
Blue Envy
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: 10% Strength | 15% Defense
Debuffs: N/A
Flavour: Ebony is able to provide an ally or herself with an added stat bonus of 10% strength and 15% defense for a short duration of time (2 posts). Flavorwise, she is able to do so with the use of pills she concocted herself. However, frequent use of the pill may cause an addiction or other side effects which is why she never permits anyone else to take them right after the first dosage has been taken.
Purple Storm
Type: DoT Hybrid
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: 10% Defense
Flavour: Ebony fires a specialized arrow that releases a plume of purple smoke upon impact. It causes the opponent damage while simultaneously lowering their defense for a short period of time. Flavorwise, the arrow would, hopefully, expel a gas that would surround the opponent before dissipating into the air.
Dark Venom
Type: DoT
Cooldown: 2
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: At times, Ebony may opt to coat her arrows with a dark green substance. This substance is, in fact, a slow acting poison that causes damage over time. Flavorwise, the arrow would, hopefully, hit the target and, upon contact, the venom would seep in causing harm to the opponent.
Crying Crimson
Type: Flat
Cooldown: 2
Duration: 1 [ Flats do not have a duration. Please change this to "N/A" for all Flats.]
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to attach an explosive mechanism to an arrow before shooting it at an enemy. Flavorwise, the body of the arrow would contain a substance that would be enclosed within a controlled mechanism. Upon impact, the mechanism would create a chain reaction which would ideally cause the arrow to explode.
Blinding Fire
Type: Flat
Cooldown: 2
Duration: 1
Buffs: N/A
Debuffs: N/A
Flavour: Ebony fires a special-made arrow that explodes in a burst of blinding light that can temporarily blind or stun an opponent. Flavorwise, the arrow shot has a timed mechanic that causes the arrow to burst once a couple seconds have passed upon impact.
Quickshot
Type: Flat
Cooldown: 2
Duration: 1
Buffs: N/A
Debuffs: N/A
Flavour: When situations arise, Ebony makes use of her armored gloves by using them to give her enemy a taste of their makeshift brass knuckle form (they’re studded, too). If it makes contact with her opponent, it would cause damage and hurt like hell.
- Medium Techniques:
Russian Roulette
Type: Canceller
Cooldown: 4
Duration: 3 [ Cancellers do not have a duration. Please change this to "N/A" for all Cancellers. ]
Buffs: N/A
Debuffs: N/A
Flavour: As a means to defend herself, Ebony may be able deflect or even block an opponent’s attack. This could be through a variety of ways but a most notable one would be by raising her forearms to block an incoming attack or, perhaps, even ducking away from an attack.
Lucky Draw
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: 50% Defense
Debuffs: N/A
Flavour: Ebony is able to provide an ally or herself with an added stat bonus of 50% defense for a short duration of time (3 posts). Flavorwise, she is able to do so with the use of pills she concocted herself. However, frequent use of the pill may cause an addiction or other side effects which is why she never permits anyone else to take them right after the first dosage has been taken.
Desert Diamond
Type: DoT Hybrid
Cooldown: 9
Duration: 3
Buffs: N/A
Debuffs: 10% Defense | 10% Reflex
Flavour: A stronger concoction than Purple Storm, Desert Diamond is much stronger and has the added bonus of lowering the opponent’s reflex. Flavorwise, it would act much like the purple storm would but the color would be slightly darker in color.
Jackpot
Type: DoT
Cooldown: 4
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to use a special concoction that, upon impact, would create a cloud of opaque black smoke that would temporarily limit the opponent’s line of vision while also causing damage over time. The cloud would last for a short duration of time (5 posts), before dissipating into the air.
Trigger
Type: Flat
Cooldown: 4
Duration: 3
Buffs: N/A
Debuffs: N/A
Flavour: Ebony fires shots in rapid succession that causes damage upon impact.
- Heavy Techniques:
Heaven’s Mercy
Type: HoT
Cooldown: 6
Duration: 4
Buffs: N/A
Debuffs: N/A
Flavour: When in trouble, Ebony may opt to take a pill, or give it to an ally, in order to heal from damage over time. This is a heavier dosage than Grace Divine.
Rapid Fire
Type: Flat
Cooldown: 6
Duration: 4
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to fire several shots at her opponents. If it hits, the opponents may receive damage.
Nirvana
Type: DoT Hybrid
Cooldown: 12
Duration: 4
Buffs: N/A
Debuffs: 30% Attack
Flavour: Ebony may coat her arrow with a special substance that lowers her opponent’s defense while also dealing damage if it hits.
- AoE Techniques:
Hell’s Fury
Type: Flat
Cooldown: 8
Duration: 4
Buffs: N/A
Debuffs: N/A
Flavour: An upgraded version of Crying Crimson, Ebony shoots several rounds of specialized projectiles that explode upon impact. This would be akin to throwing a grenade. If caught within the explosion, opponents within the area of effect may receive severe damage.
Heaven’s Curse
Type: DoT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: 15% Reflex | 15% Defense
Flavour: Ebony uses a concoction that has the special effect of dealing damage over time to foes once it is released into the air. It can also decrease the opponent’s reflex and defense. Flavorwise, Ebony would potentially shoot the concoction into the air and, upon discharging, a cloud would cover the area. Enemies caught within the area of effect would feel the damages the cloud would cause.
Angel Wings
Type: HoT (Heal over Time)
Cooldown: 10
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ebony uses a concoction that has the special effect of healing her allies once it is released into the air. Flavorwise, she uses the substance in its compact form by storing it into a compartment within her weapon or, in her usual case, the arrows. She then fires them in rapid succession in order to cover more ground (within the radius of effect). Once the arrows hit, the impact causes the compartment to trigger, thus releasing the particle into the air. For added effect, the fumes, once released, are briefly seen as a cloud of gold before dissipating into the air.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3996
Re: [Fighting Style] Hell Fire
Thu Dec 24, 2020 12:36 pm
Approved!
Skarleth wrote:Hell’s Ire
Fighting Style: Hell’s Ire
Weapon Utilization: Concoctions | Projectile Weapons | Armored Gloves
Description: Although Ebony’s fighting style revolves around the usage of projectile weapons, her main reliance is on the concoctions and substances that she, herself, creates for battle. Her concoctions are made in her own design and carry many uses. However, in order to use them to the best of their abilities, Ebony has opted to specialize in adapting her weapons to house the various substances. Her preferred weapon of choice would be considered the crossbow, the longbow following closely behind, with specially designed arrows and bolts to hold the liquids or powdered forms of the substances. This helps aid her in delivering the concoctions to one point to another with ease.
Toggled and Passive Abilities:
1. Projectile Weapons - Toggle: As the crossbow tends to be Ebony’s preferred weapon of choice, she tends to gain an extra 20% boost in Attack when using it. However, it is at the expense of her defense with a loss of equal measure - 20%.
2. Shooting Star - Passive: Being born into a mafioso family has given Ebony the access and privilege of creating and preparing her own arrows (or bolts) with the use of her family assets. Thus, after years of research, Ebony now has the added bonus of customizing her own arrows (or bolts) in order to make them look as if she were shooting streaks of red lighting.
Techniques
- Light Techniques:
Grace Divine
Type: Heal
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony is able to briefly heal an ally or herself. Flavorwise, Ebony would just need to take a special concoction or give it to an ally for use. It would then provide basic healing. However, as the concoction must take some time to settle, she is only able to provide basic healing to one person every once in a while (every 4 posts) in order to avoid any potential side effects.
Blue Envy
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: 10% Attack | 15% Defense
Debuffs: N/A
Flavour: Ebony is able to provide an ally or herself with an added stat bonus of 10% attack and 15% defense for a short duration of time (2 posts). Flavorwise, she is able to do so with the use of pills she concocted herself. However, frequent use of the pill may cause an addiction or other side effects which is why she never permits anyone else to take them right after the first dosage has been taken.
Purple Storm
Type: DoT Hybrid
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: 10% Defense
Flavour: Ebony fires a specialized arrow that releases a plume of purple smoke upon impact. It causes the opponent damage while simultaneously lowering their defense for a short period of time. Flavorwise, the arrow would, hopefully, expel a gas that would surround the opponent before dissipating into the air.
Dark Venom
Type: DoT
Cooldown: 2
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: At times, Ebony may opt to coat her arrows (or bolts) with a dark green substance. This substance is, in fact, a slow acting poison that causes damage over time. Flavorwise, the arrow would, hopefully, hit the target and, upon contact, the venom would seep in causing harm to the opponent.
Crying Crimson
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to attach an explosive mechanism to an arrow before shooting it at an enemy. Flavorwise, the body of the arrow would contain a substance that would be enclosed within a controlled mechanism. Upon impact, the mechanism would create a chain reaction which would ideally cause the arrow to explode.
Blinding Fire
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony fires a special-made arrow that explodes in a burst of blinding light that can temporarily blind or stun an opponent. Flavorwise, the arrow shot has a timed mechanic that causes the arrow to burst once a couple seconds have passed upon impact.
Quickshot
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: When situations arise, Ebony makes use of her armored gloves by using them to give her enemy a taste of their makeshift brass knuckle form (they’re studded, too). If it makes contact with her opponent, it would cause damage and hurt like hell.
- Medium Techniques:
Russian Roulette
Type: Canceller
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: As a means to defend herself, Ebony may be able deflect or even block an opponent’s attack. This could be through a variety of ways but a most notable one would be by raising her forearms to block an incoming attack or, perhaps, even ducking away from an attack.
Lucky Draw
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: 50% Defense
Debuffs: N/A
Flavour: Ebony is able to provide an ally or herself with an added stat bonus of 50% defense for a short duration of time (3 posts). Flavorwise, she is able to do so with the use of pills she concocted herself. However, frequent use of the pill may cause an addiction or other side effects which is why she never permits anyone else to take them right after the first dosage has been taken.
Desert Diamond
Type: DoT Hybrid
Cooldown: 9
Duration: 3
Buffs: N/A
Debuffs: 10% Defense | 10% Reflex
Flavour: A stronger concoction than Purple Storm, Desert Diamond is much stronger and has the added bonus of lowering the opponent’s reflex. Flavorwise, it would act much like the purple storm would but the color would be slightly darker in color.
Jackpot
Type: DoT
Cooldown: 4
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to use a special concoction that, upon impact, would create a cloud of opaque black smoke that would temporarily limit the opponent’s line of vision while also causing damage over time. The cloud would last for a short duration of time (5 posts), before dissipating into the air.
Trigger
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony fires shots in rapid succession that causes damage upon impact.
- Heavy Techniques:
Heaven’s Mercy
Type: HoT
Cooldown: 6
Duration: 4
Buffs: N/A
Debuffs: N/A
Flavour: When in trouble, Ebony may opt to take a pill, or give it to an ally, in order to heal from damage over time. This is a heavier dosage than Grace Divine.
Rapid Fire
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ebony may opt to fire several shots at her opponents. If it hits, the opponents may receive damage.
Nirvana
Type: DoT Hybrid
Cooldown: 12
Duration: 4
Buffs: N/A
Debuffs: 30% Attack
Flavour: Ebony may coat her arrow with a special substance that lowers her opponent’s defense while also dealing damage if it hits.
- AoE Techniques:
Hell’s Fury
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: An upgraded version of Crying Crimson, Ebony shoots several rounds of specialized projectiles that explode upon impact. This would be akin to throwing a grenade. If caught within the explosion, opponents within the area of effect may receive severe damage.
Heaven’s Curse
Type: DoT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: 15% Reflex | 15% Defense
Flavour: Ebony uses a concoction that has the special effect of dealing damage over time to foes once it is released into the air. It can also decrease the opponent’s reflex and defense. Flavorwise, Ebony would potentially shoot the concoction into the air and, upon discharging, a cloud would cover the area. Enemies caught within the area of effect would feel the damages the cloud would cause.
Angel Wings
Type: HoT (Heal over Time)
Cooldown: 10
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ebony uses a concoction that has the special effect of healing her allies once it is released into the air. Flavorwise, she uses the substance in its compact form by storing it into a compartment within her weapon or, in her usual case, the arrows (or bolts). She then fires them in rapid succession in order to cover more ground (within the radius of effect). Once the arrows (or bolts) hit, the impact causes the compartment to trigger, thus releasing the particle into the air. For added effect, the fumes, once released, are briefly seen as a cloud of gold before dissipating into the air.
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