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Drunk's Fighting Style
Tue Mar 31, 2020 8:53 pm
Pub Crawl
Fighting Style: Black Out
Weapon Utilization: Rudimentary hunting tools. Basic Martial Techniques.
Description: Never having had to fight conventionally engage in combat with a person before, Drunk utilises techniques that she developed whilst hunting rare game. As a premature Fighting-Style, it focuses on wearing down an opponent using slashes and stunning strikes before allowing her to finish them off. In essence, this is more of a prototype Fighting-Style, before she manages to learn or adapt her very own.
Toggled and Passive Abilities:
Platinum Blonde: Through years of working as a hunter and tracker, Drunk is more finely attuned with her senses than most would be. Far from a supernatural ability, but she is able to use her senses in order to better track or sense her surroundings. Whether it being able to sniff out certain scents or being able to make out the subtle sounds of prey. Likewise, she is also susceptible to techniques that may wish to hinder her over-relied on senses.
Old Fashioned: Focusing on her hunter's mindset, Drunk allows her body to move with her reflexes. Earned through years of fighting beasts, her body moves gracefully, trading in attack power and defence in order to better dodge vicious attacks and land precious blows. +20% RX, -10% Attack, -10% Defence.
Kiss & Tell: In order to bring down one's target, sometimes you have to forego all defence and go in for one last shot. Letting down her guard, Drunk recklessly goes in for attack after attack in order to focus on defeating her opponent. +20% Attack, -20% Defence.
Techniques
- Light Techniques:
Quebec
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Using her palm, Drunk aims to land a stunning blow on her target. Not only does elicit damage, but also, when applied in the correct areas, can leave her target in a daze.
Sky Highball
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Drunk unleashes a deadly kick with one of her legs. Those caught on the jaw by the kicks tend to even be lifted off of the ground.
Old Fashioned
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Preparing her blade, Drunk slashes at her opponent with calculated and immense force.
First Avenue
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: Self
Cooldown: 3
Duration: 2
Buffs: +25% Attack
Debuffs: N/A
Description: Focusing in on various areas to assault her target, Drunk prepares her muscles in order to strike with augmented force.
- Medium Techniques:
Tequila Sunrise
Technique Type: DoT
Technique Level: 5
Maximum Base Range: 50 Metres.
Cooldown: 3
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Through a variety of stabbing and tearing techniques, Drunk is able to cause profuse, prolonged bleeding towards her target.
Second Avenue
Technique Type: Stat Morph
Technique Leve: 1
Maximum Base Range: Self
Cooldown: 6
Duration: 3
Buffs: +50% Reflex
Debuffs: N/A
Description: Leaving her body to follow its own instincts, Drunk opens herself up to the sensory inputs around her, focusing on evasive maneuvers.
- Heavy Techniques:
Third Avenue
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs: +75% Attack
Debuffs: N/A
Description: Unleashing the entirety of her fury, Drunk's body becomes flushed as she manages to generate a massive bout of power and strength to her attacks and physical abilities.
Absolut Angel
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 9
Duration: 4
Buffs: N/A
Debuffs: -75% Reflex
Description: With demon-like fury, Drunk attacks with an attack that, after making contact with its target, a sudden sharp pain will overcome her opponent. At the moment of impact, Drunk's muscles will have forced a sudden shock to her opponent's nerves as she releases all of her pent up power, forcing shockwaves into her opponent.
Jägerbomb
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Drunk's unique technique and one that garnered her a lot of attention during her youth. By performing a specialised slash with on her weapons, Drunk focuses on using her abilities in order to drag a massive, slashing gust of wind down with her, a forceful of wind-focused slashes erupt after the initial strike, raving anything that is caught in it.
- AoE Techniques:
Lumberjack
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AoE Radius: 5m
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: By dashing throughout an area, Drunk is able to bounce using the force of the slash of her attacks, throwing her back up into the air as if she was majestically dancing. With each hit, she is able to bounce back up into the air in order to unleash a series of attacks within an area.
Slow Finnish
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Taking a steady breath, Drunk focuses on the area around her before unleashing a quick, shot-like slash. This blow brings with it a delayed reaction as a shockwave is unleashed, slicing through the entirety of the area around her in an expanding shape, the effects of which lessen the farther it reaches.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Drunk's Fighting Style
Fri Apr 03, 2020 10:49 pm
Good job getting it done so quickly! Just a few small corrections which I've noted in red. Also, please remove the WIP from your title.
Drunk wrote:Pub Crawl
Fighting Style: Black Out
Weapon Utilization: Rudimentary hunting tools. Basic Martial Techniques.
Description: Never having had to fight conventionally engage in combat with a person before, Drunk utilises techniques that she developed whilst hunting rare game. As a premature Fighting-Style, it focuses on wearing down an opponent using slashes and stunning strikes before allowing her to finish them off. In essence, this is more of a prototype Fighting-Style, before she manages to learn or adapt her very own.
Toggled and Passive Abilities:
Platinum Blonde: Through years of working as a hunter and tracker, Drunk is more finely attuned with her senses than most would be. Far from a supernatural ability, but she is able to use her senses in order to better track or sense her surroundings. Whether it being able to sniff out certain scents or being able to make out the subtle sounds of prey. Likewise, she is also susceptible to techniques that may wish to hinder her over-relied on senses.
Old Fashioned: Focusing on her hunter's mindset, Drunk allows her body to move with her reflexes. Earned through years of fighting beasts, her body moves gracefully, trading in attack power and defence in order to better dodge vicious attacks and land precious blows. +20% RX, -10% Attack, -10% Defence.
Kiss & Tell: In order to bring down one's target, sometimes you have to forego all defence and go in for one last shot. Letting down her guard, Drunk recklessly goes in for attack after attack in order to focus on defeating her opponent. +20% Attack, -20% Defence.
Techniques
- Light Techniques:
Quebec
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Using her palm, Drunk aims to land a stunning blow on her target. Not only does elicit damage, but also, when applied in the correct areas, can leave her target in a daze.
Sky Highball
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Drunk unleashes a deadly kick with one of her legs. Those caught on the jaw by the kicks tend to even be lifted off of the ground.
Old Fashioned
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Preparing her blade, Drunk slashes at her opponent with calculated and immense force.
First Avenue
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: Self
Cooldown: 3
Duration: 2
Buffs: +25% Attack
Debuffs: N/A
Description: Focusing in on various areas to assault her target, Drunk prepares her muscles in order to strike with augmented force.
- Medium Techniques:
Tequila Sunrise
Technique Type: DoT
Technique Level: 5
Maximum Base Range: 50 Metres.
Cooldown: 3
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Through a variety of stabbing and tearing techniques, Drunk is able to cause profuse, prolonged bleeding towards her target.
Second Avenue
Technique Type: Stat Morph
Technique Leve: 1
Maximum Base Range: Self
Cooldown: 6
Duration: 3
Buffs: +50% Reflex
Debuffs: N/A
Description: Leaving her body to follow its own instincts, Drunk opens herself up to the sensory inputs around her, focusing on evasive maneuvers.
- Heavy Techniques:
Third Avenue
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 11 cooldown should be 9. Same for the technique that follows this.
Duration: 4
Buffs: +75% Attack
Debuffs: N/A
Description: Unleashing the entirety of her fury, Drunk's body becomes flushed as she manages to generate a massive bout of power and strength to her attacks and physical abilities.
Absolut Angel
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 11
Duration: 4
Buffs: N/A
Debuffs: -75% Reflex
Description: With demon-like fury, Drunk attacks with an attack that, after making contact with its target, a sudden sharp pain will overcome her opponent. At the moment of impact, Drunk's muscles will have forced a sudden shock to her opponent's nerves as she releases all of her pent up power, forcing shockwaves into her opponent.
Jägerbomb
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Drunk's unique technique and one that garnered her a lot of attention during her youth. By performing a specialised slash with on her weapons, Drunk focuses on using her abilities in order to drag a massive, slashing gust of wind down with her, a forceful of wind-focused slashes erupt after the initial strike, raving anything that is caught in it.
- AoE Techniques:
Lumberjack
Technique Type: AoE Incorrect technique type. Same applies to the technique below this.
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AoE Radius: 5m
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: By dashing throughout an area, Drunk is able to bounce using the force of the slash of her attacks, throwing her back up into the air as if she was majestically dancing. With each hit, she is able to bounce back up into the air in order to unleash a series of attacks within an area.
Slow Finnish
Technique Type: AoE
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Taking a steady breath, Drunk focuses on the area around her before unleashing a quick, shot-like slash. This blow brings with it a delayed reaction as a shockwave is unleashed, slicing through the entirety of the area around her in an expanding shape, the effects of which lessen the farther it reaches.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3991
Re: Drunk's Fighting Style
Sat Apr 04, 2020 11:13 am
Approved!
Drunk wrote:Pub Crawl
Fighting Style: Black Out
Weapon Utilization: Rudimentary hunting tools. Basic Martial Techniques.
Description: Never having had to fight conventionally engage in combat with a person before, Drunk utilises techniques that she developed whilst hunting rare game. As a premature Fighting-Style, it focuses on wearing down an opponent using slashes and stunning strikes before allowing her to finish them off. In essence, this is more of a prototype Fighting-Style, before she manages to learn or adapt her very own.
Toggled and Passive Abilities:
Platinum Blonde: Through years of working as a hunter and tracker, Drunk is more finely attuned with her senses than most would be. Far from a supernatural ability, but she is able to use her senses in order to better track or sense her surroundings. Whether it being able to sniff out certain scents or being able to make out the subtle sounds of prey. Likewise, she is also susceptible to techniques that may wish to hinder her over-relied on senses.
Old Fashioned: Focusing on her hunter's mindset, Drunk allows her body to move with her reflexes. Earned through years of fighting beasts, her body moves gracefully, trading in attack power and defence in order to better dodge vicious attacks and land precious blows. +20% RX, -10% Attack, -10% Defence.
Kiss & Tell: In order to bring down one's target, sometimes you have to forego all defence and go in for one last shot. Letting down her guard, Drunk recklessly goes in for attack after attack in order to focus on defeating her opponent. +20% Attack, -20% Defence.
Techniques
- Light Techniques:
Quebec
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Using her palm, Drunk aims to land a stunning blow on her target. Not only does elicit damage, but also, when applied in the correct areas, can leave her target in a daze.
Sky Highball
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Drunk unleashes a deadly kick with one of her legs. Those caught on the jaw by the kicks tend to even be lifted off of the ground.
Old Fashioned
Technique Type: Flat
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Preparing her blade, Drunk slashes at her opponent with calculated and immense force.
First Avenue
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: Self
Cooldown: 3
Duration: 2
Buffs: +25% Attack
Debuffs: N/A
Description: Focusing in on various areas to assault her target, Drunk prepares her muscles in order to strike with augmented force.
- Medium Techniques:
Tequila Sunrise
Technique Type: DoT
Technique Level: 5
Maximum Base Range: 50 Metres.
Cooldown: 3
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Through a variety of stabbing and tearing techniques, Drunk is able to cause profuse, prolonged bleeding towards her target.
Second Avenue
Technique Type: Stat Morph
Technique Leve: 1
Maximum Base Range: Self
Cooldown: 6
Duration: 3
Buffs: +50% Reflex
Debuffs: N/A
Description: Leaving her body to follow its own instincts, Drunk opens herself up to the sensory inputs around her, focusing on evasive maneuvers.
- Heavy Techniques:
Third Avenue
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs: +75% Attack
Debuffs: N/A
Description: Unleashing the entirety of her fury, Drunk's body becomes flushed as she manages to generate a massive bout of power and strength to her attacks and physical abilities.
Absolut Angel
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50m
Cooldown: 9
Duration: 4
Buffs: N/A
Debuffs: -75% Reflex
Description: With demon-like fury, Drunk attacks with an attack that, after making contact with its target, a sudden sharp pain will overcome her opponent. At the moment of impact, Drunk's muscles will have forced a sudden shock to her opponent's nerves as she releases all of her pent up power, forcing shockwaves into her opponent.
Jägerbomb
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Drunk's unique technique and one that garnered her a lot of attention during her youth. By performing a specialised slash with on her weapons, Drunk focuses on using her abilities in order to drag a massive, slashing gust of wind down with her, a forceful of wind-focused slashes erupt after the initial strike, raving anything that is caught in it.
- AoE Techniques:
Lumberjack
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Maximum Base AoE Radius: 5m
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: By dashing throughout an area, Drunk is able to bounce using the force of the slash of her attacks, throwing her back up into the air as if she was majestically dancing. With each hit, she is able to bounce back up into the air in order to unleash a series of attacks within an area.
Slow Finnish
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Taking a steady breath, Drunk focuses on the area around her before unleashing a quick, shot-like slash. This blow brings with it a delayed reaction as a shockwave is unleashed, slicing through the entirety of the area around her in an expanding shape, the effects of which lessen the farther it reaches.
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